Esempio n. 1
0
PassRefPtr<Image> ImageBuffer::copyImage(BackingStoreCopy copyBehavior) const
{
    RetainPtr<CGImageRef> image;
    if (m_resolutionScale == 1)
        image = copyNativeImage(copyBehavior);
    else {
        image.adoptCF(copyNativeImage(DontCopyBackingStore));
        RetainPtr<CGContextRef> context(AdoptCF, CGBitmapContextCreate(0, logicalSize().width(), logicalSize().height(), 8, 4 * logicalSize().width(), deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedLast));
        CGContextSetBlendMode(context.get(), kCGBlendModeCopy);
        CGContextDrawImage(context.get(), CGRectMake(0, 0, logicalSize().width(), logicalSize().height()), image.get());
        image = CGBitmapContextCreateImage(context.get());
    }

    if (!image)
        return 0;

    return BitmapImage::create(image.get());
}
Esempio n. 2
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void FilterEffectRenderer::allocateBackingStoreIfNeeded()
{
    // At this point the effect chain has been built, and the
    // source image sizes set. We just need to attach the graphic
    // buffer if we have not yet done so.
    if (!m_graphicsBufferAttached) {
        IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
        if (!sourceImage() || sourceImage()->logicalSize() != logicalSize)
            setSourceImage(ImageBuffer::create(logicalSize, 1, ColorSpaceDeviceRGB, renderingMode()));
        m_graphicsBufferAttached = true;
    }
}
Esempio n. 3
0
RefPtr<Image> ImageBuffer::copyImage(BackingStoreCopy copyBehavior, ScaleBehavior scaleBehavior) const
{
    RetainPtr<CGImageRef> image;
    if (m_resolutionScale == 1 || scaleBehavior == Unscaled) {
        image = copyNativeImage(copyBehavior);
        image = createCroppedImageIfNecessary(image.get(), internalSize());
    } else {
        image = copyNativeImage(DontCopyBackingStore);
        RetainPtr<CGContextRef> context = adoptCF(CGBitmapContextCreate(0, logicalSize().width(), logicalSize().height(), 8, 4 * logicalSize().width(), deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedLast));
        CGContextSetBlendMode(context.get(), kCGBlendModeCopy);
        CGContextClipToRect(context.get(), FloatRect(FloatPoint::zero(), logicalSize()));
        FloatSize imageSizeInUserSpace = scaleSizeToUserSpace(logicalSize(), m_data.backingStoreSize, internalSize());
        CGContextDrawImage(context.get(), FloatRect(FloatPoint::zero(), imageSizeInUserSpace), image.get());
        image = adoptCF(CGBitmapContextCreateImage(context.get()));
    }

    if (!image)
        return nullptr;

    return BitmapImage::create(image.get());
}
void FilterEffectRenderer::allocateBackingStoreIfNeeded()
{
    // At this point the effect chain has been built, and the
    // source image sizes set. We just need to attach the graphic
    // buffer if we have not yet done so.
    if (!m_graphicsBufferAttached) {
        IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
        if (!sourceImage() || sourceImage()->size() != logicalSize) {
            OwnPtr<ImageBufferSurface> surface = adoptPtr(new UnacceleratedImageBufferSurface(logicalSize));
            setSourceImage(ImageBuffer::create(surface.release()));
        }
        m_graphicsBufferAttached = true;
    }
}
Esempio n. 5
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void FilterEffectRenderer::prepare()
{
    // At this point the effect chain has been built, and the
    // source image sizes set. We just need to attach the graphic
    // buffer if we have not yet done so.
    if (!m_graphicsBufferAttached) {
        IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
        setSourceImage(ImageBuffer::create(logicalSize, 1, ColorSpaceDeviceRGB, renderingMode()));
        m_graphicsBufferAttached = true;
    }
    m_sourceGraphic->clearResult();
    for (size_t i = 0; i < m_effects.size(); ++i)
        m_effects[i]->clearResult();
}
Esempio n. 6
0
String ImageBuffer::toDataURL(const String& mimeType, const double* quality, CoordinateSystem) const
{
    ASSERT(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType));

    if (context().isAcceleratedContext())
        flushContext();

    RetainPtr<CFStringRef> uti = utiFromMIMEType(mimeType);
    ASSERT(uti);

    RefPtr<Uint8ClampedArray> premultipliedData;
    RetainPtr<CGImageRef> image;

    if (CFEqual(uti.get(), jpegUTI())) {
        // JPEGs don't have an alpha channel, so we have to manually composite on top of black.
        premultipliedData = getPremultipliedImageData(IntRect(IntPoint(0, 0), logicalSize()));
        if (!premultipliedData)
            return "data:,";

