/*! * Write a camera definition to a file. * * This function is called by lib3ds_file_write(), and you probably * don't want to call it directly. * * \param camera A Lib3dsCamera to be written. * \param io A Lib3dsIo object previously set up by the caller. * * \see lib3ds_file_write */ void lib3ds_camera_write(Lib3dsCamera *camera, Lib3dsIo *io) { Lib3dsChunk c; c.chunk = CHK_N_CAMERA; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_vector(io, camera->position); lib3ds_io_write_vector(io, camera->target); lib3ds_io_write_float(io, camera->roll); if (fabs(camera->fov) < LIB3DS_EPSILON) { lib3ds_io_write_float(io, 2400.0f / 45.0f); } else { lib3ds_io_write_float(io, 2400.0f / camera->fov); } if (camera->see_cone) { Lib3dsChunk c; c.chunk = CHK_CAM_SEE_CONE; c.size = 6; lib3ds_chunk_write(&c, io); } { Lib3dsChunk c; c.chunk = CHK_CAM_RANGES; c.size = 14; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, camera->near_range); lib3ds_io_write_float(io, camera->far_range); } lib3ds_chunk_write_end(&c, io); }
static void point_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; int i; c.chunk = CHK_POINT_ARRAY; c.size = 8 + 12 * mesh->nvertices; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (uint16_t) mesh->nvertices); if (lib3ds_matrix_det(mesh->matrix) >= 0.0f) { for (i = 0; i < mesh->nvertices; ++i) { lib3ds_io_write_vector(io, mesh->vertices[i]); } } else { /* Flip X coordinate of vertices if mesh matrix has negative determinant */ float inv_matrix[4][4], M[4][4]; float tmp[3]; lib3ds_matrix_copy(inv_matrix, mesh->matrix); lib3ds_matrix_inv(inv_matrix); lib3ds_matrix_copy(M, mesh->matrix); lib3ds_matrix_scale(M, -1.0f, 1.0f, 1.0f); lib3ds_matrix_mult(M, M, inv_matrix); for (i = 0; i < mesh->nvertices; ++i) { lib3ds_vector_transform(tmp, M, mesh->vertices[i]); lib3ds_io_write_vector(io, tmp); } } }
void lib3ds_track_write(Lib3dsTrack *track, Lib3dsIo *io) { int i; lib3ds_io_write_word(io, (uint16_t)track->flags); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, track->nkeys); switch (track->type) { case LIB3DS_TRACK_BOOL: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); } break; case LIB3DS_TRACK_FLOAT: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); lib3ds_io_write_float(io, track->keys[i].value[0]); } break; case LIB3DS_TRACK_VECTOR: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); lib3ds_io_write_vector(io, track->keys[i].value); } break; case LIB3DS_TRACK_QUAT: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i], io); lib3ds_io_write_float(io, track->keys[i].value[3]); lib3ds_io_write_vector(io, track->keys[i].value); } break; /*case LIB3DS_TRACK_MORPH: for (i = 0; i < track->nkeys; ++i) { lib3ds_io_write_intd(io, track->keys[i].frame); tcb_write(&track->keys[i].tcb, io); lib3ds_io_write_string(io, track->keys[i].data.m.name); } break;*/ } }
static Lib3dsBool point_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; unsigned i; if (!mesh->points || !mesh->pointL) { return(LIB3DS_TRUE); } ASSERT(mesh->points<0x10000); c.chunk=LIB3DS_POINT_ARRAY; c.size=8+12*mesh->points; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (Lib3dsWord)mesh->points); if (lib3ds_matrix_det(mesh->matrix) >= 0.0f) { for (i=0; i<mesh->points; ++i) { lib3ds_io_write_vector(io, mesh->pointL[i].pos); } } else { /* Flip X coordinate of vertices if mesh matrix has negative determinant */ Lib3dsMatrix inv_matrix, M; Lib3dsVector tmp; lib3ds_matrix_copy(inv_matrix, mesh->matrix); lib3ds_matrix_inv(inv_matrix); lib3ds_matrix_copy(M, mesh->matrix); lib3ds_matrix_scale_xyz(M, -1.0f, 1.0f, 1.0f); lib3ds_matrix_mult(M, inv_matrix); for (i=0; i<mesh->points; ++i) { lib3ds_vector_transform(tmp, M, mesh->pointL[i].pos); lib3ds_io_write_vector(io, tmp); } } return(LIB3DS_TRUE); }
