// TO-DO: Update this. It's VERY dated. void CUser::GetUserInfo(Packet & pkt) { CKnights *pKnights = NULL; pkt.SByte(); pkt << m_pUserData->m_id << uint16(getNation()) << m_pUserData->m_bKnights << uint16(m_pUserData->m_bFame); if (isInClan()) pKnights = m_pMain->m_KnightsArray.GetData(m_pUserData->m_bKnights); if (pKnights == NULL) { // should work out to be 11 bytes, 6-7 being cape ID. pkt << uint32(0) << uint16(0) << uint16(-1) << uint16(0) << uint8(0); } else { pkt << uint8(0) // grade type << pKnights->m_strName << pKnights->m_byGrade << pKnights->m_byRanking << uint16(0) // symbol/mark version << uint16(-1) // cape ID << uint8(0) << uint8(0) << uint8(0); // cape RGB } pkt << getLevel() << m_pUserData->m_bRace << m_pUserData->m_sClass << GetSPosX() << GetSPosZ() << GetSPosY() << m_pUserData->m_bFace << m_pUserData->m_nHair << m_bResHpType << uint32(m_bAbnormalType) << m_bNeedParty << m_pUserData->m_bAuthority << m_pUserData->m_sItemArray[BREAST].nNum << m_pUserData->m_sItemArray[BREAST].sDuration << m_pUserData->m_sItemArray[LEG].nNum << m_pUserData->m_sItemArray[LEG].sDuration << m_pUserData->m_sItemArray[BREAST].nNum << m_pUserData->m_sItemArray[BREAST].sDuration << uint8(0) << m_pUserData->m_sItemArray[LEG].nNum << m_pUserData->m_sItemArray[LEG].sDuration << uint8(0) << m_pUserData->m_sItemArray[HEAD].nNum << m_pUserData->m_sItemArray[HEAD].sDuration << uint8(0) << m_pUserData->m_sItemArray[GLOVE].nNum << m_pUserData->m_sItemArray[GLOVE].sDuration << uint8(0) << m_pUserData->m_sItemArray[FOOT].nNum << m_pUserData->m_sItemArray[FOOT].sDuration << uint8(0) << m_pUserData->m_sItemArray[SHOULDER].nNum << m_pUserData->m_sItemArray[SHOULDER].sDuration << uint8(0) << m_pUserData->m_sItemArray[RIGHTHAND].nNum << m_pUserData->m_sItemArray[RIGHTHAND].sDuration << uint8(0) << m_pUserData->m_sItemArray[LEFTHAND].nNum << m_pUserData->m_sItemArray[LEFTHAND].sDuration << uint8(0) << m_pUserData->m_sItemArray[CWING].nNum << m_pUserData->m_sItemArray[CWING].sDuration << uint8(0) << m_pUserData->m_sItemArray[CTOP].nNum << m_pUserData->m_sItemArray[CTOP].sDuration << uint8(0) << m_pUserData->m_sItemArray[CHELMET].nNum << m_pUserData->m_sItemArray[CHELMET].sDuration << uint8(0) << m_pUserData->m_sItemArray[CRIGHT].nNum << m_pUserData->m_sItemArray[CRIGHT].sDuration << uint8(0) << m_pUserData->m_sItemArray[CLEFT].nNum << m_pUserData->m_sItemArray[CLEFT].sDuration << uint8(0) << getZoneID() << uint8(-1) << uint8(-1) << uint16(0) << uint16(0) << uint16(0); }
void CUser::ZoneChange(int zone, float x, float z) { m_bZoneChangeFlag = true; C3DMap* pMap = nullptr; _ZONE_SERVERINFO *pInfo = nullptr; pMap = g_pMain->GetZoneByID(zone); if (!pMap) return; if( pMap->m_bType == 2 ) { // If Target zone is frontier zone. if( GetLevel() < 20 && g_pMain->m_byBattleOpen != SNOW_BATTLE) return; } if( g_pMain->m_byBattleOpen == NATION_BATTLE ) { // Battle zone open if( m_bZone == BATTLE_ZONE ) { if( pMap->m_bType == 1 && m_bNation != zone && (zone < 10 || zone > 21)) { // ???? ?????? ???? ????.. if( m_bNation == KARUS && !g_pMain->m_byElmoradOpenFlag ) { TRACE("#### ZoneChange Fail ,,, id=%s, nation=%d, flag=%d\n", GetName().c_str(), m_bNation, g_pMain->m_byElmoradOpenFlag); return; } else if( m_bNation == ELMORAD && !g_pMain->m_byKarusOpenFlag ) { TRACE("#### ZoneChange Fail ,,, id=%s, nation=%d, flag=%d\n", GetName().c_str(), m_bNation, g_pMain->m_byKarusOpenFlag); return; } } } else if( pMap->m_bType == 1 && m_bNation != zone && (zone < 10 || zone > 