Esempio n. 1
0
int my_main(void) {
    All * a;
    land_alloc(a);
#line 291
    int w = 960;
    int h = 600;
    a->show_help = 1;
#line 295
    land_init();
#line 297
    main_data_path = land_strdup(".");
#line 299
    if (land_argc > 1) {
        if (land_equals(land_argv [1], "test")) {
            return test();
        }
    }
    //land_set_display_parameters(w, h, LAND_OPENGL)
#line 304
    #ifdef ANDROID
#line 306
    land_set_display_parameters(0, 0, LAND_FULLSCREEN | LAND_DEPTH | LAND_LANDSCAPE);
#line 306
    #else
#line 308
    land_set_display_parameters(w, h, LAND_DEPTH | LAND_RESIZE);
#line 308
    #endif
#line 316
    LandRunner * game_runner = land_runner_new("Yellow and Dangerous", runner_init, NULL, runner_update, runner_redraw, NULL, runner_done);
    a->w = w;
    a->h = h;
#line 320
    land_runner_register(game_runner);
    land_set_initial_runner(game_runner);
    land_mainloop();
#line 324
    land_free(main_data_path);
    land_free(a);
#line 327
    return 0;
}
Esempio n. 2
0
// set_mode - change flight mode and perform any necessary initialisation
// optional force parameter used to force the flight mode change (used only first time mode is set)
// returns true if mode was successfully set
// ACRO, STABILIZE, ALTHOLD, LAND, DRIFT and SPORT can always be set successfully but the return state of other flight modes should be checked and the caller should deal with failures appropriately
bool Copter::set_mode(control_mode_t mode, mode_reason_t reason)
{
    // boolean to record if flight mode could be set
    bool success = false;
    bool ignore_checks = !motors.armed();   // allow switching to any mode if disarmed.  We rely on the arming check to perform

    // return immediately if we are already in the desired mode
    if (mode == control_mode) {
        prev_control_mode = control_mode;
        prev_control_mode_reason = control_mode_reason;

        control_mode_reason = reason;
        return true;
    }

    switch(mode) {
        case ACRO:
            #if FRAME_CONFIG == HELI_FRAME
                success = heli_acro_init(ignore_checks);
            #else
                success = acro_init(ignore_checks);
            #endif
            break;

        case STABILIZE:
            #if FRAME_CONFIG == HELI_FRAME
                success = heli_stabilize_init(ignore_checks);
            #else
                success = stabilize_init(ignore_checks);
            #endif
            break;

        case ALT_HOLD:
            success = althold_init(ignore_checks);
            break;

        case AUTO:
            success = auto_init(ignore_checks);
            break;

        case CIRCLE:
            success = circle_init(ignore_checks);
            break;

        case LOITER:
            success = loiter_init(ignore_checks);
            break;

        case GUIDED:
            success = guided_init(ignore_checks);
            break;

        case LAND:
            success = land_init(ignore_checks);
            break;

        case RTL:
            success = rtl_init(ignore_checks);
            break;

        case DRIFT:
            success = drift_init(ignore_checks);
            break;

        case SPORT:
            success = sport_init(ignore_checks);
            break;

        case ALT_POS:
        	success = altpos_init(ignore_checks);
        	break;

        case FLIP:
            success = flip_init(ignore_checks);
            break;

#if AUTOTUNE_ENABLED == ENABLED
        case AUTOTUNE:
            success = autotune_init(ignore_checks);
            break;
#endif

#if POSHOLD_ENABLED == ENABLED
        case POSHOLD:
            success = poshold_init(ignore_checks);
            break;
#endif

        case BRAKE:
            success = brake_init(ignore_checks);
            break;

        case THROW:
            success = throw_init(ignore_checks);
            break;

        case AVOID_ADSB:
            success = avoid_adsb_init(ignore_checks);
            break;

        case GUIDED_NOGPS:
            success = guided_nogps_init(ignore_checks);
            break;

        default:
            success = false;
            break;
    }

    // update flight mode
    if (success) {
        // perform any cleanup required by previous flight mode
        exit_mode(control_mode, mode);
        
        prev_control_mode = control_mode;
        prev_control_mode_reason = control_mode_reason;

        control_mode = mode;
        control_mode_reason = reason;
        DataFlash.Log_Write_Mode(control_mode, control_mode_reason);

        adsb.set_is_auto_mode((mode == AUTO) || (mode == RTL) || (mode == GUIDED));

#if AC_FENCE == ENABLED
        // pilot requested flight mode change during a fence breach indicates pilot is attempting to manually recover
        // this flight mode change could be automatic (i.e. fence, battery, GPS or GCS failsafe)
        // but it should be harmless to disable the fence temporarily in these situations as well
        fence.manual_recovery_start();
#endif
    }else{
        // Log error that we failed to enter desired flight mode
        Log_Write_Error(ERROR_SUBSYSTEM_FLIGHT_MODE,mode);
    }

    // update notify object
    if (success) {
        notify_flight_mode(control_mode);
    }

    // return success or failure
    return success;
}