        RetainPtr<CGDataProviderRef> dataProvider;
        dataProvider = adoptCF(CGDataProviderCreateWithData(0, premultipliedData->data(), 4 * logicalSize().width() * logicalSize().height(), 0));
        if (!dataProvider)
            return "data:,";

        image = adoptCF(CGImageCreate(logicalSize().width(), logicalSize().height(), 8, 32, 4 * logicalSize().width(),
                                    deviceRGBColorSpaceRef(), kCGBitmapByteOrderDefault | kCGImageAlphaNoneSkipLast,
                                    dataProvider.get(), 0, false, kCGRenderingIntentDefault));
    } else if (m_resolutionScale == 1) {
        image = copyNativeImage(CopyBackingStore);
        image = createCroppedImageIfNecessary(image.get(), internalSize());
    } else {
        image = copyNativeImage(DontCopyBackingStore);
        RetainPtr<CGContextRef> context = adoptCF(CGBitmapContextCreate(0, logicalSize().width(), logicalSize().height(), 8, 4 * logicalSize().width(), deviceRGBColorSpaceRef(), kCGImageAlphaPremultipliedLast));
        CGContextSetBlendMode(context.get(), kCGBlendModeCopy);
        CGContextClipToRect(context.get(), CGRectMake(0, 0, logicalSize().width(), logicalSize().height()));
        FloatSize imageSizeInUserSpace = scaleSizeToUserSpace(logicalSize(), m_data.backingStoreSize, internalSize());
        CGContextDrawImage(context.get(), CGRectMake(0, 0, imageSizeInUserSpace.width(), imageSizeInUserSpace.height()), image.get());
        image = adoptCF(CGBitmapContextCreateImage(context.get()));
    }

    return CGImageToDataURL(image.get(), mimeType, quality);
}
Esempio n. 7
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PatternData* RenderSVGResourcePattern::buildPattern(RenderElement& renderer, unsigned short resourceMode, GraphicsContext& context)
{
    PatternData* currentData = m_patternMap.get(&renderer);
    if (currentData && currentData->pattern)
        return currentData;

    if (m_shouldCollectPatternAttributes) {
        patternElement().synchronizeAnimatedSVGAttribute(anyQName());

        m_attributes = PatternAttributes();
        patternElement().collectPatternAttributes(m_attributes);
        m_shouldCollectPatternAttributes = false;
    }

    // If we couldn't determine the pattern content element root, stop here.
    if (!m_attributes.patternContentElement())
        return nullptr;

    // An empty viewBox disables rendering.
    if (m_attributes.hasViewBox() && m_attributes.viewBox().isEmpty())
        return nullptr;

    // Compute all necessary transformations to build the tile image & the pattern.
    FloatRect tileBoundaries;
    AffineTransform tileImageTransform;
    if (!buildTileImageTransform(renderer, m_attributes, patternElement(), tileBoundaries, tileImageTransform))
        return nullptr;

    AffineTransform absoluteTransformIgnoringRotation = SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(renderer);

    // Ignore 2D rotation, as it doesn't affect the size of the tile.
    SVGRenderingContext::clear2DRotation(absoluteTransformIgnoringRotation);
    FloatRect absoluteTileBoundaries = absoluteTransformIgnoringRotation.mapRect(tileBoundaries);
    FloatRect clampedAbsoluteTileBoundaries;

    // Scale the tile size to match the scale level of the patternTransform.
    absoluteTileBoundaries.scale(static_cast<float>(m_attributes.patternTransform().xScale()),
        static_cast<float>(m_attributes.patternTransform().yScale()));

    // Build tile image.
    auto tileImage = createTileImage(m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform, clampedAbsoluteTileBoundaries, context.isAcceleratedContext() ? Accelerated : Unaccelerated);
    if (!tileImage)
        return nullptr;

    RefPtr<Image> copiedImage = tileImage->copyImage(CopyBackingStore);
    if (!copiedImage)
        return nullptr;

    // Build pattern.
    auto patternData = std::make_unique<PatternData>();
    patternData->pattern = Pattern::create(copiedImage, true, true);

    // Compute pattern space transformation.
    const IntSize tileImageSize = tileImage->logicalSize();
    patternData->transform.translate(tileBoundaries.x(), tileBoundaries.y());
    patternData->transform.scale(tileBoundaries.width() / tileImageSize.width(), tileBoundaries.height() / tileImageSize.height());

    AffineTransform patternTransform = m_attributes.patternTransform();
    if (!patternTransform.isIdentity())
        patternData->transform = patternTransform * patternData->transform;

    // Account for text drawing resetting the context to non-scaled, see SVGInlineTextBox::paintTextWithShadows.
    if (resourceMode & ApplyToTextMode) {
        AffineTransform additionalTextTransformation;
        if (shouldTransformOnTextPainting(renderer, additionalTextTransformation))
            patternData->transform *= additionalTextTransformation;
    }
    patternData->pattern->setPatternSpaceTransform(patternData->transform);

