void fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit) { struct stage s[MAX_STAGES]; uint32_t pos_regid, posz_regid, psize_regid, color_regid; uint32_t face_regid, coord_regid, zwcoord_regid; int constmode; int i, j, k; setup_stages(emit, s); /* blob seems to always use constmode currently: */ constmode = 1; pos_regid = ir3_find_output_regid(s[VS].v, ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0)); posz_regid = ir3_find_output_regid(s[FS].v, ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0)); psize_regid = ir3_find_output_regid(s[VS].v, ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0)); color_regid = ir3_find_output_regid(s[FS].v, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0)); if (util_format_is_alpha(emit->pformat)) color_regid += 3; /* TODO get these dynamically: */ face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0); coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0); zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0); /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1); OUT_RING(ring, 0x00000003); OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5); OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) | A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) | 0x3f3f000 | /* XXX */ A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(s[FS].v->pos_regid) | 0xfcfcfc00); OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */ OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5); OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) | A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) | A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) | A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) | A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) | A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) | A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) | A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) | A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) | A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) | A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, 0x140010 | /* XXX */ COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS)); OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1); OUT_RING(ring, 0x7f | /* XXX */ COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) | COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) | COND(s[VS].instrlen && s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER)); OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) | A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) | A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in)); OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(s[FS].v->total_in, 4) / 4)); for (i = 0, j = -1; (i < 16) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic); reg |= A4XX_SP_VS_OUT_REG_A_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(s[FS].v->inputs[j].compmask); } j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic); reg |= A4XX_SP_VS_OUT_REG_B_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(s[FS].v->inputs[j].compmask); } OUT_RING(ring, reg); } for (i = 0, j = -1; (i < 8) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(s[FS].v->inputs[j].inloc); OUT_RING(ring, reg); } OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) | A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A4XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000 | /* XXX */ COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) | COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD)); OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff)); if (emit->key.binning_pass) OUT_RING(ring, 0x00000000); else OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1); OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) | COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) | COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) | COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD | A4XX_RB_RENDER_CONTROL2_YCOORD | // TODO enabling gl_FragCoord.z is causing lockups on 0ad (but seems // to work everywhere else). // A4XX_RB_RENDER_CONTROL2_ZCOORD | A4XX_RB_RENDER_CONTROL2_WCOORD)); OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1); OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(1) | COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z)); OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1); if (s[FS].v->writes_pos) { OUT_RING(ring, 0x00000001 | A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE | A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid)); } else { OUT_RING(ring, 0x00000001); } OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid) | A4XX_SP_FS_MRT_REG_MRTFORMAT(emit->format) | COND(emit->key.half_precision, A4XX_SP_FS_MRT_REG_HALF_PRECISION)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0)); if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2); OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) | 0x40000000 | /* XXX */ COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE)); OUT_RING(ring, 0x00000000); } else { uint32_t vinterp[8], flatshade[2]; memset(vinterp, 0, sizeof(vinterp)); memset(flatshade, 0, sizeof(flatshade)); /* looks like we need to do int varyings in the frag * shader on a4xx (no flatshad reg? or a420.0 bug?): * * (sy)(ss)nop * (sy)ldlv.u32 r0.x,l[r0.x], 1 * ldlv.u32 r0.y,l[r0.x+1], 1 * (ss)bary.f (ei)r63.x, 0, r0.x * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x * (rpt5)nop * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0 * * Possibly on later a4xx variants we'll be able to use * something like the code below instead of workaround * in the shader: */ #if 0 /* figure out VARYING_INTERP / FLAT_SHAD register values: */ for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) { uint32_t interp = s[FS].v->inputs[j].interpolate; if ((interp == TGSI_INTERPOLATE_CONSTANT) || ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) { /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG * instead.. rather than -8 everywhere else.. */ uint32_t loc = s[FS].v->inputs[j].inloc - 8; /* currently assuming varyings aligned to 4 (not * packed): */ debug_assert((loc % 4) == 0); for (i = 0; i < 4; i++, loc++) { vinterp[loc / 16] |= 1 << ((loc % 16) * 2); flatshade[loc / 32] |= 1 << (loc % 32); } } } #endif OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2); OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) | A4XX_VPC_ATTR_THRDASSIGN(1) | COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) | 0x40000000 | /* XXX */ COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE)); OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) | A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in)); OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8); for (i = 0; i < 8; i++) OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */ OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8); for (i = 0; i < 8; i++) OUT_RING(ring, s[FS].v->shader->vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */ } if (s[VS].instrlen) emit_shader(ring, s[VS].v); if (!emit->key.binning_pass) if (s[FS].instrlen) emit_shader(ring, s[FS].v); }
void fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, int nr, struct pipe_surface **bufs) { const struct ir3_shader_variant *vp, *fp; const struct ir3_info *vsi, *fsi; enum a3xx_instrbuffermode fpbuffer, vpbuffer; uint32_t fpbuffersz, vpbuffersz, fsoff; uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0}; int constmode; int i, j, k; debug_assert(nr <= ARRAY_SIZE(color_regid)); vp = fd3_emit_get_vp(emit); fp = fd3_emit_get_fp(emit); vsi = &vp->info; fsi = &fp->info; fpbuffer = BUFFER; vpbuffer = BUFFER; fpbuffersz = fp->instrlen; vpbuffersz = vp->instrlen; /* * Decide whether to use BUFFER or CACHE mode for VS and FS. It * appears like 256 is the hard limit, but when the combined size * exceeds 128 then blob will try to keep FS in BUFFER mode and * switch to CACHE for VS until VS is too large. The blob seems * to switch FS out of BUFFER mode at slightly under 128. But * a bit fuzzy on the decision tree, so use slightly conservative * limits. * * TODO check if these thresholds for BUFFER vs CACHE mode are the * same for all a3xx or whether we need to consider the gpuid */ if ((fpbuffersz + vpbuffersz) > 128) { if (fpbuffersz < 112) { /* FP:BUFFER VP:CACHE */ vpbuffer = CACHE; vpbuffersz = 256 - fpbuffersz; } else if (vpbuffersz < 112) { /* FP:CACHE VP:BUFFER */ fpbuffer = CACHE; fpbuffersz = 256 - vpbuffersz; } else { /* FP:CACHE VP:CACHE */ vpbuffer = fpbuffer = CACHE; vpbuffersz = fpbuffersz = 192; } } if (fpbuffer == BUFFER) { fsoff = 128 - fpbuffersz; } else { fsoff = 256 - fpbuffersz; } /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */ constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0; pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS); posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH); psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ); if (fp->color0_mrt) { color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_COLOR); } else { color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0); color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1); color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2); color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3); } /* adjust regids for alpha output formats. there is no alpha render * format, so it's just treated like red */ for (i = 0; i < nr; i++) if (util_format_is_alpha(pipe_surface_format(bufs[i]))) color_regid[i] += 3; /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6); OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(regid(0,0)) | A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(regid(0,2)))); OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31)); OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid)); OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) | A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) | A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz)); OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) | A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) | A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz)); OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) | COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) | A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) | A3XX_SP_SP_CTRL_REG_L0MODE(0)); OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) | COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) | A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) | A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) | A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz)); OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) | A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) | A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0))); OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in)); for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) { k = ir3_find_output(vp, fp->inputs[j].slot); reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid); reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask); } j = ir3_next_varying(fp, j); if (j < fp->inputs_count) { k = ir3_find_output(vp, fp->inputs[j].slot); reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid); reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask); } OUT_RING(ring, reg); } for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc); OUT_RING(ring, reg); } OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) | A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER)); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); } else { OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) | COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) | A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) | A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) | A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP | A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz)); OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) | A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63)); OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET( MAX2(128, vp->constlen)) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff)); OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ } OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1); OUT_RING(ring, COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) | A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) | A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1)); OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4); for (i = 0; i < 4; i++) { uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) | COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION); if (i < nr) { enum pipe_format fmt = pipe_surface_format(bufs[i]); mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) | COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT); } OUT_RING(ring, mrt_reg); } if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) | COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE)); OUT_RING(ring, 0x00000000); } else { uint32_t vinterp[4], flatshade[2], vpsrepl[4]; memset(vinterp, 0, sizeof(vinterp)); memset(flatshade, 0, sizeof(flatshade)); memset(vpsrepl, 0, sizeof(vpsrepl)); /* figure out VARYING_INTERP / FLAT_SHAD register values: */ for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) { /* NOTE: varyings are packed, so if compmask is 0xb * then first, third, and fourth component occupy * three consecutive varying slots: */ unsigned compmask = fp->inputs[j].compmask; /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG * instead.. rather than -8 everywhere else.. */ uint32_t inloc = fp->inputs[j].inloc - 8; if ((fp->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) || (fp->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; for (i = 0; i < 4; i++) { if (compmask & (1 << i)) { vinterp[loc / 16] |= FLAT << ((loc % 16) * 2); flatshade[loc / 32] |= 1 << (loc % 32); loc++; } } } gl_varying_slot slot = fp->inputs[j].slot; /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */ if (slot >= VARYING_SLOT_VAR0) { unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); /* Replace the .xy coordinates with S/T from the point sprite. Set * interpolation bits for .zw such that they become .01 */ if (emit->sprite_coord_enable & texmask) { /* mask is two 2-bit fields, where: * '01' -> S * '10' -> T * '11' -> 1 - T (flip mode) */ unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001; uint32_t loc = inloc; if (compmask & 0x1) { vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x2) { vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x4) { /* .z <- 0.0f */ vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2); loc++; } if (compmask & 0x8) { /* .w <- 1.0f */ vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2); loc++; } }
void fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, int nr, struct pipe_surface **bufs) { const struct ir3_shader_variant *vp, *fp; const struct ir3_info *vsi, *fsi; enum a3xx_instrbuffermode fpbuffer, vpbuffer; uint32_t fpbuffersz, vpbuffersz, fsoff; uint32_t pos_regid, posz_regid, psize_regid, color_regid[4] = {0}; int constmode; int i, j, k; debug_assert(nr <= ARRAY_SIZE(color_regid)); vp = fd3_emit_get_vp(emit); if (emit->key.binning_pass) { /* use dummy stateobj to simplify binning vs non-binning: */ static const struct ir3_shader_variant binning_fp = {}; fp = &binning_fp; } else { fp = fd3_emit_get_fp(emit); } vsi = &vp->info; fsi = &fp->info; fpbuffer = BUFFER; vpbuffer = BUFFER; fpbuffersz = fp->instrlen; vpbuffersz = vp->instrlen; /* * Decide whether to use BUFFER or CACHE mode for VS and FS. It * appears like 256 is the hard limit, but when the combined size * exceeds 128 then blob will try to keep FS in BUFFER mode and * switch to CACHE for VS until VS is too large. The blob seems * to switch FS out of BUFFER mode at slightly under 128. But * a bit fuzzy on the decision tree, so use slightly conservative * limits. * * TODO check if these thresholds for BUFFER vs CACHE mode are the * same for all a3xx or whether we need to consider the gpuid */ if ((fpbuffersz + vpbuffersz) > 128) { if (fpbuffersz < 112) { /* FP:BUFFER VP:CACHE */ vpbuffer = CACHE; vpbuffersz = 256 - fpbuffersz; } else if (vpbuffersz < 112) { /* FP:CACHE VP:BUFFER */ fpbuffer = CACHE; fpbuffersz = 256 - vpbuffersz; } else { /* FP:CACHE VP:CACHE */ vpbuffer = fpbuffer = CACHE; vpbuffersz = fpbuffersz = 192; } } if (fpbuffer == BUFFER) { fsoff = 128 - fpbuffersz; } else { fsoff = 256 - fpbuffersz; } /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */ constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0; pos_regid = ir3_find_output_regid(vp, ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0)); posz_regid = ir3_find_output_regid(fp, ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0)); psize_regid = ir3_find_output_regid(vp, ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0)); if (fp->color0_mrt) { color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = ir3_find_output_regid(fp, ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0)); } else { for (i = 0; i < fp->outputs_count; i++) { ir3_semantic sem = fp->outputs[i].semantic; unsigned idx = sem2idx(sem); if (sem2name(sem) != TGSI_SEMANTIC_COLOR) continue; debug_assert(idx < ARRAY_SIZE(color_regid)); color_regid[idx] = fp->outputs[i].regid; } } /* adjust regids for alpha output formats. there is no alpha render * format, so it's just treated like red */ for (i = 0; i < nr; i++) if (util_format_is_alpha(pipe_surface_format(bufs[i]))) color_regid[i] += 