Esempio n. 1
0
Layout* UI::createLayout(int i){
    auto lo=Layout::create();
    lo->setBackGroundImage("HelloWorld.png");
    lo->setBackGroundImageScale9Enabled(true);
    lo->setContentSize(Size(480,320)*1.5);
    for (int i=0; i<5; i++) {
        for (int j=0; j<7; j++) {
            auto ub=Button::create();
            ub->loadTextureNormal("editBG.png");
            ub->loadTexturePressed("editBG.png");
            ub->loadTextureDisabled("editBg.png");
            ub->setScale9Enabled(true);
            ub->setContentSize(Size(100,50));
            ub->setPressedActionEnabled(true);
            ub->setZoomScale(0.5f);
            ub->setTitleFontName("fonts/Marker Felt.ttf");
            ub->setTitleFontSize(30);
            ub->setTitleColor(Color3B::GREEN);
            ub->setTitleText(StringUtils::format("%d--%d",i,j));
            ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
            ub->setTag(i);
            ub->setPosition(Vec2(70+120*i, 35+j*60));
            lo->addChild(ub);
        }
    }
    return lo;
}
Esempio n. 2
0
void Button::loadTextures(const std::string& normal,
                          const std::string& selected,
                          const std::string& disabled,
                          TextureResType texType)
{
    loadTextureNormal(normal,texType);
    loadTexturePressed(selected,texType);
    loadTextureDisabled(disabled,texType);
}
Esempio n. 3
0
void UIButton::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    _brightStyle = BRIGHT_NONE;
    _scale9Enabled = able;

    
    _renderer->removeChild(_buttonNormalRenderer, true);
    _renderer->removeChild(_buttonClickedRenderer, true);
    _renderer->removeChild(_buttonDisableRenderer, true);
    
    _buttonNormalRenderer = NULL;
    _buttonClickedRenderer = NULL;
    _buttonDisableRenderer = NULL;
    if (_scale9Enabled)
    {
        _buttonNormalRenderer = Scale9Sprite::create();
        _buttonClickedRenderer = Scale9Sprite::create();
        _buttonDisableRenderer = Scale9Sprite::create();
    }
    else
    {
        _buttonNormalRenderer = CCSprite::create();
        _buttonClickedRenderer = CCSprite::create();
        _buttonDisableRenderer = CCSprite::create();
    }

    loadTextureNormal(_normalFileName.c_str(), _normalTexType);
    loadTexturePressed(_clickedFileName.c_str(), _pressedTexType);
    loadTextureDisabled(_disabledFileName.c_str(), _disabledTexType);
    _renderer->addChild(_buttonNormalRenderer,NORMALRENDERERZ);
    _renderer->addChild(_buttonClickedRenderer,PRESSEDRENDERERZ);
    _renderer->addChild(_buttonDisableRenderer,DISABLEDRENDERERZ);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);
    setBright(_bright);
}
Esempio n. 4
0
void UIButton::setScale9Enabled(bool able)
{
    if (m_bScale9Enabled == able)
    {
        return;
    }
    m_eBrightStyle = BRIGHT_NONE;
    m_bScale9Enabled = able;

    
    m_pRenderer->removeChild(m_pButtonNormalRenderer, true);
    m_pRenderer->removeChild(m_pButtonClickedRenderer, true);
    m_pRenderer->removeChild(m_pButtonDisableRenderer, true);
    
    m_pButtonNormalRenderer = NULL;
    m_pButtonClickedRenderer = NULL;
    m_pButtonDisableRenderer = NULL;
    if (m_bScale9Enabled)
    {
        m_pButtonNormalRenderer = CCScale9Sprite::create();
        m_pButtonClickedRenderer = CCScale9Sprite::create();
        m_pButtonDisableRenderer = CCScale9Sprite::create();
    }
    else
    {
        m_pButtonNormalRenderer = CCSprite::create();
        m_pButtonClickedRenderer = CCSprite::create();
        m_pButtonDisableRenderer = CCSprite::create();
    }

