/** @copydoc widgetdata::draw_func */ static void widget_draw(widgetdata *widget) { SDL_Rect box; size_t i; /* Create the skill list. */ if (!list_skills) { list_skills = list_create(5, 4, 8); list_skills->post_column_func = list_post_column; list_skills->row_color_func = list_row_color; list_skills->row_selected_func = NULL; list_skills->row_highlight_func = NULL; list_skills->surface = widget->surface; list_skills->row_height_adjust = INVENTORY_ICON_SIZE; list_set_font(list_skills, NULL); list_scrollbar_enable(list_skills); list_set_column(list_skills, 0, INVENTORY_ICON_SIZE, 0, NULL, -1); list_set_column(list_skills, 1, INVENTORY_ICON_SIZE, 0, NULL, -1); list_set_column(list_skills, 2, INVENTORY_ICON_SIZE, 0, NULL, -1); list_set_column(list_skills, 3, INVENTORY_ICON_SIZE, 0, NULL, -1); skill_list_reload(); for (i = 0; i < BUTTON_NUM; i++) { button_create(&buttons[i]); buttons[i].texture = texture_get(TEXTURE_TYPE_CLIENT, "button_round"); buttons[i].texture_pressed = texture_get(TEXTURE_TYPE_CLIENT, "button_round_down"); buttons[i].texture_over = texture_get(TEXTURE_TYPE_CLIENT, "button_round_over"); } } if (widget->redraw) { box.h = 0; box.w = widget->w; text_show(widget->surface, FONT_SERIF12, "Skills", 0, 3, COLOR_HGOLD, TEXT_ALIGN_CENTER, &box); list_set_parent(list_skills, widget->x, widget->y); list_show(list_skills, 10, 2); for (i = 0; i < BUTTON_NUM; i++) { buttons[i].surface = widget->surface; button_set_parent(&buttons[i], widget->x, widget->y); } buttons[BUTTON_CLOSE].x = widget->w - texture_surface(buttons[BUTTON_CLOSE].texture)->w - 4; buttons[BUTTON_CLOSE].y = 4; button_show(&buttons[BUTTON_CLOSE], "X"); buttons[BUTTON_HELP].x = widget->w - texture_surface(buttons[BUTTON_HELP].texture)->w * 2 - 4; buttons[BUTTON_HELP].y = 4; button_show(&buttons[BUTTON_HELP], "?"); } }
/** @copydoc widgetdata::background_func */ static void widget_background(widgetdata *widget, int draw) { size_t i; /* Create the party list. */ if (!list_party) { list_party = list_create(12, 2, 8); list_party->handle_enter_func = list_handle_enter; list_party->text_flags = TEXT_MARKUP; list_party->row_highlight_func = list_row_highlight; list_party->row_selected_func = list_row_selected; list_scrollbar_enable(list_party); list_set_column(list_party, 0, 130, 7, NULL, -1); list_set_column(list_party, 1, 60, 7, NULL, -1); list_party->header_height = 6; for (i = 0; i < BUTTON_NUM; i++) { button_create(&buttons[i]); if (i == BUTTON_CLOSE || i == BUTTON_HELP) { buttons[i].texture = texture_get(TEXTURE_TYPE_CLIENT, "button_round"); buttons[i].texture_pressed = texture_get(TEXTURE_TYPE_CLIENT, "button_round_down"); buttons[i].texture_over = texture_get(TEXTURE_TYPE_CLIENT, "button_round_over"); } else if (i == BUTTON_PARTIES || i == BUTTON_MEMBERS) { buttons[i].flags = TEXT_MARKUP; } } widget->redraw = 1; list_contents = -1; } if (!widget->redraw) { widget->redraw = list_need_redraw(list_party); } if (!widget->redraw) { for (i = 0; i < BUTTON_NUM; i++) { if (button_need_redraw(&buttons[i])) { widget->redraw = 1; break; } } } }
