void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
        && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
        && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return;

    if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset))
        return;

    PaintInfo info(paintInfo);
    ListHashSet<RenderInline*> outlineObjects;
    info.setOutlineObjects(&outlineObjects);

    // See if our root lines intersect with the dirty rect.  If so, then we paint
    // them.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) {
            RootInlineBox& root = curr->root();
            curr->paint(info, paintOffset, root.lineTop(), root.lineBottom());
        }
    }

    if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
        ListHashSet<RenderInline*>::iterator end = info.outlineObjects()->end();
        for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects()->begin(); it != end; ++it) {
            RenderInline* flow = *it;
            flow->paintOutline(info, paintOffset);
        }
        info.outlineObjects()->clear();
    }
}
void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset, Vector<RenderBox*>& layers) const
{
    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return;

    if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset))
        return;

    PaintInfo info(paintInfo);

    // See if our root lines intersect with the dirty rect.  If so, then we paint
    // them.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) {
            RootInlineBox& root = curr->root();
            curr->paint(info, paintOffset, root.lineTop(), root.lineBottom(), layers);
        }
    }
}
Esempio n. 3
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void RenderLineBoxList::readyWRATHWidgets(PaintedWidgetsOfWRATHHandle &handle,
                                          RenderBoxModelObject *renderer,
                                          PaintInfoOfWRATH &paintInfo, int tx, int ty)
{
    RenderLineBoxList_WRATHWidgets *d;
    d=RenderLineBoxList_WRATHWidgets::object(renderer, handle);

    ContextOfWRATH::AutoPushNode autoPushRoot(paintInfo.wrath_context, d->m_root_node);

    /*
      this just.. sucks. WebKit builds a list of 
      RenderInline objects that it will draw outlines.
      It is not clear if and how that list changes,
      so we punt and make all them handle non-visible
      and only those that are found in the list
      are then made visible.
     */
    d->m_handles.hideEachObject();
    d->m_outlineHandles.hideEachObject();

  // Only paint during the foreground/selection phases.
    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline 
        && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
        && paintInfo.phase != PaintPhaseMask)
        return;

    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return;

    RenderView* v = renderer->view();
    bool usePrintRect = !v->printRect().isEmpty();
    int outlineSize = renderer->maximalOutlineSize(paintInfo.phase);
    if (!anyLineIntersectsRect(renderer, paintInfo.rect, tx, ty, usePrintRect, outlineSize))
        return;

    PaintInfoOfWRATH info(paintInfo);
    ListHashSet<RenderInline*> outlineObjects;
    info.outlineObjects = &outlineObjects;

    

    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (usePrintRect) {

            RootInlineBox* root = curr->root();
            int topForPaginationCheck = curr->logicalTopVisualOverflow(root->lineTop());
            int bottomForPaginationCheck = curr->logicalLeftVisualOverflow();
            if (!curr->parent()) {
                // We're a root box.  Use lineTop and lineBottom as well here.
                topForPaginationCheck = min(topForPaginationCheck, root->lineTop());
                bottomForPaginationCheck = max(bottomForPaginationCheck, root->lineBottom());
            }
            if (bottomForPaginationCheck - topForPaginationCheck <= v->printRect().height()) {
                if (ty + bottomForPaginationCheck > v->printRect().maxY()) {
                    if (RootInlineBox* nextRootBox = curr->root()->nextRootBox())
                        bottomForPaginationCheck = min(bottomForPaginationCheck, min(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop()));
                }
                if (ty + bottomForPaginationCheck > v->printRect().maxY()) {
                    if (ty + topForPaginationCheck < v->truncatedAt())
                        v->setBestTruncatedAt(ty + topForPaginationCheck, renderer);
                    // If we were able to truncate, don't paint.
                    if (ty + topForPaginationCheck >= v->truncatedAt())
                        break;
                }
            }
        }

        if (lineIntersectsDirtyRect(renderer, curr, info, tx, ty)) {
            RootInlineBox* root = curr->root();
            PaintedWidgetsOfWRATHHandleT<InlineBox> &currHandle(d->m_handles.getHandle(curr));

            currHandle.visible(true);
            curr->readyWRATHWidgets(currHandle, info, tx, ty, root->lineTop(), root->lineBottom());
        }
    }

    if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
        ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
        for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
            RenderInline* flow = *it;
            PaintedWidgetsOfWRATHHandle &handle(d->m_outlineHandles.getHandle(flow));

            handle.visible(true);
            flow->readyWRATHWidgetOutline(handle, info.wrath_context, tx, ty);
        }
        info.outlineObjects->clear();
    }

    
    d->m_handles.removeNonVisibleHandles();
    d->m_outlineHandles.removeNonVisibleHandles();
}
Esempio n. 4
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void RenderLineBoxList::paint(RenderBoxModelObject* renderer, PaintInfo& paintInfo, const LayoutPoint& paintOffset) const
{
    ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.

    // If we have no lines then we have no work to do.
    if (!firstLineBox())
        return;

    // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit
    // NSViews.  Do not add any more code for this.
    RenderView& v = renderer->view();
    bool usePrintRect = !v.printRect().isEmpty();
    if (!anyLineIntersectsRect(renderer, paintInfo.rect, paintOffset, usePrintRect))
        return;

    PaintInfo info(paintInfo);
    ListHashSet<RenderInline*> outlineObjects;
    info.outlineObjects = &outlineObjects;

    // See if our root lines intersect with the dirty rect.  If so, then we paint
    // them.  Note that boxes can easily overlap, so we can't make any assumptions
    // based off positions of our first line box or our last line box.
    for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        if (usePrintRect) {
            // FIXME: This is the deprecated pagination model that is still needed
            // for embedded views inside AppKit.  AppKit is incapable of paginating vertical
            // text pages, so we don't have to deal with vertical lines at all here.
            const RootInlineBox& rootBox = curr->root();
            LayoutUnit topForPaginationCheck = curr->logicalTopVisualOverflow(rootBox.lineTop());
            LayoutUnit bottomForPaginationCheck = curr->logicalLeftVisualOverflow();
            if (!curr->parent()) {
                // We're a root box.  Use lineTop and lineBottom as well here.
                topForPaginationCheck = std::min(topForPaginationCheck, rootBox.lineTop());
                bottomForPaginationCheck = std::max(bottomForPaginationCheck, rootBox.lineBottom());
            }
            if (bottomForPaginationCheck - topForPaginationCheck <= v.printRect().height()) {
                if (paintOffset.y() + bottomForPaginationCheck > v.printRect().maxY()) {
                    if (RootInlineBox* nextRootBox = rootBox.nextRootBox())
                        bottomForPaginationCheck = std::min(bottomForPaginationCheck, std::min<LayoutUnit>(nextRootBox->logicalTopVisualOverflow(), nextRootBox->lineTop()));
                }
                if (paintOffset.y() + bottomForPaginationCheck > v.printRect().maxY()) {
                    if (paintOffset.y() + topForPaginationCheck < v.truncatedAt())
                        v.setBestTruncatedAt(paintOffset.y() + topForPaginationCheck, renderer);
                    // If we were able to truncate, don't paint.
                    if (paintOffset.y() + topForPaginationCheck >= v.truncatedAt())
                        break;
                }
            }
        }

        if (lineIntersectsDirtyRect(renderer, curr, info, paintOffset)) {
            const RootInlineBox& rootBox = curr->root();
            curr->paint(info, paintOffset, rootBox.lineTop(), rootBox.lineBottom());
        }
    }

    if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
        ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
        for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
            RenderInline* flow = *it;
            flow->paintOutline(info, paintOffset);
        }
        info.outlineObjects->clear();
    }
}