    loadTextureNormal(m_strNormalFileName.c_str(), m_eNormalTexType);
    loadTexturePressed(m_strClickedFileName.c_str(), m_ePressedTexType);
    loadTextureDisabled(m_strDisabledFileName.c_str(), m_eDisabledTexType);
    m_pRenderer->addChild(m_pButtonNormalRenderer,NORMALRENDERERZ);
    m_pRenderer->addChild(m_pButtonClickedRenderer,PRESSEDRENDERERZ);
    m_pRenderer->addChild(m_pButtonDisableRenderer,DISABLEDRENDERERZ);
    if (m_bScale9Enabled)
    {
        bool ignoreBefore = m_bIgnoreSize;
        ignoreContentAdaptWithSize(false);
        m_bPrevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(m_bPrevIgnoreSize);
    }
    setCapInsetsNormalRenderer(m_capInsetsNormal);
    setCapInsetsPressedRenderer(m_capInsetsPressed);
    setCapInsetsDisabledRenderer(m_capInsetsDisabled);
    setBright(m_bBright);
}
Esempio n. 5
0
void Button::setScale9Enabled(bool able)
{
    if (_scale9Enabled == able)
    {
        return;
    }
    _brightStyle = BrightStyle::NONE;
    _scale9Enabled = able;
    removeProtectedChild(_buttonNormalRenderer);
    removeProtectedChild(_buttonClickedRenderer);
    removeProtectedChild(_buttonDisableRenderer);
    _buttonNormalRenderer = nullptr;
    _buttonClickedRenderer = nullptr;
    _buttonDisableRenderer = nullptr;
    if (_scale9Enabled)
    {
        _buttonNormalRenderer = extension::Scale9Sprite::create();
        _buttonClickedRenderer = extension::Scale9Sprite::create();
        _buttonDisableRenderer = extension::Scale9Sprite::create();
    }
    else
    {
        _buttonNormalRenderer = Sprite::create();
        _buttonClickedRenderer = Sprite::create();
        _buttonDisableRenderer = Sprite::create();
    }

    loadTextureNormal(_normalFileName, _normalTexType);
    loadTexturePressed(_clickedFileName, _pressedTexType);
    loadTextureDisabled(_disabledFileName, _disabledTexType);
    addProtectedChild(_buttonNormalRenderer, NORMAL_RENDERER_Z, -1);
    addProtectedChild(_buttonClickedRenderer, PRESSED_RENDERER_Z, -1);
    addProtectedChild(_buttonDisableRenderer, DISABLED_RENDERER_Z, -1);
    if (_scale9Enabled)
    {
        bool ignoreBefore = _ignoreSize;
        ignoreContentAdaptWithSize(false);
        _prevIgnoreSize = ignoreBefore;
    }
    else
    {
        ignoreContentAdaptWithSize(_prevIgnoreSize);
    }
    setCapInsetsNormalRenderer(_capInsetsNormal);
    setCapInsetsPressedRenderer(_capInsetsPressed);
    setCapInsetsDisabledRenderer(_capInsetsDisabled);
    setBright(_bright);
}
Esempio n. 6
0
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {   
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        loadTextureNormal(button->_normalFileName.c_str(), button->_normalTexType);
        loadTexturePressed(button->_clickedFileName.c_str(), button->_pressedTexType);
        loadTextureDisabled(button->_disabledFileName.c_str(), button->_disabledTexType);
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        setTitleText(button->getTitleText());
        setTitleFontName(button->getTitleFontName());
        setTitleFontSize(button->getTitleFontSize());
        setTitleColor(button->getTitleColor());
        setPressedActionEnabled(button->_pressedActionEnabled);
    }
}
Esempio n. 7
0
//按钮
void UI:: initButton(){
    auto visibleSize=Director::getInstance()->getVisibleSize();
    auto ub=Button::create();
    ub->loadTextureNormal("0.png");
    ub->loadTexturePressed("2.png");
    ub->loadTextureDisabled("2.png");
    ub->setScale9Enabled(true);
    ub->setContentSize(cocos2d::Size(128,128));
    ub->setPressedActionEnabled(true);
    ub->setZoomScale(2);
    ub->setTitleFontName("fonts/Marker Felt.ttf");
    ub->setTitleFontSize(30);
    ub->setTitleColor(cocos2d::Color3B::YELLOW);
    ub->setTitleText("HHLLO Button");
   // ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
    //添加触摸事件
    ub->addTouchEventListener (this,toucheventselector(UI::buttonClick));
    ub->setPosition(visibleSize/2);
    addChild(ub);
    