21)) { // ???? ?????? ???? ????.. return; } // else if( pMap->m_bType == 2 && zone == ZONE_RONARK_LAND ) { // You can't go to frontier zone when Battlezone is open. Packet result(WIZ_WARP_LIST, uint8(2)); result << uint8(0); Send(&result); return; } // } else if( g_pMain->m_byBattleOpen == SNOW_BATTLE ) { // Snow Battle zone open if( pMap->m_bType == 1 && m_bNation != zone ) { // ???? ?????? ???? ????.. return; } else if( pMap->m_bType == 2 && (zone == ZONE_RONARK_LAND || zone == ZONE_BATTLE ) ) { // You can't go to frontier zone when Battlezone is open. return; } } else { // Battle zone close if( pMap->m_bType == 1 && m_bNation != zone && (zone < 10 || zone > 21)) return; } m_bWarp = 0x01; UserInOut(INOUT_OUT); if( m_bZone == ZONE_SNOW_BATTLE ) { //TRACE("ZoneChange - name=%s\n", m_id); SetMaxHp( 1 ); } bool bSameZone = (GetZoneID() == zone); m_bZone = zone; m_curx = x; m_curz = z; if (!bSameZone) { SetZoneAbilityChange(); // Reset the user's anger gauge when leaving the zone // Unknown if this is official behaviour, but it's logical. if (GetAngerGauge() > 0) UpdateAngerGauge(0); /* Here we also send a clan packet with subopcode 0x16 (with a byte flag of 2) if war zone/Moradon or subopcode 0x17 (with nWarEnemyID) for all else */ #if 0 if (isInClan()) { CKnights * pKnights = g_pMain->GetClanPtr(GetClanID()); if (pKnights != nullptr && pKnights->bKnightsWarStarted) { Packet clanPacket(WIZ_KNIGHTS_PROCESS); if ((GetZoneID() / 100) == 1 || GetZoneID() == 21) clanPacket << uint8(0x17) << uint8(2); else clanPacket << uint16(0x16) << uint16(0 /*nWarEnemyID*/); Send(&clanPacket); } } #endif if (GetZoneID() == ZONE_SNOW_BATTLE) { SetMaxHp(); } if (isInParty()) PartyRemove(GetSocketID()); ResetWindows(); } m_pMap = pMap; if( g_pMain->m_nServerNo != pMap->m_nServerNo ) { pInfo = g_pMain->m_ServerArray.GetData( pMap->m_nServerNo ); if( !pInfo ) return; UserDataSaveToAgent(); m_bLogout = 2; // server change flag SendServerChange(pInfo->strServerIP, 2); return; } SetRegion(GetNewRegionX(), GetNewRegionZ()); Packet result(WIZ_ZONE_CHANGE, uint8(3)); // magic numbers, sigh. result << uint16(GetZoneID()) << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory; Send(&result); if (!m_bZoneChangeSameZone) { m_sWhoKilledMe = -1; m_iLostExp = 0; m_bRegeneType = 0; m_tLastRegeneTime = 0; m_sBind = -1; InitType3(); InitType4(); CMagicProcess::CheckExpiredType9Skills(this, true); SetUserAbility(); } result.Initialize(AG_ZONE_CHANGE); result << GetSocketID() << GetZoneID(); Send_AIServer(&result); m_bZoneChangeSameZone = false; m_bZoneChangeFlag = false; }
void CUser::Chat(Packet & pkt) { Packet result(WIZ_CHAT); uint8 type = pkt.read<uint8>(); char finalstr[1024] = ""; std::string buff, chatstr; bool isAnnouncement = false; if (isMuted()) return; pkt >> chatstr; if (chatstr.empty() || chatstr.size() > 128) return; // Process GM commands if (isGM() && ProcessChatCommand(chatstr)) return; #if 0 // Removed this - all it seems to do is cause chat to break for GMs (is it 19xx+ only?) if( isGM() && type == GENERAL_CHAT) type = 0x14; #endif uint8 bNation = GetNation(); uint16 sessID = GetSocketID(); // Handle GM notice & announcement commands if (type == PUBLIC_CHAT || type == ANNOUNCEMENT_CHAT) { // Trying to use a GM command without authorisation? Bad player! if (!isGM()) return; if (type == ANNOUNCEMENT_CHAT) type = WAR_SYSTEM_CHAT; // This is horrible, but we'll live with it for now. // Pull the notice string (#### NOTICE : %s ####) from the database. CString noticeText = g_pMain->GetServerResource(IDP_ANNOUNCEMENT); // Format the chat string around it, so our chat data is within the notice sprintf_s(finalstr, sizeof(finalstr), noticeText, chatstr.c_str()); bNation = KARUS; // arbitrary nation sessID = -1; isAnnouncement = true; } result.SByte(); result << type << bNation << sessID; if (isAnnouncement) { result << uint8(0); // GM notice/announcements show no name (so specify length of 0) result.DByte(); result << finalstr; // now tack on the formatted message from the user } else { result << m_pUserData.m_id; // everything else provides a name result.DByte(); result << chatstr; // now tack on the chat message from the user } switch (type) { case GENERAL_CHAT: g_pMain->Send_NearRegion(&result, GetMap(), GetRegionX(), GetRegionZ(), GetX(), GetZ()); break; case PRIVATE_CHAT: { if (m_sPrivateChatUser == GetSocketID()) break; CUser *pUser = g_pMain->GetUserPtr(m_sPrivateChatUser); if (pUser != NULL) pUser->Send(&result); } break; case PARTY_CHAT: if (isInParty()) g_pMain->Send_PartyMember(m_sPartyIndex, &result); break; case SHOUT_CHAT: if (m_pUserData.m_sMp < (m_iMaxMp / 5)) break; // Characters under level 35 require 3,000 coins to shout. if (!isGM() && GetLevel() < 35 && !GoldLose(SHOUT_COIN_REQUIREMENT)) break; MSpChange(-(m_iMaxMp / 5)); SendToRegion(&result); break; case KNIGHTS_CHAT: if (isInClan()) g_pMain->Send_KnightsMember(GetClanID(), &result); break; case PUBLIC_CHAT: case ANNOUNCEMENT_CHAT: if (isGM()) g_pMain->Send_All(&result); break; case COMMAND_CHAT: if (getFame() == COMMAND_CAPTAIN) g_pMain->Send_CommandChat(&result, m_pUserData.m_bNation, this); break; case MERCHANT_CHAT: if (isMerchanting()) SendToRegion(&result); break; case WAR_SYSTEM_CHAT: if (isGM()) g_pMain->Send_All(&result); break; } }
void CUser::Chat(Packet & pkt) { Packet result; uint16 sessID; uint8 type = pkt.read<uint8>(), bNation; string chatstr, finalstr, strSender, * strMessage; bool isAnnouncement = false; if (isMuted()) return; pkt >> chatstr; if (chatstr.empty() || chatstr.size() > 128) return; // Process GM commands if (isGM() && ProcessChatCommand(chatstr)) return; #if 0 // Removed this - all it seems to do is cause chat to break for GMs (is it 19xx+ only?) if( isGM() && type == GENERAL_CHAT) type = 0x14; #endif // Handle GM notice & announcement commands if (type == PUBLIC_CHAT || type == ANNOUNCEMENT_CHAT) { // Trying to use a GM command without authorisation? Bad player! if (!isGM()) return; if (type == ANNOUNCEMENT_CHAT) type = WAR_SYSTEM_CHAT; // This is horrible, but we'll live with it for now. // Pull the notice string (#### NOTICE : %s ####) from the database. // Format the chat string around it, so our chat data is within the notice g_pMain->GetServerResource(IDP_ANNOUNCEMENT, &finalstr, chatstr.c_str()); isAnnouncement = true; } if (isAnnouncement) { // GM notice/announcements show no name, so don't bother setting it. strMessage = &finalstr; // use the formatted message from the user bNation = KARUS; // arbitrary nation sessID = -1; } else { strMessage = &chatstr; // use the raw message from the user strSender = GetName(); // everything else uses a name, so set it bNation = GetNation(); sessID = GetSocketID(); } ChatPacket::Construct(&result, type, strMessage, &strSender, bNation, sessID); switch (type) { case GENERAL_CHAT: g_pMain->Send_NearRegion(&result, GetMap(), GetRegionX(), GetRegionZ(), GetX(), GetZ()); break; case PRIVATE_CHAT: { CUser *pUser = g_pMain->GetUserPtr(m_sPrivateChatUser); if (pUser != nullptr) pUser->Send(&result); } break; case