Esempio n. 1
0
/*!
 * \ingroup tcb 
 */
Lib3dsBool
lib3ds_tcb_write(Lib3dsTcb *tcb, FILE *f)
{
  lib3ds_intd_write(tcb->frame,f);
  lib3ds_word_write(tcb->flags,f);
  if (tcb->flags&LIB3DS_USE_TENSION) {
    lib3ds_float_write(tcb->tens,f);
  }
  if (tcb->flags&LIB3DS_USE_CONTINUITY) {
    lib3ds_float_write(tcb->cont,f);
  }
  if (tcb->flags&LIB3DS_USE_BIAS) {
    lib3ds_float_write(tcb->bias,f);
  }
  if (tcb->flags&LIB3DS_USE_EASE_TO) {
    lib3ds_float_write(tcb->ease_to,f);
  }
  if (tcb->flags&LIB3DS_USE_EASE_FROM) {
    lib3ds_float_write(tcb->ease_from,f);
  }
  if (ferror(f)) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}
Esempio n. 2
0
/*!
 * \ingroup shadow 
 */
Lib3dsBool
lib3ds_shadow_write(Lib3dsShadow *shadow, FILE *f)
{
  if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_LO_SHADOW_BIAS;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(shadow->lo_bias,f);
  }

  if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_HI_SHADOW_BIAS;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(shadow->hi_bias,f);
  }

  if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_MAP_SIZE;
    c.size=8;
    lib3ds_chunk_write(&c,f);
    lib3ds_intw_write(shadow->map_size,f);
  }
  
  if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_SAMPLES;
    c.size=8;
    lib3ds_chunk_write(&c,f);
    lib3ds_intw_write(shadow->samples,f);
  }

  if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_RANGE;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_intd_write(shadow->range,f);
  }

  if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_SHADOW_FILTER;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(shadow->filter,f);
  }
  if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_RAY_BIAS;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(shadow->ray_bias,f);
  }
  return(LIB3DS_TRUE);
}
Esempio n. 3
0
static Lib3dsBool
mdata_write(Lib3dsFile *file, FILE *f)
{
    Lib3dsChunk c;

    c.chunk=LIB3DS_MDATA;
    if (!lib3ds_chunk_write_start(&c,f)) {
        return(LIB3DS_FALSE);
    }

    {   /*---- LIB3DS_MESH_VERSION ----*/
        Lib3dsChunk c;
        c.chunk=LIB3DS_MESH_VERSION;
        c.size=10;
        lib3ds_chunk_write(&c,f);
        lib3ds_intd_write(file->mesh_version,f);
    }
    {   /*---- LIB3DS_MASTER_SCALE ----*/
        Lib3dsChunk c;
        c.chunk=LIB3DS_MASTER_SCALE;
        c.size=10;
        lib3ds_chunk_write(&c,f);
        lib3ds_float_write(file->master_scale,f);
    }
    {   /*---- LIB3DS_O_CONSTS ----*/
        int i;
        for (i=0; i<3; ++i) {
            if (fabs(file->construction_plane[i])>LIB3DS_EPSILON) {
                break;
            }
        }
        if (i<3) {
            Lib3dsChunk c;
            c.chunk=LIB3DS_O_CONSTS;
            c.size=18;
            lib3ds_chunk_write(&c,f);
            lib3ds_vector_write(file->construction_plane,f);
        }
    }

    {   /*---- LIB3DS_AMBIENT_LIGHT ----*/
        int i;
        for (i=0; i<3; ++i) {
            if (fabs(file->ambient[i])>LIB3DS_EPSILON) {
                break;
            }
        }
        if (i<3) {
            Lib3dsChunk c;
            c.chunk=LIB3DS_AMBIENT_LIGHT;
            c.size=42;
            lib3ds_chunk_write(&c,f);
            colorf_write(file->ambient,f);
        }
    }
    lib3ds_background_write(&file->background, f);
    lib3ds_atmosphere_write(&file->atmosphere, f);
    lib3ds_shadow_write(&file->shadow, f);
    lib3ds_viewport_write(&file->viewport, f);
    {
        Lib3dsMaterial *p;
        for (p=file->materials; p!=0; p=p->next) {
            if (!lib3ds_material_write(p,f)) {
                return(LIB3DS_FALSE);
            }
        }
    }
    {
        Lib3dsCamera *p;
        Lib3dsChunk c;

        for (p=file->cameras; p!=0; p=p->next) {
            c.chunk=LIB3DS_NAMED_OBJECT;
            if (!lib3ds_chunk_write_start(&c,f)) {
                return(LIB3DS_FALSE);
            }
            lib3ds_string_write(p->name,f);
            lib3ds_camera_write(p,f);
            if (!lib3ds_chunk_write_end(&c,f)) {
                return(LIB3DS_FALSE);
            }
        }
    }
    {
        Lib3dsLight *p;
        Lib3dsChunk c;

