void QSequentialAnimationGroupJob::activateCurrentAnimation(bool intermediate)
{
    if (!m_currentAnimation || isStopped())
        return;

    m_currentAnimation->stop();

    // we ensure the direction is consistent with the group's direction
    m_currentAnimation->setDirection(m_direction);

    // reset the finish time of the animation if it is uncontrolled
    if (m_currentAnimation->totalDuration() == -1)
        resetUncontrolledAnimationFinishTime(m_currentAnimation);

    RETURN_IF_DELETED(m_currentAnimation->start());
    if (!intermediate && isPaused())
        m_currentAnimation->pause();
}
Esempio n. 2
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void WorkerScriptDebugServer::runMessageLoopOnPause(v8::Handle<v8::Context> context)
{
    WorkerContext* workerContext = retrieveWorkerContext(context);
    WorkerThread* workerThread = workerContext->thread();

    m_pausedWorkerContext = workerContext;

    MessageQueueWaitResult result;
    do {
        result = workerThread->runLoop().runInMode(workerContext, debuggerTaskMode);
    // Keep waiting until execution is resumed.
    } while (result == MessageQueueMessageReceived && isPaused());
    m_pausedWorkerContext = 0;
    
    // The listener may have been removed in the nested loop.
    if (ScriptDebugListener* listener = m_listenersMap.get(workerContext))
        listener->didContinue();
}
Esempio n. 3
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void ScriptDebugServer::dispatchDidPause(ScriptDebugListener* listener)
{
    ASSERT(isPaused());
    DebuggerCallFrame* debuggerCallFrame = currentDebuggerCallFrame();
    JSGlobalObject* globalObject = debuggerCallFrame->scope()->globalObject();
    JSC::ExecState* state = globalObject->globalExec();
    RefPtr<JavaScriptCallFrame> javaScriptCallFrame = JavaScriptCallFrame::create(debuggerCallFrame);
    JSValue jsCallFrame;
    {
        if (globalObject->inherits(JSDOMGlobalObject::info())) {
            JSDOMGlobalObject* domGlobalObject = jsCast<JSDOMGlobalObject*>(globalObject);
            JSLockHolder lock(state);
            jsCallFrame = toJS(state, domGlobalObject, javaScriptCallFrame.get());
        } else
            jsCallFrame = jsUndefined();
    }
    listener->didPause(state, ScriptValue(state->vm(), jsCallFrame), ScriptValue());
}
Esempio n. 4
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bool BassPlayer::setOutputDevice(const QString & device_name) {
    int curr_device = BASS_GetDevice();

    int new_device = outputDeviceList().value(device_name, default_device).toInt();

    if (curr_device == new_device)
        return true;

    bool res = false;

    if ((res = initOutputDevice(new_device))) {
        //INFO: we cant close here old device // we must close it later
        res = BASS_SetDevice(new_device);
        if (isPlayed() || isPaused())
            res &= BASS_ChannelSetDevice(chan, new_device);
    }

    return res;
}
Esempio n. 5
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void SMILTimeContainer::setElapsed(SMILTime time)
{
    if (!m_beginTime) {
        m_presetStartTime = time.value();
        return;
    }

    double now = currentTime();
    m_beginTime = now - time.value();
    m_accumulatedPauseTime = 0;

    Vector<SVGSMILElement*> toReset;
    copyToVector(m_scheduledAnimations, toReset);
    for (unsigned n = 0; n < toReset.size(); ++n)
        toReset[n]->reset();

    if (isPaused())
        updateAnimations(now - m_beginTime - m_accumulatedPauseTime);
}
Esempio n. 6
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ScriptValue ScriptController::executeScriptInWorld(DOMWrapperWorld* world, const String& script, bool forceUserGesture)
{
    ScriptSourceCode sourceCode(script, forceUserGesture ? KURL() : m_frame->document()->url());

    if (!canExecuteScripts(AboutToExecuteScript) || isPaused())
        return ScriptValue();

    bool wasInExecuteScript = m_inExecuteScript;
    m_inExecuteScript = true;