}
Esempio n. 8
0
void UI::initListView(){
    auto lv=ListView::create();
    lv->setContentSize(cocos2d::Size(640,480));
    lv->setItemsMargin(20);//设置间隔
    lv->setDirection(cocos2d::ui::ScrollView::Direction::VERTICAL);
        for (int i=0; i<50; i++) {
        auto ub=Button::create();
        ub->loadTextureNormal("0.png");
        ub->loadTexturePressed("1.png");
        ub->loadTextureDisabled("0.png");
        ub->setScale9Enabled(true);
        ub->setContentSize(Size(600,400));
        ub->setPressedActionEnabled(true);
        ub->setZoomScale(0.5f);
        ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
        ub->setTag(i);
        lv->pushBackCustomItem(ub);
    }
   
    lv->addEventListener(CC_CALLBACK_2(UI::ListViewCall, this));
    addChild(lv);

}
Esempio n. 9
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void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        auto normalSprite = button->_buttonNormalRenderer->getSprite();
        if (nullptr != normalSprite)
        {
            loadTextureNormal(normalSprite->getSpriteFrame());
        }
        auto clickedSprite = button->_buttonClickedRenderer->getSprite();
        if (nullptr != clickedSprite)
        {
            loadTexturePressed(clickedSprite->getSpriteFrame());
        }
        auto disabledSprite = button->_buttonDisableRenderer->getSprite();
        if (nullptr != disabledSprite)
        {
            loadTextureDisabled(disabledSprite->getSpriteFrame());
        }
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
Esempio n. 10
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void Button::loadTextures(const char* normal,const char* selected,const char* disabled,TextureResType texType)
{
    loadTextureNormal(normal,texType);
    loadTexturePressed(selected,texType);
    loadTextureDisabled(disabled,texType);
}
Esempio n. 11
0
//添加一些显示标签
void GameLayer:: addSprite(){
    
    //显第几关的label
    auto temp = __String::createWithFormat("Level: %d",level);
    levelLabel = Label::createWithSystemFont(temp->getCString(), "fonts/Marker Felt.ttf", 32);
    levelLabel->setPosition(Point(80, visibleSize.height-40));
    levelLabel->setColor(Color3B(255, 255, 255));
    this->addChild(levelLabel,1);
    
    
    //显分数的label
    xmller.XmlParse(str);
    std::string level02= xmller.getLevel02();
    int  number=atoi(level02.c_str());
    log("xml score=%d",number);
    auto sc = __String::createWithFormat("Money: %d",number);
    scoreLabel = Label::createWithSystemFont(sc->getCString(), "fonts/Marker Felt.ttf", 32);
    scoreLabel->setPosition(Point(110, visibleSize.height-80));
    scoreLabel->setColor(Color3B(255, 255, 0));
    this->addChild(scoreLabel,1);
    
    
    //显示子弹数量
    std::string level03 = xmller.getLevel03();
    int bb = atoi(level03.c_str());
    auto cc = __String::createWithFormat("Bullet: %d",bb);
    bulletLabel = Label::createWithSystemFont(cc->getCString(), "fonts/Marker Felt.ttf", 32);
    bulletLabel->setPosition(Point(110, visibleSize.height-120));
    bulletLabel->setColor(Color3B(0, 255, 0));
    this->addChild(bulletLabel,1);
    
    //暂停的按钮
    
    auto ub=Button::create();
    ub->loadTextureNormal("newPause_Normal.png");
    ub->loadTexturePressed("newPause_Select.png");
    ub->setScale(0.4);
    ub->setScale9Enabled(true);
    ub->setContentSize(Size(128,128));
    ub->setPressedActionEnabled(false);
    ub->setZoomScale(2.0f);//大于1有效小于1无效
    ub->addClickEventListener([this](Ref*){
        
        
        auto l = PauseLayer::createLayer();
        
        l->setDelegate(this);   //设置代理----------------------
        this->addChild(l);
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->setSwallowTouches(true);
        listener->onTouchBegan=([](Touch*, Event*){
            return true;
        });
        
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, l);
        
        Director::getInstance()->pause();
        
        
    });
    ub->setPosition(Vec2(visibleSize.width-50,50));
    this->addChild(ub);
}
Esempio n. 12
0
void GameScene36::initKey()
{
    //键,12个键的位置
    Point pos[12] = {Point(252, 421), Point(375, 421), Point(503, 421),
                    Point(255, 335), Point(375, 335), Point(500, 335),
                    Point(262, 253), Point(375, 253), Point(495, 253),
                    Point(271, 162), Point(375, 162), Point(490, 162)};
    //键,随机12个键的位置
    int randPos[12]={0,1,2,3,4,5,6,7,8,9,10,11};
    std::uniform_int_distribution<unsigned> u(0,11);
    std::default_random_engine e;
    e.seed((unsigned)time(NULL));
    for (int i = 0; i < 12; i++)
    {
        int random_number = u(e);
        swap(randPos[i], randPos[random_number]);
    }
    
