void CUserAdminItem::doubleClicked()
{
#ifdef DEBUG
  qDebug("CUserAdminItem::doubleClicked()");
#endif

  if (isBlocked())
    return;

  if (!is_connected && !isBlocked())
    setConnected(true);
}
Esempio n. 2
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void CButton::clickLeft(tribool down, bool previousState)
{
	if(isBlocked())
		return;

	if (down)
	{
		if (!soundDisabled)
			CCS->soundh->playSound(soundBase::button);
		setState(PRESSED);
	}
	else if(hoverable && hovered)
		setState(HIGHLIGHTED);
	else
		setState(NORMAL);

	if (actOnDown && down)
	{
		onButtonClicked();
	}
	else if (!actOnDown && previousState && (down==false))
	{
		onButtonClicked();
	}
}
Esempio n. 3
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void CDatabaseItem::refreshWidget(bool b)
{
#ifdef DEBUG
  qDebug("CDatabaseItem::refreshWidget(%s)", debug_string(booltostr(b)));
#endif

  if (isBlocked())
    return;
  setBlocked(true);

  if (widget_id == int_type())
  {
    CShowDatabaseGroupProperties * w = (CShowDatabaseGroupProperties *) widgetStack()->widget(int_type());
    w->setMySQL(mysql());
    w->setTitle(mysql()->connectionName());
    if (b || widgetData.isEmpty())
    {
      w->refresh();
      w->saveData(&widgetData);
    }
    else
      w->loadData(widgetData);
  }
  else
    ((CDatabaseListViewItem *) QListViewItem::parent())->refreshWidget(b);
  widgetStack()->raiseWidget(widget_id);
  setBlocked(false);
}
bool
LidSpaceCompactionJob::scanDocuments(const LidUsageStats &stats)
{
    if (_scanItr->valid()) {
        DocumentMetaData document = getNextDocument(stats);
        if (document.valid()) {
            IFrozenBucketHandler::ExclusiveBucketGuard::UP bucketGuard = _frozenHandler.acquireExclusiveBucket(document.bucketId);
            if ( ! bucketGuard ) {
                // the job is blocked until the bucket for this document is thawed
                setBlocked(BlockedReason::FROZEN_BUCKET);
                _retryFrozenDocument = true;
                return true;
            } else {
                MoveOperation::UP op = _handler.createMoveOperation(document, stats.getLowestFreeLid());
                search::IDestructorCallback::SP context = _moveOpsLimiter->beginOperation();
                _opStorer.storeOperation(*op, context);
                _handler.handleMove(*op, std::move(context));
                if (isBlocked(BlockedReason::OUTSTANDING_OPS)) {
                    return true;
                }
            }
        }
    }
    if (!_scanItr->valid()){
        if (shouldRestartScanDocuments(_handler.getLidStatus())) {
            _scanItr = _handler.getIterator();
        } else {
            _scanItr = IDocumentScanIterator::UP();
            _shouldCompactLidSpace = true;
        }
    }
    return false; // more work to do (scan documents or compact lid space)
}
Esempio n. 5
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void CToggleButton::clickLeft(tribool down, bool previousState)
{
	// force refresh
	hover(false);
	hover(true);

	if(isBlocked())
		return;

	if (down && canActivate())
	{
		CCS->soundh->playSound(soundBase::button);
		setState(PRESSED);
	}

	if(previousState)//mouse up
	{
		if(down == false && getState() == PRESSED && canActivate())
		{
			onButtonClicked();
			setSelected(!selected);
		}
		else
			doSelect(selected); // restore
	}
}
Esempio n. 6
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void CDatabaseItem::setConnected(bool isconnected)
{
#ifdef DEBUG
  qDebug("CDatabaseItem::setConnected(%s)", debug_string(booltostr(isconnected)));
#endif

  if (isBlocked())
    return;

  setBlocked(true);  

  if (isconnected)
    is_connected = isconnected && mysql()->mysql()->mysqlSelectDb(text(0));
  else
    is_connected = false;

  setPixmap(0, is_connected ? databaseConnectedIcon : databaseDisconnectedIcon);
  if (is_connected)
  {
    new CTableGroupItem(this, text(0), mysql());
    setOpen(true);
  }
  else
    deleteChilds();

  createWindowMenu(consoleWindow()->itemToolBar());
  setBlocked(false);
}
glm::vec3 BidirectionalIntegrator::EvaluatePath(std::vector<PathNode> &eyePath, int nEye, std::vector<PathNode> &lightPath, int nLight)
{

    if (isBlocked(eyePath[nEye-1].isx, lightPath[nLight-1].isx))
    {
        return glm::vec3(0.f);
    }

    glm::vec3 L(1.0f);