static Lib3dsBool point_array_write(Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; unsigned i; if (!mesh->points || !mesh->pointL) { return(LIB3DS_TRUE); } ASSERT(mesh->points<0x10000); c.chunk=LIB3DS_POINT_ARRAY; c.size=8+12*mesh->points; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (Lib3dsWord)mesh->points); for (i=0; i<mesh->points; ++i) { lib3ds_io_write_vector(io, mesh->pointL[i].pos); } return(LIB3DS_TRUE); }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_lin3_track_write(Lib3dsLin3Track *track, Lib3dsIo *io) { Lib3dsLin3Key *k; Lib3dsDword num=0; for (k=track->keyL; k; k=k->next) { ++num; } lib3ds_io_write_word(io, (Lib3dsWord)track->flags); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, num); for (k=track->keyL; k; k=k->next) { if (!lib3ds_tcb_write(&k->tcb,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_vector(io, k->value); } return(LIB3DS_TRUE); }
/*! * \ingroup tracks */ Lib3dsBool lib3ds_quat_track_write(Lib3dsQuatTrack *track, Lib3dsIo *io) { Lib3dsQuatKey *k; Lib3dsDword num=0; for (k=track->keyL; k; k=k->next) { ++num; } lib3ds_io_write_word(io, (Lib3dsWord)track->flags); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, 0); lib3ds_io_write_dword(io, num); for (k=track->keyL; k; k=k->next) { if (!lib3ds_tcb_write(&k->tcb,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_float(io, k->angle); lib3ds_io_write_vector(io, k->axis); } return(LIB3DS_TRUE); }
void lib3ds_mesh_write(Lib3dsFile *file, Lib3dsMesh *mesh, Lib3dsIo *io) { Lib3dsChunk c; c.chunk = CHK_N_TRI_OBJECT; lib3ds_chunk_write_start(&c, io); point_array_write(mesh, io); texco_array_write(mesh, io); if (mesh->map_type != LIB3DS_MAP_NONE) { /*---- LIB3DS_MESH_TEXTURE_INFO ----*/ Lib3dsChunk c; int i, j; c.chunk = CHK_MESH_TEXTURE_INFO; c.size = 92; lib3ds_chunk_write(&c, io); lib3ds_io_write_word(io, (uint16_t)mesh->map_type); for (i = 0; i < 2; ++i) { lib3ds_io_write_float(io, mesh->map_tile[i]); } lib3ds_io_write_vector(io, mesh->map_pos); lib3ds_io_write_float(io, mesh->map_scale); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { lib3ds_io_write_float(io, mesh->map_matrix[i][j]); } } for (i = 0; i < 2; ++i) { lib3ds_io_write_float(io, mesh->map_planar_size[i]); } lib3ds_io_write_float(io, mesh->map_cylinder_height); } flag_array_write(mesh, io); { /*---- LIB3DS_MESH_MATRIX ----*/ Lib3dsChunk c; int i, j; c.chunk = CHK_MESH_MATRIX; c.size = 54; lib3ds_chunk_write(&c, io); for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { lib3ds_io_write_float(io, mesh->matrix[i][j]); } } } if (mesh->color) { /*---- LIB3DS_MESH_COLOR ----*/ Lib3dsChunk c; c.chunk = CHK_MESH_COLOR; c.size = 7; lib3ds_chunk_write(&c, io); lib3ds_io_write_byte(io, (uint8_t)mesh->color); } face_array_write(file, mesh, io); lib3ds_chunk_write_end(&c, io); }
/*! * \ingroup node */ Lib3dsBool lib3ds_node_write(Lib3dsNode *node, Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; switch (node->type) { case LIB3DS_AMBIENT_NODE: c.chunk=LIB3DS_AMBIENT_NODE_TAG; break; case LIB3DS_OBJECT_NODE: c.chunk=LIB3DS_OBJECT_NODE_TAG; break; case LIB3DS_CAMERA_NODE: c.chunk=LIB3DS_CAMERA_NODE_TAG; break; case LIB3DS_TARGET_NODE: c.chunk=LIB3DS_TARGET_NODE_TAG; break; case LIB3DS_LIGHT_NODE: if (lib3ds_file_node_by_name(file, node->name, LIB3DS_SPOT_NODE)) { c.chunk=LIB3DS_SPOTLIGHT_NODE_TAG; } else { c.chunk=LIB3DS_LIGHT_NODE_TAG; } break; case LIB3DS_SPOT_NODE: c.chunk=LIB3DS_L_TARGET_NODE_TAG; break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_NODE_ID ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_ID; c.size=8; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, node->node_id); } { /*---- LIB3DS_NODE_HDR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_NODE_HDR; c.size=6+ 1+(Lib3dsDword)strlen(node->name) +2+2+2; lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, node->name); lib3ds_io_write_word(io, node->flags1); lib3ds_io_write_word(io, node->flags2); lib3ds_io_write_word(io, node->parent_id); } switch (c.chunk) { case LIB3DS_AMBIENT_NODE_TAG: { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.ambient.