Esempio n. 1
0
int LabelPosition::getNumPointsInPolygon( int npol, double *xp, double *yp )
{
    int a, k, count = 0;
    double px, py;

    // cheack each corner
    for ( k = 0; k < 4; k++ )
    {
        px = x[k];
        py = y[k];

        for ( a = 0; a < 2; a++ ) // and each middle of segment
        {
            if ( isPointInPolygon( npol, xp, yp, px, py ) )
                count++;
            px = ( x[k] + x[( k+1 ) %4] ) / 2.0;
            py = ( y[k] + y[( k+1 ) %4] ) / 2.0;
        }
    }

    px = ( x[0] + x[2] ) / 2.0;
    py = ( y[0] + y[2] ) / 2.0;

    // and the label center
    if ( isPointInPolygon( npol, xp, yp, px, py ) )
        count += 4; // virtually 4 points

    // TODO: count with nextFeature

    return count;
}
Esempio n. 2
0
bool Polygon::isLineInterior(const Vertex &a, const Vertex &b) const {
	// Both points have to be in the polygon
	if (!isPointInPolygon(a, true) || !isPointInPolygon(b, true))
		return false;

	// If the points are identical, the line is trivially within the polygon
	if (a == b)
		return true;

	// Test whether the line intersects a line segment strictly (proper intersection)
	for (int i = 0; i < vertexCount; i++) {
		int j = (i + 1) % vertexCount;
		const Vertex &vs = vertices[i];
		const Vertex &ve = vertices[j];

		// If the line intersects a line segment strictly (proper cross section) the line is not in the polygon
		if (Line::doesIntersectProperly(a, b, vs, ve))
			return false;

		// If one of the two line items is on the edge and the other is to the right of the edge,
		// then the line is not completely within the polygon
		if (Line::isOnLineStrict(vs, ve, a) && Line::isVertexRight(vs, ve, b))
			return false;
		if (Line::isOnLineStrict(vs, ve, b) && Line::isVertexRight(vs, ve, a))
			return false;

		// If one of the two line items is on a vertex, the line traces into the polygon
		if ((a == vs) && !isLineInCone(i, b, true))
			return false;
		if ((b == vs) && !isLineInCone(i, a, true))
			return false;
	}

	return true;
}
Esempio n. 3
0
bool Polygon::isLineExterior(const Vertex &a, const Vertex &b) const {
	// Neither of the two points must be strictly in the polygon (on the edge is allowed)
	if (isPointInPolygon(a, false) || isPointInPolygon(b, false))
		return false;

	// If the points are identical, the line is trivially outside of the polygon
	if (a == b)
		return true;

	// Test whether the line intersects a line segment strictly (proper intersection)
	for (int i = 0; i < vertexCount; i++) {
		int j = (i + 1) % vertexCount;
		const Vertex &vs = vertices[i];
		const Vertex &ve = vertices[j];

		// If the line intersects a line segment strictly (proper intersection), then
		// the line is partially inside the polygon
		if (Line::doesIntersectProperly(a, b, vs, ve))
			return false;

		// If one of the two line items is on the edge and the other is to the right of the edge,
		// the line is not completely outside the polygon
		if (Line::isOnLineStrict(vs, ve, a) && Line::isVertexLeft(vs, ve, b))
			return false;
		if (Line::isOnLineStrict(vs, ve, b) && Line::isVertexLeft(vs, ve, a))
			return false;

		// If one of the lwo line items is on a vertex, the line must not run into the polygon
		if ((a == vs) && isLineInCone(i, b, false))
			return false;
		if ((b == vs) && isLineInCone(i, a, false))
			return false;

		// If the vertex with start and end point is collinear, (a vs) and (b, vs) is not in the polygon
		if (Line::isOnLine(a, b, vs)) {
			if (isLineInCone(i, a, false))
				return false;
			if (isLineInCone(i, b, false))
				return false;
		}
	}

	return true;
}
Esempio n. 4
0
  /// Tries to find point in polygon.
  static bool findPointInPolygon(const std::vector<Vector2> &contour, Vector2 &point) {
    Rectangle bounds;
    bounds.expand(contour);

    auto length = contour.size();
    int limit = 8;

    Vector2 a, b; // Current edge.
    if (contour.size()==3) {
      point = Vector2((contour[0].x + contour[1].x + contour[2].x)/3,
                      (contour[0].y + contour[1].y + contour[2].y)/3);
      return true;
    }

    for (std::size_t i = 0; i < length; i++) {
      a = contour[i];
      b = contour[(i + 1)%length];

      double cx = (a.x + b.x)/2;
      double cy = (a.y + b.y)/2;

      double dx = (b.y - a.y)/1.374;
      double dy = (a.x - b.x)/1.374;

      for (int j = 1; j <= limit; j++) {
        // Search to the right of the segment.
        point.x = cx + dx/j;
        point.y = cy + dy/j;

        if (bounds.contains(point) && isPointInPolygon(point, contour))
          return true;

        // Search on the other side of the segment.
        point.x = cx - dx/j;
        point.y = cy - dy/j;

        if (bounds.contains(point) && isPointInPolygon(point, contour))
          return true;
      }
    }

    return false;
  }
Esempio n. 5
0
int Image::indexForPoint(const Common::Point &point) const {
	int index = -1;
	for (uint32 i = 0; i < _polygons.size(); i++) {
		if (isPointInPolygon(_polygons[i], point)) {
			index = i;
		}
	}

	return index;
}
Esempio n. 6
0
File: k.cpp Progetto: mayah/ICPC
bool isCircleInBox(const vector<cd> &points, cd target, double r) {
	if (!isPointInPolygon(points, target)) {
//		DEBUG;
		return false;
	}
	/*
	if (!isPointInTriangle2D(points[0], points[1], points[2], target)){
		return false;
	}
	if (!isPointInTriangle2D(points[2], points[3], points[0], target)){
		return false;
	}
	*/
	
	for (int i = 0; i < 4; i++) {
		int index0 = i;
		int index1 = (i+1) % 4;
		if (crossSegmentAndCircle(points[index0], points[index1], target, r)) {
			return false;
		}
	}
	return true;
}
Esempio n. 7
0
int vg_draw_polygon(vector2D_t polygon[], unsigned n, unsigned long color)
{
	size_t i, j;
	vector2D_t min = polygon[0];
	vector2D_t max = polygon[0];
	for (i = 1; i < n; ++i)
	{
		if (polygon[i].x < min.x)
		{
			min.x = polygon[i].x;
		}
		else if (polygon[i].x > max.x)
		{
			max.x = polygon[i].x;
		}
		if (polygon[i].y < min.y)
		{
			min.y = polygon[i].y;
		}
		else if (polygon[i].y > max.y)
		{
			max.x = polygon[i].y;
		}
	}
	vector2D_t point;
	for (i = min.x; i < max.x; ++i)
	{
		for (j = min.y; j < max.y; ++j)
		{
			point = vectorCreate(i, j);
			if (isPointInPolygon(polygon, n, point))
			{
				vg_set_pixel(i, j, color);
			}
		}
	}
}
Esempio n. 8
0
bool Polygon::isPointInPolygon(int x, int y, bool borderBelongsToPolygon) const {
	return isPointInPolygon(Vertex(x, y), borderBelongsToPolygon);
}
Esempio n. 9
0
static int nodeBelongsCountry(osm2olm* self, LCountry* country) {
    //printf("Check in Country with polygon: %x\n", country->polygon);
    return isPointInPolygon(self->node.lat, self->node.lon, country->polygon);
}