Esempio n. 1
0
void InputManager::init()
{
	if(initialized())
		deinit();

	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, 
		Settings::getInstance()->getBool("BackgroundJoystickInput") ? "1" : "0");
	SDL_InitSubSystem(SDL_INIT_JOYSTICK);
	SDL_JoystickEventState(SDL_ENABLE);

	// first, open all currently present joysticks
	int numJoysticks = SDL_NumJoysticks();
	for(int i = 0; i < numJoysticks; i++)
	{
		addJoystickByDeviceIndex(i);
	}

	mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD, "Keyboard", KEYBOARD_GUID_STRING);
	loadInputConfig(mKeyboardInputConfig);

	SDL_USER_CECBUTTONDOWN = SDL_RegisterEvents(2);
	SDL_USER_CECBUTTONUP   = SDL_USER_CECBUTTONDOWN + 1;
	CECInput::init();
	mCECInputConfig = new InputConfig(DEVICE_CEC, "CEC", CEC_GUID_STRING);
	loadInputConfig(mCECInputConfig);
}
Esempio n. 2
0
void InputManager::addJoystickByDeviceIndex(int id)
{
	assert(id >= 0 && id < SDL_NumJoysticks());
	
	// open joystick & add to our list
	SDL_Joystick* joy = SDL_JoystickOpen(id);
	assert(joy);

	// add it to our list so we can close it again later
	SDL_JoystickID joyId = SDL_JoystickInstanceID(joy);
	mJoysticks[joyId] = joy;

	char guid[65];
	SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, 65);

	// create the InputConfig
	mInputConfigs[joyId] = new InputConfig(joyId, SDL_JoystickName(joy), guid);
	if(!loadInputConfig(mInputConfigs[joyId]))
	{
		LOG(LogInfo) << "Added unconfigured joystick " << SDL_JoystickName(joy) << " (GUID: " << guid << ", instance ID: " << joyId << ", device index: " << id << ").";
	}else{
		LOG(LogInfo) << "Added known joystick " << SDL_JoystickName(joy) << " (instance ID: " << joyId << ", device index: " << id << ")";
	}

	// set up the prevAxisValues
	int numAxes = SDL_JoystickNumAxes(joy);
	mPrevAxisValues[joyId] = new int[numAxes];
	std::fill(mPrevAxisValues[joyId], mPrevAxisValues[joyId] + numAxes, 0); //initialize array to 0
}
void InputManager::init()
{
	if(initialized())
		deinit();

	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, 
		Settings::getInstance()->getBool("BackgroundJoystickInput") ? "1" : "0");
	SDL_InitSubSystem(SDL_INIT_JOYSTICK);
	SDL_JoystickEventState(SDL_ENABLE);

	// first, open all currently present joysticks
        this->addAllJoysticks();

	mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD, -1, "Keyboard", KEYBOARD_GUID_STRING, 0);
	loadInputConfig(mKeyboardInputConfig);
}
Esempio n. 4
0
void InputManager::init()
{
	if(initialized())
		deinit();

	SDL_InitSubSystem(SDL_INIT_JOYSTICK);
	SDL_JoystickEventState(SDL_ENABLE);

	// first, open all currently present joysticks
	int numJoysticks = SDL_NumJoysticks();
	for(int i = 0; i < numJoysticks; i++)
	{
		addJoystickByDeviceIndex(i);
	}

	mKeyboardInputConfig = new InputConfig(DEVICE_KEYBOARD, "Keyboard", KEYBOARD_GUID_STRING);
	loadInputConfig(mKeyboardInputConfig);
}
Esempio n. 5
0
void InputManager::writeDeviceConfig(InputConfig* config)
{
	assert(initialized());

	std::string path = getConfigPath();

	pugi::xml_document doc;

	if(fs::exists(path))
	{
		// merge files
		pugi::xml_parse_result result = doc.load_file(path.c_str());
		if(!result)
		{
			LOG(LogError) << "Error parsing input config: " << result.description();
		}
		else
		{
			// successfully loaded, delete the old entry if it exists
			pugi::xml_node root = doc.child("inputList");
			if(root)
			{
				// if inputAction @type=onfinish is set, let onfinish command take care for creating input configuration.
				// we just put the input configuration into a temporary input config file.
				pugi::xml_node actionnode = root.find_child_by_attribute("inputAction", "type", "onfinish");
				if(actionnode)
				{
					path = getTemporaryConfigPath();
					doc.reset();
					root = doc.append_child("inputList");
					root.append_copy(actionnode);
				}
				else
				{
					pugi::xml_node oldEntry = root.find_child_by_attribute("inputConfig", "deviceGUID",
											  config->getDeviceGUIDString().c_str());
					if(oldEntry)
					{
						root.remove_child(oldEntry);
					}
					oldEntry = root.find_child_by_attribute("inputConfig", "deviceName",
															config->getDeviceName().c_str());
					if(oldEntry)
					{
						root.remove_child(oldEntry);
					}
				}
			}
		}
	}

	pugi::xml_node root = doc.child("inputList");
	if(!root)
		root = doc.append_child("inputList");

	config->writeToXML(root);
	doc.save_file(path.c_str());
	
	// execute any onFinish commands and re-load the config for changes
	doOnFinish();
	loadInputConfig(config);
}