Menu::Menu() { auto dialogsManager = DependencyManager::get<DialogsManager>(); auto accountManager = DependencyManager::get<AccountManager>(); // File/Application menu ---------------------------------- MenuWrapper* fileMenu = addMenu("File"); // File > Login menu items { addActionToQMenuAndActionHash(fileMenu, MenuOption::Login); // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item connect(accountManager.data(), &AccountManager::profileChanged, dialogsManager.data(), &DialogsManager::toggleLoginDialog); connect(accountManager.data(), &AccountManager::logoutComplete, dialogsManager.data(), &DialogsManager::toggleLoginDialog); } // File > Help addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp())); // File > About addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole); // File > Quit addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole); // Edit menu ---------------------------------- MenuWrapper* editMenu = addMenu("Edit"); // Edit > Undo QUndoStack* undoStack = qApp->getUndoStack(); QAction* undoAction = undoStack->createUndoAction(editMenu); undoAction->setShortcut(Qt::CTRL | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, undoAction); // Edit > Redo QAction* redoAction = undoStack->createRedoAction(editMenu); redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, redoAction); // Edit > Running Scripts addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J, qApp, SLOT(toggleRunningScriptsWidget())); // Edit > Open and Run Script from File... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, qApp, SLOT(loadDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Open and Run Script from Url... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL, Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); auto scriptEngines = DependencyManager::get<ScriptEngines>(); // Edit > Stop All Scripts... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0, scriptEngines.data(), SLOT(stopAllScripts()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Reload All Scripts... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R, scriptEngines.data(), SLOT(reloadAllScripts()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Scripts Editor... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, dialogsManager.data(), SLOT(showScriptEditor()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Console... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J, DependencyManager::get<StandAloneJSConsole>().data(), SLOT(toggleConsole()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); editMenu->addSeparator(); // Edit > My Asset Server auto assetServerAction = addActionToQMenuAndActionHash(editMenu, MenuOption::AssetServer, Qt::CTRL | Qt::SHIFT | Qt::Key_A, qApp, SLOT(toggleAssetServerWidget())); auto nodeList = DependencyManager::get<NodeList>(); QObject::connect(nodeList.data(), &NodeList::canWriteAssetsChanged, assetServerAction, &QAction::setEnabled); assetServerAction->setEnabled(nodeList->getThisNodeCanWriteAssets()); // Edit > Package Model... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Reload All Content [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Audio menu ---------------------------------- MenuWrapper* audioMenu = addMenu("Audio"); auto audioIO = DependencyManager::get<AudioClient>(); // Audio > Mute addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false, audioIO.data(), SLOT(toggleMute())); // Audio > Show Level Meter addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioTools, 0, true); // Avatar menu ---------------------------------- MenuWrapper* avatarMenu = addMenu("Avatar"); auto avatarManager = DependencyManager::get<AvatarManager>(); QObject* avatar = avatarManager->getMyAvatar(); // Avatar > Attachments... auto action = addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments); connect(action, &QAction::triggered, [] { DependencyManager::get<OffscreenUi>()->show(QString("hifi/dialogs/AttachmentsDialog.qml"), "AttachmentsDialog"); }); // Avatar > Size MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size"); // Avatar > Size > Increase addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::IncreaseAvatarSize, 0, // QML Qt::Key_Plus, avatar, SLOT(increaseSize())); // Avatar > Size > Decrease addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::DecreaseAvatarSize, 0, // QML Qt::Key_Minus, avatar, SLOT(decreaseSize())); // Avatar > Size > Reset addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::ResetAvatarSize, 0, // QML Qt::Key_Equal, avatar, SLOT(resetSize())); // Avatar > Reset Sensors addActionToQMenuAndActionHash(avatarMenu, MenuOption::ResetSensors, 0, // QML Qt::Key_Apostrophe, qApp, SLOT(resetSensors())); // Display menu ---------------------------------- // FIXME - this is not yet matching Alan's spec because it doesn't have // menus for "2D"/"3D" - we need to add support for detecting the appropriate // default 3D display mode addMenu(DisplayPlugin::MENU_PATH()); MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu); QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu); displayModeGroup->setExclusive(true); // View menu ---------------------------------- MenuWrapper* viewMenu = addMenu("View"); QActionGroup* cameraModeGroup = new QActionGroup(viewMenu); // View > [camera group] cameraModeGroup->setExclusive(true); // View > First Person cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, 0, // QML Qt:: Key_P true, qApp, SLOT(cameraMenuChanged()))); // View > Third Person cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::ThirdPerson, 0, false, qApp, SLOT(cameraMenuChanged()))); // View > Mirror cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged()))); // View > Independent [advanced] cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::IndependentMode, 0, false, qApp, SLOT(cameraMenuChanged()), UNSPECIFIED_POSITION, "Advanced")); // View > Entity Camera [advanced] cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CameraEntityMode, 0, false, qApp, SLOT(cameraMenuChanged()), UNSPECIFIED_POSITION, "Advanced")); viewMenu->addSeparator(); // View > Mini Mirror addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false); // View > Center Player In View addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView, 0, true, qApp, SLOT(rotationModeChanged()), UNSPECIFIED_POSITION, "Advanced"); // View > Overlays addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true); // Navigate menu ---------------------------------- MenuWrapper* navigateMenu = addMenu("Navigate"); // Navigate > Show Address Bar addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L, dialogsManager.data(), SLOT(toggleAddressBar())); // Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here. qApp->getBookmarks()->setupMenus(this, navigateMenu); // Navigate > Copy Address [advanced] auto addressManager = DependencyManager::get<AddressManager>(); addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Navigate > Copy Path [advanced] addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Settings menu ---------------------------------- MenuWrapper* settingsMenu = addMenu("Settings"); // Settings > Advance Menus addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus())); // Settings > Developer Menus addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus())); // Settings > General... action = addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, nullptr, nullptr, QAction::PreferencesRole); connect(action, &QAction::triggered, [] { DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/GeneralPreferencesDialog.qml"), "GeneralPreferencesDialog"); }); // Settings > Avatar... action = addActionToQMenuAndActionHash(settingsMenu, "Avatar..."); connect(action, &QAction::triggered, [] { DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/AvatarPreferencesDialog.qml"), "AvatarPreferencesDialog"); }); // Settings > Audio... action = addActionToQMenuAndActionHash(settingsMenu, "Audio..."); connect(action, &QAction::triggered, [] { DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/AudioPreferencesDialog.qml"), "AudioPreferencesDialog"); }); // Settings > LOD... action = addActionToQMenuAndActionHash(settingsMenu, "LOD..."); connect(action, &QAction::triggered, [] { DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/LodPreferencesDialog.qml"), "LodPreferencesDialog"); }); // Settings > Control with Speech [advanced] #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::get<SpeechRecognizer>(); QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech, Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(), speechRecognizer.data(), SLOT(setEnabled(bool)), UNSPECIFIED_POSITION, "Advanced"); connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool))); #endif // Developer menu ---------------------------------- MenuWrapper* developerMenu = addMenu("Developer", "Developer"); // Developer > Graphics... action = addActionToQMenuAndActionHash(developerMenu, "Graphics..."); connect(action, &QAction::triggered, [] { DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/GraphicsPreferencesDialog.qml"), "GraphicsPreferencesDialog"); }); // Developer > Render >>> MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render"); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DefaultSkybox, 0, true); // Developer > Render > Throttle FPS If Not Focus addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true); // Developer > Render > Resolution MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution); QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu); resolutionGroup->setExclusive(true); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false)); //const QString = "Automatic Texture Memory"; //const QString = "64 MB"; //const QString = "256 MB"; //const QString = "512 MB"; //const QString = "1024 MB"; //const QString = "2048 MB"; // Developer > Render > Resolution MenuWrapper* textureMenu = renderOptionsMenu->addMenu(MenuOption::RenderMaxTextureMemory); QActionGroup* textureGroup = new QActionGroup(textureMenu); textureGroup->setExclusive(true); textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTextureAutomatic, 0, true)); textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture64MB, 0, false)); textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture256MB, 0, false)); textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture512MB, 0, false)); textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture1024MB, 0, false)); textureGroup->addAction(addCheckableActionToQMenuAndActionHash(textureMenu, MenuOption::RenderMaxTexture2048MB, 0, false)); connect(textureGroup, &QActionGroup::triggered, [textureGroup] { auto checked = textureGroup->checkedAction(); auto text = checked->text(); gpu::Context::Size newMaxTextureMemory { 0 }; if (MenuOption::RenderMaxTexture64MB == text) { newMaxTextureMemory = MB_TO_BYTES(64); } else if (MenuOption::RenderMaxTexture256MB == text) { newMaxTextureMemory = MB_TO_BYTES(256); } else if (MenuOption::RenderMaxTexture512MB == text) { newMaxTextureMemory = MB_TO_BYTES(512); } else if (MenuOption::RenderMaxTexture1024MB == text) { newMaxTextureMemory = MB_TO_BYTES(1024); } else if (MenuOption::RenderMaxTexture2048MB == text) { newMaxTextureMemory = MB_TO_BYTES(2048); } gpu::Texture::setAllowedGPUMemoryUsage(newMaxTextureMemory); }); // Developer > Render > LOD Tools addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, dialogsManager.data(), SLOT(lodTools())); // Developer > Assets >>> MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets"); auto& atpMigrator = ATPAssetMigrator::getInstance(); atpMigrator.setDialogParent(this); addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration, 0, &atpMigrator, SLOT(loadEntityServerFile())); // Developer > Avatar >>> MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar"); // Developer > Avatar > Face Tracking MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking"); { QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu); bool defaultNoFaceTracking = true; #ifdef HAVE_DDE defaultNoFaceTracking = false; #endif QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_FACESHIFT QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift, 0, false, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(faceshiftFaceTracker); #endif #ifdef HAVE_DDE QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(ddeFaceTracker); #endif } #ifdef HAVE_DDE faceTrackingMenu->addSeparator(); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true); coupleEyelids->setVisible(true); // DDE face tracking is on by default QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); useAudioForMouth->setVisible(true); // DDE face tracking is on by default QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); ddeFiltering->setVisible(true); // DDE face tracking is on by default QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0, DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate())); ddeCalibrate->setVisible(true); // DDE face tracking is on by default #endif #if defined(HAVE_FACESHIFT) || defined(HAVE_DDE) faceTrackingMenu->addSeparator(); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking, Qt::CTRL | Qt::SHIFT | Qt::Key_F, true); // DDE face tracking is on by default addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false); #endif #ifdef HAVE_IVIEWHMD // Developer > Avatar > Eye Tracking MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking"); addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); { MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate"); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0, qApp, SLOT(calibrateEyeTracker1Point())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0, qApp, SLOT(calibrateEyeTracker3Points())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0, qApp, SLOT(calibrateEyeTracker5Points())); } addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); #endif addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false, avatarManager.data(), SLOT(setShouldShowReceiveStats(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderMyLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderOtherLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false, avatar, SLOT(setEnableDebugDrawDefaultPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false, avatar, SLOT(setEnableDebugDrawAnimPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false, avatar, SLOT(setEnableDebugDrawPosition(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true, avatar, SLOT(setEnableMeshVisible(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, true, avatar, SLOT(setUseAnimPreAndPostRotations(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true, avatar, SLOT(setEnableInverseKinematics(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSensorToWorldMatrix, 0, false, avatar, SLOT(setEnableDebugDrawSensorToWorldMatrix(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl, Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); // Developer > Hands >>> MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false, avatar, SLOT(setEnableDebugDrawHandControllers(bool))); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true, qApp, SLOT(setLowVelocityFilter(bool))); MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion"); addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false); // Developer > Entities >>> MenuWrapper* entitiesOptionsMenu = developerMenu->addMenu("Entities"); addActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::OctreeStats, 0, dialogsManager.data(), SLOT(octreeStatsDetails())); addCheckableActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::ShowRealtimeEntityStats); // Developer > Network >>> MenuWrapper* networkMenu = developerMenu->addMenu("Network"); addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches())); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableActivityLogger, 0, false, &UserActivityLogger::getInstance(), SLOT(disable(bool))); addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0, dialogsManager.data(), SLOT(cachesSizeDialog())); addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0, dialogsManager.data(), SLOT(toggleDiskCacheEditor())); addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0, dialogsManager.data(), SLOT(showDomainConnectionDialog())); addActionToQMenuAndActionHash(networkMenu, MenuOption::BandwidthDetails, 0, dialogsManager.data(), SLOT(bandwidthDetails())); #if (PR_BUILD || DEV_BUILD) addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::SendWrongProtocolVersion, 0, false, qApp, SLOT(sendWrongProtocolVersionsSignature(bool))); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::SendWrongDSConnectVersion, 0, false, nodeList.data(), SLOT(toggleSendNewerDSConnectVersion(bool))); #endif // Developer > Timing >>> MenuWrapper* timingMenu = developerMenu->addMenu("Timing"); MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer"); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer); addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests())); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings); // Developer > Audio >>> MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio"); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true, audioIO.data(), SLOT(toggleAudioNoiseReduction())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false, audioIO.data(), SLOT(toggleServerEcho())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false, audioIO.data(), SLOT(toggleLocalEcho())); addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0, audioIO.data(), SLOT(sendMuteEnvironmentPacket())); auto scope = DependencyManager::get<AudioScope>(); MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope"); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false, scope.data(), SLOT(toggle())); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false, scope.data(), SLOT(togglePause())); addDisabledActionAndSeparator(audioScopeMenu, "Display Frames"); { QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames, 