void LinkedList::killList( Node *listHead ) { if ( listHead == NULL ) return; killList( listHead->next ); // killList( (*listHead).next ); delete listHead; }
void Cpot::clear() { next_ = NULL; completed_ = true; active_ = true; bet_ = 0; betComplete_ = 0; // XXX stake_ = 0; for (int i = 0; i < 10; i++) { chips_[i] = 0; } killList(); }