    ScriptValue result = evaluateInWorld(sourceCode, world);

    if (!wasInExecuteScript) {
        m_inExecuteScript = false;
        Document::updateStyleForAllDocuments();
    }

    return result;
}
Esempio n. 7
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void Engine::update() {
    // We're about to start another frame. It's safe to delete our level, and start cleaning up the
    // old b2World.
    performLevelChange();
    mWorldToDelete.reset();

    emit beforeUpdate();

    if (isPaused()) {
        updateCamera();
        return;
    }

    // If no level has yet to be loaded (which can happen if the queued event
    // hasn't yet been processed) then we must skip
    if (!mLevelReady) {
        return;
    }

    setPhase(LOGICS_PHASE);

    forEach<Logic>([] (Logic* logic) {
        if (logic->isActive()) {
            logic->update();
        }
    });

    setPhase(BEFORE_PHYSICS_PHASE);
    forEach<Body>([] (Body* body) { body->updateBeforePhysics(); });
    setPhase(PHYSICS_PHASE);
    mWorldStepCount++;
    getWorld()->Step(TIME_STEP_S, VELOCITY_ITERATIONS, POSITION_ITERATIONS, PARTICLE_ITERATIONS);
    setPhase(AFTER_PHYSICS_PHASE);
    forEach<Body>([] (Body* body) { body->updateAfterPhysics(); });

    emit afterUpdate();

    setPhase(CAMERA_PHASE);
    updateCamera();
    mTextureManager->processDeletion();

    setPhase(RENDERING_PHASE);
}
ScriptValue ScriptController::executeScript(const ScriptSourceCode& sourceCode)
{
    if (!canExecuteScripts(AboutToExecuteScript) || isPaused())
        return ScriptValue();

    bool wasInExecuteScript = m_inExecuteScript;
    m_inExecuteScript = true;

    RefPtr<Frame> protect(m_frame); // Script execution can destroy the frame, and thus the ScriptController.

    ScriptValue result = evaluate(sourceCode);

    if (!wasInExecuteScript) {
        m_inExecuteScript = false;
        Document::updateStyleForAllDocuments();
    }

    return result;
}
Esempio n. 9
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		void				ovSndPlayer::update()
		{
			if(!this)
				return;
			ALint buffers = 0;
			alGetSourcei(_source_name, AL_BUFFERS_QUEUED, &buffers);
			if(buffers == 0)
			{
				int size, buffer_name;

				for(int i = 0; i < (int)_array_buffer.size(); ++i)
				{
					size = stream();
					if(size)
					{
						buffer_name = _array_buffer[i]->buffer_name();
						alBufferData(buffer_name, _format, &*_buffer.begin(), size, ((vorbis_info*)_ov_info)->rate);
						alSourceQueueBuffers(_source_name, 1, (const unsigned int*)&buffer_name);
					}
				}
			}
			else
			{
				int buffers = 0;
				int size, buffer_name;

				alGetSourcei(_source_name, AL_BUFFERS_PROCESSED, &buffers);
				if(buffers > 0)
				{
					alSourceUnqueueBuffers(_source_name, 1, (unsigned int*)&buffer_name);

					size = stream();
					if(size)
					{
						alBufferData(buffer_name, _format, &*_buffer.begin(), size, ((vorbis_info*)_ov_info)->rate);
						alSourceQueueBuffers(_source_name, 1, (const unsigned int*)&buffer_name);
					}
				}
			}
			if(isPaused() || isStopped())
				SndPlayer::play();
		}
Esempio n. 10
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bool VLCVideoWrapper::pause(void)
{
    // check if the player can be paused
    if(libvlc_media_player_can_pause(_MediaPlayer))
    {	// can pause it?  do it
        libvlc_media_player_pause(_MediaPlayer);
        // error checking of course
        checkVLCError("pausing");
    }
    if(isPaused())
    {
        producePaused();
        return true;
    }
    else
    {
        return false;
    }

}
Esempio n. 11
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void AVClock::timerEvent(QTimerEvent *event)
{
    Q_ASSERT_X(clockType() != AudioClock, "AVClock::timerEvent", "Internal error. AudioClock can not call this");
    if (event->timerId() != correction_schedule_timer.timerId())
        return;
    if (isPaused())
        return;
    const double delta_pts = (value() - last_pts)/speed();
    //const double err = double(correction_timer.restart()) * kThousandth - delta_pts;
    const qint64 now = QDateTime::currentMSecsSinceEpoch();
    const double err = double(now - t) * kThousandth - delta_pts;
    t = now;
    // FIXME: avfoundation camera error is large (about -0.6s)
    if (qAbs(err*10.0) < kCorrectionInterval || clock_type == VideoClock) {
        avg_err += err/(nb_restarted+1);
    }
    //qDebug("correction timer event. error = %f, avg_err=%f, nb_restarted=%d", err, avg_err, nb_restarted);
    last_pts = value();
    nb_restarted = 0;
}
Esempio n. 12
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uint32 VideoDecoder::getTime() const {
	if (!isPlaying())
		return _lastTimeChange.msecs();