0, true, scope.data(), SLOT(selectAudioScopeFiveFrames())); QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames, 0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames())); QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames, 0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames())); QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu); audioScopeFramesGroup->addAction(fiveFrames); audioScopeFramesGroup->addAction(twentyFrames); audioScopeFramesGroup->addAction(fiftyFrames); } // Developer > Audio > Audio Network Stats... addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNetworkStats, 0, dialogsManager.data(), SLOT(audioStatsDetails())); // Developer > Physics >>> MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics"); { auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>(); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned, 0, false, drawStatusConfig, SLOT(setShowNetwork(bool))); } addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls); // Developer > Ask to Reset Settings addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::AskToResetSettings, 0, false); // Developer > Display Crash Options addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true); // Developer > Crash >>> MenuWrapper* crashMenu = developerMenu->addMenu("Crash"); addActionToQMenuAndActionHash(crashMenu, MenuOption::DeadlockInterface, 0, qApp, SLOT(deadlockApplication())); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashPureVirtualFunction); connect(action, &QAction::triggered, qApp, []() { crash::pureVirtualCall(); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashPureVirtualFunctionThreaded); connect(action, &QAction::triggered, qApp, []() { std::thread([]() { crash::pureVirtualCall(); }); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashDoubleFree); connect(action, &QAction::triggered, qApp, []() { crash::doubleFree(); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashDoubleFreeThreaded); connect(action, &QAction::triggered, qApp, []() { std::thread([]() { crash::doubleFree(); }); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashAbort); connect(action, &QAction::triggered, qApp, []() { crash::doAbort(); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashAbortThreaded); connect(action, &QAction::triggered, qApp, []() { std::thread([]() { crash::doAbort(); }); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashNullDereference); connect(action, &QAction::triggered, qApp, []() { crash::nullDeref(); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashNullDereferenceThreaded); connect(action, &QAction::triggered, qApp, []() { std::thread([]() { crash::nullDeref(); }); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashOutOfBoundsVectorAccess); connect(action, &QAction::triggered, qApp, []() { crash::outOfBoundsVectorCrash(); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashOutOfBoundsVectorAccessThreaded); connect(action, &QAction::triggered, qApp, []() { std::thread([]() { crash::outOfBoundsVectorCrash(); }); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashNewFault); connect(action, &QAction::triggered, qApp, []() { crash::newFault(); }); action = addActionToQMenuAndActionHash(crashMenu, MenuOption::CrashNewFaultThreaded); connect(action, &QAction::triggered, qApp, []() { std::thread([]() { crash::newFault(); }); }); // Developer > Log... addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp, SLOT(toggleLogDialog())); // Developer > Stats addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats); #if 0 /// -------------- REMOVED FOR NOW -------------- addDisabledActionAndSeparator(navigateMenu, "History"); QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack())); QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward())); // connect to the AddressManager signal to enable and disable the back and forward menu items connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled); connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled); // set the two actions to start disabled since the stacks are clear on startup backAction->setDisabled(true); forwardAction->setDisabled(true); MenuWrapper* toolsMenu = addMenu("Tools"); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ToolWindow, Qt::CTRL | Qt::ALT | Qt::Key_T, dialogsManager.data(), SLOT(toggleToolWindow()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true, NULL, NULL, UNSPECIFIED_POSITION, "Advanced"); #endif }
Menu::Menu() { auto dialogsManager = DependencyManager::get<DialogsManager>(); AccountManager& accountManager = AccountManager::getInstance(); // File/Application menu ---------------------------------- MenuWrapper* fileMenu = addMenu("File"); // File > Login menu items { addActionToQMenuAndActionHash(fileMenu, MenuOption::Login); // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item connect(&accountManager, &AccountManager::profileChanged, dialogsManager.data(), &DialogsManager::toggleLoginDialog); connect(&accountManager, &AccountManager::logoutComplete, dialogsManager.data(), &DialogsManager::toggleLoginDialog); } // File > Update -- FIXME: needs implementation auto updateAction = addActionToQMenuAndActionHash(fileMenu, "Update"); updateAction->setDisabled(true); // File > Help addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp())); // File > Crash Reporter...-- FIXME: needs implementation auto crashReporterAction = addActionToQMenuAndActionHash(fileMenu, "Crash Reporter..."); crashReporterAction->setDisabled(true); // File > About addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole); // File > Quit addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole); // Edit menu ---------------------------------- MenuWrapper* editMenu = addMenu("Edit"); // Edit > Undo QUndoStack* undoStack = qApp->getUndoStack(); QAction* undoAction = undoStack->createUndoAction(editMenu); undoAction->setShortcut(Qt::CTRL | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, undoAction); // Edit > Redo QAction* redoAction = undoStack->createRedoAction(editMenu); redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, redoAction); // Edit > Running Sccripts addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J, qApp, SLOT(toggleRunningScriptsWidget())); // Edit > Open and Run Script from File... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, qApp, SLOT(loadDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Open and Run Script from Url... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL, Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); auto scriptEngines = DependencyManager::get<ScriptEngines>(); // Edit > Stop All Scripts... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0, scriptEngines.data(), SLOT(stopAllScripts()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Reload All Scripts... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R, scriptEngines.data(), SLOT(reloadAllScripts()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Scripts Editor... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, dialogsManager.data(), SLOT(showScriptEditor()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Console... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J, DependencyManager::get<StandAloneJSConsole>().data(), SLOT(toggleConsole()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Reload All Content [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Edit > Package Model... [advanced] addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Audio menu ---------------------------------- MenuWrapper* audioMenu = addMenu("Audio"); auto audioIO = DependencyManager::get<AudioClient>(); // Audio > Mute addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false, audioIO.data(), SLOT(toggleMute())); // Audio > Level Meter [advanced] -- FIXME: needs implementation auto levelMeterAction = addCheckableActionToQMenuAndActionHash(audioMenu, "Level Meter", 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Advanced"); levelMeterAction->setDisabled(true); // Avatar menu ---------------------------------- MenuWrapper* avatarMenu = addMenu("Avatar"); auto avatarManager = DependencyManager::get<AvatarManager>(); QObject* avatar = avatarManager->getMyAvatar(); // Avatar > Attachments... addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments, 0, dialogsManager.data(), SLOT(editAttachments())); // Avatar > Size MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size"); // Avatar > Size > Increase addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::IncreaseAvatarSize, 0, // QML Qt::Key_Plus, avatar, SLOT(increaseSize())); // Avatar > Size > Decrease addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::DecreaseAvatarSize, 0, // QML Qt::Key_Minus, avatar, SLOT(decreaseSize())); // Avatar > Size > Reset addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::ResetAvatarSize, 0, // QML Qt::Key_Equal, avatar, SLOT(resetSize())); // Avatar > Reset Sensors addActionToQMenuAndActionHash(avatarMenu, MenuOption::ResetSensors, 0, // QML