Esempio n. 1
0
float Font::width(const TextRun& run, HashSet<const SimpleFontData*>* fallbackFonts, GlyphOverflow* glyphOverflow) const
{
    CodePath codePathToUse = codePath(run);
    if (codePathToUse != Complex) {
        // The complex path is more restrictive about returning fallback fonts than the simple path, so we need an explicit test to make their behaviors match.
        if (!canReturnFallbackFontsForComplexText())
            fallbackFonts = 0;
        // The simple path can optimize the case where glyph overflow is not observable.
        if (codePathToUse != SimpleWithGlyphOverflow && (glyphOverflow && !glyphOverflow->computeBounds))
            glyphOverflow = 0;
    }

    bool hasKerningOrLigatures = typesettingFeatures() & (Kerning | Ligatures);
    bool hasWordSpacingOrLetterSpacing = wordSpacing() | letterSpacing();
    float* cacheEntry = m_fontFallbackList->widthCache().add(run, std::numeric_limits<float>::quiet_NaN(), hasKerningOrLigatures, hasWordSpacingOrLetterSpacing, glyphOverflow);
    if (cacheEntry && !std::isnan(*cacheEntry))
        return *cacheEntry;

    float result;
    if (codePathToUse == Complex)
        result = floatWidthForComplexText(run, fallbackFonts, glyphOverflow);
    else
        result = floatWidthForSimpleText(run, fallbackFonts, glyphOverflow);

    if (cacheEntry && (!fallbackFonts || fallbackFonts->isEmpty()))
        *cacheEntry = result;
    return result;
}
Esempio n. 2
0
float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* /* fallbackFonts */, GlyphOverflow* /* glyphOverflow */) const
{
    TextRunWalker walker(run, 0, this);
    walker.setWordSpacingAdjustment(wordSpacing());
    walker.setLetterSpacingAdjustment(letterSpacing());
    return walker.widthOfFullRun();
}
Esempio n. 3
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float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* /* fallbackFonts */, GlyphOverflow* /* glyphOverflow */) const
{
    ComplexTextController controller(run, 0, 0, this);
    controller.setWordSpacingAdjustment(wordSpacing());
    controller.setLetterSpacingAdjustment(letterSpacing());
    controller.setPadding(run.expansion());
    return controller.widthOfFullRun();
}
Esempio n. 4
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void Font::drawComplexText(GraphicsContext* gc, const TextRun& run,
                           const FloatPoint& point, int from, int to) const
{
    if (!run.length())
        return;

    SkCanvas* canvas = gc->platformContext()->canvas();
    TextDrawingModeFlags textMode = gc->platformContext()->getTextDrawingMode();
    bool fill = textMode & TextModeFill;
    bool stroke = (textMode & TextModeStroke)
               && gc->platformContext()->getStrokeStyle() != NoStroke
               && gc->platformContext()->getStrokeThickness() > 0;

    if (!fill && !stroke)
        return;

    SkPaint strokePaint, fillPaint;
    if (fill) {
        gc->platformContext()->setupPaintForFilling(&fillPaint);
        setupForTextPainting(&fillPaint, gc->fillColor().rgb());
    }
    if (stroke) {
        gc->platformContext()->setupPaintForStroking(&strokePaint, 0, 0);
        setupForTextPainting(&strokePaint, gc->strokeColor().rgb());
    }

    ComplexTextController controller(run, point.x(), point.y(), this);
    controller.setWordSpacingAdjustment(wordSpacing());
    controller.setLetterSpacingAdjustment(letterSpacing());
    controller.setPadding(run.expansion());

    if (run.rtl()) {
        // FIXME: this causes us to shape the text twice -- once to compute the width and then again
        // below when actually rendering.  Change ComplexTextController to match platform/mac and
        // platform/chromium/win by having it store the shaped runs, so we can reuse the results.
        controller.reset(point.x() + controller.widthOfFullRun());
        // We need to set the padding again because ComplexTextController layout consumed the value.
        // Fixing the above problem would help here too.
        controller.setPadding(run.expansion());
    }

