Esempio n. 1
0
//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
	consoleDemoInit();  //setup the sub screen for printing

	keyboardDemoInit();

	keyboardShow();

	while(1) {
		
		int key = keyboardUpdate();

		if(key > 0)
			iprintf("%c", key);

		swiWaitForVBlank();
		scanKeys();

		int pressed = keysDown();

		if(pressed & KEY_START) break;
	}

	return 0;
}
Esempio n. 2
0
/*
	DS_SysInit

	Initializes DS specific system hardware and interrupts.
*/
LOCALPROC DS_SysInit(void)
{
	defaultExceptionHandler();
	powerOn(POWER_ALL_2D);
	lcdMainOnTop();

	irqSet(IRQ_VBLANK, DS_VBlank_IRQ);
	irqSet(IRQ_HBLANK, DS_HBlank_IRQ);
	irqSet(IRQ_TIMER1, DS_Timer1_IRQ);

	irqEnable(IRQ_VBLANK);
	irqEnable(IRQ_HBLANK);
	irqEnable(IRQ_TIMER1);

	/*
		This sets up 2 timers as a milisecond counter.
		TIMER0_DATA Will overflow roughly every 1 msec into TIMER1_DATA.
		When TIMER1_DATA overflows an interrupt will be generated
		and DS_Timer1_IRQ will be called.
	*/
	TIMER0_DATA = 32768;

	TIMER0_CR = TIMER_DIV_1 | TIMER_ENABLE;



	TIMER1_DATA = 0;

	TIMER1_CR = TIMER_ENABLE | TIMER_CASCADE | TIMER_IRQ_REQ;

	/*
		Testing.
	*/
	consoleDemoInit();
	consoleDebugInit(DebugDevice_NOCASH);

	/*
		Use the default keyboard until I design a (good) UI...
	*/
	DSKeyboard = keyboardDemoInit();
	keyboardShow();

	/*
		Drop back to a read only filesystem embedded in the
		Mini vMac binary if we cannot open a media device.
	*/
	if (! fatInitDefault()) {
		nitroFSInit();
	}
}
Esempio n. 3
0
//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
	consoleDemoInit();  //setup the sub screen for printing

	keyboardDemoInit();

	keyboardShow();

	while(1) {
		
		int key = keyboardUpdate();

		if(key > 0)
			iprintf("%c", key);

		swiWaitForVBlank();
	}

	return 0;
}
Esempio n. 4
0
void ConsoleKeyboardState::init()
{
  consoleDemoInit();
  keyboardDemoInit();
  keyboardShow();
}