Qt::Key_Apostrophe, qApp, SLOT(resetSensors())); // Display menu ---------------------------------- // FIXME - this is not yet matching Alan's spec because it doesn't have // menus for "2D"/"3D" - we need to add support for detecting the appropriate // default 3D display mode addMenu(DisplayPlugin::MENU_PATH()); MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu); QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu); displayModeGroup->setExclusive(true); // View menu ---------------------------------- MenuWrapper* viewMenu = addMenu("View"); QActionGroup* cameraModeGroup = new QActionGroup(viewMenu); // View > [camera group] cameraModeGroup->setExclusive(true); // View > First Person cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, 0, // QML Qt:: Key_P false, qApp, SLOT(cameraMenuChanged()))); // View > Third Person cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::ThirdPerson, 0, true, qApp, SLOT(cameraMenuChanged()))); // View > Mirror cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged()))); // View > Independent [advanced] cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::IndependentMode, 0, false, qApp, SLOT(cameraMenuChanged()), UNSPECIFIED_POSITION, "Advanced")); // View > Entity Camera [advanced] cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CameraEntityMode, 0, false, qApp, SLOT(cameraMenuChanged()), UNSPECIFIED_POSITION, "Advanced")); viewMenu->addSeparator(); // View > Mini Mirror addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false); // Navigate menu ---------------------------------- MenuWrapper* navigateMenu = addMenu("Navigate"); // Navigate > Home -- FIXME: needs implementation auto homeAction = addActionToQMenuAndActionHash(navigateMenu, "Home"); homeAction->setDisabled(true); addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L, dialogsManager.data(), SLOT(toggleAddressBar())); // Navigate > Directory -- FIXME: needs implementation addActionToQMenuAndActionHash(navigateMenu, "Directory"); // Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here. qApp->getBookmarks()->setupMenus(this, navigateMenu); // Navigate > Copy Address [advanced] auto addressManager = DependencyManager::get<AddressManager>(); addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Navigate > Copy Path [advanced] addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); // Settings menu ---------------------------------- MenuWrapper* settingsMenu = addMenu("Settings"); // Settings > Advance Menus addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus())); // Settings > Developer Menus addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus())); // Settings > General... addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole); // Settings > Avatar...-- FIXME: needs implementation auto avatarAction = addActionToQMenuAndActionHash(settingsMenu, "Avatar..."); avatarAction->setDisabled(true); // Settings > Audio...-- FIXME: needs implementation auto audioAction = addActionToQMenuAndActionHash(settingsMenu, "Audio..."); audioAction->setDisabled(true); // Settings > LOD...-- FIXME: needs implementation auto lodAction = addActionToQMenuAndActionHash(settingsMenu, "LOD..."); lodAction->setDisabled(true); // Settings > Control with Speech [advanced] #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::get<SpeechRecognizer>(); QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech, Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(), speechRecognizer.data(), SLOT(setEnabled(bool)), UNSPECIFIED_POSITION, "Advanced"); connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool))); #endif // Settings > Input Devices MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced"); QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu); inputModeGroup->setExclusive(false); // Developer menu ---------------------------------- MenuWrapper* developerMenu = addMenu("Developer", "Developer"); // Developer > Render >>> MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render"); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DebugAmbientOcclusion); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Antialiasing); // Developer > Render > Ambient Light MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight); QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu); ambientLightGroup->setExclusive(true); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false)); // Developer > Render > Throttle FPS If Not Focus addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true); // Developer > Render > Resolution MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution); QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu); resolutionGroup->setExclusive(true); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false)); // Developer > Render > Stars addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, // QML Qt::Key_Asterisk, true); // Developer > Render > LOD Tools addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, // QML Qt::SHIFT | Qt::Key_L, dialogsManager.data(), SLOT(lodTools())); // Developer > Assets >>> MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets"); auto& assetDialogFactory = AssetUploadDialogFactory::getInstance(); assetDialogFactory.setDialogParent(this); QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::UploadAsset, 0, &assetDialogFactory, SLOT(showDialog())); // disable the asset upload action by default - it gets enabled only if asset server becomes present assetUpload->setEnabled(false); auto& atpMigrator = ATPAssetMigrator::getInstance(); atpMigrator.setDialogParent(this); addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration, 0, &atpMigrator, SLOT(loadEntityServerFile())); // Developer > Avatar >>> MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar"); // Developer > Avatar > Face Tracking MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking"); { QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu); bool defaultNoFaceTracking = true; #ifdef HAVE_DDE defaultNoFaceTracking = false; #endif QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_FACESHIFT QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift, 0, false, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(faceshiftFaceTracker); #endif #ifdef HAVE_DDE QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(ddeFaceTracker); #endif } #ifdef HAVE_DDE faceTrackingMenu->addSeparator(); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true); coupleEyelids->setVisible(true); // DDE face tracking is on by default QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); useAudioForMouth->setVisible(true); // DDE face tracking is on by default QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); ddeFiltering->setVisible(true); // DDE face tracking is on by default QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0, DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate())); ddeCalibrate->setVisible(true); // DDE face tracking is on by default #endif #if defined(HAVE_FACESHIFT) || defined(HAVE_DDE) faceTrackingMenu->addSeparator(); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking, Qt::CTRL | Qt::SHIFT | Qt::Key_F, true); // DDE face tracking is on by default addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false); #endif #ifdef HAVE_IVIEWHMD // Developer > Avatar > Eye Tracking MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking"); addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); { MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate"); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0, qApp, SLOT(calibrateEyeTracker1Point())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0, qApp, SLOT(calibrateEyeTracker3Points())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0, qApp, SLOT(calibrateEyeTracker5Points())); } addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); #endif addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false, avatarManager.data(), SLOT(setShouldShowReceiveStats(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtTargets, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false, avatar, SLOT(setEnableDebugDrawDefaultPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false, avatar, SLOT(setEnableDebugDrawAnimPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false, avatar, SLOT(setEnableDebugDrawPosition(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true, avatar, SLOT(setEnableMeshVisible(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::KeyboardMotorControl, Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu()), UNSPECIFIED_POSITION, "Developer"); // Developer > Hands >>> MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true, qApp, SLOT(setLowVelocityFilter(bool))); MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion"); addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false); // Developer > Network >>> MenuWrapper* networkMenu = developerMenu->addMenu("Network"); addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches())); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false, qApp->getEntityEditPacketSender(), SLOT(toggleNackPackets())); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableActivityLogger, 0, false, &UserActivityLogger::getInstance(), SLOT(disable(bool))); addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0, dialogsManager.data(), SLOT(cachesSizeDialog())); addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0, dialogsManager.data(), SLOT(toggleDiskCacheEditor())); addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0, dialogsManager.data(), SLOT(showDomainConnectionDialog())); // Developer > Timing and Stats >>> MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats"); MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer"); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer); addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests())); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::ShowRealtimeEntityStats); // Developer > Audio >>> MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio"); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true, audioIO.data(), SLOT(toggleAudioNoiseReduction())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false, audioIO.data(), SLOT(toggleServerEcho())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false, audioIO.data(), SLOT(toggleLocalEcho())); addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0, audioIO.data(), SLOT(sendMuteEnvironmentPacket())); auto scope = DependencyManager::get<AudioScope>(); MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope"); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false, scope.data(), SLOT(toggle())); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false, scope.data(), SLOT(togglePause())); addDisabledActionAndSeparator(audioScopeMenu, "Display Frames"); { QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames, 0, true, scope.data(), SLOT(selectAudioScopeFiveFrames())); QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames, 0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames())); QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames, 0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames())); QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu); audioScopeFramesGroup->addAction(fiveFrames); audioScopeFramesGroup->addAction(twentyFrames); audioScopeFramesGroup->addAction(fiftyFrames); } // Developer > Physics >>> MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics"); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls); // Developer > Display Crash Options addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true); // Developer > Crash Application addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication())); // Developer > Log... addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp, SLOT(toggleLogDialog())); // Developer > Stats addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats); // Developer > Audio Stats... addActionToQMenuAndActionHash(developerMenu, MenuOption::AudioNetworkStats, 0, dialogsManager.data(), SLOT(audioStatsDetails())); // Developer > Bandwidth Stats... addActionToQMenuAndActionHash(developerMenu, MenuOption::BandwidthDetails, 0, dialogsManager.data(), SLOT(bandwidthDetails())); // Developer > Entity Stats... addActionToQMenuAndActionHash(developerMenu, MenuOption::OctreeStats, 0, dialogsManager.data(), SLOT(octreeStatsDetails())); // Developer > World Axes addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::WorldAxes); #if 0 /// -------------- REMOVED FOR NOW -------------- addDisabledActionAndSeparator(navigateMenu, "History"); QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack())); QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward())); // connect to the AddressManager signal to enable and disable the back and forward menu items connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled); connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled); // set the two actions to start disabled since the stacks are clear on startup backAction->setDisabled(true); forwardAction->setDisabled(true); MenuWrapper* toolsMenu = addMenu("Tools"); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ToolWindow, Qt::CTRL | Qt::ALT | Qt::Key_T, dialogsManager.data(), SLOT(toggleToolWindow()), QAction::NoRole, UNSPECIFIED_POSITION, "Advanced"); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true, NULL, NULL, UNSPECIFIED_POSITION, "Advanced"); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView, 0, false, qApp, SLOT(rotationModeChanged()), UNSPECIFIED_POSITION, "Advanced"); #endif }
Menu::Menu() { MenuWrapper * fileMenu = addMenu("File"); #ifdef Q_OS_MAC addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole); #endif auto dialogsManager = DependencyManager::get<DialogsManager>(); AccountManager& accountManager = AccountManager::getInstance(); { addActionToQMenuAndActionHash(fileMenu, MenuOption::Login); // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item connect(&accountManager, &AccountManager::profileChanged, dialogsManager.data(), &DialogsManager::toggleLoginDialog); connect(&accountManager, &AccountManager::logoutComplete, dialogsManager.data(), &DialogsManager::toggleLoginDialog); } addDisabledActionAndSeparator(fileMenu, "Scripts"); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, qApp, SLOT(loadDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL, Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R, qApp, SLOT(reloadAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J, qApp, SLOT(toggleRunningScriptsWidget())); auto addressManager = DependencyManager::get<AddressManager>(); addDisabledActionAndSeparator(fileMenu, "History"); QAction* backAction = addActionToQMenuAndActionHash(fileMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack())); QAction* forwardAction = addActionToQMenuAndActionHash(fileMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward())); // connect to the AddressManager signal to enable and disable the back and forward menu items connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled); connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled); // set the two actions to start disabled since the stacks are clear on startup backAction->setDisabled(true); forwardAction->setDisabled(true); addDisabledActionAndSeparator(fileMenu, "Location"); qApp->getBookmarks()->setupMenus(this, fileMenu); addActionToQMenuAndActionHash(fileMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L, dialogsManager.data(), SLOT(toggleAddressBar())); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress())); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath())); addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole); MenuWrapper* editMenu = addMenu("Edit"); QUndoStack* undoStack = qApp->getUndoStack(); QAction* undoAction = undoStack->createUndoAction(editMenu); undoAction->setShortcut(Qt::CTRL | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, undoAction); QAction* redoAction = undoStack->createRedoAction(editMenu); redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, redoAction); addActionToQMenuAndActionHash(editMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole); addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0, dialogsManager.data(), SLOT(editAttachments())); addActionToQMenuAndActionHash(editMenu, MenuOption::Animations, 0, dialogsManager.data(), SLOT(editAnimations())); MenuWrapper* toolsMenu = addMenu("Tools"); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, dialogsManager.data(), SLOT(showScriptEditor())); #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::get<SpeechRecognizer>(); QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech, Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(), speechRecognizer.data(), SLOT(setEnabled(bool))); connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool))); #endif addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat, 0, // QML Qt::Key_Backslash, dialogsManager.data(), SLOT(showIRCLink())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0, qApp, SLOT(showFriendsWindow())); MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To"); { QActionGroup* visibilityGroup = new QActionGroup(toolsMenu); auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>(); QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToEveryone); QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToFriends); QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToNoOne); connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged, discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged); } addActionToQMenuAndActionHash(toolsMenu, MenuOption::ToolWindow, Qt::CTRL | Qt::ALT | Qt::Key_T, dialogsManager.data(), SLOT(toggleToolWindow())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J, DependencyManager::get<StandAloneJSConsole>().data(), SLOT(toggleConsole())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSensors, 0, // QML