    while (controller.nextScriptRun()) {
        if (fill) {
            controller.fontPlatformDataForScriptRun()->setupPaint(&fillPaint);
            adjustTextRenderMode(&fillPaint, gc->platformContext());
            canvas->drawPosText(controller.glyphs(), controller.length() << 1, controller.positions(), fillPaint);
        }

        if (stroke) {
            controller.fontPlatformDataForScriptRun()->setupPaint(&strokePaint);
            adjustTextRenderMode(&strokePaint, gc->platformContext());
            canvas->drawPosText(controller.glyphs(), controller.length() << 1, controller.positions(), strokePaint);
        }
    }
}
Esempio n. 5
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// Return the code point index for the given |x| offset into the text run.
int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat,
                                          bool includePartialGlyphs) const
{
    // FIXME: This truncation is not a problem for HTML, but only affects SVG, which passes floating-point numbers
    // to Font::offsetForPosition(). Bug http://webkit.org/b/40673 tracks fixing this problem.
    int targetX = static_cast<int>(xFloat);

    // (Mac code ignores includePartialGlyphs, and they don't know what it's
    // supposed to do, so we just ignore it as well.)
    ComplexTextController controller(run, 0, 0, this);
    controller.setWordSpacingAdjustment(wordSpacing());
    controller.setLetterSpacingAdjustment(letterSpacing());
    controller.setPadding(run.expansion());
    if (run.rtl()) {
        // See FIXME in drawComplexText.
        controller.reset(controller.widthOfFullRun());
        controller.setPadding(run.expansion());
    }

    unsigned basePosition = 0;

    int x = controller.offsetX();
    while (controller.nextScriptRun()) {
        int nextX = controller.offsetX();

        if (std::min(x, nextX) <= targetX && targetX <= std::max(x, nextX)) {
            // The x value in question is within this script run.
            const int glyphIndex = glyphIndexForXPositionInScriptRun(controller, targetX);

            // Now that we have a glyph index, we have to turn that into a
            // code-point index. Because of ligatures, several code-points may
            // have gone into a single glyph. We iterate over the clusters log
            // and find the first code-point which contributed to the glyph.

            // Some shapers (i.e. Khmer) will produce cluster logs which report
            // that /no/ code points contributed to certain glyphs. Because of
            // this, we take any code point which contributed to the glyph in
            // question, or any subsequent glyph. If we run off the end, then
            // we take the last code point.
            const unsigned short* log = controller.logClusters();
            for (unsigned j = 0; j < controller.numCodePoints(); ++j) {
                if (log[j] >= glyphIndex)
                    return basePosition + j;
            }

            return basePosition + controller.numCodePoints() - 1;
        }

        basePosition += controller.numCodePoints();
    }

    return basePosition;
}
Esempio n. 6
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// Return the rectangle for selecting the given range of code-points in the TextRun.
FloatRect Font::selectionRectForComplexText(const TextRun& run,
                                            const FloatPoint& point, int height,
                                            int from, int to) const
{
    int fromX = -1, toX = -1;
    ComplexTextController controller(run, 0, 0, this);
    controller.setWordSpacingAdjustment(wordSpacing());
    controller.setLetterSpacingAdjustment(letterSpacing());
    controller.setPadding(run.expansion());
    if (run.rtl()) {
        // See FIXME in drawComplexText.
        controller.reset(controller.widthOfFullRun());
        controller.setPadding(run.expansion());
    }

    // Iterate through the script runs in logical order, searching for the run covering the positions of interest.
    while (controller.nextScriptRun() && (fromX == -1 || toX == -1)) {
        if (fromX == -1 && from >= 0 && static_cast<unsigned>(from) < controller.numCodePoints()) {
            // |from| is within this script run. So we index the clusters log to
            // find which glyph this code-point contributed to and find its x
            // position.
            int glyph = controller.logClusters()[from];
            fromX = controller.positions()[glyph].x();
            if (controller.rtl())
                fromX += truncateFixedPointToInteger(controller.advances()[glyph]);
        } else
            from -= controller.numCodePoints();

        if (toX == -1 && to >= 0 && static_cast<unsigned>(to) < controller.numCodePoints()) {
            int glyph = controller.logClusters()[to];
            toX = controller.positions()[glyph].x();
            if (controller.rtl())
                toX += truncateFixedPointToInteger(controller.advances()[glyph]);
        } else
            to -= controller.numCodePoints();
    }