3; /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6); OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) | A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | COND(fp->frag_coord, A3XX_HLSQ_CONTROL_1_REG_ZWCOORD)); OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31)); OUT_RING(ring, A3XX_HLSQ_CONTROL_3_REG_REGID(fp->pos_regid)); OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) | A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) | A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz)); OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) | A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) | A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz)); OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) | COND(emit->key.binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) | A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) | A3XX_SP_SP_CTRL_REG_L0MODE(0)); OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) | COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) | A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) | A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) | A3XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | COND(vp->has_samp, A3XX_SP_VS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz)); OUT_RING(ring, A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) | A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) | A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen + 1, 0))); OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(fp->total_in, 4) / 4)); for (i = 0, j = -1; (i < 8) && (j < (int)fp->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) { k = ir3_find_output(vp, fp->inputs[j].semantic); reg |= A3XX_SP_VS_OUT_REG_A_REGID(vp->outputs[k].regid); reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(fp->inputs[j].compmask); } j = ir3_next_varying(fp, j); if (j < fp->inputs_count) { k = ir3_find_output(vp, fp->inputs[j].semantic); reg |= A3XX_SP_VS_OUT_REG_B_REGID(vp->outputs[k].regid); reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(fp->inputs[j].compmask); } OUT_RING(ring, reg); } for (i = 0, j = -1; (i < 4) && (j < (int)fp->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(fp->inputs[j].inloc); j = ir3_next_varying(fp, j); if (j < fp->inputs_count) reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(fp->inputs[j].inloc); OUT_RING(ring, reg); } OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) | A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER)); OUT_RING(ring, 0x00000000); OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0)); } else { OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen)); OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) | COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) | A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) | A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) | A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(fp->has_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz)); OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(MAX2(fp->constlen + 1, 0)) | A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63)); OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET( MAX2(128, vp->constlen)) | A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff)); OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ } OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1); OUT_RING(ring, COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) | A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) | A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1)); OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4); for (i = 0; i < 4; i++) { uint32_t mrt_reg = A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) | COND(fp->key.half_precision, A3XX_SP_FS_MRT_REG_HALF_PRECISION); if (i < nr) { enum pipe_format fmt = pipe_surface_format(bufs[i]); mrt_reg |= COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) | COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT); } OUT_RING(ring, mrt_reg); } if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) | COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE)); OUT_RING(ring, 0x00000000); } else { uint32_t vinterp[4], flatshade[2], vpsrepl[4]; memset(vinterp, 0, sizeof(vinterp)); memset(flatshade, 0, sizeof(flatshade)); memset(vpsrepl, 0, sizeof(vpsrepl)); /* figure out VARYING_INTERP / FLAT_SHAD register values: */ for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count; ) { uint32_t interp = fp->inputs[j].interpolate; /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG * instead.. rather than -8 everywhere else.. */ uint32_t inloc = fp->inputs[j].inloc - 8; /* currently assuming varyings aligned to 4 (not * packed): */ debug_assert((inloc % 4) == 0); if ((interp == TGSI_INTERPOLATE_CONSTANT) || ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) { uint32_t loc = inloc; for (i = 0; i < 4; i++, loc++) { vinterp[loc / 16] |= FLAT << ((loc % 16) * 2); flatshade[loc / 32] |= 1 << (loc % 32); } } /* Replace the .xy coordinates with S/T from the point sprite. Set * interpolation bits for .zw such that they become .01 */ if (emit->sprite_coord_enable & (1 << sem2idx(fp->inputs[j].semantic))) { vpsrepl[inloc / 16] |= (emit->sprite_coord_mode ? 