bool intern issnow( BUFFER *bptr ) { if( isscreen( bptr ) ) { uioffmouse(); } return( false ); }
bool intern issnow( BUFFER *bptr ) /********************************/ { bool snow; snow = false; if( isscreen( bptr ) ) { uioffmouse(); if( ( UIData->colour == M_CGA ) && !UIData->no_snow ) { snow = true; } } return( snow ); }