    // The position in question might be just after the text.
    if (fromX == -1)
        fromX = controller.offsetX();
    if (toX == -1)
        toX = controller.offsetX();

    ASSERT(fromX != -1 && toX != -1);

    if (fromX < toX)
        return FloatRect(point.x() + fromX, point.y(), toX - fromX, height);

    return FloatRect(point.x() + toX, point.y(), fromX - toX, height);
}
Esempio n. 7
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void Font::drawComplexText(GraphicsContext* gc, const TextRun& run,
                           const FloatPoint& point, int from, int to) const
{
    if (!run.length())
        return;

    SkCanvas* canvas = gc->platformContext()->canvas();
    int textMode = gc->platformContext()->getTextDrawingMode();
    bool fill = textMode & cTextFill;
    bool stroke = (textMode & cTextStroke)
               && gc->platformContext()->getStrokeStyle() != NoStroke
               && gc->platformContext()->getStrokeThickness() > 0;

    if (!fill && !stroke)
        return;

    SkPaint strokePaint, fillPaint;
    if (fill) {
        gc->platformContext()->setupPaintForFilling(&fillPaint);
        setupForTextPainting(&fillPaint, gc->fillColor().rgb());
    }
    if (stroke) {
        gc->platformContext()->setupPaintForStroking(&strokePaint, 0, 0);
        setupForTextPainting(&strokePaint, gc->strokeColor().rgb());
    }

    TextRunWalker walker(run, point.x(), this);
    walker.setWordSpacingAdjustment(wordSpacing());
    walker.setLetterSpacingAdjustment(letterSpacing());
    walker.setPadding(run.padding());

    while (walker.nextScriptRun()) {
        if (fill) {
            walker.fontPlatformDataForScriptRun()->setupPaint(&fillPaint);
            adjustTextRenderMode(&fillPaint, gc->platformContext());
            canvas->drawPosTextH(walker.glyphs(), walker.length() << 1, walker.xPositions(), point.y(), fillPaint);
        }

        if (stroke) {
            walker.fontPlatformDataForScriptRun()->setupPaint(&strokePaint);
            adjustTextRenderMode(&strokePaint, gc->platformContext());
            canvas->drawPosTextH(walker.glyphs(), walker.length() << 1, walker.xPositions(), point.y(), strokePaint);
        }
    }
}
Esempio n. 8
0
Font::CodePath Font::codePath(const TextRun& run) const
{
    if (s_codePath != Auto)
        return s_codePath;

#if ENABLE(SVG_FONTS)
    if (run.renderingContext())
        return Simple;
#endif

#if PLATFORM(QT) && !HAVE(QRAWFONT)
    if (run.expansion() || run.rtl() || isSmallCaps() || wordSpacing() || letterSpacing())
        return Complex;
#endif

    if (m_fontDescription.featureSettings() && m_fontDescription.featureSettings()->size() > 0)
        return Complex;

    CodePath result = Simple;

    // Start from 0 since drawing and highlighting also measure the characters before run->from
    // FIXME: Should use a UnicodeSet in ports where ICU is used. Note that we 
    // can't simply use UnicodeCharacter Property/class because some characters
    // are not 'combining', but still need to go to the complex path.
    // Alternatively, we may as well consider binary search over a sorted
    // list of ranges.
    for (int i = 0; i < run.length(); i++) {
        const UChar c = run[i];
        if (c < 0x2E5) // U+02E5 through U+02E9 (Modifier Letters : Tone letters)  
            continue;
        if (c <= 0x2E9) 
            return Complex;

        if (c < 0x300) // U+0300 through U+036F Combining diacritical marks
            continue;
        if (c <= 0x36F)
            return Complex;

        if (c < 0x0591 || c == 0x05BE) // U+0591 through U+05CF excluding U+05BE Hebrew combining marks, Hebrew punctuation Paseq, Sof Pasuq and Nun Hafukha
            continue;
        if (c <= 0x05CF)
            return Complex;

