Esempio n. 1
0
void SVGLayoutSupport::layoutChildren(
    LayoutObject* firstChild, bool forceLayout, bool screenScalingFactorChanged, bool layoutSizeChanged)
{
    for (LayoutObject* child = firstChild; child; child = child->nextSibling()) {
        bool forceChildLayout = forceLayout;

        if (screenScalingFactorChanged) {
            // If the screen scaling factor changed we need to update the text
            // metrics (note: this also happens for layoutSizeChanged=true).
            if (child->isSVGText())
                toLayoutSVGText(child)->setNeedsTextMetricsUpdate();
            forceChildLayout = true;
        }

        if (layoutSizeChanged) {
            // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths
            if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) {
                if (element->hasRelativeLengths()) {
                    // FIXME: this should be done on invalidation, not during layout.
                    // When the layout size changed and when using relative values tell the LayoutSVGShape to update its shape object
                    if (child->isSVGShape()) {
                        toLayoutSVGShape(child)->setNeedsShapeUpdate();
                    } else if (child->isSVGText()) {
                        toLayoutSVGText(child)->setNeedsTextMetricsUpdate();
                        toLayoutSVGText(child)->setNeedsPositioningValuesUpdate();
                    }

                    forceChildLayout = true;
                }
            }
        }

        // Resource containers are nasty: they can invalidate clients outside the current SubtreeLayoutScope.
        // Since they only care about viewport size changes (to resolve their relative lengths), we trigger
        // their invalidation directly from SVGSVGElement::svgAttributeChange() or at a higher
        // SubtreeLayoutScope (in LayoutView::layout()). We do not create a SubtreeLayoutScope for
        // resources because their ability to reference each other leads to circular layout. We protect
        // against that within the layout code for resources, but it causes assertions if we use a
        // SubTreeLayoutScope for them.
        if (child->isSVGResourceContainer()) {
            // Lay out any referenced resources before the child.
            layoutResourcesIfNeeded(child);
            child->layoutIfNeeded();
        } else {
            SubtreeLayoutScope layoutScope(*child);
            if (forceChildLayout)
                layoutScope.setNeedsLayout(child, LayoutInvalidationReason::SvgChanged);

            // Lay out any referenced resources before the child.
            layoutResourcesIfNeeded(child);
            child->layoutIfNeeded();
        }
    }
}
Esempio n. 2
0
void RenderView::layout()
{
    if (!document().paginated())
        setPageLogicalHeight(0);

    if (shouldUsePrintingLayout())
        m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth();

    SubtreeLayoutScope layoutScope(this);

    // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account.
    bool relayoutChildren = !shouldUsePrintingLayout() && (!m_frameView || width() != viewWidth() || height() != viewHeight());
    if (relayoutChildren) {
        layoutScope.setChildNeedsLayout(this);
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if (child->isSVGRoot())
                continue;

            if ((child->isBox() && toRenderBox(child)->hasRelativeLogicalHeight())
                    || child->style()->logicalHeight().isPercent()
                    || child->style()->logicalMinHeight().isPercent()
                    || child->style()->logicalMaxHeight().isPercent())
                layoutScope.setChildNeedsLayout(child);
        }

        if (document().svgExtensions())
            document().accessSVGExtensions()->invalidateSVGRootsWithRelativeLengthDescendents(&layoutScope);
    }

    ASSERT(!m_layoutState);
    if (!needsLayout())
        return;

    LayoutState state;
    initializeLayoutState(state);

    m_pageLogicalHeightChanged = false;
    m_layoutState = &state;

    layoutContent(state);

    if (m_frameView->partialLayout().isStopping()) {
        m_layoutState = 0;
        return;
    }

#ifndef NDEBUG
    checkLayoutState(state);
#endif
    m_layoutState = 0;
    clearNeedsLayout();
}
void LayoutSliderContainer::layout()
{
    HTMLInputElement* input = toHTMLInputElement(node()->shadowHost());
    bool isVertical = hasVerticalAppearance(input);
    mutableStyleRef().setFlexDirection(isVertical ? FlowColumn : FlowRow);
    TextDirection oldTextDirection = style()->direction();
    if (isVertical) {
        // FIXME: Work around rounding issues in RTL vertical sliders. We want them to
        // render identically to LTR vertical sliders. We can remove this work around when
        // subpixel rendering is enabled on all ports.
        mutableStyleRef().setDirection(LTR);
    }

    Element* thumbElement = input->userAgentShadowRoot()->getElementById(ShadowElementNames::sliderThumb());
    Element* trackElement = input->userAgentShadowRoot()->getElementById(ShadowElementNames::sliderTrack());
    LayoutBox* thumb = thumbElement ? thumbElement->layoutBox() : 0;
    LayoutBox* track = trackElement ? trackElement->layoutBox() : 0;

    SubtreeLayoutScope layoutScope(*this);
    // Force a layout to reset the position of the thumb so the code below doesn't move the thumb to the wrong place.
    // FIXME: Make a custom layout class for the track and move the thumb positioning code there.
    if (track)
        layoutScope.setChildNeedsLayout(track);