    //加入键
    auto key0 = Button::create();
    key0->setPosition(pos[randPos[0]]);
	key0->loadTextureNormal("normal0.png", UI_TEX_TYPE_PLIST);
    key0->loadTexturePressed("pressed0.png", UI_TEX_TYPE_PLIST);
	key0->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack0));
    this->addChild(key0);
    auto key1 = Button::create();
    key1->setPosition(pos[randPos[1]]);
	key1->loadTextureNormal("normal1.png", UI_TEX_TYPE_PLIST);
    key1->loadTexturePressed("pressed1.png", UI_TEX_TYPE_PLIST);
	key1->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack1));
    this->addChild(key1);
    auto key2 = Button::create();
    key2->setPosition(pos[randPos[2]]);
	key2->loadTextureNormal("normal2.png", UI_TEX_TYPE_PLIST);
    key2->loadTexturePressed("pressed2.png", UI_TEX_TYPE_PLIST);
	key2->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack2));
    this->addChild(key2);
    auto key3 = Button::create();
    key3->setPosition(pos[randPos[3]]);
	key3->loadTextureNormal("normal3.png", UI_TEX_TYPE_PLIST);
    key3->loadTexturePressed("pressed3.png", UI_TEX_TYPE_PLIST);
	key3->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack3));
    this->addChild(key3);
    auto key4 = Button::create();
    key4->setPosition(pos[randPos[4]]);
	key4->loadTextureNormal("normal4.png", UI_TEX_TYPE_PLIST);
    key4->loadTexturePressed("pressed4.png", UI_TEX_TYPE_PLIST);
	key4->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack4));
    this->addChild(key4);
    auto key5 = Button::create();
    key5->setPosition(pos[randPos[5]]);
	key5->loadTextureNormal("normal5.png", UI_TEX_TYPE_PLIST);
    key5->loadTexturePressed("pressed5.png", UI_TEX_TYPE_PLIST);
	key5->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack5));
    this->addChild(key5);
    auto key6 = Button::create();
    key6->setPosition(pos[randPos[6]]);
	key6->loadTextureNormal("normal6.png", UI_TEX_TYPE_PLIST);
    key6->loadTexturePressed("pressed6.png", UI_TEX_TYPE_PLIST);
	key6->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack6));
    this->addChild(key6);
    auto key7 = Button::create();
    key7->setPosition(pos[randPos[7]]);
	key7->loadTextureNormal("normal7.png", UI_TEX_TYPE_PLIST);
    key7->loadTexturePressed("pressed7.png", UI_TEX_TYPE_PLIST);
	key7->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack7));
    this->addChild(key7);
    auto key8 = Button::create();
    key8->setPosition(pos[randPos[8]]);
	key8->loadTextureNormal("normal8.png", UI_TEX_TYPE_PLIST);
    key8->loadTexturePressed("pressed8.png", UI_TEX_TYPE_PLIST);
	key8->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack8));
    this->addChild(key8);
    auto key9 = Button::create();
    key9->setPosition(pos[randPos[9]]);
	key9->loadTextureNormal("normal9.png", UI_TEX_TYPE_PLIST);
    key9->loadTexturePressed("pressed9.png", UI_TEX_TYPE_PLIST);
	key9->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack9));
    this->addChild(key9);
    auto key10 = Button::create();
    key10->setPosition(pos[randPos[10]]);
	key10->loadTextureNormal("normalok.png", UI_TEX_TYPE_PLIST);
    key10->loadTexturePressed("pressedok.png", UI_TEX_TYPE_PLIST);
	key10->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack10));
    this->addChild(key10);
    auto key11 = Button::create();
    key11->setPosition(pos[randPos[11]]);
	key11->loadTextureNormal("normalpoint.png", UI_TEX_TYPE_PLIST);
    key11->loadTexturePressed("pressedpoint.png", UI_TEX_TYPE_PLIST);
	key11->addTouchEventListener(this, toucheventselector(GameScene36::keyCallBack11));
    this->addChild(key11);
}