    // eyePath
    for (int i = 0; i < nEye-1; ++i)
    {
        L *= eyePath[i].F * glm::abs(glm::dot(eyePath[i].dirOut_world, eyePath[i].isx.normal)) / (eyePath[i].pdf);
    }

    // connecting
    L *= eyePath[nEye-1].F * G(eyePath[nEye-1], lightPath[nLight-1]) * lightPath[nLight-1].F;

    // lightPath
    for (int i = nLight-2; i >= 0; --i)
    {
        L *= lightPath[i].F * glm::abs(glm::dot(lightPath[i].dirOut_world, lightPath[i].isx.normal)) / (lightPath[i].pdf);
    }

    return L;
}
Esempio n. 8
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size_t TensorType::getSize() const {
  size_t size = (isBlocked()) ? blockType->getSize() : 1;
  for (int dimension : dimensions) {
    size *= dimension;
  }
  return size;
}
void InteractableObject::setMomentToUndo(){
	if (isBlocked())
		momentToUndo = time(NULL) + timeToUndo + timeToUnblock;
	else
		momentToUndo = time(NULL) + timeToUndo;

}
Esempio n. 10
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void CQueryTable::refresh()
{
  if (isBlocked())
    return;
  reset();
  m_cancel = false;
  if (!query()->isResultNull())
  {
    setBlocked(true);
    query()->dataSeek(0);
    uint num_fields = query()->numFields();
    ulong num_rows = query()->numRows();
    setNumRows(num_rows);
    setNumCols(num_fields);
    QPixmap icon;
    bool columns_ok = (keepColumnWidth() && previous_columns_map.count() == num_fields);
    if (columns_ok)
      for (uint i = 0; i < num_fields; i++)
        columns_ok &= (previous_columns_map[i].label == query()->fields(i).name);

    if (!columns_ok && keepColumnWidth())
      previous_columns_map.clear();

    for (uint i = 0; i < num_fields; i++)
    {
      if (IS_PRI_KEY(query()->fields(i).flags))
        icon = pkIcon;
      else if (IS_MUL_KEY(query()->fields(i).flags))
        icon = mulIcon;
      else if (IS_UNI_KEY(query()->fields(i).flags))
        icon = uniIcon;
      else     
        icon = nothingIcon;
      if (columns_ok && previous_columns_map[i].label == query()->fields(i).name)
        horizontalHeader()->setLabel(i, icon, query()->fields(i).name, previous_columns_map[i].size);
      else
        horizontalHeader()->setLabel(i, icon, query()->fields(i).name);
    }
    if (hasProcessEvents())
      qApp->processEvents();
    else
      updateScrollBars();

