Esempio n. 1
0
 void buttonClicked (Button* b)
 {
     if (b == &loadButton)
         loadScheme();
     else
         saveScheme();
 }
Esempio n. 2
0
RenderWindow::RenderWindow(int width, int height, std::string name) : sf::RenderWindow(sf::VideoMode(width, height), name, sf::Style::Close | sf::Style::Titlebar)
{
    elapsedclock = new sf::Clock;
    inpMan = new InputManager;
    glEnable(GL_TEXTURE_2D);

    CEGUI::OpenGLRenderer& renderer = CEGUI::OpenGLRenderer::bootstrapSystem();
    CEGUI::DefaultResourceProvider* rp = static_cast<CEGUI::DefaultResourceProvider*>(CEGUI::System::getSingleton().getResourceProvider());

    rp->setResourceGroupDirectory("schemes", GameManager::getGameFolderName() + "gui/schemes/");
    rp->setResourceGroupDirectory("imagesets", GameManager::getGameFolderName() + "gui/imagesets/");
    rp->setResourceGroupDirectory("fonts", GameManager::getGameFolderName() + "gui/fonts/");
    rp->setResourceGroupDirectory("layouts", GameManager::getGameFolderName() + "gui/layouts/");
    rp->setResourceGroupDirectory("looknfeels", GameManager::getGameFolderName() + "gui/looknfeel/");
    rp->setResourceGroupDirectory("lua_scripts", GameManager::getGameFolderName() + "gui/lua_scripts/");
    rp->setResourceGroupDirectory("falcon_scripts", GameManager::getGameFolderName() + "gui/falcon_scripts/");
    rp->setResourceGroupDirectory("schemas", GameManager::getGameFolderName() + "gui/xml_schemas/");

    CEGUI::ImageManager::setImagesetDefaultResourceGroup("imagesets");
    CEGUI::Font::setDefaultResourceGroup("fonts");
    CEGUI::Scheme::setDefaultResourceGroup("schemes");
    CEGUI::WidgetLookManager::setDefaultResourceGroup("looknfeels");
    CEGUI::WindowManager::setDefaultResourceGroup("layouts");
    CEGUI::ScriptModule::setDefaultResourceGroup("falcon_scripts");

    CEGUI::XMLParser* parser = CEGUI::System::getSingleton().getXMLParser();
    if(parser->isPropertyPresent("SchemaDefaultResourceGroup"))
        parser->setProperty("SchemaDefaultResourceGroup", "schemas");

#ifdef FALCON1
#else
    CEGUI::System::getSingleton().setScriptingModule(FalconScriptingModule::create());
#endif
    CEGUI::System::getSingleton().executeScriptFile("gui", "falcon_scripts");

    this->setVerticalSyncEnabled(true);
    this->setFramerateLimit(60);

    // Remove and put to script ASAP
    loadScheme("TaharezLook");
    loadFont("Inconsolata-14");
    setArrowandTooltipScheme("TaharezLook");
    // --END--
    setupMap();
}
Esempio n. 3
0
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *
 *   LEXICAL SCANNER
 */
LOCAL te_dp_event
yylex(void)
{
    lastToken = DP_EV_INVALID;

scanAgain:
    /*
     *  Start the process of locating a token.
     *  We branch here after skipping over a comment
     *  or processing a directive (which may change our context).
     */
    if (IS_WHITESPACE_CHAR(*pCurCtx->pzScan))
        trim_whitespace();

    switch (*pCurCtx->pzScan) {
    case NUL:
        /*
         *  IF we are not inside an include context,
         *  THEN go finish.
         */
        if (pCurCtx->pCtx == NULL)
            goto lex_done;

        pop_context();
        goto scanAgain;

    case '#':
    {
        extern char * processDirective(char*);
        char * pz = processDirective(pCurCtx->pzScan+1);
        /*
         *  Ensure that the compiler doesn't try to save a copy of
         *  "pCurCtx" in a register.  It must be reloaded from memory.
         */
        pCurCtx->pzScan = pz;
        goto scanAgain;
    }

    case '{': SET_LIT_TKN(O_BRACE);   break;
    case '=': SET_LIT_TKN(EQ);        break;
    case '}': SET_LIT_TKN(C_BRACE);   break;
    case '[': SET_LIT_TKN(OPEN_BKT);  break;
    case ']': SET_LIT_TKN(CLOSE_BKT); break;
    case ';': SET_LIT_TKN(SEMI);      break;
    case ',': SET_LIT_TKN(COMMA);     break;

    case '\'':
    case '"':
    {
        char* pz = ao_string_cook(pCurCtx->pzScan, &(pCurCtx->lineNo));
        if (pz == NULL)
            goto NUL_error;

        pz_token = pCurCtx->pzScan;

        lastToken = DP_EV_STRING;
        pCurCtx->pzScan = pz;
        break;
    }

    case '<':
        switch (lex_here_string()) {
        case SUCCESS: break;
        case FAILURE: goto BrokenToken;
        case PROBLEM: return DP_EV_INVALID;
        }
        break;

    case '(':
        loadScheme();
        break;

    case '\\':
        if (strncmp(pCurCtx->pzScan+1, "'(", (size_t)2) == 0) {
            alist_to_autogen_def();
            goto scanAgain;
        }
        lex_escaped_char();
        break;

    case '`':
        switch (lex_backquote()) {
        case FAILURE: goto NUL_error;
        case PROBLEM: goto scanAgain;
        case SUCCESS: break;
        }
        break;

    case '/':
        switch (lex_comment()) {
        case SUCCESS: goto scanAgain;
        default: break;
        }
        /* FALLTHROUGH */ /* to Invalid input char */

    default:
    BrokenToken:
        pCurCtx->pzScan = assembleName(pCurCtx->pzScan, &lastToken);
        break;
    }   /* switch (*pCurCtx->pzScan) */

    return lastToken;