	if (isPaused())
		return MAX<int>((_playbackRate * (_pauseStartTime - _startTime)).toInt(), 0);

	if (useAudioSync()) {
		for (TrackList::const_iterator it = _tracks.begin(); it != _tracks.end(); it++) {
			if ((*it)->getTrackType() == Track::kTrackTypeAudio && !(*it)->endOfTrack()) {
				uint32 time = ((const AudioTrack *)*it)->getRunningTime();

				if (time != 0)
					return time + _lastTimeChange.msecs();
			}
		}
	}

	return MAX<int>((_playbackRate * (g_system->getMillis() - _startTime)).toInt(), 0);
}
Esempio n. 13
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bool AVPlayer::captureVideo()
{
    if (!video_capture)
        return false;
    bool pause_old = isPaused();
    if (!video_capture->isAsync())
        pause(true);
    video_capture->setCaptureDir(capture_dir);
    QString cap_name(capture_name);
    if (cap_name.isEmpty())
        cap_name = QFileInfo(path).completeBaseName();
    //FIXME: pts is not correct because of multi-thread
    double pts = video_thread->currentPts();
    cap_name += "_" + QString::number(pts, 'f', 3);
    video_capture->setCaptureName(cap_name);
    qDebug("request capture: %s", qPrintable(cap_name));
    video_capture->request();
    if (!video_capture->isAsync())
        pause(pause_old);
    return true;
}
Esempio n. 14
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bool PauseWaiter::checkPause()
{
  if (isPaused())
    {
      if (!itsInPause)
        LINFO("****** PAUSED ******");

      itsInPause = true;

      usleep(itsUsecsWait);
    }
  else
    {
      if (itsInPause)
        LINFO("****** RESUMING ******");

      itsInPause = false;
    }

  return itsInPause;
}
Esempio n. 15
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bool TechTask::update()
{
	if(mUnit)
	{
		if(mUnit->isResearching())
		{
			if(mUnit->getTech() != mType || isStopped() || isPaused() || isCanceled())
				mUnit->cancel();
			else if(mReservedResources)
			{
				ResourceTracker::Instance().releaseCurrentMinerals(mRequiredSatisfyTime, mType.mineralPrice());
				ResourceTracker::Instance().releaseCurrentGas(mRequiredSatisfyTime, mType.gasPrice());
				mReservedResources = false;
			}
		}
		else if(!shouldReturnUnit())
			mUnit->research(mType);
	}

	return hasEnded() && !mUnit;
}
Esempio n. 16
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void LiveStream::setState(State newState)
{
    if (m_state == newState)
        return;

    State oldState = m_state;
    m_state = newState;

    if (m_state != Error)
        m_errorMessage.clear();

    emit stateChanged(newState);

    if (newState >= Streaming && oldState < Streaming)
        emit streamRunning();
    else if (oldState >= Streaming && newState < Streaming)
        emit streamStopped();

    if (oldState == Paused || newState == Paused)
        emit pausedChanged(isPaused());
}
    //! @brief Starts the timer. If a MutuallyExclusiveTime timer is running, it will be stopped.
    //! @pre Timer is not already paused.
    //! @post Timer is running. Other MutuallyExclusiveTime timers are paused or stopped.
    void start(bool reset=false) {
      TEUCHOS_TEST_FOR_EXCEPTION(isPaused(), Exceptions::RuntimeError, "MueLu::MutuallyExclusiveTime::start(): timer is paused. Use resume().");

      if (isRunning()) { return; } // If timer is already running, do not pause/push-in-the-stack/start the timer.
                                   // Otherwise, something bad will happen when this.stop() will be called

      // pause currently running timer
      if (!timerStack_.empty()) {
        GetOStream(Debug) << "pausing parent timer " << timerStack_.top()->name_ << std::endl;
        timerStack_.top()->pause();
        GetOStream(Debug) << "starting child timer " << this->name_ << std::endl;
        myParent_[this->name_] = timerStack_.top()->name_;
      } else {
        GetOStream(Debug) << "starting orphan timer " << this->name_ << std::endl;
        myParent_[this->name_] = "no parent";
      }