    LayoutFlexibleBox::layout();

    mutableStyleRef().setDirection(oldTextDirection);
    // These should always exist, unless someone mutates the shadow DOM (e.g., in the inspector).
    if (!thumb || !track)
        return;

    double percentageOffset = sliderPosition(input).toDouble();
    LayoutUnit availableExtent = isVertical ? track->contentHeight() : track->contentWidth();
    availableExtent -= isVertical ? thumb->size().height() : thumb->size().width();
    LayoutUnit offset = percentageOffset * availableExtent;
    LayoutPoint thumbLocation = thumb->location();
    if (isVertical)
        thumbLocation.setY(thumbLocation.y() + track->contentHeight() - thumb->size().height() - offset);
    else if (style()->isLeftToRightDirection())
        thumbLocation.setX(thumbLocation.x() + offset);
    else
        thumbLocation.setX(thumbLocation.x() - offset);
    thumb->setLocation(thumbLocation);

    // We need one-off invalidation code here because painting of the timeline element does not go through style.
    // Instead it has a custom implementation in C++ code.
    // Therefore the style system cannot understand when it needs to be paint invalidated.
    setShouldDoFullPaintInvalidation();
}
void SVGLayoutSupport::layoutChildren(LayoutObject* start, bool selfNeedsLayout)
{
    // When hasRelativeLengths() is false, no descendants have relative lengths
    // (hence no one is interested in viewport size changes).
    bool layoutSizeChanged = toSVGElement(start->node())->hasRelativeLengths()
        && layoutSizeOfNearestViewportChanged(start);
    bool transformChanged = transformToRootChanged(start);

    for (LayoutObject* child = start->slowFirstChild(); child; child = child->nextSibling()) {
        bool forceLayout = selfNeedsLayout;

        if (transformChanged) {
            // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true).
            if (child->isSVGText())
                toLayoutSVGText(child)->setNeedsTextMetricsUpdate();
            forceLayout = true;
        }

        if (layoutSizeChanged) {
            // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths
            if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) {
                if (element->hasRelativeLengths()) {
                    // FIXME: this should be done on invalidation, not during layout.
                    // When the layout size changed and when using relative values tell the LayoutSVGShape to update its shape object
                    if (child->isSVGShape()) {
                        toLayoutSVGShape(child)->setNeedsShapeUpdate();
                    } else if (child->isSVGText()) {
                        toLayoutSVGText(child)->setNeedsTextMetricsUpdate();
                        toLayoutSVGText(child)->setNeedsPositioningValuesUpdate();
                    }

                    forceLayout = true;
                }
            }
        }

        SubtreeLayoutScope layoutScope(*child);
        // Resource containers are nasty: they can invalidate clients outside the current SubtreeLayoutScope.
        // Since they only care about viewport size changes (to resolve their relative lengths), we trigger
        // their invalidation directly from SVGSVGElement::svgAttributeChange() or at a higher
        // SubtreeLayoutScope (in LayoutView::layout()).
        if (forceLayout && !child->isSVGResourceContainer())
            layoutScope.setNeedsLayout(child, LayoutInvalidationReason::SvgChanged);

        // Lay out any referenced resources before the child.
        layoutResourcesIfNeeded(child);
        child->layoutIfNeeded();
    }
}
Esempio n. 5
0
void RenderView::layout()
{
    SubtreeLayoutScope layoutScope(*this);

    bool relayoutChildren = (!m_frameView || width() != viewWidth() || height() != viewHeight());
    if (relayoutChildren) {
        layoutScope.setChildNeedsLayout(this);
        for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
            if ((child->isBox() && toRenderBox(child)->hasRelativeLogicalHeight())
                    || child->style()->logicalHeight().isPercent()
                    || child->style()->logicalMinHeight().isPercent()
                    || child->style()->logicalMaxHeight().isPercent())
                layoutScope.setChildNeedsLayout(child);
        }
    }

    if (!needsLayout())
        return;

    RenderFlexibleBox::layout();
    clearNeedsLayout();
}
Esempio n. 6
0
void RenderBlockFlow::layoutBlock(bool relayoutChildren)
{
    ASSERT(needsLayout());
    ASSERT(isInlineBlock() || !isInline());

    if (!relayoutChildren && simplifiedLayout())
        return;

