// Increments refcount on surface.
// caller must Release() the returned surface
gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
                                              int level,
                                              bool dirty,
                                              IDirect3DSurface9 **outSurface)
{
    ASSERT(target == GL_TEXTURE_2D);
    UNUSED_ASSERTION_VARIABLE(target);

    IDirect3DBaseTexture9 *baseTexture = NULL;
    gl::Error error = getBaseTexture(&baseTexture);
    if (error.isError())
    {
        return error;
    }

    IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);

    HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);

    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
    }

    // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    if (level + mTopLevel != 0 && isManaged() && dirty)
    {
        texture->AddDirtyRect(NULL);
    }

    return gl::Error(GL_NO_ERROR);
}
Esempio n. 2
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FileManager::Status FileManager::unmanage(const QString &pFileName)
{
    QString nativeFileName = nativeCanonicalFileName(pFileName);

    if (QFileInfo(nativeFileName).exists()) {
        File *file = isManaged(nativeFileName);

        if (file) {
            // The file is managed, so we can remove it

            mFiles.removeAt(mFiles.indexOf(file));

            delete file;

            emit fileUnmanaged(nativeFileName);

            return Removed;
        } else {
            // The file isn't managed, so...

            return NotManaged;
        }
    } else {
        // The file doesn't exist, so...

        return NotManaged;
    }
}
Esempio n. 3
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// Increments refcount on surface.
// caller must Release() the returned surface
gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface)
{
    IDirect3DBaseTexture9 *baseTexture = NULL;
    gl::Error error = getBaseTexture(&baseTexture);
    if (error.isError())
    {
        return error;
    }

    IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);

    D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
    HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface);

    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
    }

    // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    if (level != 0 && isManaged() && dirty)
    {
        texture->AddDirtyRect(face, NULL);
    }

    return gl::Error(GL_NO_ERROR);
}
Esempio n. 4
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bool FileManager::isModified(const QString &pFileName) const
{
    // Return whether the file, if it is being managed, has been modified

    File *file = isManaged(pFileName);

    if (file)
        return file->isModified();
    else
        return false;
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
{
    IDirect3DSurface9 *surface = NULL;

    if (mTexture)
    {
        HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface);
        ASSERT(SUCCEEDED(result));

        // With managed textures the driver needs to be informed of updates to the lower mipmap levels
        if (level + mTopLevel != 0 && isManaged() && dirty)
        {
            mTexture->AddDirtyRect(NULL);
        }
    }

    return surface;
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty)
{
    IDirect3DSurface9 *surface = NULL;

    if (mTexture)
    {
        D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
        HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface);
        ASSERT(SUCCEEDED(result));

        // With managed textures the driver needs to be informed of updates to the lower mipmap levels
        if (level != 0 && isManaged() && dirty)
        {
            mTexture->AddDirtyRect(face, NULL);
        }
    }

    return surface;
}
Esempio n. 7
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void FileManager::setModified(const QString &pFileName, const bool &pModified)
{
    // Set the modified status of the file, should it be managed

    File *file = isManaged(pFileName);

    if (file) {
        // We are dealing with a managed file, so we can check its modified
        // status and update it, if necessary, and then let people know about
        // the new modified status

        if (pModified == file->isModified())
            return;

        file->setModified(pModified);

        emit fileModified(nativeCanonicalFileName(pFileName), pModified);
    }
}
Esempio n. 8
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gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
{
    ASSERT(destStorage);

    TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(destStorage);

    int levels = getLevelCount();
    for (int f = 0; f < CUBE_FACE_COUNT; f++)
    {
        for (int i = 0; i < levels; i++)
        {
            IDirect3DSurface9 *srcSurf = NULL;
            gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
            if (error.isError())
            {
                return error;
            }

            IDirect3DSurface9 *dstSurf = NULL;
            error = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
            if (error.isError())
            {
                SafeRelease(srcSurf);
                return error;
            }

            error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());

            SafeRelease(srcSurf);
            SafeRelease(dstSurf);

            if (error.isError())
            {
                return error;
            }
        }
    }

    return gl::Error(GL_NO_ERROR);
}
Esempio n. 9
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gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
{
    ASSERT(destStorage);

    TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(destStorage);

    int levels = getLevelCount();
    for (int i = 0; i < levels; ++i)
    {
        IDirect3DSurface9 *srcSurf = NULL;
        gl::Error error = getSurfaceLevel(i, false, &srcSurf);
        if (error.isError())
        {
            return error;
        }

        IDirect3DSurface9 *dstSurf = NULL;
        error = dest9->getSurfaceLevel(i, true, &dstSurf);
        if (error.isError())
        {
            SafeRelease(srcSurf);
            return error;
        }

        error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());

        SafeRelease(srcSurf);
        SafeRelease(dstSurf);

        if (error.isError())
        {
            return error;
        }
    }

    return gl::Error(GL_NO_ERROR);
}
Esempio n. 10
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FileManager::Status FileManager::rename(const QString &pOldFileName,
                                        const QString &pNewFileName)
{
    // Check whether the 'old' file is managed

    QString oldFileName = nativeCanonicalFileName(pOldFileName);
    QString newFileName = nativeCanonicalFileName(pNewFileName);

    File *file = isManaged(oldFileName);

    if (!file) {
        // The 'old' file is not managed, so...

        return NotManaged;
    } else {
        // The 'old' file is managed, so we can rename it

        file->setFileName(newFileName);

        emit fileRenamed(oldFileName, newFileName);

        return Renamed;
    }
}
Esempio n. 11
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// Increments refcount on surface.
// caller must Release() the returned surface
angle::Result TextureStorage9_2D::getSurfaceLevel(const gl::Context *context,
                                                  gl::TextureTarget target,
                                                  int level,
                                                  bool dirty,
                                                  IDirect3DSurface9 **outSurface)
{
    ASSERT(target == gl::TextureTarget::_2D);

    IDirect3DBaseTexture9 *baseTexture = nullptr;
    ANGLE_TRY(getBaseTexture(context, &baseTexture));

    IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9 *>(baseTexture);

    HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
    ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture");

    // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    if (level + mTopLevel != 0 && isManaged() && dirty)
    {
        texture->AddDirtyRect(nullptr);
    }

    return angle::Result::Continue;
}