      // start this timer
      timer_->start(reset);
      timerStack_.push(this);
    }
Esempio n. 18
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void OpenSLPlayer::restore() {
	lock();

	accessTime = currentTimeMillis();

	if (player == NULL) {
		unlock();

		return;
	}

	if (isPaused() && AtomicExchange(&resume, false)) {
		if (AtomicExchange(&reset, false)) (*playerSeek)->SetPosition(playerSeek, 0, SL_SEEKMODE_FAST);
		(*playerSeek)->SetLoop(playerSeek, AtomicGet(&loop) ? SL_BOOLEAN_TRUE : SL_BOOLEAN_FALSE, 0, SL_TIME_UNKNOWN);
		(*player)->SetPlayState(player, SL_PLAYSTATE_PLAYING);

		AtomicSet(&state, SL_PLAYSTATE_PLAYING);
	}

	unlock();
}
Esempio n. 19
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void VideoDecoder::addTrack(Track *track) {
	_tracks.push_back(track);

	if (track->getTrackType() == Track::kTrackTypeAudio) {
		// Update volume settings if it's an audio track
		((AudioTrack *)track)->setVolume(_audioVolume);
		((AudioTrack *)track)->setBalance(_audioBalance);
	} else if (track->getTrackType() == Track::kTrackTypeVideo) {
		// If this track has a better time, update _nextVideoTrack
		if (!_nextVideoTrack || ((VideoTrack *)track)->getNextFrameStartTime() < _nextVideoTrack->getNextFrameStartTime())
			_nextVideoTrack = (VideoTrack *)track;
	}

	// Keep the track paused if we're paused
	if (isPaused())
		track->pause(true);

	// Start the track if we're playing
	if (isPlaying() && track->getTrackType() == Track::kTrackTypeAudio)
		((AudioTrack *)track)->start();
}
Esempio n. 20
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bool NetDemo::startRecording(const std::string &filename)
{
    this->filename = filename;

    if (isPlaying() || isPaused())
    {
        error("Cannot record a netdemo while not connected to a server.");
        return false;
    }

    // Already recording so just ignore the command
    if (isRecording())
        return true;

    if (demofp != NULL)		// file is already open for some reason
    {
        fclose(demofp);
        demofp = NULL;
    }

    demofp = fopen(filename.c_str(), "wb");
    if (!demofp)
    {
        error("Unable to create netdemo file.");
        return false;
    }

    memset(&header, 0, NetDemo::HEADER_SIZE);
    // Note: The header is not finalized at this point.  Write it anyway to
    // reserve space in the output file for it and overwrite it later.
    if (!writeHeader())
    {
        error("Unable to write netdemo header.");
        return false;
    }

    state = NetDemo::recording;
    return true;
}
// MAIN thread
bool LLQueuedThread::waitForResult(LLQueuedThread::handle_t handle, bool auto_complete)
{
	llassert (handle != nullHandle());
	bool res = false;
	bool waspaused = isPaused();
	bool done = false;
	while(!done)
	{
		update(0); // unpauses
		lockData();
		QueuedRequest* req = (QueuedRequest*)mRequestHash.find(handle);
		if (!req)
		{
			done = true; // request does not exist
		}
		else if (req->getStatus() == STATUS_COMPLETE && !(req->getFlags() & FLAG_LOCKED))
		{
			res = true;
			if (auto_complete)
			{
				mRequestHash.erase(handle);
				req->deleteRequest();
// 				check();
			}
			done = true;
		}
		unlockData();
		
		if (!done && mThreaded)
		{
			yield();
		}
	}
	if (waspaused)
	{
		pause();
	}
	return res;
}
Esempio n. 22
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bool ConstructionTask::preUpdate()
{
	if(mProducedUnit)
	{
		if(mProducedUnit->exists())
		{
			freeResources();
			freeLocation();
		}

		if(!isStopped() && !isCanceled() && mProducedUnit->isCompleted())
		{
			complete();
			return true;
		}
	}

	if(mReservedLocation)
	{
		if(hasEnded())
			freeLocation();
		else if(isPaused() || isStopped())
		{
			freeResources();

			mRequiredSatisfyTime = Requirement::maxTime;
			mRequiredDelayTime = Requirement::maxTime;
			mReservedLocation->setStartTime(Requirement::maxTime);
		}
	}

	if(!shouldReturnUnit())
		updateRequirements();

	if(mBuilder && finishedWithBuilder() && (mType.getRace() == BWAPI::Races::Protoss || !mBuilder->isConstructing()))
		return true;