Qt::Key_Apostrophe, qApp, SLOT(resetSensors())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel())); addMenu(DisplayPlugin::MENU_PATH()); { MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu); QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu); displayModeGroup->setExclusive(true); } MenuWrapper* avatarMenu = addMenu("Avatar"); QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu); QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu); inputModeGroup->setExclusive(false); MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size"); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::IncreaseAvatarSize, 0, // QML Qt::Key_Plus, avatar, SLOT(increaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::DecreaseAvatarSize, 0, // QML Qt::Key_Minus, avatar, SLOT(decreaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::ResetAvatarSize, 0, // QML Qt::Key_Equal, avatar, SLOT(resetSize())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl, Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true, avatar, SLOT(updateMotionBehaviorFromMenu())); MenuWrapper* viewMenu = addMenu("View"); addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches())); MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode"); QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu); cameraModeGroup->setExclusive(true); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::FirstPerson, 0, // QML Qt:: Key_P false, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::ThirdPerson, 0, true, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::IndependentMode, 0, false, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::CameraEntityMode, 0, false, qApp, SLOT(cameraMenuChanged()))); cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged()))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, 0, //QML Qt::SHIFT | Qt::Key_H, true); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView, 0, false, qApp, SLOT(rotationModeChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats); addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp, SLOT(toggleLogDialog())); addActionToQMenuAndActionHash(viewMenu, MenuOption::AudioNetworkStats, 0, dialogsManager.data(), SLOT(audioStatsDetails())); addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, dialogsManager.data(), SLOT(bandwidthDetails())); addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, dialogsManager.data(), SLOT(octreeStatsDetails())); MenuWrapper* developerMenu = addMenu("Developer"); MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render"); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, // QML Qt::SHIFT | Qt::Key_A, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DebugAmbientOcclusion); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Antialiasing); MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight); QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu); ambientLightGroup->setExclusive(true); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false)); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true); MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution); QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu); resolutionGroup->setExclusive(true); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false)); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, // QML Qt::Key_Asterisk, true); addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, // QML Qt::SHIFT | Qt::Key_L, dialogsManager.data(), SLOT(lodTools())); MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets"); auto& assetDialogFactory = AssetUploadDialogFactory::getInstance(); assetDialogFactory.setDialogParent(this); QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::UploadAsset, 0, &assetDialogFactory, SLOT(showDialog())); // disable the asset upload action by default - it gets enabled only if asset server becomes present assetUpload->setEnabled(false); auto& atpMigrator = ATPAssetMigrator::getInstance(); atpMigrator.setDialogParent(this); addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration, 0, &atpMigrator, SLOT(loadEntityServerFile())); MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar"); MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking"); { QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu); bool defaultNoFaceTracking = true; #ifdef HAVE_DDE defaultNoFaceTracking = false; #endif QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_FACESHIFT QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift, 0, false, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(faceshiftFaceTracker); #endif #ifdef HAVE_DDE QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(ddeFaceTracker); #endif } #ifdef HAVE_DDE faceTrackingMenu->addSeparator(); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true); coupleEyelids->setVisible(true); // DDE face tracking is on by default QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); useAudioForMouth->setVisible(true); // DDE face tracking is on by default QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); ddeFiltering->setVisible(true); // DDE face tracking is on by default QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0, DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate())); ddeCalibrate->setVisible(true); // DDE face tracking is on by default #endif #if defined(HAVE_FACESHIFT) || defined(HAVE_DDE) faceTrackingMenu->addSeparator(); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking, Qt::CTRL | Qt::SHIFT | Qt::Key_F, true); // DDE face tracking is on by default addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false); #endif #ifdef HAVE_IVIEWHMD MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking"); addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); { MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate"); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0, qApp, SLOT(calibrateEyeTracker1Point())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0, qApp, SLOT(calibrateEyeTracker3Points())); addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0, qApp, SLOT(calibrateEyeTracker5Points())); } addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false, qApp, SLOT(setActiveEyeTracker())); #endif auto avatarManager = DependencyManager::get<AvatarManager>(); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false, avatarManager.data(), SLOT(setShouldShowReceiveStats(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtTargets, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAvatarUpdateThreading, 0, false, qApp, SLOT(setAvatarUpdateThreading(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableRigAnimations, 0, false, avatar, SLOT(setEnableRigAnimations(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAnimGraph, 0, true, avatar, SLOT(setEnableAnimGraph(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBindPose, 0, false, avatar, SLOT(setEnableDebugDrawBindPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false, avatar, SLOT(setEnableDebugDrawAnimPose(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true, avatar, SLOT(setEnableMeshVisible(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true); MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::EnableHandMouseInput, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true, qApp, SLOT(setLowVelocityFilter(bool))); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false); MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion"); addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false); #ifdef HAVE_RSSDK MenuWrapper* realSenseOptionsMenu = handOptionsMenu->addMenu("RealSense"); addActionToQMenuAndActionHash(realSenseOptionsMenu, MenuOption::LoadRSSDKFile, 0, RealSense::getInstance(), SLOT(loadRSSDKFile())); #endif MenuWrapper* networkMenu = developerMenu->addMenu("Network"); addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches())); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false, qApp->getEntityEditPacketSender(), SLOT(toggleNackPackets())); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableActivityLogger, 0, false, &UserActivityLogger::getInstance(), SLOT(disable(bool))); addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0, dialogsManager.data(), SLOT(cachesSizeDialog())); addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0, dialogsManager.data(), SLOT(toggleDiskCacheEditor())); addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0, dialogsManager.data(), SLOT(showDomainConnectionDialog())); MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats"); MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer"); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer); addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests())); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::ShowRealtimeEntityStats); auto audioIO = DependencyManager::get<AudioClient>(); MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio"); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true, audioIO.data(), SLOT(toggleAudioNoiseReduction())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false, audioIO.data(), SLOT(toggleServerEcho())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false, audioIO.data(), SLOT(toggleLocalEcho())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false, audioIO.data(), SLOT(toggleMute())); addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0, audioIO.data(), SLOT(sendMuteEnvironmentPacket())); auto scope = DependencyManager::get<AudioScope>(); MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope"); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false, scope.data(), SLOT(toggle())); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P , false, scope.data(), SLOT(togglePause())); addDisabledActionAndSeparator(audioScopeMenu, "Display Frames"); { QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames, 0, true, scope.data(), SLOT(selectAudioScopeFiveFrames())); QAction *twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames, 0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames())); QAction *fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames, 0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames())); QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu); audioScopeFramesGroup->addAction(fiveFrames); audioScopeFramesGroup->addAction(twentyFrames); audioScopeFramesGroup->addAction(fiftyFrames); } MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics"); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls); addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true); addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication())); MenuWrapper* helpMenu = addMenu("Help"); addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp())); #ifndef Q_OS_MAC QAction* aboutAction = helpMenu->addAction(MenuOption::AboutApp); connect(aboutAction, SIGNAL(triggered()), qApp, SLOT(aboutApp())); #endif }
Menu::Menu() { MenuWrapper * fileMenu = addMenu("File"); #ifdef Q_OS_MAC addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole); #endif auto dialogsManager = DependencyManager::get<DialogsManager>(); AccountManager& accountManager = AccountManager::getInstance(); { addActionToQMenuAndActionHash(fileMenu, MenuOption::Login); // connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item connect(&accountManager, &AccountManager::profileChanged, dialogsManager.data(), &DialogsManager::toggleLoginDialog); connect(&accountManager, &AccountManager::logoutComplete, dialogsManager.data(), &DialogsManager::toggleLoginDialog); } addDisabledActionAndSeparator(fileMenu, "Scripts"); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O, qApp, SLOT(loadDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL, Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog())); addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R, qApp, SLOT(reloadAllScripts())); addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J, qApp, SLOT(toggleRunningScriptsWidget())); addDisabledActionAndSeparator(fileMenu, "Location"); qApp->getBookmarks()->setupMenus(this, fileMenu); addActionToQMenuAndActionHash(fileMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L, dialogsManager.data(), SLOT(toggleAddressBar())); auto addressManager = DependencyManager::get<AddressManager>(); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0, addressManager.data(), SLOT(copyAddress())); addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0, addressManager.data(), SLOT(copyPath())); addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole); MenuWrapper* editMenu = addMenu("Edit"); QUndoStack* undoStack = qApp->getUndoStack(); QAction* undoAction = undoStack->createUndoAction(editMenu); undoAction->setShortcut(Qt::CTRL | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, undoAction); QAction* redoAction = undoStack->createRedoAction(editMenu); redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z); addActionToQMenuAndActionHash(editMenu, redoAction); addActionToQMenuAndActionHash(editMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole); addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0, dialogsManager.data(), SLOT(editAttachments())); addActionToQMenuAndActionHash(editMenu, MenuOption::Animations, 0, dialogsManager.data(), SLOT(editAnimations())); MenuWrapper* toolsMenu = addMenu("Tools"); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S, dialogsManager.data(), SLOT(showScriptEditor())); #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::get<SpeechRecognizer>(); QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech, Qt::CTRL | Qt::SHIFT | Qt::Key_C, speechRecognizer->getEnabled(), speechRecognizer.data(), SLOT(setEnabled(bool))); connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool))); #endif addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat, 0, // QML Qt::Key_Backslash, dialogsManager.data(), SLOT(showIRCLink())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0, qApp, SLOT(showFriendsWindow())); MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To"); { QActionGroup* visibilityGroup = new QActionGroup(toolsMenu); auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>(); QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToEveryone); QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToFriends); QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne, 0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None, discoverabilityManager.data(), SLOT(setVisibility())); visibilityGroup->addAction(visibleToNoOne); connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged, discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged); } addActionToQMenuAndActionHash(toolsMenu, MenuOption::ToolWindow, Qt::CTRL | Qt::ALT | Qt::Key_T, dialogsManager.data(), SLOT(toggleToolWindow())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J, DependencyManager::get<StandAloneJSConsole>().data(), SLOT(toggleConsole())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::ResetSensors, 0, // QML Qt::Key_Apostrophe, qApp, SLOT(resetSensors())); addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0, qApp, SLOT(packageModel())); MenuWrapper* avatarMenu = addMenu("Avatar"); QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size"); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::IncreaseAvatarSize, 0, // QML Qt::Key_Plus, avatar, SLOT(increaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::DecreaseAvatarSize, 0, // QML Qt::Key_Minus, avatar, SLOT(decreaseSize())); addActionToQMenuAndActionHash(avatarSizeMenu, MenuOption::ResetAvatarSize, 0, // QML Qt::Key_Equal, avatar, SLOT(resetSize())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::KeyboardMotorControl, Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ScriptedMotorControl, 0, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::GlowWhenSpeaking, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true, avatar, SLOT(updateMotionBehavior())); addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false, avatar, SLOT(updateMotionBehavior())); MenuWrapper* viewMenu = addMenu("View"); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Fullscreen, #ifdef Q_OS_MAC Qt::CTRL | Qt::META | Qt::Key_F, #else Qt::CTRL | Qt::Key_F, #endif false, qApp, SLOT(setFullscreen(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, 0, // QML Qt::Key_P, true, qApp, SLOT(cameraMenuChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, 0, //QML Qt::SHIFT | Qt::Key_H, true); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, 0, // QML Qt::Key_H, false, qApp, SLOT(cameraMenuChanged())); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HMDTools, #ifdef Q_OS_MAC Qt::META | Qt::Key_H, #else Qt::CTRL | Qt::Key_H, #endif false, dialogsManager.data(), SLOT(hmdTools(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::EnableVRMode, 0, false, qApp, SLOT(setEnableVRMode(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0, false, qApp, SLOT(setEnable3DTVMode(bool))); MenuWrapper* nodeBordersMenu = viewMenu->addMenu("Server Borders"); NodeBounds& nodeBounds = qApp->getNodeBoundsDisplay(); addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersEntityNodes, Qt::CTRL | Qt::SHIFT | Qt::Key_1, false, &nodeBounds, SLOT(setShowEntityNodes(bool))); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::TurnWithHead, 0, false); addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats); addActionToQMenuAndActionHash(viewMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L, qApp, SLOT(toggleLogDialog())); addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0, dialogsManager.data(), SLOT(bandwidthDetails())); addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0, dialogsManager.data(), SLOT(octreeStatsDetails())); MenuWrapper* developerMenu = addMenu("Developer"); MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render"); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, // QML Qt::SHIFT | Qt::Key_A, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::AmbientOcclusion); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DontFadeOnOctreeServerChanges); MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight); QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu); ambientLightGroup->setExclusive(true); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false)); ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false)); MenuWrapper* shadowMenu = renderOptionsMenu->addMenu("Shadows"); QActionGroup* shadowGroup = new QActionGroup(shadowMenu); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, "None", 0, true)); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false)); shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false)); { MenuWrapper* framerateMenu = renderOptionsMenu->addMenu(MenuOption::RenderTargetFramerate); QActionGroup* framerateGroup = new QActionGroup(framerateMenu); framerateGroup->setExclusive(true); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerateUnlimited, 0, true)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate60, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate50, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate40, 0, false)); framerateGroup->addAction(addCheckableActionToQMenuAndActionHash(framerateMenu, MenuOption::RenderTargetFramerate30, 0, false)); #if defined(Q_OS_MAC) #else addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::RenderTargetFramerateVSyncOn, 0, true, qApp, SLOT(setVSyncEnabled())); #endif } MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution); QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu); resolutionGroup->setExclusive(true); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false)); resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false)); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, // QML Qt::Key_Asterisk, true); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::EnableGlowEffect, 0, true, DependencyManager::get<GlowEffect>().data(), SLOT(toggleGlowEffect(bool))); addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Wireframe, Qt::ALT | Qt::Key_W, false); addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, // QML Qt::SHIFT | Qt::Key_L, dialogsManager.data(), SLOT(lodTools())); MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar"); MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking"); { QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu); bool defaultNoFaceTracking = true; #ifdef HAVE_DDE defaultNoFaceTracking = false; #endif QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking, 0, defaultNoFaceTracking, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(noFaceTracker); #ifdef HAVE_FACESHIFT QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift, 0, false, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(faceshiftFaceTracker); #endif #ifdef HAVE_DDE QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera, 0, true, qApp, SLOT(setActiveFaceTracker())); faceTrackerGroup->addAction(ddeFaceTracker); #endif } #ifdef HAVE_DDE faceTrackingMenu->addSeparator(); QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true); binaryEyelidControl->setVisible(true); // DDE face tracking is on by default QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true); useAudioForMouth->setVisible(true); // DDE face tracking is on by default QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true); ddeFiltering->setVisible(true); // DDE face tracking is on by default QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0, DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate())); ddeCalibrate->setVisible(true); // DDE face tracking is on by default #endif #if defined(HAVE_FACESHIFT) || defined(HAVE_DDE) faceTrackingMenu->addSeparator(); addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking, Qt::CTRL | Qt::SHIFT | Qt::Key_F, true, // DDE face tracking is on by default qApp, SLOT(toggleFaceTrackerMute())); #endif auto avatarManager = DependencyManager::get<AvatarManager>(); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false, avatarManager.data(), SLOT(setShouldShowReceiveStats(bool))); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderSkeletonCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderHeadCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false); addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false); MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands"); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlignForearmsWithWrists, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::AlternateIK, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHands, 0, true); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false); addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::ShowIKConstraints, 0, false); MenuWrapper* sixenseOptionsMenu = handOptionsMenu->addMenu("Sixense"); #ifdef __APPLE__ addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseEnabled, 0, false, &SixenseManager::getInstance(), SLOT(toggleSixense(bool))); #endif addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::FilterSixense, 0, true, &SixenseManager::getInstance(), SLOT(setFilter(bool))); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::LowVelocityFilter, 0, true, qApp, SLOT(setLowVelocityFilter(bool))); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true); addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLasers, 0, false); MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion"); addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false); #ifdef HAVE_RSSDK MenuWrapper* realSenseOptionsMenu = handOptionsMenu->addMenu("RealSense"); addActionToQMenuAndActionHash(realSenseOptionsMenu, MenuOption::LoadRSSDKFile, 0, RealSense::getInstance(), SLOT(loadRSSDKFile())); #endif MenuWrapper* networkMenu = developerMenu->addMenu("Network"); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false); addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableActivityLogger, 0, false, &UserActivityLogger::getInstance(), SLOT(disable(bool))); addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0, dialogsManager.data(), SLOT(cachesSizeDialog())); addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0, dialogsManager.data(), SLOT(toggleDiskCacheEditor())); MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats"); MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer"); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false); addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::TestPing, 0, true); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer); addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests())); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings); addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings); auto audioIO = DependencyManager::get<AudioClient>(); MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio"); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true, audioIO.data(), SLOT(toggleAudioNoiseReduction())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false, audioIO.data(), SLOT(toggleServerEcho())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false, audioIO.data(), SLOT(toggleLocalEcho())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false, audioIO.data(), SLOT(toggleMute())); addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0, audioIO.data(), SLOT(sendMuteEnvironmentPacket())); auto scope = DependencyManager::get<AudioScope>(); MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope"); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false, scope.data(), SLOT(toggle())); addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P , false, scope.data(), SLOT(togglePause())); addDisabledActionAndSeparator(audioScopeMenu, "Display Frames"); { QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames, 0, true, scope.data(), SLOT(selectAudioScopeFiveFrames())); QAction *twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames, 0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames())); QAction *fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames, 0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames())); QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu); audioScopeFramesGroup->addAction(fiveFrames); audioScopeFramesGroup->addAction(twentyFrames); audioScopeFramesGroup->addAction(fiftyFrames); } auto statsRenderer = DependencyManager::get<AudioIOStatsRenderer>(); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioStats, Qt::CTRL | Qt::SHIFT | Qt::Key_A, false, statsRenderer.data(), SLOT(toggle())); addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioStatsShowInjectedStreams, 0, false, statsRenderer.data(), SLOT(toggleShowInjectedStreams())); MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics"); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned); addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls); MenuWrapper* helpMenu = addMenu("Help"); addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp())); #ifndef Q_OS_MAC QAction* aboutAction = helpMenu->addAction(MenuOption::AboutApp); connect(aboutAction, SIGNAL(triggered()), qApp, SLOT(aboutApp())); #endif }