        for (p=file->lights; p!=0; p=p->next) {
            c.chunk=LIB3DS_NAMED_OBJECT;
            if (!lib3ds_chunk_write_start(&c,f)) {
                return(LIB3DS_FALSE);
            }
            lib3ds_string_write(p->name,f);
            lib3ds_light_write(p,f);
            if (!lib3ds_chunk_write_end(&c,f)) {
                return(LIB3DS_FALSE);
            }
        }
    }
    {
        Lib3dsMesh *p;
        Lib3dsChunk c;

        for (p=file->meshes; p!=0; p=p->next) {
            c.chunk=LIB3DS_NAMED_OBJECT;
            if (!lib3ds_chunk_write_start(&c,f)) {
                return(LIB3DS_FALSE);
            }
            lib3ds_string_write(p->name,f);
            lib3ds_mesh_write(p,f);
            if (!lib3ds_chunk_write_end(&c,f)) {
                return(LIB3DS_FALSE);
            }
        }
    }

    if (!lib3ds_chunk_write_end(&c,f)) {
        return(LIB3DS_FALSE);
    }
    return(LIB3DS_TRUE);
}
Esempio n. 4
0
/*!
 * \ingroup material
 */
Lib3dsBool
lib3ds_material_write(Lib3dsMaterial *material, FILE *f)
{
  Lib3dsChunk c;

  c.chunk=LIB3DS_MAT_ENTRY;
  if (!lib3ds_chunk_write_start(&c,f)) {
    return(LIB3DS_FALSE);
  }

  { /*---- LIB3DS_MAT_NAME ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_NAME;
    c.size=6+strlen(material->name)+1;
    lib3ds_chunk_write(&c,f);
    lib3ds_string_write(material->name,f);
  }

  { /*---- LIB3DS_MAT_AMBIENT ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_AMBIENT;
    c.size=24;
    lib3ds_chunk_write(&c,f);
    color_write(material->ambient,f);
  }

  { /*---- LIB3DS_MAT_DIFFUSE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_DIFFUSE;
    c.size=24;
    lib3ds_chunk_write(&c,f);
    color_write(material->diffuse,f);
  }

  { /*---- LIB3DS_MAT_SPECULAR ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_SPECULAR;
    c.size=24;
    lib3ds_chunk_write(&c,f);
    color_write(material->specular,f);
  }

  { /*---- LIB3DS_MAT_SHININESS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_SHININESS;
    c.size=14;
    lib3ds_chunk_write(&c,f);
    int_percentage_write(material->shininess,f);
  }

  { /*---- LIB3DS_MAT_SHIN2PCT ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_SHIN2PCT;
    c.size=14;
    lib3ds_chunk_write(&c,f);
    int_percentage_write(material->shin_strength,f);
  }

  { /*---- LIB3DS_MAT_TRANSPARENCY ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_TRANSPARENCY;
    c.size=14;
    lib3ds_chunk_write(&c,f);
    int_percentage_write(material->transparency,f);
  }

  { /*---- LIB3DS_MAT_XPFALL ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_XPFALL;
    c.size=14;
    lib3ds_chunk_write(&c,f);
    int_percentage_write(material->falloff,f);
  }

  if (material->use_falloff) { /*---- LIB3DS_MAT_USE_XPFALL ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_USE_XPFALL;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  { /*---- LIB3DS_MAT_SHADING ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_SHADING;
    c.size=8;
    lib3ds_chunk_write(&c,f);
    lib3ds_intw_write(material->shading,f);
  }

  { /*---- LIB3DS_MAT_REFBLUR ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_REFBLUR;
    c.size=14;
    lib3ds_chunk_write(&c,f);
    int_percentage_write(material->blur,f);
  }

  if (material->use_blur) { /*---- LIB3DS_MAT_USE_REFBLUR ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_USE_REFBLUR;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  if (material->self_illum) { /*---- LIB3DS_MAT_SELF_ILLUM ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_SELF_ILLUM;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  if (material->two_sided) { /*---- LIB3DS_MAT_TWO_SIDE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_TWO_SIDE;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }
  
  if (material->map_decal) { /*---- LIB3DS_MAT_DECAL ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_DECAL;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  if (material->additive) { /*---- LIB3DS_MAT_ADDITIVE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_ADDITIVE;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  if (material->use_wire) { /*---- LIB3DS_MAT_WIRE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_WIRE;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  if (material->use_wire_abs) { /*---- LIB3DS_MAT_WIREABS ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_WIREABS;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  { /*---- LIB3DS_MAT_WIRE_SIZE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_WIRE_SIZE;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(material->wire_size,f);
  }