	return false;
}
Esempio n. 23
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//remember last value because we don't reset  pts_, pts_v, delay_
void AVClock::pause(bool p)
{
    if (isPaused() == p)
        return;
    if (clock_type == AudioClock)
        return;
    m_paused = p;
    if (p) {
        correction_schedule_timer.stop();
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
        timer.invalidate();
#else
        timer.stop();
#endif //QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
        emit paused();
    } else {
        timer.start();
        correction_schedule_timer.start(kCorrectionInterval*1000, this);
        emit resumed();
    }
    t = QDateTime::currentMSecsSinceEpoch();
    emit paused(p);
}
Esempio n. 24
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//remember last value because we don't reset  pts_, pts_v, delay_
void AVClock::pause(bool p)
{
    if (isPaused() == p)
        return;
    if (clock_type == AudioClock)
        return;
    m_state = p ? kPaused : kRunning;
    if (p) {
        QTimer::singleShot(0, this, SLOT(stopCorrectionTimer()));
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
        timer.invalidate();
#else
        timer.stop();
#endif //QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
        emit paused();
    } else {
        timer.start();
        QTimer::singleShot(0, this, SLOT(restartCorrectionTimer()));
        emit resumed();
    }
    t = QDateTime::currentMSecsSinceEpoch();
    emit paused(p);
}
Esempio n. 25
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/**
 * Render all graphics for a single frame
 */
void GameStatePlay::render() {

	// Create a list of Renderables from all objects not already on the map.
	// split the list into the beings alive (may move) and dead beings (must not move)
	std::vector<Renderable> rens;
	std::vector<Renderable> rens_dead;

	pc->addRenders(rens, rens_dead);

	enemies->addRenders(rens, rens_dead);

	npcs->addRenders(rens); // npcs cannot be dead

	loot->addRenders(rens, rens_dead);

	hazards->addRenders(rens, rens_dead);


	// render the static map layers plus the renderables
	mapr->render(rens, rens_dead);

	// mouseover tooltips
	loot->renderTooltips(mapr->cam);

	if (mapr->map_change) {
		menu->mini->prerender(&mapr->collider, mapr->w, mapr->h);
		mapr->map_change = false;
	}
	menu->mini->getMapTitle(mapr->title);
	menu->mini->render(pc->stats.pos);
	menu->render();

	// render combat text last - this should make it obvious you're being
	// attacked, even if you have menus open
	if (!isPaused())
		comb->render();
}
Esempio n. 26
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void AVDemuxThread::seekInternal(qint64 pos, SeekType type)
{
    AVThread* av[] = { audio_thread, video_thread};
    qDebug("seek to %s %lld ms (%f%%)", QTime(0, 0, 0).addMSecs(pos).toString().toUtf8().constData(), pos, double(pos - demuxer->startTime())/double(demuxer->duration())*100.0);
    demuxer->setSeekType(type);
    demuxer->seek(pos);
    if (ademuxer) {
        ademuxer->setSeekType(type);
        ademuxer->seek(pos);
    }
    AVThread *watch_thread = 0;
    // TODO: why queue may not empty?
    for (size_t i = 0; i < sizeof(av)/sizeof(av[0]); ++i) {
        AVThread *t = av[i];
        if (!t)
            continue;
        t->packetQueue()->clear();
        // TODO: the first frame (key frame) will not be decoded correctly if flush() is called.
        //PacketBuffer *pb = t->packetQueue();
        //qDebug("%s put seek packet. %d/%d-%.3f, progress: %.3f", t->metaObject()->className(), pb->buffered(), pb->bufferValue(), pb->bufferMax(), pb->bufferProgress());
        t->packetQueue()->setBlocking(false); // aqueue bufferValue can be small (1), we can not put and take
        Packet pkt;
        pkt.pts = qreal(pos)/1000.0;
        t->packetQueue()->put(pkt);
        t->packetQueue()->setBlocking(true); // blockEmpty was false when eof is read.
        if (isPaused()) {
            t->pause(false);
            watch_thread = t;
        }
    }
    if (watch_thread) {
        pauseInternal(false);
        emit requestClockPause(false); // need direct connection
        // direct connection is fine here
        connect(watch_thread, SIGNAL(seekFinished(qint64)), this, SLOT(seekOnPauseFinished()), Qt::DirectConnection);
    }
}
Esempio n. 27
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void StarkEngine::updateDisplayScene() {
	if (_global->isFastForward()) {
		// The original engine was frame limited to 30 fps.
		// Set the frame duration to 1000 / 30 ms so that fast forward
		// skips the same amount of simulated time as the original.
		_global->setMillisecondsPerGameloop(33);
	} else {
		_global->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration());
	}