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_OBJECT_NODE_TAG: { /*---- LIB3DS_PIVOT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_PIVOT; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.pivot); } { /*---- LIB3DS_INSTANCE_NAME ----*/ Lib3dsChunk c; const char *name; if (strlen(node->data.object.instance)) { name=node->data.object.instance; c.chunk=LIB3DS_INSTANCE_NAME; c.size=6+1+(Lib3dsDword)strlen(name); lib3ds_chunk_write(&c,io); lib3ds_io_write_string(io, name); } } { int i; for (i=0; i<3; ++i) { if ((fabs(node->data.object.bbox_min[i])>LIB3DS_EPSILON) || (fabs(node->data.object.bbox_max[i])>LIB3DS_EPSILON)) { break; } } if (i<3) { /*---- LIB3DS_BOUNDBOX ----*/ Lib3dsChunk c; c.chunk=LIB3DS_BOUNDBOX; c.size=30; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, node->data.object.bbox_min); lib3ds_io_write_vector(io, node->data.object.bbox_max); } } { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_quat_track_write(&node->data.object.rot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_SCL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SCL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.object.scl_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (node->data.object.hide_track.keyL) { /*---- LIB3DS_HIDE_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HIDE_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_bool_track_write(&node->data.object.hide_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (fabs(node->data.object.morph_smooth)>LIB3DS_EPSILON){ /*---- LIB3DS_MORPH_SMOOTH ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MORPH_SMOOTH; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, node->data.object.morph_smooth); } break; case LIB3DS_CAMERA_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.camera.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FOV_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FOV_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.fov_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.camera.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.target.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_LIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_SPOTLIGHT_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.light.col_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_HOT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HOT_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.hotspot_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_FALL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_FALL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.falloff_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } { /*---- LIB3DS_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_ROLL_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin1_track_write(&node->data.light.roll_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; case LIB3DS_L_TARGET_NODE_TAG: { /*---- LIB3DS_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_POS_TRACK_TAG; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } if (!lib3ds_lin3_track_write(&node->data.spot.pos_track,io)) { return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } break; default: return(LIB3DS_FALSE); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