        // U+0600 through U+109F Arabic, Syriac, Thaana, NKo, Samaritan, Mandaic,
        // Devanagari, Bengali, Gurmukhi, Gujarati, Oriya, Tamil, Telugu, Kannada, 
        // Malayalam, Sinhala, Thai, Lao, Tibetan, Myanmar
        if (c < 0x0600) 
            continue;
        if (c <= 0x109F)
            return Complex;

        // U+1100 through U+11FF Hangul Jamo (only Ancient Korean should be left here if you precompose;
        // Modern Korean will be precomposed as a result of step A)
        if (c < 0x1100)
            continue;
        if (c <= 0x11FF)
            return Complex;

        if (c < 0x135D) // U+135D through U+135F Ethiopic combining marks
            continue;
        if (c <= 0x135F)
            return Complex;

        if (c < 0x1700) // U+1780 through U+18AF Tagalog, Hanunoo, Buhid, Taghanwa,Khmer, Mongolian
            continue;
        if (c <= 0x18AF)
            return Complex;

        if (c < 0x1900) // U+1900 through U+194F Limbu (Unicode 4.0)
            continue;
        if (c <= 0x194F)
            return Complex;

        if (c < 0x1980) // U+1980 through U+19DF New Tai Lue
            continue;
        if (c <= 0x19DF)
            return Complex;

        if (c < 0x1A00) // U+1A00 through U+1CFF Buginese, Tai Tham, Balinese, Batak, Lepcha, Vedic
            continue;
        if (c <= 0x1CFF)
            return Complex;

        if (c < 0x1DC0) // U+1DC0 through U+1DFF Comining diacritical mark supplement
            continue;
        if (c <= 0x1DFF)
            return Complex;

        // U+1E00 through U+2000 characters with diacritics and stacked diacritics
        if (c <= 0x2000) {
            result = SimpleWithGlyphOverflow;
            continue;
        }

        if (c < 0x20D0) // U+20D0 through U+20FF Combining marks for symbols
            continue;
        if (c <= 0x20FF)
            return Complex;

        if (c < 0x2CEF) // U+2CEF through U+2CF1 Combining marks for Coptic
            continue;
        if (c <= 0x2CF1)
            return Complex;

        if (c < 0x302A) // U+302A through U+302F Ideographic and Hangul Tone marks
            continue;
        if (c <= 0x302F)
            return Complex;

        if (c < 0xA67C) // U+A67C through U+A67D Combining marks for old Cyrillic
            continue;
        if (c <= 0xA67D)
            return Complex;

        if (c < 0xA6F0) // U+A6F0 through U+A6F1 Combining mark for Bamum
            continue;
        if (c <= 0xA6F1)
            return Complex;

       // U+A800 through U+ABFF Nagri, Phags-pa, Saurashtra, Devanagari Extended,
       // Hangul Jamo Ext. A, Javanese, Myanmar Extended A, Tai Viet, Meetei Mayek,
        if (c < 0xA800) 
            continue;
        if (c <= 0xABFF)
            return Complex;

        if (c < 0xD7B0) // U+D7B0 through U+D7FF Hangul Jamo Ext. B
            continue;
        if (c <= 0xD7FF)
            return Complex;

        if (c <= 0xDBFF) {
            // High surrogate

            if (i == run.length() - 1)
                continue;

            UChar next = run[++i];
            if (!U16_IS_TRAIL(next))
                continue;

            UChar32 supplementaryCharacter = U16_GET_SUPPLEMENTARY(c, next);

            if (supplementaryCharacter < 0x1F1E6) // U+1F1E6 through U+1F1FF Regional Indicator Symbols
                continue;
            if (supplementaryCharacter <= 0x1F1FF)
                return Complex;

            if (supplementaryCharacter < 0xE0100) // U+E0100 through U+E01EF Unicode variation selectors.
                continue;
            if (supplementaryCharacter <= 0xE01EF)
                return Complex;

            // FIXME: Check for Brahmi (U+11000 block), Kaithi (U+11080 block) and other complex scripts
            // in plane 1 or higher.

