/* * Extract a direction (or zero) from a character */ int target_dir(struct keypress ch) { int d = 0; /* Already a direction? */ if (isdigit((unsigned char) ch.code)) { d = D2I(ch.code); } else if (isarrow(ch.code)) { switch (ch.code) { case ARROW_DOWN: d = 2; break; case ARROW_LEFT: d = 4; break; case ARROW_RIGHT: d = 6; break; case ARROW_UP: d = 8; break; } } else { int mode; const struct keypress *act; if (OPT(rogue_like_commands)) mode = KEYMAP_MODE_ROGUE; else mode = KEYMAP_MODE_ORIG; /* XXX see if this key has a digit in the keymap we can use */ act = keymap_find(mode, ch); if (act) { const struct keypress *cur; for (cur = act; cur->type == EVT_KBRD; cur++) { if (isdigit((unsigned char) cur->code)) d = D2I(cur->code); } } } /* Paranoia */ if (d == 5) d = 0; /* Return direction */ return (d); }
/* * Extract a direction (or zero) from a character */ int target_dir(char ch) { int d = 0; int mode; cptr act; cptr s; /* Already a direction? */ if (isdigit((unsigned char) ch)) { d = D2I(ch); } else if (isarrow(ch)) { switch (ch) { case ARROW_DOWN: d = 2; break; case ARROW_LEFT: d = 4; break; case ARROW_RIGHT: d = 6; break; case ARROW_UP: d = 8; break; } } else { /* Roguelike */ if (OPT(rogue_like_commands)) { mode = KEYMAP_MODE_ROGUE; } /* Original */ else { mode = KEYMAP_MODE_ORIG; } /* Extract the action (if any) */ act = keymap_act[mode][(byte) (ch)]; /* Analyze */ if (act) { /* Convert to a direction */ for (s = act; *s; ++s) { /* Use any digits in keymap */ if (isdigit((unsigned char) *s)) d = D2I(*s); } } } /* Paranoia */ if (d == 5) d = 0; /* Return direction */ return (d); }
/* * Request a command from the user. * * Note that "caret" ("^") is treated specially, and is used to * allow manual input of control characters. This can be used * on many machines to request repeated tunneling (Ctrl-H) and * on the Macintosh to request "Control-Caret". * * Note that "backslash" is treated specially, and is used to bypass any * keymap entry for the following character. This is useful for macros. */ static ui_event_data textui_get_command(void) { int mode = OPT(rogue_like_commands) ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG; char tmp[2] = { '\0', '\0' }; ui_event_data ke = EVENT_EMPTY; cptr act = NULL; /* Get command */ while (1) { /* Hack -- no flush needed */ msg_flag = FALSE; /* Activate "command mode" */ inkey_flag = TRUE; /* Get a command */ ke = inkey_ex(); /* Command Count */ if (ke.key == '0') { int count = textui_get_count(); if (count == -1 || !get_com_ex("Command: ", &ke)) continue; else p_ptr->command_arg = count; } /* Allow "keymaps" to be bypassed */ else if (ke.key == '\\') { /* Get a real command */ (void)get_com("Command: ", &ke.key); /* Hack -- bypass keymaps */ if (!inkey_next) inkey_next = ""; } /* Allow "control chars" to be entered */ else if (ke.key == '^') { /* Get a new command and controlify it */ if (get_com("Control: ", &ke.key)) ke.key = KTRL(ke.key); } /* Special case for the arrow keys */ else if (isarrow(ke.key)) { switch (ke.key) { case ARROW_DOWN: ke.key = '2'; break; case ARROW_LEFT: ke.key = '4'; break; case ARROW_RIGHT: ke.key = '6'; break; case ARROW_UP: ke.key = '8'; break; } } /* Erase the message line */ prt("", 0, 0); if (ke.type == EVT_BUTTON) { /* Buttons are always specified in standard keyset */ act = tmp; tmp[0] = ke.key; } else if (ke.type == EVT_KBRD) { /* Look up applicable keymap */ act = keymap_act[mode][(byte)(ke.key)]; } /* Apply keymap if not inside a keymap already */ if (ke.key && act && !inkey_next) { /* Install the keymap */ my_strcpy(request_command_buffer, act, sizeof(request_command_buffer)); /* Start using the buffer */ inkey_next = request_command_buffer; /* Continue */ continue; } /* Done */ break; } return ke; }