    ulong j = 0;
    while (query()->next(!hasProcessEvents()))
    {
      if (m_cancel)
        break;
      for (uint i = 0; i < num_fields; i++)
        setText(j, i, query()->row(i));
      j++;
    }
    setBlocked(false);
    emit refreshed();
  }
  else
    if (!previous_columns_map.empty())
      previous_columns_map.clear();
}
Esempio n. 11
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uint AccountRecord::secsToUnblock() const
{
	if ( isBlocked() )
		return ~0;
	else if ( blockUntil.isValid() && blockUntil < QDateTime::currentDateTime() )
		return QDateTime::currentDateTime().secsTo( blockUntil );
	return 0;
}
Esempio n. 12
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V3MPDRCube* const
V3VrfMPDR::recursiveBlockCube(V3MPDRCube* const badCube) {
   // Create a Queue for Blocking Cubes
   V3BucketList<V3MPDRCube*> badQueue(getPDRFrame());
   assert (badCube); badQueue.add(getPDRDepth(), badCube);
   // Block Cubes from the Queue
   V3MPDRTimedCube baseCube, generalizedCube;
   while (badQueue.pop(baseCube.first, baseCube.second)) {
      assert (baseCube.first < getPDRFrame());
      if (!baseCube.first) {
         // Clear All Cubes in badQueue before Return
         V3Set<const V3MPDRCube*>::Set traceCubes; traceCubes.clear();
         const V3MPDRCube* traceCube = baseCube.second;
         while (true) {
            traceCubes.insert(traceCube); if (_pdrBad == traceCube) break;
            traceCube = traceCube->getNextCube();
         }
         while (badQueue.pop(generalizedCube.first, generalizedCube.second)) {
            if (traceCubes.end() == traceCubes.find(generalizedCube.second)) delete generalizedCube.second;
         }
         return baseCube.second;  // A Cube cannot be blocked by R0 --> Cex
      }
      if (!isBlocked(baseCube)) {
         assert (!existInitial(baseCube.second->getState()));
         // Check Reachability : SAT (R ^ ~cube ^ T ^ cube')
         if (checkReachability(baseCube.first, baseCube.second->getState())) {  // SAT, Not Blocked Yet
            if (profileON()) _ternaryStat->start();
            generalizedCube.second = extractModel(baseCube.second, baseCube.first - 1);
            if (profileON()) _ternaryStat->end();
            badQueue.add(baseCube.first - 1, generalizedCube.second);  // This Cube should be blocked in previous frame
            badQueue.add(baseCube.first, baseCube.second);  // This Cube has not yet been blocked (postpone to future)
         }
         else {  // UNSAT, Blocked
            bool satGen = true;
            while (true) {
               if (profileON()) _generalStat->start();
               generalizedCube.first = baseCube.first;
               generalizedCube.second = new V3MPDRCube(*(baseCube.second));
               generalization(generalizedCube);  // Generalization
               if (profileON()) _generalStat->end();
               addBlockedCube(generalizedCube);  // Record this Cube that is bad and to be blocked
               // I found Niklas Een has modified the original IWLS paper and alter the line below
               // However, I suggest the alteration restricts PDR (i.e. fold-free) and does not help
               if (satGen && (baseCube.first < getPDRDepth()) && (generalizedCube.first < getPDRFrame()))
                  badQueue.add(baseCube.first + 1, baseCube.second);
               //if ((baseCube.first < getPDRDepth()) && (generalizedCube.first < getPDRDepth()))
               //   badQueue.add(generalizedCube.first + 1, baseCube.second);
               if (!isForwardSATGen() || getPDRDepth() <= generalizedCube.first) break;
               baseCube.second = forwardModel(generalizedCube.second); if (!baseCube.second) break;
               baseCube.first = baseCube.first + 1; satGen = false;
               if (checkReachability(baseCube.first, baseCube.second->getState())) break;
            }
         }
      }
      //else delete baseCube.second;
   }
   return 0;
}
Esempio n. 13
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/**
 * Moves back a blocked thread to a priority queue.
 * Has no effect on unblocked threads.
 */
void PriorityQueue::resume(int id)
{
	int location = isBlocked(id);
	if (location != -1)
	{
		enqueueElement(_Blocked.at(location));
		_Blocked.erase(_Blocked.begin() + location);
	}
}
Esempio n. 14
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void PrivacyManager::slotDenyRemoved()
{
	PrivacyItemTask * pit = ( PrivacyItemTask * )sender();
	if ( pit->success() )
	{
		m_denyList.remove( pit->dn() );
		emit privacyChanged( pit->dn(), isBlocked( pit->dn() ) );
	}
}
Esempio n. 15
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void PrivacyManager::slotAllowAdded()
{
	PrivacyItemTask * pit = ( PrivacyItemTask * )sender();
	if ( pit->success() )
	{
		m_allowList.append( pit->dn() );
		emit privacyChanged( pit->dn(), isBlocked( pit->dn() ) );
	}
}
Esempio n. 16
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void CDatabaseItem::doubleClicked()
{
#ifdef DEBUG
  qDebug("CDatabaseItem::doubleClicked()");
#endif


  if (!is_connected && !isBlocked())
    setConnected(true);
}
Esempio n. 17
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void CUserAdminItem::activated()
{
#ifdef DEBUG
  qDebug("CUserAdminItem::activated()");
#endif

  if (isBlocked())
    return;

  refreshWidget(false);
}
Esempio n. 18
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void CDatabaseItem::activated()
{
#ifdef DEBUG
  qDebug("CDatabaseItem::activated()");
#endif

  if (isBlocked())
    return;