void lib3ds_node_write(Lib3dsNode *node, uint16_t node_id, uint16_t parent_id, Lib3dsIo *io) { Lib3dsChunk c; switch (node->type) { case LIB3DS_NODE_AMBIENT_COLOR: c.chunk = CHK_AMBIENT_NODE_TAG; break; case LIB3DS_NODE_MESH_INSTANCE: c.chunk = CHK_OBJECT_NODE_TAG; break; case LIB3DS_NODE_CAMERA: c.chunk = CHK_CAMERA_NODE_TAG; break; case LIB3DS_NODE_CAMERA_TARGET: c.chunk = CHK_TARGET_NODE_TAG; break; case LIB3DS_NODE_OMNILIGHT: c.chunk = CHK_LIGHT_NODE_TAG; break; case LIB3DS_NODE_SPOTLIGHT: c.chunk = CHK_SPOTLIGHT_NODE_TAG; break; case LIB3DS_NODE_SPOTLIGHT_TARGET: c.chunk = CHK_L_TARGET_NODE_TAG; break; default: assert(0); return; } lib3ds_chunk_write_start(&c, io); { /*---- CHK_NODE_ID ----*/ Lib3dsChunk c; c.chunk = CHK_NODE_ID; c.size = 8; lib3ds_chunk_write(&c, io); lib3ds_io_write_intw(io, node_id); } { /*---- CHK_NODE_HDR ----*/ Lib3dsChunk c; c.chunk = CHK_NODE_HDR; c.size = 6 + 1 + (uint32_t)strlen(node->name) + 2 + 2 + 2; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, node->name); lib3ds_io_write_word(io, node->flags & 0xffff); lib3ds_io_write_word(io, (node->flags >> 16) & 0xffff); lib3ds_io_write_word(io, parent_id); } switch (c.chunk) { case CHK_AMBIENT_NODE_TAG: { Lib3dsAmbientColorNode *n = (Lib3dsAmbientColorNode*)node; if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_OBJECT_NODE_TAG: { Lib3dsMeshInstanceNode *n = (Lib3dsMeshInstanceNode*)node; { /*---- CHK_PIVOT ----*/ Lib3dsChunk c; c.chunk = CHK_PIVOT; c.size = 18; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, n->pivot); } { /*---- CHK_INSTANCE_NAME ----*/ Lib3dsChunk c; const char *name; if (strlen(n->instance_name)) { name = n->instance_name; c.chunk = CHK_INSTANCE_NAME; c.size = 6 + 1 + (uint32_t)strlen(name); lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, name); } } { int i; for (i = 0; i < 3; ++i) { if ((fabs(n->bbox_min[i]) > LIB3DS_EPSILON) || (fabs(n->bbox_max[i]) > LIB3DS_EPSILON)) { break; } } if (i < 3) { /*---- CHK_BOUNDBOX ----*/ Lib3dsChunk c; c.chunk = CHK_BOUNDBOX; c.size = 30; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, n->bbox_min); lib3ds_io_write_vector(io, n->bbox_max); } } if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->rot_track.nkeys) { /*---- CHK_ROT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROT_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->rot_track, io); lib3ds_chunk_write_end(&c, io); } if (n->scl_track.nkeys) { /*---- LIB3DS_SCL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_SCL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->scl_track, io); lib3ds_chunk_write_end(&c, io); } if (n->hide_track.nkeys) { /*---- CHK_HIDE_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_HIDE_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->hide_track, io); lib3ds_chunk_write_end(&c, io); } if (fabs(n->morph_smooth) > LIB3DS_EPSILON) { /*---- CHK_MORPH_SMOOTH ----*/ Lib3dsChunk c; c.chunk = CHK_MORPH_SMOOTH; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, n->morph_smooth); } break; } case CHK_CAMERA_NODE_TAG: { Lib3dsCameraNode *n = (Lib3dsCameraNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->fov_track.nkeys) { /*---- CHK_FOV_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_FOV_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->fov_track, io); lib3ds_chunk_write_end(&c, io); } if (n->roll_track.nkeys) { /*---- CHK_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROLL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->roll_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_TARGET_NODE_TAG: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_LIGHT_NODE_TAG: { Lib3dsOmnilightNode *n = (Lib3dsOmnilightNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_SPOTLIGHT_NODE_TAG: { Lib3dsSpotlightNode *n = (Lib3dsSpotlightNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } if (n->color_track.nkeys) { /*---- CHK_COL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_COL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->color_track, io); lib3ds_chunk_write_end(&c, io); } if (n->hotspot_track.nkeys) { /*---- CHK_HOT_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_HOT_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->hotspot_track, io); lib3ds_chunk_write_end(&c, io); } if (n->falloff_track.nkeys) { /*---- CHK_FALL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_FALL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->falloff_track, io); lib3ds_chunk_write_end(&c, io); } if (n->roll_track.nkeys) { /*---- CHK_ROLL_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_ROLL_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->roll_track, io); lib3ds_chunk_write_end(&c, io); } break; } case CHK_L_TARGET_NODE_TAG: { Lib3dsTargetNode *n = (Lib3dsTargetNode*)node; if (n->pos_track.nkeys) { /*---- CHK_POS_TRACK_TAG ----*/ Lib3dsChunk c; c.chunk = CHK_POS_TRACK_TAG; lib3ds_chunk_write_start(&c, io); lib3ds_track_write(&n->pos_track, io); lib3ds_chunk_write_end(&c, io); } break; } default: break; } lib3ds_chunk_write_end(&c, io); }
