Esempio n. 1
0
static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc)
{
    if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
            && desc->ArraySize < 6)
    {
        WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
        return FALSE;
    }

    if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
            && !is_gdi_compatible_texture(desc))
    {
        WARN("Incompatible description used to create GDI compatible texture.\n");
        return FALSE;
    }

    return TRUE;
}
Esempio n. 2
0
static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
        const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
{
    struct wined3d_resource_desc wined3d_desc;
    unsigned int levels;
    DWORD flags = 0;
    HRESULT hr;

    texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
    texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
    texture->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&texture->private_store);
    texture->desc = *desc;

    if (desc->SampleDesc.Count > 1)
        FIXME("Multisampled textures not implemented.\n");

    wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
    wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
    wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
    wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
    wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
    wined3d_desc.pool = WINED3D_POOL_DEFAULT;
    wined3d_desc.width = desc->Width;
    wined3d_desc.height = desc->Height;
    wined3d_desc.depth = 1;
    wined3d_desc.size = 0;

    levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;

    if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
    {
        if (is_gdi_compatible_texture(desc))
            flags |= WINED3D_TEXTURE_CREATE_GET_DC;
        else
        {
            WARN("Incompatible description used to create GDI compatible texture.\n");
            wined3d_private_store_cleanup(&texture->private_store);
            wined3d_mutex_unlock();
            return E_INVALIDARG;
        }
    }

    if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
            desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
            texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
    {
        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
        wined3d_private_store_cleanup(&texture->private_store);
        wined3d_mutex_unlock();
        if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
            hr = E_INVALIDARG;
        return hr;
    }
    texture->desc.MipLevels = levels;

    if (desc->MipLevels == 1 && desc->ArraySize == 1)
    {
        IWineDXGIDevice *wine_device;

        if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
                (void **)&wine_device)))
        {
            ERR("Device should implement IWineDXGIDevice.\n");
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return E_FAIL;
        }

        hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
                (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
        IWineDXGIDevice_Release(wine_device);
        if (FAILED(hr))
        {
            ERR("Failed to create DXGI surface, returning %#x\n", hr);
            texture->dxgi_surface = NULL;
            wined3d_texture_decref(texture->wined3d_texture);
            wined3d_mutex_unlock();
            return hr;
        }
    }
    wined3d_mutex_unlock();

    texture->device = &device->ID3D11Device_iface;
    ID3D11Device_AddRef(texture->device);

    return S_OK;
}