  refreshWidget(false);
}
Esempio n. 19
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void
restart(tcb_t *target)
{
    if (isBlocked(target)) {
        ipcCancel(target);
        setupReplyMaster(target);
        setThreadState(target, ThreadState_Restart);
        tcbSchedEnqueue(target);
        switchIfRequiredTo(target);
    }
}
Esempio n. 20
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TEST_F(MoveTest, Execute_TargetIsBlocked)
{
    ON_CALL(mWorld, isBlocked(glm::ivec2(1, 0)))
        .WillByDefault(Return(true));

    auto move = std::make_shared<Move>(mJobStack, mWorld, mOwner, glm::ivec2(1, 0));
    mJobStack.push_back(move);

    move->execute(1000);
    EXPECT_EQ(glm::ivec2(0, 0), mOwnerPosition.get<glm::ivec2>());
}
Esempio n. 21
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void CButton::hover (bool on)
{
	if(hoverable && !isBlocked())
	{
		if(on)
			setState(HIGHLIGHTED);
		else
			setState(NORMAL);
	}

	/*if(pressedL && on) // WTF is this? When this is used?
		setState(PRESSED);*/

	std::string name = hoverTexts[getState()].empty()
		? hoverTexts[getState()]
		: hoverTexts[0];

	if(!name.empty() && !isBlocked()) //if there is no name, there is nohing to display also
	{
		if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
		{
			if(on && LOCPLINT->battleInt->console->alterTxt == "")
			{
				LOCPLINT->battleInt->console->alterTxt = name;
				LOCPLINT->battleInt->console->whoSetAlter = 1;
			}
			else if (LOCPLINT->battleInt->console->alterTxt == name)
			{
				LOCPLINT->battleInt->console->alterTxt = "";
				LOCPLINT->battleInt->console->whoSetAlter = 0;
			}
		}
		else if(GH.statusbar) //for other buttons
		{
			if (on)
				GH.statusbar->setText(name);
			else if ( GH.statusbar->getText()==(name) )
				GH.statusbar->clear();
		}
	}
}
Esempio n. 22
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bool Piece::canMove(string dest)
{
    int move[2] = {0,0};
    move[0] = static_cast<int>(dest[0]-m_position[0]);
    move[1] = static_cast<int>(dest[1]-m_position[1]);
    if (isDestPossible(dest, move))
    {
        if (!isBlocked(dest, move))
            return true;
    }
    return false;
}
void CAdministrationWindow::refresh()
{
  if (isBlocked())
    return;
  setBlocked(true); 
  processList->refresh();
  status->refresh();
  if (has_innodb)
    innoDBStatus->refresh();
  messagePanel()->information(tr("Refresh successful"));
  setBlocked(false);
}
Esempio n. 24
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File: edge.cpp Progetto: KDE/kwin
void WindowBasedEdge::doUpdateBlocking()
{
    if (!isReserved()) {
        return;
    }
    if (isBlocked()) {
        m_window.unmap();
        m_approachWindow.unmap();
    } else {
        m_window.map();
        m_approachWindow.map();
    }
}
Esempio n. 25
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int main(void){
	openFiles();

	int i, j;

	scanf("%d %d", &width, &height);

	for (j = 0; j < height; j++)
		for (i = 0; i < width; i++)
			scanf("%d", &map[i][j]);

	for (j = 0; j < height; j++){
		for (i = 0; i < width; i++){
			if (!room[i][j]){
				room[i][j] = TOPROCESS;
				flood_fill();
			}
		}
	}

	for (i = 0; i < width; i++){
		for (j = height - 1; j >= 0; j--){
			if (isBlocked(north, map[i][j])){
				tryJoining(i,j,i,j-1,'N');
			}
			if (isBlocked(east, map[i][j])){
				tryJoining(i,j,i+1,j,'E');
			}
		}
	}

	printf("%d\n", nextRoom-1);
	printf("%d\n", largestRoom);
	printf("%d\n", max);
	printf("%d %d %c\n", besty + 1, bestx + 1, bestDir);


	return 0;
}
Esempio n. 26
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void Pathfinding::calculate(BattleUnit *unit, Position endPosition)
{
	Position startPosition = unit->getPosition();
	_movementType = unit->getArmor()->getMovementType();
	_unit = unit;

	Tile *destinationTile = _save->getTile(endPosition);