    SubtreeLayoutScope layoutScope(*this);

    layoutBlockFlow(relayoutChildren, layoutScope);

    updateLayerTransformAfterLayout();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    updateScrollInfoAfterLayout();

    if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom)
        setShouldInvalidateOverflowForPaint(true);

    clearNeedsLayout();
}
Esempio n. 7
0
void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout)
{
    bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start);
    bool transformChanged = transformToRootChanged(start);
    HashSet<RenderObject*> notlayoutedObjects;

    for (RenderObject* child = start->slowFirstChild(); child; child = child->nextSibling()) {
        bool needsLayout = selfNeedsLayout;
        bool childEverHadLayout = child->everHadLayout();

        if (transformChanged) {
            // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true).
            if (child->isSVGText())
                toRenderSVGText(child)->setNeedsTextMetricsUpdate();
            needsLayout = true;
        }

        if (layoutSizeChanged) {
            // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths
            if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) {
                if (element->hasRelativeLengths()) {
                    // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object
                    if (child->isSVGShape()) {
                        toRenderSVGShape(child)->setNeedsShapeUpdate();
                    } else if (child->isSVGText()) {
                        toRenderSVGText(child)->setNeedsTextMetricsUpdate();
                        toRenderSVGText(child)->setNeedsPositioningValuesUpdate();
                    }

                    needsLayout = true;
                }
            }
        }

        SubtreeLayoutScope layoutScope(*child);
        // Resource containers are nasty: they can invalidate clients outside the current SubtreeLayoutScope.
        // Since they only care about viewport size changes (to resolve their relative lengths), we trigger
        // their invalidation directly from SVGSVGElement::svgAttributeChange() or at a higher
        // SubtreeLayoutScope (in RenderView::layout()).
        if (needsLayout && !child->isSVGResourceContainer())
            layoutScope.setNeedsLayout(child);

        layoutResourcesIfNeeded(child);

        if (child->needsLayout()) {
            child->layout();
            // Renderers are responsible for repainting themselves when changing, except
            // for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds.
            // We could handle this in the individual objects, but for now it's easier to have
            // parent containers call repaint().  (RenderBlock::layout* has similar logic.)
            if (!childEverHadLayout && !RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
                child->paintInvalidationForWholeRenderer();
        } else if (layoutSizeChanged) {
            notlayoutedObjects.add(child);
        }
    }

    if (!layoutSizeChanged) {
        ASSERT(notlayoutedObjects.isEmpty());
        return;
    }

    // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path.
    HashSet<RenderObject*>::iterator end = notlayoutedObjects.end();
    for (HashSet<RenderObject*>::iterator it = notlayoutedObjects.begin(); it != end; ++it)
        invalidateResourcesOfChildren(*it);
}
void RenderLayerScrollableArea::updateAfterLayout()
{
    m_scrollDimensionsDirty = true;
    IntSize originalScrollOffset = adjustedScrollOffset();

    computeScrollDimensions();

    // Layout may cause us to be at an invalid scroll position. In this case we need
    // to pull our scroll offsets back to the max (or push them up to the min).
    IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset());
    if (clampedScrollOffset != adjustedScrollOffset())
        scrollToOffset(clampedScrollOffset);

    if (originalScrollOffset != adjustedScrollOffset())
        scrollToOffsetWithoutAnimation(-scrollOrigin() + adjustedScrollOffset());

    bool hasHorizontalOverflow = this->hasHorizontalOverflow();
    bool hasVerticalOverflow = this->hasVerticalOverflow();

    {
        // Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html.
        DisableCompositingQueryAsserts disabler;

        // overflow:scroll should just enable/disable.
        if (box().style()->overflowX() == OSCROLL)
            horizontalScrollbar()->setEnabled(hasHorizontalOverflow);
        if (box().style()->overflowY() == OSCROLL)
            verticalScrollbar()->setEnabled(hasVerticalOverflow);
    }

    // overflow:auto may need to lay out again if scrollbars got added/removed.
    bool autoHorizontalScrollBarChanged = box().hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow);
    bool autoVerticalScrollBarChanged = box().hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow);

    if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged) {
        if (box().hasAutoHorizontalScrollbar())
            setHasHorizontalScrollbar(hasHorizontalOverflow);
        if (box().hasAutoVerticalScrollbar())
            setHasVerticalScrollbar(hasVerticalOverflow);

        layer()->updateSelfPaintingLayer();

        if (box().style()->overflowX() == OAUTO || box().style()->overflowY() == OAUTO) {
            if (!m_inOverflowRelayout) {
                // Our proprietary overflow: overlay value doesn't trigger a layout.
                m_inOverflowRelayout = true;
                SubtreeLayoutScope layoutScope(box());
                layoutScope.setNeedsLayout(&box());
                if (box().isRenderBlock()) {
                    RenderBlock& block = toRenderBlock(box());
                    block.scrollbarsChanged(autoHorizontalScrollBarChanged, autoVerticalScrollBarChanged);
                    block.layoutBlock(true);
                } else {
                    box().layout();
                }
                m_inOverflowRelayout = false;
            }
        }
    }

    {
        // Hits in compositing/overflow/automatically-opt-into-composited-scrolling-after-style-change.html.
        DisableCompositingQueryAsserts disabler;

        // Set up the range (and page step/line step).
        if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
            int clientWidth = box().pixelSnappedClientWidth();
            horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
        }
        if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
            int clientHeight = box().pixelSnappedClientHeight();
            verticalScrollbar->setProportion(clientHeight, overflowRect().height());
        }
    }

    bool hasOverflow = hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow();
    updateScrollableAreaSet(hasOverflow);

    if (hasOverflow) {
        DisableCompositingQueryAsserts disabler;
        positionOverflowControls(IntSize());
    }
}