            continue;
        }

        if (c < 0xFE00) // U+FE00 through U+FE0F Unicode variation selectors
            continue;
        if (c <= 0xFE0F)
            return Complex;

        if (c < 0xFE20) // U+FE20 through U+FE2F Combining half marks
            continue;
        if (c <= 0xFE2F)
            return Complex;
    }

    if (run.length() > 1 && typesettingFeatures())
        return Complex;

    return result;
}
Esempio n. 9
0
Font::CodePath Font::codePath(const TextRun& run) const
{
    if (s_codePath != Auto)
        return s_codePath;

#if PLATFORM(QT)
    if (run.expansion() || run.rtl() || isSmallCaps() || wordSpacing() || letterSpacing())
        return Complex;
#endif

    CodePath result = Simple;

    // Start from 0 since drawing and highlighting also measure the characters before run->from
    for (int i = 0; i < run.length(); i++) {
        const UChar c = run[i];
        if (c < 0x300) // U+0300 through U+036F Combining diacritical marks
            continue;
        if (c <= 0x36F)
            return Complex;

        if (c < 0x0591 || c == 0x05BE) // U+0591 through U+05CF excluding U+05BE Hebrew combining marks, Hebrew punctuation Paseq, Sof Pasuq and Nun Hafukha
            continue;
        if (c <= 0x05CF)
            return Complex;

        if (c < 0x0600) // U+0600 through U+1059 Arabic, Syriac, Thaana, Devanagari, Bengali, Gurmukhi, Gujarati, Oriya, Tamil, Telugu, Kannada, Malayalam, Sinhala, Thai, Lao, Tibetan, Myanmar
            continue;
        if (c <= 0x1059)
            return Complex;

        if (c < 0x1100) // U+1100 through U+11FF Hangul Jamo (only Ancient Korean should be left here if you precompose; Modern Korean will be precomposed as a result of step A)
            continue;
        if (c <= 0x11FF)
            return Complex;

        if (c < 0x1780) // U+1780 through U+18AF Khmer, Mongolian
            continue;
        if (c <= 0x18AF)
            return Complex;

        if (c < 0x1900) // U+1900 through U+194F Limbu (Unicode 4.0)
            continue;
        if (c <= 0x194F)
            return Complex;

        if (c < 0x1E00) // U+1E00 through U+2000 characters with diacritics and stacked diacritics
            continue;
        if (c <= 0x2000) {
            result = SimpleWithGlyphOverflow;
            continue;
        }

        if (c < 0x20D0) // U+20D0 through U+20FF Combining marks for symbols
            continue;
        if (c <= 0x20FF)
            return Complex;

        if (c < 0xFE20) // U+FE20 through U+FE2F Combining half marks
            continue;
        if (c <= 0xFE2F)
            return Complex;
    }

#if ENABLE(SAMSUNG_WEBKIT_PERFORMANCE_PATCH)
    // SAMSUNG CHANGE : Webkit Performance Patch Merge + r94303
    if (run.length() > 1 && typesettingFeatures())
#else
    if (typesettingFeatures())
    // SAMSUNG CHANGE : Webkit Performance Patch Merge -
#endif
        return Complex;

    return result;
}
Esempio n. 10
0
// Return the rectangle for selecting the given range of code-points in the TextRun.
FloatRect Font::selectionRectForComplexText(const TextRun& run,
                                            const FloatPoint& point, int height,
                                            int from, int to) const
{
    int fromX = -1, toX = -1, fromAdvance = -1, toAdvance = -1;
    TextRunWalker walker(run, 0, this);
    walker.setWordSpacingAdjustment(wordSpacing());
    walker.setLetterSpacingAdjustment(letterSpacing());

    // Base will point to the x offset for the current script run. Note that, in
    // the LTR case, width will be 0.
    int base = walker.rtl() ? walker.widthOfFullRun() : 0;
    const int leftEdge = base;

