void ItemsList::update() { while(!inventoryItems()->empty()) { delete inventoryItems()->back(); inventoryItems()->pop_back(); } for (unsigned int i = _slotOffset; i < items()->size() && i != _slotOffset + _slotsNumber; i++) { auto inventoryItem = new InventoryItem(items()->at(i)); inventoryItems()->push_back(inventoryItem); } }
void ItemsList::onMouseDragStart(Event::Mouse* event) { unsigned int index = (event->position().y() - y())/_slotHeight; _draggedItem = inventoryItems()->at(index); _draggedItem->setType(InventoryItem::Type::DRAG); _draggedItem->setPosition(event->position()); Logger::critical() << "mousedragstart at " << index << " (" << _draggedItem->item()->name() << ")" << std::endl; }
unsigned int ItemsList::pixel(const Point& pos) { unsigned int i = 0; for (auto item : *inventoryItems()) { unsigned int pixel = item->pixel(pos - Point(0, _slotHeight*i)); if (pixel) return pixel; i++; } return 0; }
void ItemsList::render(bool eggTransparency) { //ActiveUI::render(); unsigned int i = 0; for (auto item : *inventoryItems()) { item->setPosition(position() + Point(0, _slotHeight*i)); item->render(); i++; } }
/** * @brief Write the Human data back to a file. */ void Human::writeToFile( QFile &unitFile ) { QTextStream unitStream(&unitFile); unitStream << profession() << "/" << QString("%1").arg(posX(),0,'g',8) << "/" << QString("%1").arg(posY(),0,'g',8) << "/" << QString("%1").arg(posZ(),0,'g',8) << "/" << name() << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(archerLevel())); unitFile.write(Utils::toBinary(blacksmithLevel())); unitFile.write(Utils::toBinary(builderLevel())); unitFile.write(Utils::toBinary(carpenterLevel()).constData()); unitFile.write(Utils::toBinary(engineerLevel()).constData()); unitFile.write(Utils::toBinary(farmerLevel()).constData()); unitFile.write(Utils::toBinary(fishermanLevel()).constData()); unitFile.write(Utils::toBinary(foragerLevel()).constData()); unitFile.write(Utils::toBinary(infantryLevel()).constData()); unitFile.write(Utils::toBinary(minerLevel()).constData()); unitFile.write(Utils::toBinary(stoneMasonLevel()).constData()); unitFile.write(Utils::toBinary(woodChopperLevel()).constData()); unitFile.write(Utils::toBinary(tailorLevel()).constData()); unitFile.write(Utils::toBinary(traderLevel()).constData()); unitFile.write(Utils::toBinary(herderLevel()).constData()); unitFile.write(Utils::toBinary(adventurerLevel()).constData()); unitFile.write(Utils::toBinary(unknown1Level()).constData()); unitFile.write(Utils::toBinary(unknown2Level()).constData()); unitFile.write(Utils::toBinary(unknown3Level()).constData()); unitFile.write(Utils::toBinary(unknown4Level()).constData()); unitStream << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(experience()).constData()); unitStream << "/"; unitStream.flush(); unitStream << QString(autoChop()?"True":"False") << "/" << QString(gatherBerries()?"True":"False") << "/" << QString(huntChicken()?"True":"False") << "/" << QString(huntBoar()?"True":"False") << "/" << QString(showBowRange()?"True":"False") << "/"; unitStream << QString(trainNearTarget()?"True":"False") << "/"; unitStream << QString("%1").arg(rotation(),0,'g',8) << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(equipHand()).constData()); unitStream << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(equipOffhand()).constData()); unitStream << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(equipHead()).constData()); unitStream << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(equipBody()).constData()); unitStream << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(equipFeet()).constData()); unitStream << "/"; unitStream.flush(); unitFile.write(Utils::toBinary(health()).constData()); unitStream << "/"; unitStream.flush(); // Dump some of the options in the file. for (unsigned int i = 0; i<52; i++) { unitStream << QString(option(i)?"True":"False") << "/"; } unitStream << timeToEat() << "/" << morale() << "/" << fatigue() << "/" << hunger() << "/"; // Dump more options in the file. for (unsigned int i = 52; i<52+12; i++) { unitStream << QString(option(i)?"True":"False") << "/"; } // Inventory Preferences for (int i = 0; i<inventoryPreferences()->length(); i++) { unitStream << inventoryPreferences()->at(i) << "/"; } // Inventory Items unitStream << inventoryItems()->length() << "/"; for (int i = 0; i<inventoryItems()->length(); i++) { unitStream << inventoryItems()->at(i) << "/"; } // Spare Inventory unitStream << spareInventory()->length() << "/"; for (int i = 0; i<spareInventory()->length(); i++) { unitStream << spareInventory()->at(i) << "/"; } // Patrol unitStream << patrolSetpoints()->length() << "/"; for (int i = 0; i<patrolSetpoints()->length(); i++) { unitStream << patrolSetpoints()->at(i) << "/"; } unitStream << patrolIndex() << "/"; unitStream << guardedUnit() << "/"; // Profession Experience for (int i = 0; i<professionEXP()->length(); i++) { unitStream << professionEXP()->at(i) << "/"; } unitStream << maxWeight() << "/"; unitStream << endl; unitStream.flush(); }