NUL_error:

    AG_ABEND(aprf(zErrMsg, pzProg, "unterminated quote in definition",
                  pCurCtx->pzCtxFname, pCurCtx->lineNo));
    return DP_EV_INVALID;

lex_done:
    /*
     *  First time through, return the DP_EV_END token.
     *  Second time through, we really finish.
     */
    if (pCurCtx->pzScan == zNil) {
        pCurCtx->pCtx = pDoneCtx;
        pDoneCtx      = pCurCtx;

        return DP_EV_INVALID;
    }

    pCurCtx->pzScan = (char*)zNil;
    return DP_EV_END;
}
Esempio n. 4
0
  void AbstractEditTab::initialize()
  {
    ui_edit_edit->setCurrentFont(QFont("Courier"));

    // opt connections
    connect(this, SIGNAL(optimizerChanged(Optimizer*)),
            m_opt, SLOT(setOptimizer(Optimizer*)),
            Qt::DirectConnection);
    connect(this, SIGNAL(queueInterfaceChanged(QueueInterface*)),
            m_opt, SLOT(setQueueInterface(QueueInterface*)),
            Qt::DirectConnection);

    // Dialog connections
    connect(this, SIGNAL(optimizerChanged(Optimizer*)),
            m_dialog, SIGNAL(tabsUpdateGUI()));
    connect(this, SIGNAL(queueInterfaceChanged(QueueInterface*)),
            m_dialog, SIGNAL(tabsUpdateGUI()));

    // Edit tab connections
    connect(this, SIGNAL(optimizerChanged(Optimizer*)),
            this, SLOT(populateTemplates()));
    connect(this, SIGNAL(queueInterfaceChanged(QueueInterface*)),
            this, SLOT(populateTemplates()));
    connect(this, SIGNAL(optimizerChanged(Optimizer*)),
            this, SLOT(populateOptStepList()));
    connect(this, SIGNAL(queueInterfaceChanged(QueueInterface*)),
            this, SLOT(populateOptStepList()));
    connect(ui_push_optimizerConfig, SIGNAL(clicked()),
            this, SLOT(configureOptimizer()));
    connect(ui_push_queueInterfaceConfig, SIGNAL(clicked()),
            this, SLOT(configureQueueInterface()));
    connect(ui_push_help, SIGNAL(clicked()),
            this, SLOT(showHelp()));
    connect(ui_edit_edit, SIGNAL(textChanged()),
            this, SLOT(saveCurrentTemplate()));
    connect(ui_combo_templates, SIGNAL(currentIndexChanged(int)),
            this, SLOT(updateEditWidget()));
    connect(ui_push_add, SIGNAL(clicked()),
            this, SLOT(appendOptStep()));
    connect(ui_push_remove, SIGNAL(clicked()),
            this, SLOT(removeCurrentOptStep()));
    connect(ui_list_optStep, SIGNAL(currentRowChanged(int)),
            this, SLOT(updateEditWidget()));
    connect(ui_edit_user1, SIGNAL(editingFinished()),
            this, SLOT(updateUserValues()));
    connect(ui_edit_user2, SIGNAL(editingFinished()),
            this, SLOT(updateUserValues()));
    connect(ui_edit_user3, SIGNAL(editingFinished()),
            this, SLOT(updateUserValues()));
    connect(ui_edit_user4, SIGNAL(editingFinished()),
            this, SLOT(updateUserValues()));
    connect(ui_combo_optimizers, SIGNAL(currentIndexChanged(int)),
            this, SLOT(updateOptimizer()));
    connect(ui_combo_queueInterfaces, SIGNAL(currentIndexChanged(int)),
            this, SLOT(updateQueueInterface()));
    connect(ui_push_saveScheme, SIGNAL(clicked()),
            this, SLOT(saveScheme()));
    connect(ui_push_loadScheme, SIGNAL(clicked()),
            this, SLOT(loadScheme()));

    // Populate combo boxes
    unsigned int index;

    //  QueueInterfaces
    ui_combo_queueInterfaces->clear();
    index = 0;
    for (QList<QueueInterface*>::const_iterator
           it = m_queueInterfaces.constBegin(),
           it_end = m_queueInterfaces.constEnd();
         it != it_end;
         ++it) {
      ui_combo_queueInterfaces->insertItem(index++,
                                           (*it)->getIDString());
    }

    //  Optimizers
    ui_combo_optimizers->clear();
    index = 0;
    for (QList<Optimizer*>::const_iterator
           it = m_optimizers.constBegin(),
           it_end = m_optimizers.constEnd();
         it != it_end;
         ++it) {
      ui_combo_optimizers->insertItem(index++,
                                      (*it)->getIDString());
    }

    ui_combo_queueInterfaces->setCurrentIndex(0);
    ui_combo_optimizers->setCurrentIndex(0);

    AbstractTab::initialize();
    updateGUI();
  }