static Lib3dsBool mdata_write(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; c.chunk=LIB3DS_MDATA; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_MESH_VERSION ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MESH_VERSION; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_intd(io, file->mesh_version); } { /*---- LIB3DS_MASTER_SCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MASTER_SCALE; c.size=10; lib3ds_chunk_write(&c,io); lib3ds_io_write_float(io, file->master_scale); } { /*---- LIB3DS_O_CONSTS ----*/ int i; for (i=0; i<3; ++i) { if (fabs(file->construction_plane[i])>LIB3DS_EPSILON) { break; } } if (i<3) { Lib3dsChunk c; c.chunk=LIB3DS_O_CONSTS; c.size=18; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, file->construction_plane); } } { /*---- LIB3DS_AMBIENT_LIGHT ----*/ int i; for (i=0; i<3; ++i) { if (fabs(file->ambient[i])>LIB3DS_EPSILON) { break; } } if (i<3) { Lib3dsChunk c; c.chunk=LIB3DS_AMBIENT_LIGHT; c.size=42; lib3ds_chunk_write(&c,io); colorf_write(file->ambient,io); } } lib3ds_background_write(&file->background, io); lib3ds_atmosphere_write(&file->atmosphere, io); lib3ds_shadow_write(&file->shadow, io); lib3ds_viewport_write(&file->viewport, io); { Lib3dsMaterial *p; for (p=file->materials; p!=0; p=p->next) { if (!lib3ds_material_write(p,io)) { return(LIB3DS_FALSE); } } } { Lib3dsCamera *p; Lib3dsChunk c; for (p=file->cameras; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io, p->name); lib3ds_camera_write(p,io); object_flags_write(p->object_flags,io); if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } } { Lib3dsLight *p; Lib3dsChunk c; for (p=file->lights; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io,p->name); lib3ds_light_write(p,io); object_flags_write(p->object_flags,io); if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } } { Lib3dsMesh *p; Lib3dsChunk c; for (p=file->meshes; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_string(io, p->name); lib3ds_mesh_write(p,io); object_flags_write(p->object_flags,io); if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
static void mdata_write(Lib3dsFile *file, Lib3dsIo *io) { Lib3dsChunk c; c.chunk = CHK_MDATA; lib3ds_chunk_write_start(&c, io); { /*---- LIB3DS_MESH_VERSION ----*/ Lib3dsChunk c; c.chunk = CHK_MESH_VERSION; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_intd(io, file->mesh_version); } { /*---- LIB3DS_MASTER_SCALE ----*/ Lib3dsChunk c; c.chunk = CHK_MASTER_SCALE; c.size = 10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, file->master_scale); } { /*---- LIB3DS_O_CONSTS ----*/ int i; for (i = 0; i < 3; ++i) { if (fabs(file->construction_plane[i]) > LIB3DS_EPSILON) { break; } } if (i < 3) { Lib3dsChunk c; c.chunk = CHK_O_CONSTS; c.size = 18; lib3ds_chunk_write(&c, io); lib3ds_io_write_vector(io, file->construction_plane); } } { /*---- LIB3DS_AMBIENT_LIGHT ----*/ int i; for (i = 0; i < 3; ++i) { if (fabs(file->ambient[i]) > LIB3DS_EPSILON) { break; } } if (i < 3) { Lib3dsChunk c; c.chunk = CHK_AMBIENT_LIGHT; c.size = 42; lib3ds_chunk_write(&c, io); colorf_write(file->ambient, io); } } lib3ds_background_write(&file->background, io); lib3ds_atmosphere_write(&file->atmosphere, io); lib3ds_shadow_write(&file->shadow, io); lib3ds_viewport_write(&file->viewport, io); { int i; for (i = 0; i < file->nmaterials; ++i) { lib3ds_material_write(file->materials[i], io); } } { Lib3dsChunk