void Actions::setType(int type, QString name){ isLoad=true; ui->textEdit->clear(); Name=name; Type=type; loadActions(); isLoad=false; ui->textEdit->setFocus(); }
/*Main function Initializes the draw area object, menus and actions(buttons), sets name of the window and size */ MainWindow::MainWindow() { drawArea = new DrawArea(); setCentralWidget(drawArea); loadActions(); loadMenus(); setWindowTitle(tr("TamVisualizer")); resize(500, 500); }
void NetworkManager::loadSettings(bool init, bool *changed) { Config config("control"); config.beginGroup("general"); QString username = config.value("username", QString()); QUrl base = QUrl::fromUserInput(config.value("url", QString())); m_localAnswers = config.value("answers", QStringList()); rebuildAnswers(); if (username != m_username || base != m_base) *changed = true; else *changed = false; m_username = username; m_base = base; if (init) loadActions(); }
void App::initGUI() { // Construct the main window _mainwindow.reset(new QMainWindow); loadActions(); loadStatusBar(); // TODO test this on a non-tiling WM QDesktopWidget *desktopwidget = desktop(); int preferredwidth = 1024; int preferredheight = 768; int leftmargin = (desktopwidget->width() - preferredwidth) / 2; int topmargin = (desktopwidget->height() - preferredheight) / 2; _mainwindow->move(leftmargin, topmargin); // Display the main window _mainwindow->setVisible(true); newGame(); }
void GameModule::load(const char *filename) { debug(0, "GameModule::load()"); unload(); Common::File fd; if (!fd.open(filename)) error("GameModule::load() Could not open %s", filename); loadBgSprites(fd); loadCameraInits(fd); loadWalkRects(fd); loadSceneExits(fd); loadBgObjects(fd); loadAnimations(fd); loadSceneObjectDefs(fd); loadSceneObjectInits(fd); loadActions(fd); loadGuiSpriteIndices(fd); loadInventoryItemSpriteIndices(fd); loadInventoryItemInfos(fd); loadDialogItemSpriteIndices(fd); loadSceneSounds(fd); loadPreloadSounds(fd); fd.seek(0xC); _fieldC = fd.readUint32LE(); fd.seek(0x1A8); _buttheadObjectIndex = fd.readUint32LE(); fd.close(); debug(0, "GameModule::load() OK"); }
void Scheduler::reload() { loadActions(m_actions); }