	// Clear the screen
	_gfx->clearScreen();

	// Only update the world resources when on the game screen
	if (_userInterface->isInGameScreen() && !isPaused()) {
		int frames = 0;
		do {
			// Update the game resources
			_global->getLevel()->onGameLoop();
			_global->getCurrent()->getLevel()->onGameLoop();
			_global->getCurrent()->getLocation()->onGameLoop();
			frames++;

			// When the game is in fast forward mode, update
			// the game resources for multiple frames,
			// but render only once.
		} while (_global->isFastForward() && frames < 100);
		_global->setNormalSpeed();
	}

	// Render the current scene
	// Update the UI state before displaying the scene
	_userInterface->update();

	// Tell the UI to render, and update implicitly, if this leads to new mouse-over events.
	_userInterface->render();
}
Esempio n. 28
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void VideoDecoder::addTrack(Track *track, bool isExternal) {
	_tracks.push_back(track);

	if (isExternal)
		_externalTracks.push_back(track);
	else
		_internalTracks.push_back(track);

	if (track->getTrackType() == Track::kTrackTypeAudio) {
		// Update volume settings if it's an audio track
		((AudioTrack *)track)->setVolume(_audioVolume);
		((AudioTrack *)track)->setBalance(_audioBalance);

		if (!isExternal && supportsAudioTrackSwitching()) {
			if (_mainAudioTrack) {
				// The main audio track has already been found
				((AudioTrack *)track)->setMute(true);
			} else {
				// First audio track found -> now the main one
				_mainAudioTrack = (AudioTrack *)track;
				_mainAudioTrack->setMute(false);
			}
		}
	} else if (track->getTrackType() == Track::kTrackTypeVideo) {
		// If this track has a better time, update _nextVideoTrack
		if (!_nextVideoTrack || ((VideoTrack *)track)->getNextFrameStartTime() < _nextVideoTrack->getNextFrameStartTime())
			_nextVideoTrack = (VideoTrack *)track;
	}

	// Keep the track paused if we're paused
	if (isPaused())
		track->pause(true);

	// Start the track if we're playing
	if (isPlaying() && track->getTrackType() == Track::kTrackTypeAudio)
		((AudioTrack *)track)->start();
}
Esempio n. 29
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std::string gt::Torrent::getTextState()
{
	std::ostringstream o;
	int precision = 1;

	if(getHandle().status().queue_position != -1 && 
	   getHandle().status().queue_position >= stoi(gt::Settings::settings["ActiveDownloads"])) return "Queued";

	switch (getState())
	{
	case libtorrent::torrent_status::queued_for_checking:
		return "Queued for checking";
	case libtorrent::torrent_status::downloading_metadata:
		return "Downloading metadata...";
	case libtorrent::torrent_status::finished:
		return "Finished";
	case libtorrent::torrent_status::allocating:
		return "Allocating...";
	case libtorrent::torrent_status::checking_resume_data:
		return "Resuming...";
	case libtorrent::torrent_status::checking_files:
		return "Checking...";
	case libtorrent::torrent_status::seeding:
		return "Seeding";
	case libtorrent::torrent_status::downloading:
		break;
	}

	if(isPaused())
		return "Paused";

	if (m_torrent_params.ti != NULL) //m_torrent_params.ti is not initial initialized for magnet links
		precision = m_torrent_params.ti->total_size() < 0x2000000;//Set 0 decimal places if file is less than 1 gig.
	o << std::fixed << std::setprecision(precision) << getTotalProgress() << '%';
	return o.str();

}
Esempio n. 30
0
void AIOpponent::simulate(float dt)
{
	auto world = G_getWorld();
	if (!world->hasStarted()) return;
	if (world->isPaused() || world->isGameOver()) return;
	if (orderedOpponents == NULL) return;
	if (powerUpExecuted && pwrupType == PowerUp::PowerUpType::GHOST) return;
	if (powerUpExecuted && pwrupType == PowerUp::PowerUpType::SPEED) return;
	if (orderedOpponents->size() == 0) return;
	this->setPrzedniTylni();
	if (tylni && tylni->getVelocityX() > 1.2f*this->getVelocityX() && tylni->isJumping())
	{
		jump();
	}
	else if (przedni && przedni->getVelocityX() < 0.8f*this->getVelocityX())
	{
		jump();
	}
	else if (stykasie())
	{
		jump();
	}
	if (pwrupType != PowerUp::PowerUpType::NONE) maintainPowerUp();
}