c; int i; for (i = 0; i < file->ncameras; ++i) { c.chunk = CHK_NAMED_OBJECT; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, file->cameras[i]->name); lib3ds_camera_write(file->cameras[i], io); object_flags_write(file->cameras[i]->object_flags, io); lib3ds_chunk_write_end(&c, io); } } { Lib3dsChunk c; int i; for (i = 0; i < file->nlights; ++i) { c.chunk = CHK_NAMED_OBJECT; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, file->lights[i]->name); lib3ds_light_write(file->lights[i], io); object_flags_write(file->lights[i]->object_flags, io); lib3ds_chunk_write_end(&c, io); } } { Lib3dsChunk c; int i; for (i = 0; i < file->nmeshes; ++i) { c.chunk = CHK_NAMED_OBJECT; lib3ds_chunk_write_start(&c, io); lib3ds_io_write_string(io, file->meshes[i]->name); lib3ds_mesh_write(file, file->meshes[i], io); object_flags_write(file->meshes[i]->object_flags, io); lib3ds_chunk_write_end(&c, io); } } lib3ds_chunk_write_end(&c, io); }
/*! * \ingroup light */ Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io) { Lib3dsChunk c; c.chunk=LIB3DS_N_DIRECT_LIGHT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_vector(io, light->position); { /*---- LIB3DS_COLOR_F ----*/ Lib3dsChunk c; c.chunk=LIB3DS_COLOR_F; c.size=18; lib3ds_chunk_write(&c, io); lib3ds_io_write_rgb(io, light->color); } if (light->off) { /*---- LIB3DS_DL_OFF ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_OFF; c.size=6; lib3ds_chunk_write(&c, io); } { /*---- LIB3DS_DL_OUTER_RANGE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_OUTER_RANGE; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->outer_range); } { /*---- LIB3DS_DL_INNER_RANGE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_INNER_RANGE; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->inner_range); } { /*---- LIB3DS_DL_MULTIPLIER ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_MULTIPLIER; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->multiplier); } if (light->attenuation) { /*---- LIB3DS_DL_ATTENUATE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_ATTENUATE; c.size=6; lib3ds_chunk_write(&c, io); } if (light->spot_light) { Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOTLIGHT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_vector(io, light->spot); lib3ds_io_write_float(io, light->hot_spot); lib3ds_io_write_float(io, light->fall_off); { /*---- LIB3DS_DL_SPOT_ROLL ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_ROLL; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->roll); } if (light->shadowed) { /*---- LIB3DS_DL_SHADOWED ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SHADOWED; c.size=6; lib3ds_chunk_write(&c, io); } if ((fabs(light->shadow_bias)>LIB3DS_EPSILON) || (fabs(light->shadow_filter)>LIB3DS_EPSILON) || (light->shadow_size!=0)) { /*---- LIB3DS_DL_LOCAL_SHADOW2 ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_LOCAL_SHADOW2; c.size=16; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->shadow_bias); lib3ds_io_write_float(io, light->shadow_filter); lib3ds_io_write_intw(io, light->shadow_size); } if (light->see_cone) { /*---- LIB3DS_DL_SEE_CONE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SEE_CONE; c.size=6; lib3ds_chunk_write(&c, io); } if (light->rectangular_spot) { /*---- LIB3DS_DL_SPOT_RECTANGULAR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_RECTANGULAR; c.size=6; lib3ds_chunk_write(&c, io); } if (fabs(light->spot_aspect)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_SPOT_ASPECT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_ASPECT; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->spot_aspect); } if (light->use_projector) { /*---- LIB3DS_DL_SPOT_PROJECTOR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_PROJECTOR; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_string(io, light->projector); } if (light->spot_overshoot) { /*---- LIB3DS_DL_SPOT_OVERSHOOT ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_SPOT_OVERSHOOT; c.size=6; lib3ds_chunk_write(&c, io); } if (fabs(light->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_DL_RAY_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_RAY_BIAS; c.size=10; lib3ds_chunk_write(&c, io); lib3ds_io_write_float(io, light->ray_bias); } if (light->ray_shadows) { /*---- LIB3DS_DL_RAYSHAD ----*/ Lib3dsChunk c; c.chunk=LIB3DS_DL_RAYSHAD; c.size=6; lib3ds_chunk_write(&c, io); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup viewport */ Lib3dsBool lib3ds_viewport_write(Lib3dsViewport *viewport, Lib3dsIo *io) { if (viewport->layout.views) { Lib3dsChunk c; unsigned i; c.chunk=LIB3DS_VIEWPORT_LAYOUT; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } lib3ds_io_write_word(io, viewport->layout.style); lib3ds_io_write_intw(io, viewport->layout.active); lib3ds_io_write_intw(io, 0); lib3ds_io_write_intw(io, viewport->layout.swap); lib3ds_io_write_intw(io, 0); lib3ds_io_write_intw(io, viewport->layout.swap_prior); lib3ds_io_write_intw(io, viewport->layout.swap_view); { Lib3dsChunk c; c.chunk=LIB3DS_VIEWPORT_SIZE; c.size=14; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, viewport->layout.position[0]); lib3ds_io_write_intw(io, viewport->layout.position[1]); lib3ds_io_write_intw(io, viewport->layout.size[0]); lib3ds_io_write_intw(io, viewport->layout.size[1]); } for (i=0; i<viewport->layout.views; ++i) { Lib3dsChunk c; c.chunk=LIB3DS_VIEWPORT_DATA_3; c.size=55; lib3ds_chunk_write(&c,io); lib3ds_io_write_intw(io, 0); lib3ds_io_write_word(io, viewport->layout.viewL[i].axis_lock); lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[0]); lib3ds_io_write_intw(io, viewport->layout.viewL[i].position[1]); lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[0]); lib3ds_io_write_intw(io, viewport->layout.viewL[i].size[1]); lib3ds_io_write_word(io, viewport->layout.viewL[i].type); lib3ds_io_write_float(io, viewport->layout.viewL[i].zoom); lib3ds_io_write_vector(io, viewport->layout.viewL[i].center); lib3ds_io_write_float(io, viewport->layout.viewL[i].horiz_angle); lib3ds_io_write_float(io, viewport->layout.viewL[i].vert_angle); lib3ds_io_write(io, viewport->layout.viewL[i].camera,11); } if (!lib3ds_chunk_write_end(&c,io)) { return(LIB3DS_FALSE); } } if (viewport->default_view.type) { Lib3dsChunk c; c.chunk=LIB3DS_DEFAULT_VIEW; if (!lib3ds_chunk_write_start(&c,io)) { return(LIB3DS_FALSE); } switch (viewport->default_view.type) { case LIB3DS_VIEW_TYPE_TOP: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_TOP; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_BOTTOM: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_BOTTOM; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_LEFT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_LEFT; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_RIGHT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_RIGHT; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_FRONT: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_FRONT; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_BACK: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_BACK; c.size=22; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); } break; case LIB3DS_VIEW_TYPE_USER: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_USER; c.size=34; lib3ds_chunk_write(&c,io); lib3ds_io_write_vector(io, viewport->default_view.position); lib3ds_io_write_float(io, viewport->default_view.width); lib3ds_io_write_float(io, viewport->default_view.horiz_angle); lib3ds_io_write_float(io, viewport->default_view.vert_angle); lib3ds_io_write_float(io, viewport->default_view.roll_angle); } break; case LIB3DS_VIEW_TYPE_CAMERA: { Lib3dsChunk c; c.chunk=LIB3DS_VIEW_CAMERA; c.size=17; lib3ds_chunk_write(&c, io); lib3ds_io_write(io, viewport->default_view.camera, 11); } break; } if (!lib3ds_chunk_write_end(&c, io)) { return(LIB3DS_FALSE); } } return(LIB3DS_TRUE); }