/** @copydoc widgetdata::draw_func */ static void widget_draw(widgetdata *widget) { SDL_Rect box; char buf[HUGE_BUF]; size_t i; /* The list doesn't exist yet, create it. */ if (!list_mplayer) { char version[MAX_BUF]; /* Create the list and set up settings. */ list_mplayer = list_create(12, 1, 8); list_mplayer->handle_enter_func = list_handle_enter; list_mplayer->text_color_hook = list_text_color_hook; list_mplayer->surface = widget->surface; list_scrollbar_enable(list_mplayer); list_set_column(list_mplayer, 0, 130, 7, NULL, -1); list_set_font(list_mplayer, FONT_ARIAL10); /* Add default media directory songs. */ get_data_dir_file(buf, sizeof(buf), DIRECTORY_MEDIA); mplayer_list_init(list_mplayer, buf, 0); /* Now add custom ones, but ignore duplicates. */ snprintf(buf, sizeof(buf), "%s/.atrinik/%s/"DIRECTORY_MEDIA, get_config_dir(), package_get_version_partial(version, sizeof(version))); mplayer_list_init(list_mplayer, buf, 1); /* If we added any, sort the list alphabetically and add an entry * to disable background music. */ if (list_mplayer->rows) { FILE *fp; /* Allocate the blacklist. + 1 is for the last entry added * further down. It is not actually used by the blacklist as * it's not possible to toggle it on/off using the button, but * it simplifies other logic checks. */ shuffle_blacklist = ecalloc(1, sizeof(*shuffle_blacklist) * (list_mplayer->rows + 1)); /* Sort the list. */ list_sort(list_mplayer, LIST_SORT_ALPHA); /* Read the blacklist file contents. */ fp = path_fopen(FILE_MPLAYER_BLACKLIST, "r"); if (fp) { size_t row; while (fgets(buf, sizeof(buf) - 1, fp)) { for (row = 0; row < list_mplayer->rows; row++) { if (!strncmp(buf, list_mplayer->text[row][0], strlen(buf) - 1)) { shuffle_blacklist[row] = 1; break; } } } fclose(fp); } list_add(list_mplayer, list_mplayer->rows, 0, "Disable music"); } scrollbar_create(&scrollbar_progress, 130, 11, &scrollbar_progress_info.scroll_offset, &scrollbar_progress_info.num_lines, 1); scrollbar_progress.redraw = &scrollbar_progress_info.redraw; } if (widget->redraw) { const char *bg_music; box.h = 0; box.w = widget->w; text_show(widget->surface, FONT_SERIF12, "Music Player", 0, 3, COLOR_HGOLD, TEXT_ALIGN_CENTER, &box); list_set_parent(list_mplayer, widget->x, widget->y); list_show(list_mplayer, 10, 2); box.w /= 2; text_show(widget->surface, FONT_SANS10, "Currently playing:", widget->w / 2, 22, COLOR_WHITE, TEXT_ALIGN_CENTER, &box); bg_music = sound_get_bg_music_basename(); box.h = 0; box.w = widget->w / 2; /* Store the background music file name in temporary buffer and * make sure it won't overflow by truncating it if necessary. */ if (bg_music) { strncpy(buf, bg_music, sizeof(buf) - 1); buf[sizeof(buf) - 1] = '\0'; text_truncate_overflow(FONT_SANS11, buf, 150); } /* Show the music that is being played. */ text_show(widget->surface, FONT_SANS11, bg_music ? buf : "No music", widget->w / 2 - 5, 34, COLOR_HGOLD, TEXT_ALIGN_CENTER, &box); scrollbar_progress.px = widget->x; scrollbar_progress.py = widget->y; scrollbar_show(&scrollbar_progress, widget->surface, 170, 50); box.h = 120; box.w -= 6 * 2; text_show(widget->surface, FONT_ARIAL10, "You can use the music player to play your favorite tunes from the game, or play them all one-by-one in random order (shuffle).\n\nNote that if you use the music player, in-game areas won't change your music until you click [b]Stop[/b].", widget->w / 2 + 6, 62, COLOR_WHITE, TEXT_WORD_WRAP | TEXT_MARKUP, &box); for (i = 0; i < BUTTON_NUM; i++) { buttons[i].surface = widget->surface; button_set_parent(&buttons[i], widget->x, widget->y); } buttons[BUTTON_PLAY].x = 10; buttons[BUTTON_PLAY].y = widget->h - TEXTURE_CLIENT("button")->h - 4; button_show(&buttons[BUTTON_PLAY], sound_map_background(-1) ? "Stop" : "Play"); buttons[BUTTON_SHUFFLE].x = 10 + TEXTURE_CLIENT("button")->w + 5; buttons[BUTTON_SHUFFLE].y = widget->h - TEXTURE_CLIENT("button")->h - 4; buttons[BUTTON_SHUFFLE].pressed_forced = shuffle; button_show(&buttons[BUTTON_SHUFFLE], "Shuffle"); buttons[BUTTON_BLACKLIST].x = 10 + TEXTURE_CLIENT("button")->w * 2 + 5 * 2; buttons[BUTTON_BLACKLIST].y = widget->h - TEXTURE_CLIENT("button_round")->h - 5; buttons[BUTTON_BLACKLIST].disabled = list_mplayer->row_selected == list_mplayer->rows; button_show(&buttons[BUTTON_BLACKLIST], mplayer_blacklisted(list_mplayer) ? "+" : "-"); /* Show close button. */ buttons[BUTTON_CLOSE].x = widget->w - TEXTURE_CLIENT("button_round")->w - 4; buttons[BUTTON_CLOSE].y = 4; button_show(&buttons[BUTTON_CLOSE], "X"); /* Show help button. */ buttons[BUTTON_HELP].x = widget->w - TEXTURE_CLIENT("button_round")->w * 2 - 4; buttons[BUTTON_HELP].y = 4; button_show(&buttons[BUTTON_HELP], "?"); } }
/** @copydoc socket_command_struct::handle_func */ void socket_command_party(uint8_t *data, size_t len, size_t pos) { uint8_t type; type = packet_to_uint8(data, len, &pos); /* List of parties, or list of party members. */ if (type == CMD_PARTY_LIST || type == CMD_PARTY_WHO) { list_clear(list_party); while (pos < len) { if (type == CMD_PARTY_LIST) { char party_name[MAX_BUF], party_leader[MAX_BUF]; packet_to_string(data, len, &pos, party_name, sizeof(party_name)); packet_to_string(data, len, &pos, party_leader, sizeof(party_leader)); list_add(list_party, list_party->rows, 0, party_name); list_add(list_party, list_party->rows - 1, 1, party_leader); } else if (type == CMD_PARTY_WHO) { char name[MAX_BUF], bars[MAX_BUF]; uint8_t hp, sp; packet_to_string(data, len, &pos, name, sizeof(name)); hp = packet_to_uint8(data, len, &pos); sp = packet_to_uint8(data, len, &pos); list_add(list_party, list_party->rows, 0, name); PARTY_STAT_BAR(); list_add(list_party, list_party->rows - 1, 1, bars); } } /* Sort the list of party members alphabetically. */ if (type == CMD_PARTY_WHO) { list_sort(list_party, LIST_SORT_ALPHA); } /* Update column names, depending on the list contents. */ list_set_column(list_party, 0, -1, -1, type == CMD_PARTY_LIST ? "Party name" : "Player", -1); list_set_column(list_party, 1, -1, -1, type == CMD_PARTY_LIST ? "Leader" : "Stats", -1); list_contents = type; cur_widget[PARTY_ID]->redraw = 1; cur_widget[PARTY_ID]->show = 1; SetPriorityWidget(cur_widget[PARTY_ID]); } else if (type == CMD_PARTY_JOIN) { /* Join command; store the party name we're member of, and show the * list of party members, if the party widget is not hidden. */ packet_to_string(data, len, &pos, cpl.partyname, sizeof(cpl.partyname)); if (cur_widget[PARTY_ID]->show) { send_command("/party who"); } } else if (type == CMD_PARTY_LEAVE) { /* Leave; clear the party name and switch to list of parties (unless * the party widget is hidden). */ cpl.partyname[0] = '\0'; if (cur_widget[PARTY_ID]->show) { send_command("/party list"); } } else if (type == CMD_PARTY_PASSWORD) { char buf[MAX_BUF]; /* Party requires password, bring up the console for the player to * enter the password. */ packet_to_string(data, len, &pos, cpl.partyjoin, sizeof(cpl.partyjoin)); snprintf(buf, sizeof(buf), "?MCON /joinpassword "); keybind_process_command(buf); } else if (type == CMD_PARTY_UPDATE) { char name[MAX_BUF], bars[MAX_BUF]; uint8_t hp, sp; uint32_t row; /* Update list of party members. */ if (list_contents != CMD_PARTY_WHO) { return; } packet_to_string(data, len, &pos, name, sizeof(name)); hp = packet_to_uint8(data, len, &pos); sp = packet_to_uint8(data, len, &pos); PARTY_STAT_BAR(); cur_widget[PARTY_ID]->redraw = 1; for (row = 0; row < list_party->rows; row++) { if (!strcmp(list_party->text[row][0], name)) { efree(list_party->text[row][1]); list_party->text[row][1] = estrdup(bars); return; } } list_add(list_party, list_party->rows, 0, name); list_add(list_party, list_party->rows - 1, 1, bars); list_sort(list_party, LIST_SORT_ALPHA); } else if (type == CMD_PARTY_REMOVE_MEMBER) { char name[MAX_BUF]; uint32_t row; /* Remove member from the list of party members. */ if (list_contents != CMD_PARTY_WHO) { return; } packet_to_string(data, len, &pos, name, sizeof(name)); cur_widget[PARTY_ID]->redraw = 1; for (row = 0; row < list_party->rows; row++) { if (!strcmp(list_party->text[row][0], name)) { list_remove_row(list_party, row); return; } } } }
/** * Show the main GUI after starting the client -- servers list, chat box, * connecting to server, etc. */ void intro_show(void) { SDL_Surface *texture; int x, y; size_t server_count; server_struct *node; char buf[MAX_BUF]; SDL_Rect box; sound_start_bg_music("intro.ogg", setting_get_int(OPT_CAT_SOUND, OPT_VOLUME_MUSIC), -1); texture = TEXTURE_CLIENT("intro"); /* Background */ surface_show(ScreenSurface, 0, 0, NULL, texture); textwin_show(ScreenSurface, texture->w, 1, ScreenSurface->w - texture->w - 2, ScreenSurface->h - 3); /* Calculate whether to show the eyes or not. Blinks every * EYES_BLINK_TIME ticks, then waits EYES_BLINK_DELAY ticks until * showing the eyes again. */ if (SDL_GetTicks() - eyes_blink_ticks >= (eyes_draw ? EYES_BLINK_TIME : EYES_BLINK_DELAY)) { eyes_blink_ticks = SDL_GetTicks(); eyes_draw++; } if (eyes_draw) { SDL_Rect src_box; src_box.x = 0; src_box.y = eyes_draw - 1; src_box.w = TEXTURE_CLIENT("eyes")->w; src_box.h = TEXTURE_CLIENT("eyes")->h; surface_show(ScreenSurface, texture->w - 90, 310 + src_box.y, &src_box, TEXTURE_CLIENT("eyes")); if (eyes_draw > 1) { eyes_draw++; if (eyes_draw > src_box.h) { eyes_draw = 1; } } } texture = TEXTURE_CLIENT("servers_bg"); x = 15; y = ScreenSurface->h - texture->h - 5; surface_show(ScreenSurface, x, y, NULL, texture); server_count = server_get_count(); /* Create the buttons. */ if (!list_servers) { button_create(&button_play); button_create(&button_refresh); button_create(&button_server); button_create(&button_settings); button_create(&button_update); button_create(&button_help); button_create(&button_credits); button_create(&button_quit); } /* List doesn't exist or the count changed? Create new list. */ if (!list_servers || last_server_count != server_count) { size_t i; /* Remove it if it exists already. */ if (list_servers) { list_remove(list_servers); } /* Create the servers list. */ list_servers = list_create(11, 3, 8); list_servers->handle_enter_func = list_handle_enter; list_servers->handle_esc_func = list_handle_esc; list_servers->text_color_hook = list_text_color; list_scrollbar_enable(list_servers); list_set_column(list_servers, 0, 295, 7, "Server", -1); list_set_column(list_servers, 1, 50, 9, "Port", 1); list_set_column(list_servers, 2, 46, 7, "Players", 1); /* Add the servers to the list. */ for (i = 0; i < server_count; i++) { node = server_get_id(i); list_add(list_servers, i, 0, node->name); snprintf(VS(buf), "%d", node->port_crypto == -1 ? node->port : node->port_crypto); list_add(list_servers, i, 1, buf); if (node->player >= 0) { snprintf(buf, sizeof(buf), "%d", node->player); } else { strcpy(buf, "-"); } list_add(list_servers, i, 2, buf); } /* Store the new count. */ last_server_count = server_count; } /* Actually draw the list. */ list_show(list_servers, x + 12, y + 8); node = server_get_id(list_servers->row_selected - 1); /* Do we have any selected server? If so, show its version and * description. */ if (node) { snprintf(buf, sizeof(buf), "Version: %s", node->version); text_show_shadow(ScreenSurface, FONT_ARIAL10, buf, x + 13, y + 185, COLOR_HGOLD, COLOR_BLACK, 0, NULL); box.w = 410; box.h = 48; text_show(ScreenSurface, FONT_ARIAL10, node->desc, x + 13, y + 197, COLOR_WHITE, TEXT_WORD_WRAP | TEXT_MARKUP, &box); } /* Show whether we are connecting to the metaserver or not. */ if (ms_connecting(-1)) { text_show_shadow(ScreenSurface, FONT_ARIAL10, "Connecting to metaserver, please wait...", x + 105, y + 8, COLOR_HGOLD, COLOR_BLACK, 0, NULL); } else { text_show_shadow(ScreenSurface, FONT_ARIAL10, "Select a secure server.", x + 196, y + 8, COLOR_GREEN, COLOR_BLACK, 0, NULL); } texture = TEXTURE_CLIENT("servers_bg_over"); surface_show(ScreenSurface, x, y, NULL, texture); x += texture->w + 20; texture = TEXTURE_CLIENT("news_bg"); surface_show(ScreenSurface, x, y, NULL, texture); box.w = texture->w; box.h = 0; text_show_shadow(ScreenSurface, FONT_SERIF12, "Game News", x, y + 10, COLOR_HGOLD, COLOR_BLACK, TEXT_ALIGN_CENTER, &box); /* No list yet, make one and start downloading the data. */ if (!list_news) { /* Start downloading. */ news_request = curl_request_create(clioption_settings.game_news_url, CURL_PKEY_TRUST_ULTIMATE); curl_request_start_get(news_request); list_news = list_create(18, 1, 8); list_news->focus = 0; list_news->handle_enter_func = list_handle_enter; list_news->handle_esc_func = list_handle_esc; list_set_column(list_news, 0, 150, 7, NULL, -1); list_set_font(list_news, FONT_ARIAL10); } /* Download in progress? */ if (news_request != NULL) { curl_state_t state = curl_request_get_state(news_request); /* Finished downloading, parse the data. */ if (state == CURL_STATE_OK) { char *body = curl_request_get_body(news_request, NULL); if (body != NULL) { uint32_t i = 0; char *cp = strtok(body, "\n"); while (cp != NULL) { list_add(list_news, i++, 0, cp); cp = strtok(NULL, "\n"); } } } /* Finished downloading or there was an error: clean up in either * case. */ if (state != CURL_STATE_INPROGRESS) { curl_request_free(news_request); news_request = NULL; } } /* Show the news list. */ list_show(list_news, x + 13, y + 10); button_play.x = button_refresh.x = button_server.x = button_settings.x = button_update.x = button_help.x = button_credits.x = button_quit.x = 489; y += 2; button_play.y = y + 10; button_show(&button_play, "Play"); button_refresh.y = y + 35; button_show(&button_refresh, "Refresh"); button_server.y = y + 60; button_show(&button_server, "Server"); button_settings.y = y + 86; button_show(&button_settings, "Settings"); button_update.y = y + 110; button_show(&button_update, "Update"); button_help.y = y + 135; button_show(&button_help, "Help"); button_credits.y = y + 160; button_show(&button_credits, "Credits"); button_quit.y = y + 224; button_show(&button_quit, "Quit"); if (clioption_settings.connect[0] && cpl.state < ST_STARTCONNECT) { size_t i; for (i = 0; i < server_count; i++) { node = server_get_id(i); if (strcasecmp(clioption_settings.connect[0], node->name) == 0) { list_servers->row_selected = i + 1; if (!clioption_settings.reconnect) { efree(clioption_settings.connect[0]); clioption_settings.connect[0] = NULL; } event_push_key_once(SDLK_RETURN, 0); break; } } } }