Esempio n. 1
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void lib3ds_util_insert_array(void ***ptr, int *n, int *size, void *element, int index) {
    int i;
    assert(ptr && n && size && element);
    i = ((index >= 0) && (index < *n)) ? index : *n;
    if (i >= *size) {
        int new_size = 2 * (*size);
        #ifdef _DEBUG
            if (new_size < 1) {
                new_size = 1;
            }
        #else
            if (new_size < 32) {
                new_size = 32;
            }
        #endif
        lib3ds_util_reserve_array(ptr, n, size, new_size, FALSE, NULL);
    }
    assert(*ptr);
    if (i < *n) {
        memmove(&(*ptr)[i+1], &(*ptr)[i], sizeof(void*) * (*n - i));
    }
    (*ptr)[i] = element;
    *n = *n + 1;
}
Esempio n. 2
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void 
lib3ds_file_reserve_cameras(Lib3dsFile *file, int size, int force) {
    assert(file);
    lib3ds_util_reserve_array((void***)&file->cameras, &file->ncameras, &file->cameras_size, 
                              size, force, (Lib3dsFreeFunc)lib3ds_camera_free);
}
Esempio n. 3
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void 
lib3ds_file_reserve_lights(Lib3dsFile *file, int size, int force) {
    assert(file);
    lib3ds_util_reserve_array((void***)&file->lights, &file->nlights, &file->lights_size, 
                              size, force, (Lib3dsFreeFunc)lib3ds_light_free);
}
Esempio n. 4
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void lib3ds_file_reserve_materials(Lib3dsFile *file, int size, int force) {
    assert(file);
    lib3ds_util_reserve_array((void***)&file->materials, &file->nmaterials, &file->materials_size, 
                              size, force, (Lib3dsFreeFunc)lib3ds_material_free);
}