    // We want to enumerate the script runs in code point order in the following
    // code. This call also resets |walker|.
    walker.setBackwardsIteration(false);

    while (walker.nextScriptRun() && (fromX == -1 || toX == -1)) {
        // TextRunWalker will helpfully accululate the x offsets for different
        // script runs for us. For this code, however, we always want the x offsets
        // to start from zero so we call this before each script run.
        walker.setXOffsetToZero();

        if (walker.rtl())
            base -= walker.width();

        if (fromX == -1 && from < walker.numCodePoints()) {
            // |from| is within this script run. So we index the clusters log to
            // find which glyph this code-point contributed to and find its x
            // position.
            int glyph = walker.logClusters()[from];
            fromX = base + walker.xPositions()[glyph];
            fromAdvance = walker.advances()[glyph];
        } else
            from -= walker.numCodePoints();

        if (toX == -1 && to < walker.numCodePoints()) {
            int glyph = walker.logClusters()[to];
            toX = base + walker.xPositions()[glyph];
            toAdvance = walker.advances()[glyph];
        } else
            to -= walker.numCodePoints();

        if (!walker.rtl())
            base += walker.width();
    }

    // The position in question might be just after the text.
    const int rightEdge = base;
    if (fromX == -1 && !from)
        fromX = leftEdge;
    else if (walker.rtl())
       fromX += truncateFixedPointToInteger(fromAdvance);

    if (toX == -1 && !to)
        toX = rightEdge;

    ASSERT(fromX != -1 && toX != -1);

    if (fromX < toX)
        return FloatRect(point.x() + fromX, point.y(), toX - fromX, height);

    return FloatRect(point.x() + toX, point.y(), fromX - toX, height);
}
Esempio n. 11
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// Return the code point index for the given |x| offset into the text run.
int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat,
                                          bool includePartialGlyphs) const
{
    // FIXME: This truncation is not a problem for HTML, but only affects SVG, which passes floating-point numbers
    // to Font::offsetForPosition(). Bug http://webkit.org/b/40673 tracks fixing this problem.
    int x = static_cast<int>(xFloat);

    // (Mac code ignores includePartialGlyphs, and they don't know what it's
    // supposed to do, so we just ignore it as well.)
    TextRunWalker walker(run, 0, this);
    walker.setWordSpacingAdjustment(wordSpacing());
    walker.setLetterSpacingAdjustment(letterSpacing());

    // If this is RTL text, the first glyph from the left is actually the last
    // code point. So we need to know how many code points there are total in
    // order to subtract. This is different from the length of the TextRun
    // because UTF-16 surrogate pairs are a single code point, but 32-bits long.
    // In LTR we leave this as 0 so that we get the correct value for
    // |basePosition|, below.
    unsigned totalCodePoints = 0;
    if (walker.rtl()) {
        ssize_t offset = 0;
        while (offset < run.length()) {
            utf16_to_code_point(run.characters(), run.length(), &offset);
            totalCodePoints++;
        }
    }

    unsigned basePosition = totalCodePoints;

    // For RTL:
    //   code-point order:  abcd efg hijkl
    //   on screen:         lkjih gfe dcba
    //                                ^   ^
    //                                |   |
    //                  basePosition--|   |
    //                 totalCodePoints----|
    // Since basePosition is currently the total number of code-points, the
    // first thing we do is decrement it so that it's pointing to the start of
    // the current script-run.
    //
    // For LTR, basePosition is zero so it already points to the start of the
    // first script run.
    while (walker.nextScriptRun()) {
        if (walker.rtl())
            basePosition -= walker.numCodePoints();

        if (x >= 0 && x < walker.width()) {
            // The x value in question is within this script run. We consider
            // each glyph in presentation order and stop when we find the one
            // covering this position.
            const int glyphIndex = glyphIndexForXPositionInScriptRun(walker, x);

            // Now that we have a glyph index, we have to turn that into a
            // code-point index. Because of ligatures, several code-points may
            // have gone into a single glyph. We iterate over the clusters log
            // and find the first code-point which contributed to the glyph.

            // Some shapers (i.e. Khmer) will produce cluster logs which report
            // that /no/ code points contributed to certain glyphs. Because of
            // this, we take any code point which contributed to the glyph in
            // question, or any subsequent glyph. If we run off the end, then
            // we take the last code point.
            const unsigned short* log = walker.logClusters();
            for (unsigned j = 0; j < walker.numCodePoints(); ++j) {
                if (log[j] >= glyphIndex)
                    return basePosition + j;
            }

            return basePosition + walker.numCodePoints() - 1;
        }

        x -= walker.width();

        if (!walker.rtl())
            basePosition += walker.numCodePoints();
    }

    return basePosition;
}