BOOL LLAsyncHostByName::startRequest( const LLString& domain_name, LLAsyncHostByNameCallback callback, void* userdata ) { if( isPendingRequest() ) { llwarns << "LLAsyncHostByName::startRequest() cancelled existing request." << llendl; cancelPendingRequest(); } mCallback = callback; mUserdata = userdata; memset(mOutputBuffer, 0, sizeof( mOutputBuffer ) ); mDomainName = domain_name; mRequestHandle = WSAAsyncGetHostByName( (HWND)gViewerWindow->getPlatformWindow(), LL_WM_HOST_RESOLVED, domain_name.c_str(), mOutputBuffer, sizeof( mOutputBuffer ) ); if( !mRequestHandle ) { llwarns << "LLAsyncHostByName::startRequest() failed: " << WSAGetLastError() << llendl; return FALSE; } return TRUE; }
void LLAvatarPropertiesProcessor::sendAvatarPropertiesRequest(const LLUUID& avatar_id) { // this is the startup state when send_complete_agent_movement() message is sent. // Before this, the AvatarPropertiesRequest message // won't work so don't bother trying if (LLStartUp::getStartupState() <= STATE_AGENT_SEND) { return; } if (isPendingRequest(avatar_id, APT_PROPERTIES)) { // waiting for a response, don't re-request return; } // indicate we're going to make a request addPendingRequest(avatar_id, APT_PROPERTIES); LLMessageSystem *msg = gMessageSystem; msg->newMessageFast(_PREHASH_AvatarPropertiesRequest); msg->nextBlockFast( _PREHASH_AgentData); msg->addUUIDFast( _PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast( _PREHASH_AvatarID, avatar_id); gAgent.sendReliableMessage(); }
void LLAvatarPropertiesProcessor::sendGenericRequest(const LLUUID& avatar_id, EAvatarProcessorType type, const std::string method) { // Suppress duplicate requests while waiting for a response from the network if (isPendingRequest(avatar_id, type)) { // waiting for a response, don't re-request return; } // indicate we're going to make a request addPendingRequest(avatar_id, type); std::vector<std::string> strings; strings.push_back( avatar_id.asString() ); send_generic_message(method, strings); }
void LLAvatarPropertiesProcessor::sendAvatarPropertiesRequest(const LLUUID& avatar_id) { if (isPendingRequest(avatar_id, APT_PROPERTIES)) { // waiting for a response, don't re-request return; } // indicate we're going to make a request addPendingRequest(avatar_id, APT_PROPERTIES); LLMessageSystem *msg = gMessageSystem; msg->newMessageFast(_PREHASH_AvatarPropertiesRequest); msg->nextBlockFast( _PREHASH_AgentData); msg->addUUIDFast( _PREHASH_AgentID, gAgent.getID() ); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast( _PREHASH_AvatarID, avatar_id); gAgent.sendReliableMessage(); }