PARTY_CHAT: if (isInParty()) g_pMain->Send_PartyMember(m_sPartyIndex, &result); break; case SHOUT_CHAT: if (m_sMp < (m_iMaxMp / 5)) break; // Characters under level 35 require 3,000 coins to shout. if (!isGM() && GetLevel() < 35 && !GoldLose(SHOUT_COIN_REQUIREMENT)) break; MSpChange(-(m_iMaxMp / 5)); SendToRegion(&result); break; case KNIGHTS_CHAT: if (isInClan()) g_pMain->Send_KnightsMember(GetClanID(), &result); break; case PUBLIC_CHAT: case ANNOUNCEMENT_CHAT: if (isGM()) g_pMain->Send_All(&result); break; case COMMAND_CHAT: if (GetFame() == COMMAND_CAPTAIN) g_pMain->Send_CommandChat(&result, m_bNation, this); break; case MERCHANT_CHAT: if (isMerchanting()) SendToRegion(&result); break; case ALLIANCE_CHAT: if (isInClan()) { CKnights *pKnights = g_pMain->GetClanPtr(GetClanID()); if (pKnights != nullptr && pKnights->isInAlliance()) g_pMain->Send_KnightsAlliance(pKnights->GetAllianceID(), &result); } break; case WAR_SYSTEM_CHAT: if (isGM()) g_pMain->Send_All(&result); break; } }
void CUser::ZoneChange(uint16 sNewZone, float x, float z) { C3DMap * pMap = g_pMain->GetZoneByID(sNewZone); if (pMap == nullptr) return; ZoneChangeError errorReason; if (!CanChangeZone(pMap, errorReason)) { Packet result; switch (errorReason) { case ZoneChangeErrorWrongLevel: /* this will depend on the zone */ break; case ZoneChangeErrorWarActive: result.Initialize(WIZ_WARP_LIST); result << uint8(2) << uint8(4); Send(&result); break; case ZoneChangeErrorNeedLoyalty: /* does this have an error? */ break; } return; } m_bWarp = true; m_bZoneChangeFlag = true; UserInOut(INOUT_OUT); if (sNewZone == ZONE_SNOW_BATTLE) SetMaxHp(1); if (GetZoneID() != sNewZone) { SetZoneAbilityChange(); // Reset the user's anger gauge when leaving the zone // Unknown if this is official behaviour, but it's logical. if (GetAngerGauge() > 0) UpdateAngerGauge(0); /* Here we also send a clan packet with subopcode 0x16 (with a byte flag of 2) if war zone/Moradon or subopcode 0x17 (with nWarEnemyID) for all else */ #if 0 if (isInClan()) { CKnights * pKnights = g_pMain->GetClanPtr(GetClanID()); if (pKnights != nullptr && pKnights->bKnightsWarStarted) { Packet clanPacket(WIZ_KNIGHTS_PROCESS); if (pMap->isWarZone() || byNewZone == ZONE_MORADON) clanPacket << uint8(0x17) << uint8(2); else clanPacket << uint16(0x16) << uint16(0 /*nWarEnemyID*/); Send(&clanPacket); } } #endif if (sNewZone == ZONE_SNOW_BATTLE) SetMaxHp(); if (isInParty()) PartyRemove(GetSocketID()); ResetWindows(); } m_bZone = (uint8) sNewZone; // this is 2 bytes to support the warp data loaded from SMDs. It should not go above a byte, however. SetPosition(x, 0.0f, z); m_pMap = pMap; if (g_pMain->m_nServerNo != pMap->m_nServerNo) { _ZONE_SERVERINFO *pInfo = g_pMain->m_ServerArray.GetData(pMap->m_nServerNo); if (pInfo == nullptr) return; UserDataSaveToAgent(); m_bLogout = 2; // server change flag SendServerChange(pInfo->strServerIP, 2); return; } SetRegion(GetNewRegionX(), GetNewRegionZ()); Packet result(WIZ_ZONE_CHANGE, uint8(ZoneChangeTeleport)); result << uint16(GetZoneID()) << GetSPosX() << GetSPosZ() << GetSPosY() << g_pMain->m_byOldVictory; Send(&result); if (!m_bZoneChangeSameZone) { m_sWhoKilledMe = -1; m_iLostExp = 0; m_bRegeneType = 0; m_tLastRegeneTime = 0; m_sBind = -1; InitType3(); InitType4(); CMagicProcess::CheckExpiredType9Skills(this, true); SetUserAbility(); } result.Initialize(AG_ZONE_CHANGE); result << GetSocketID() << GetZoneID(); Send_AIServer(&result); m_bZoneChangeSameZone = false; m_bZoneChangeFlag = false; }