0x0d : 0x09) << ((inloc % 16) * 2); vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) % 16) * 2); vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) % 16) * 2); } } OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2); OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) | A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) | COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE)); OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) | A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in)); OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4); OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */ OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */ OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */ OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */ OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4); OUT_RING(ring, vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */ OUT_RING(ring, vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */ OUT_RING(ring, vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */ OUT_RING(ring, vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */ OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2); OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */ OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */ } if (vpbuffer == BUFFER) emit_shader(ring, vp); OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ if (!emit->key.binning_pass) { if (fpbuffer == BUFFER) emit_shader(ring, fp); OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1); OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */ } }
void fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, int nr, struct pipe_surface **bufs) { struct stage s[MAX_STAGES]; uint32_t pos_regid, posz_regid, psize_regid, color_regid[8]; uint32_t face_regid, coord_regid, zwcoord_regid; enum a3xx_threadsize fssz; int constmode; int i, j, k; debug_assert(nr <= ARRAY_SIZE(color_regid)); if (emit->key.binning_pass) nr = 0; setup_stages(emit, s); fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS; /* blob seems to always use constmode currently: */ constmode = 1; pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS); if (pos_regid == regid(63, 0)) { /* hw dislikes when there is no position output, which can * happen for transform-feedback vertex shaders. Just tell * the hw to use r0.x, with whatever random value is there: */ pos_regid = regid(0, 0); } posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH); psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ); if (s[FS].v->color0_mrt) { color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] = color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR); } else { color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0); color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1); color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2); color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3); color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4); color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5); color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6); color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7); } /* TODO get these dynamically: */ face_regid = s[FS].v->frag_face ? regid(0,0) : regid(63,0); coord_regid = s[FS].v->frag_coord ? regid(0,0) : regid(63,0); zwcoord_regid = s[FS].v->frag_coord ? regid(0,2) : regid(63,0); /* we could probably divide this up into things that need to be * emitted if frag-prog is dirty vs if vert-prog is dirty.. */ OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1); OUT_RING(ring, 0x00000003); OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 5); OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) | A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) | A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE | /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe * flush some caches? I think we only need to set those * bits if we have updated const or shader.. */ A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART | A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE); OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) | A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE | A4XX_HLSQ_CONTROL_1_REG_COORDREGID(coord_regid) | A4XX_HLSQ_CONTROL_1_REG_ZWCOORDREGID(zwcoord_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(63) | 0x3f3f000 | /* XXX */ A4XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid)); OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(s[FS].v->pos_regid) | 0xfcfcfc00); OUT_RING(ring, 0x00fcfcfc); /* XXX HLSQ_CONTROL_4 */ OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5); OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) | A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) | A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) | A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) | A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) | A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) | A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) | A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) | A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) | A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) | A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1); OUT_RING(ring, 0x140010 | /* XXX */ COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS)); OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1); OUT_RING(ring, 0x7f | /* XXX */ COND(s[VS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_VS_BUFFER) | COND(s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_FS_BUFFER) | COND(s[VS].instrlen && s[FS].instrlen, A4XX_SP_INSTR_CACHE_CTRL_INSTR_BUFFER)); OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1); OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3); OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) | A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) | A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) | A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in)); OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) | A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(s[FS].v->varying_in)); for (i = 0, j = -1; (i < 16) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].slot); reg |= A4XX_SP_VS_OUT_REG_A_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(s[FS].v->inputs[j].compmask); } j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) { k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].slot); reg |= A4XX_SP_VS_OUT_REG_B_REGID(s[VS].v->outputs[k].regid); reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(s[FS].v->inputs[j].compmask); } OUT_RING(ring, reg); } for (i = 0, j = -1; (i < 8) && (j < (int)s[FS].v->inputs_count); i++) { uint32_t reg = 0; OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(s[FS].v->inputs[j].inloc); j = ir3_next_varying(s[FS].v, j); if (j < s[FS].v->inputs_count) reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(s[FS].v->inputs[j].inloc); OUT_RING(ring, reg); } OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) | A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff)); OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */ if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, 0x00000000); /* SP_FS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) | A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(0) | A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(0) | A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE); OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000); OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RING(ring, 0x00000000); } else { OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1); OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */ OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2); OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) | A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000 | /* XXX */ COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) | COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING) | COND(s[FS].v->frag_coord, A4XX_SP_FS_CTRL_REG1_FRAGCOORD)); OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2); OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) | A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff)); OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */ } OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) | A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) | A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff)); OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1); OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) | A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff)); OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1); OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) | COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING) | COND(s[FS].v->frag_face, A4XX_RB_RENDER_CONTROL2_FACENESS) | COND(s[FS].v->frag_coord, A4XX_RB_RENDER_CONTROL2_XCOORD | A4XX_RB_RENDER_CONTROL2_YCOORD | A4XX_RB_RENDER_CONTROL2_ZCOORD | A4XX_RB_RENDER_CONTROL2_WCOORD)); OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1); OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_MRT(nr) | COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z)); OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1); OUT_RING(ring, A4XX_SP_FS_OUTPUT_REG_MRT(nr) | COND(s[FS].v->writes_pos, A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) | A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid)); OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8); for (i = 0; i < 8; i++) { enum a4xx_color_fmt format = 0; bool srgb = false; if (i < nr) { format = fd4_emit_format(bufs[i]); if (bufs[i] && !emit->no_decode_srgb) srgb = util_format_is_srgb(bufs[i]->format); } OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid[i]) | A4XX_SP_FS_MRT_REG_MRTFORMAT(format) | COND(srgb, A4XX_SP_FS_MRT_REG_COLOR_SRGB) | COND(emit->key.half_precision, A4XX_SP_FS_MRT_REG_HALF_PRECISION)); } if (emit->key.binning_pass) { OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2); OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) | 0x40000000 | /* XXX */ COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE)); OUT_RING(ring, 0x00000000); } else { uint32_t vinterp[8], vpsrepl[8]; memset(vinterp, 0, sizeof(vinterp)); memset(vpsrepl, 0, sizeof(vpsrepl)); /* looks like we need to do int varyings in the frag * shader on a4xx (no flatshad reg? or a420.0 bug?): * * (sy)(ss)nop * (sy)ldlv.u32 r0.x,l[r0.x], 1 * ldlv.u32 r0.y,l[r0.x+1], 1 * (ss)bary.f (ei)r63.x, 0, r0.x * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x * (rpt5)nop * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0 * * Possibly on later a4xx variants we'll be able to use * something like the code below instead of workaround * in the shader: */ /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */ for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) { /* NOTE: varyings are packed, so if compmask is 0xb * then first, third, and fourth component occupy * three consecutive varying slots: */ unsigned compmask = s[FS].v->inputs[j].compmask; /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG * instead.. rather than -8 everywhere else.. */ uint32_t inloc = s[FS].v->inputs[j].inloc - 8; if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) || (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; for (i = 0; i < 4; i++) { if (compmask & (1 << i)) { vinterp[loc / 16] |= 1 << ((loc % 16) * 2); //flatshade[loc / 32] |= 1 << (loc % 32); loc++; } } } gl_varying_slot slot = s[FS].v->inputs[j].slot; /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */ if (slot >= VARYING_SLOT_VAR0) { unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); /* Replace the .xy coordinates with S/T from the point sprite. Set * interpolation bits for .zw such that they become .01 */ if (emit->sprite_coord_enable & texmask) { /* mask is two 2-bit fields, where: * '01' -> S * '10' -> T * '11' -> 1 - T (flip mode) */ unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001; uint32_t loc = inloc; if (compmask & 0x1) { vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x2) { vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2); loc++; } if (compmask & 0x4) { /* .z <- 0.0f */ vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2); loc++; } if (compmask & 0x8) { /* .w <- 1.0f */ vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2); loc++; } }