Esempio n. 1
0
Animation::Animation(std::string type)
{
	if (type == "loading") {
		loadingText();
	}
	else if (type == "envision") {
		envisionIntro();
	}
}
Esempio n. 2
0
Card::Card(std::vector<std::string> inSvCat, std::vector<std::string> inEnCat, std::string inSvH, std::string inSvT, std::string inEnH, std::string inEnT, glm::vec3 inPos, glm::vec2 inVel, std::string textPath, SDL_Renderer* r)
: pos(inPos)
, velocity(inVel)
, lifeTime(clock())
, path(textPath)
, isReading(false)
, isTrans(false)
{
    infoIndex = infoIndexGenerator++;
    loadingText(r, inSvH, inSvT, inEnH, inEnT, inSvCat, inEnCat);
    if (shadow == NULL) {
        shadow = loadShadow(r);
    }
    if (arrow == NULL) {
        arrow = loadArrow(r);
    }
}