	// check if destination is not blocked
	if (isBlocked(destinationTile, MapData::O_FLOOR) || isBlocked(destinationTile, MapData::O_OBJECT)) return;

	// the following check avoids that the unit walks behind the stairs if we click behind the stairs to make it go up the stairs.
	// it only works if the unit is on one of the 2 tiles on the stairs, or on the tile right in front of the stairs.
	if (isOnStairs(startPosition, endPosition))
	{
		endPosition.z++;
		destinationTile = _save->getTile(endPosition);
	}

	// check if we have floor, else lower destination (for non flying units only, because otherwise they never reached this place)
	while (canFallDown(destinationTile) && 	_movementType != MT_FLY)
	{
		endPosition.z--;
		destinationTile = _save->getTile(endPosition);
	}

	_path.clear();

	// look for a possible fast and accurate bresenham path and skip A*
	if (startPosition.z == endPosition.z && bresenhamPath(startPosition,endPosition))
	{
		std::reverse(_path.begin(), _path.end()); //paths are stored in reverse order
		return;
	}

	// Now try through A*.
	aStarPath(startPosition, endPosition);
}
void CProcessListTable::DoubleClicked(int row, int col, int button, const QPoint &)
{
  if (isBlocked() || button != 1 || col < 1)
    return;
  QString txt = text(row, 7);
  if (txt.isEmpty() || txt.isNull())
    return;

  CQueryWindow *w = new CQueryWindow(myApp()->workSpace(), mysql(), CQueryWindow::QUERY, SQL_PANEL | RESULTS_PANEL);
  w->setQuery(txt);
  w->setFocus();
  w->raise();
  myShowWindow(w);
}
Esempio n. 28
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void CDatabaseItem::keyPressed(QKeyEvent * e)
{
#ifdef DEBUG
  qDebug("CDatabaseItem::keyPressed()");
#endif

  if (isBlocked())
    return;

  if (e->key() == QListViewItem::Key_Delete)
    processMenu(MENU_DELETE);
  else
    CDatabaseListViewItem::keyPressed(e);
}
Esempio n. 29
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Swift::Presence::ref Buddy::generatePresenceStanza(int features, bool only_new) {
	std::string alias = getAlias();
	std::string name = getSafeName();

	Swift::StatusShow s;
	std::string statusMessage;
	if (!getStatus(s, statusMessage))
		return Swift::Presence::ref();

	if (m_jid.getNode().empty()) {
		generateJID();
	}

	Swift::Presence::ref presence = Swift::Presence::create();
 	presence->setFrom(m_jid);
	presence->setTo(m_rosterManager->getUser()->getJID().toBare());
	presence->setType(Swift::Presence::Available);

	if (!statusMessage.empty())
		presence->setStatus(statusMessage);

	if (s.getType() == Swift::StatusShow::None)
		presence->setType(Swift::Presence::Unavailable);
	presence->setShow(s.getType());

	if (presence->getType() != Swift::Presence::Unavailable) {
		// caps
		
		presence->addPayload(boost::shared_ptr<Swift::Payload>(new Swift::CapsInfo(m_rosterManager->getUser()->getComponent()->getBuddyCapsInfo())));

// 		if (features & 0/*TRANSPORT_FEATURE_AVATARS*/) {
			presence->addPayload(boost::shared_ptr<Swift::Payload>(new Swift::VCardUpdate (getIconHash())));
// 		}
		if (isBlocked()) {
			presence->addPayload(boost::shared_ptr<Swift::Payload>(new Transport::BlockPayload ()));
		}
	}

// 	if (only_new) {
// 		if (m_lastPresence)
// 			m_lastPresence->setTo(Swift::JID(""));
// 		if (m_lastPresence == presence) {
// 			return Swift::Presence::ref();
// 		}
// 		m_lastPresence = presence;
// 	}

	return presence;
}
QString ActionsWidget::getBlockButtonText() const {
	auto user = peer()->asUser();
	if (!user || (user->id == AuthSession::CurrentUserPeerId())) return QString();
	if (user->blockStatus() == UserData::BlockStatus::Unknown) return QString();

	if (user->isBlocked()) {
		if (user->botInfo) {
			return lang(lng_profile_unblock_bot);
		}
		return lang(lng_profile_unblock_user);
	} else if (user->botInfo) {
		return lang(lng_profile_block_bot);
	}
	return lang(lng_profile_block_user);
}