bool tod_manager::next_turn(game_data* vars) { set_turn(turn_ + 1, vars, false); has_turn_event_fired_ = false; return is_time_left(); }
bool tod_manager::next_turn() { next_time_of_day(); ++turn_; return is_time_left(); }
bool tod_manager::next_turn() { currentTime_ = (currentTime_ + 1)%times_.size(); ++turn_; return is_time_left(); }