  if (material->face_map) { /*---- LIB3DS_MAT_FACEMAP ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_FACEMAP;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  if (material->soften) { /*---- LIB3DS_MAT_PHONGSOFT ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_PHONGSOFT;
    c.size=6;
    lib3ds_chunk_write(&c,f);
  }

  if (!texture_map_write(LIB3DS_MAT_TEXMAP, &material->texture1_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_TEXMASK, &material->texture1_mask, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_TEX2MAP, &material->texture2_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_TEX2MASK, &material->texture2_mask, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_OPACMAP, &material->opacity_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_OPACMASK, &material->opacity_mask, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_BUMPMAP, &material->bump_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_BUMPMASK, &material->bump_mask, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_SPECMAP, &material->specular_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_SPECMASK, &material->specular_mask, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_SHINMAP, &material->shininess_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_SHINMASK, &material->shininess_mask, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_SELFIMAP, &material->self_illum_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_SELFIMASK, &material->self_illum_mask, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_REFLMAP,  &material->reflection_map, f)) {
    return(LIB3DS_FALSE);
  }
  if (!texture_map_write(LIB3DS_MAT_REFLMASK,  &material->reflection_mask, f)) {
    return(LIB3DS_FALSE);
  }

  if (!lib3ds_chunk_write_end(&c,f)) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}
Esempio n. 5
0
static Lib3dsBool
texture_map_write(Lib3dsWord chunk, Lib3dsTextureMap *map, FILE *f)
{
  Lib3dsChunk c;

  if (strlen(map->name)==0) {
    return(LIB3DS_TRUE);
  }
  c.chunk=chunk;
  if (!lib3ds_chunk_write_start(&c,f)) {
    return(LIB3DS_FALSE);
  }
  
  int_percentage_write(map->percent,f);

  { /*---- LIB3DS_MAT_MAPNAME ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAPNAME;
    c.size=6+strlen(map->name)+1;
    lib3ds_chunk_write(&c,f);
    lib3ds_string_write(map->name,f);
  }

  { /*---- LIB3DS_MAT_MAP_TILING ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_TILING;
    c.size=8;
    lib3ds_chunk_write(&c,f);
    lib3ds_word_write((Lib3dsWord)map->flags,f);
  }
  
  { /*---- LIB3DS_MAT_MAP_TEXBLUR ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_TEXBLUR;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(map->blur,f);
  }

  { /*---- LIB3DS_MAT_MAP_USCALE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_USCALE;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(map->scale[0],f);
  }

  { /*---- LIB3DS_MAT_MAP_VSCALE ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_VSCALE;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(map->scale[1],f);
  }

  { /*---- LIB3DS_MAT_MAP_UOFFSET ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_UOFFSET;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(map->offset[0],f);
  }

  { /*---- LIB3DS_MAT_MAP_VOFFSET ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_VOFFSET;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(map->offset[1],f);
  }

  { /*---- LIB3DS_MAT_MAP_ANG ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_ANG;
    c.size=10;
    lib3ds_chunk_write(&c,f);
    lib3ds_float_write(map->rotation,f);
  }

  { /*---- LIB3DS_MAT_MAP_COL1 ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_COL1;
    c.size=9;
    lib3ds_chunk_write(&c,f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[0]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[1]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_1[2]+0.5), f);
  }

  { /*---- LIB3DS_MAT_MAP_COL2 ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_COL2;
    c.size=9;
    lib3ds_chunk_write(&c,f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[0]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[1]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_2[2]+0.5), f);
  }
  
  { /*---- LIB3DS_MAT_MAP_RCOL ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_RCOL;
    c.size=9;
    lib3ds_chunk_write(&c,f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[0]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[1]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_r[2]+0.5), f);
  }

  { /*---- LIB3DS_MAT_MAP_GCOL ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_GCOL;
    c.size=9;
    lib3ds_chunk_write(&c,f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[0]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[1]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_g[2]+0.5), f);
  }
  
  { /*---- LIB3DS_MAT_MAP_BCOL ----*/
    Lib3dsChunk c;
    c.chunk=LIB3DS_MAT_MAP_BCOL;
    c.size=9;
    lib3ds_chunk_write(&c,f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[0]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[1]+0.5), f);
    lib3ds_byte_write((Lib3dsByte)floor(255.0*map->tint_b[2]+0.5), f);
  }

  if (!lib3ds_chunk_write_end(&c,f)) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}