Esempio n. 1
0
File: land.c Progetto: Dinth/naev
/**
 * @brief Opens up all the land dialogue stuff.
 *    @param p Planet to open stuff for.
 *    @param load Whether or not loading the game.
 */
void land( Planet* p, int load )
{
   /* Do not land twice. */
   if (landed)
      return;

   /* Stop player sounds. */
   player_soundStop();

   /* Load stuff */
   land_planet = p;
   gfx_exterior = gl_newImage( p->gfx_exterior, 0 );

   /* Generate the news. */
   if (planet_hasService(land_planet, PLANET_SERVICE_BAR))
      news_load();

   /* Clear the NPC. */
   npc_clear();

   /* Create all the windows. */
   land_genWindows( load, 0 );

   /* Mission forced take off. */
   if (land_takeoff)
      takeoff(0);
}
Esempio n. 2
0
File: land.c Progetto: mchelen/naev
/**
 * @brief Opens up all the land dialogue stuff.
 *    @param p Planet to open stuff for.
 *    @param load Whether or not loading the game.
 */
void land( Planet* p, int load )
{
   /* Do not land twice. */
   if (landed)
      return;

   /* Resets the player's heat. */
   pilot_heatReset( player.p );

   /* Stop player sounds. */
   player_soundStop();

   /* Load stuff */
   land_planet = p;
   gfx_exterior = gl_newImage( p->gfx_exterior, 0 );

   /* Generate the news. */
   if (planet_hasService(land_planet, PLANET_SERVICE_BAR))
      news_load();

   /* Clear the NPC. */
   npc_clear();

   /* Create all the windows. */
   land_genWindows( load, 0 );

   /* Hack so that load can run player.takeoff(). */
   if (load)
      hooks_run( "load" );

   /* Mission forced take off. */
   if (land_takeoff)
      takeoff(0);
}