Esempio n. 1
0
void Concavefloor::init()
{
	worldsizeZ = settings->getCVarPtr("worldsizeZ");

	makeFloor();

	if ( settings->getCVar("autoload") )
		loadAllCritters();
	if ( settings->getCVar("autoloadlastsaved") )
		loadAllLastSavedCritters();
}
Esempio n. 2
0
void Roundworld::init()
{
	//makeFloor();

	groundTransform.setIdentity();
	groundTransform.setOrigin( btVector3(0,0,0) );

	groundShape = new btSphereShape(btScalar( *worldsizeX ));
	
	fixedGround = new btCollisionObject();
	fixedGround->setUserPointer(this);
	fixedGround->setCollisionShape(groundShape);
	fixedGround->setWorldTransform(groundTransform);
	m_dynamicsWorld->addCollisionObject(fixedGround);
	
	if ( settings->getCVar("autoload") )
		loadAllCritters();
	if ( settings->getCVar("autoloadlastsaved") )
		loadAllLastSavedCritters();
}