void CellStore::preload () { if (mState==State_Unloaded) { listRefs (); mState = State_Preloaded; } }
void CellStore::preload (const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm) { if (mState==State_Unloaded) { listRefs (store, esm); mState = State_Preloaded; } }
void CellStore::preload (const ESMS::ESMStore &store, ESM::ESMReader &esm) { if (mState==State_Unloaded) { listRefs (store, esm); mState = State_Preloaded; } }