void CConfigGeneral::load(CConfigManager &ConfMan) { loadOutput(ConfMan.GetSection(_T("Output"))); loadLogView(ConfMan.GetSection(_T("LogView"))); loadFiler(ConfMan.GetSection(_T("Filer"))); loadGeneral(ConfMan.GetSection(_T("General"))); }
bool WorkingBuffers::loadTempImages(int level, int frame, int pass) { if (!_is_initialized) initialize(); // Zero out everything clearHistory(); offsets.reset(); residualCache.reset(); canvasOutputCache.reset(); //canvasInputCache.reset(); canvasVelFCache.reset(); canvasVelBCache.reset(); distTransCache.reset(); offsetsHistogram.reset(); advectedF.reset(); advectedB.reset(); // Load the buffers that we save to disk. if (!loadOutput(level, frame, pass)) return false; loadOffsets(level, frame, pass); loadResidual(level, frame, pass); _current_level = level; return true; }