/** This method is used to redo the last operation */ void ControllerEditor::redo(){ if( nextControlShot >= maxControlShot+1 ) return; nextControlShot++; clearEditedCurves(); delete conF; loadFramework(nextControlShot-1); }
/** This method is used to undo the last operation */ void ControllerEditor::undo(){ if( nextControlShot <= 0 ) return; nextControlShot--; clearEditedCurves(); delete conF; loadFramework(nextControlShot-1); }
/** * This method is used to reload the application. */ void ControllerEditor::reload(){ nextControlShot = 0; clearEditedCurves(); delete conF; loadFramework(); }
jint JNI_GetCreatedJavaVMs(JavaVM **vmBuf, jsize bufLen, jsize *nVMs) { static const struct mach_header *header = 0; if (!header) { header = loadFramework("/System/Library/Frameworks/JavaVM.framework/JavaVM"); } static jint(*functionPointer)(JavaVM **, jsize, jsize *) = 0; if (!functionPointer) { functionPointer = getFunctionPointer(header, "_JNI_GetCreatedJavaVMs"); } return functionPointer(vmBuf, bufLen, nVMs); }
/** * Constructor. */ ControllerEditor::ControllerEditor(void){ tprintf("Loading Controller Editor...\n"); strcpy(inputFile, "init/input.conF"); loadFramework(); Globals::changeCurrControlShotStr( -1 ); conF->getState(&conState); nextControlShot = 0; maxControlShot = -1; registerTclFunctions(); }
/** * This method is used to create a physical world and load the objects in it. */ void ControllerEditor::loadFramework(){ loadFramework( -1 ); }