    // Various calls above may trigger invalidations in some fringe cases (ImageBuffer allocation
    // failures in the SVG image cache for example). To avoid having our PatternData deleted by
    // removeAllClientsFromCache(), we only make it visible in the cache at the very end.
    return m_patternMap.set(&renderer, WTF::move(patternData)).iterator->value.get();
}
Esempio n. 8
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void ImageBuffer::putByteArray(Multiply multiplied, Uint8ClampedArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, CoordinateSystem coordinateSystem)
{
    if (!context().isAcceleratedContext()) {
        IntRect scaledSourceRect = sourceRect;
        IntSize scaledSourceSize = sourceSize;
        if (coordinateSystem == LogicalCoordinateSystem) {
            scaledSourceRect.scale(m_resolutionScale);
            scaledSourceSize.scale(m_resolutionScale);
        }

        m_data.putData(source, scaledSourceSize, scaledSourceRect, destPoint, internalSize(), false, multiplied == Unmultiplied, 1);
        return;
    }

#if USE(IOSURFACE_CANVAS_BACKING_STORE)
    // Make a copy of the source to ensure the bits don't change before being drawn
    IntSize sourceCopySize(sourceRect.width(), sourceRect.height());
    // FIXME (149431): Should this ImageBuffer be unconditionally unaccelerated? Making it match the context seems to break putData().
    std::unique_ptr<ImageBuffer> sourceCopy = ImageBuffer::create(sourceCopySize, Unaccelerated, 1, ColorSpaceDeviceRGB);
    if (!sourceCopy)
        return;

    sourceCopy->m_data.putData(source, sourceSize, sourceRect, IntPoint(-sourceRect.x(), -sourceRect.y()), sourceCopy->internalSize(), sourceCopy->context().isAcceleratedContext(), multiplied == Unmultiplied, 1);

    // Set up context for using drawImage as a direct bit copy
    CGContextRef destContext = context().platformContext();
    CGContextSaveGState(destContext);
    if (coordinateSystem == LogicalCoordinateSystem)
        CGContextConcatCTM(destContext, AffineTransform(wkGetUserToBaseCTM(destContext)).inverse());
    else
        CGContextConcatCTM(destContext, AffineTransform(CGContextGetCTM(destContext)).inverse());
    CGContextResetClip(destContext);
    CGContextSetInterpolationQuality(destContext, kCGInterpolationNone);
    CGContextSetAlpha(destContext, 1.0);
    CGContextSetBlendMode(destContext, kCGBlendModeCopy);
    CGContextSetShadowWithColor(destContext, CGSizeZero, 0, 0);

    // Draw the image in CG coordinate space
    FloatSize scaledDestSize = scaleSizeToUserSpace(coordinateSystem == LogicalCoordinateSystem ? logicalSize() : internalSize(), m_data.backingStoreSize, internalSize());
    IntPoint destPointInCGCoords(destPoint.x() + sourceRect.x(), scaledDestSize.height() - (destPoint.y() + sourceRect.y()) - sourceRect.height());
    IntRect destRectInCGCoords(destPointInCGCoords, sourceCopySize);
    CGContextClipToRect(destContext, destRectInCGCoords);

    RetainPtr<CGImageRef> sourceCopyImage = sourceCopy->copyNativeImage();
    FloatRect backingStoreInDestRect = FloatRect(FloatPoint(destPointInCGCoords.x(), destPointInCGCoords.y() + sourceCopySize.height() - (int)CGImageGetHeight(sourceCopyImage.get())), FloatSize(CGImageGetWidth(sourceCopyImage.get()), CGImageGetHeight(sourceCopyImage.get())));
    CGContextDrawImage(destContext, backingStoreInDestRect, sourceCopyImage.get());
    CGContextRestoreGState(destContext);
#endif
}
Esempio n. 9
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void ImageBuffer::putByteArray(Multiply multiplied, Uint8ClampedArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, CoordinateSystem coordinateSystem)
{
    if (!m_context->isAcceleratedContext()) {
        m_data.putData(source, sourceSize, sourceRect, destPoint, internalSize(), m_context->isAcceleratedContext(), multiplied == Unmultiplied, coordinateSystem == LogicalCoordinateSystem ? m_resolutionScale : 1);
        return;
    }

#if USE(IOSURFACE_CANVAS_BACKING_STORE)
    // Make a copy of the source to ensure the bits don't change before being drawn
    IntSize sourceCopySize(sourceRect.width(), sourceRect.height());
    OwnPtr<ImageBuffer> sourceCopy = ImageBuffer::create(sourceCopySize, 1, ColorSpaceDeviceRGB, Unaccelerated);
    if (!sourceCopy)
        return;

    sourceCopy->m_data.putData(source, sourceSize, sourceRect, IntPoint(-sourceRect.x(), -sourceRect.y()), sourceCopy->internalSize(), sourceCopy->context()->isAcceleratedContext(), multiplied == Unmultiplied, 1);

    // Set up context for using drawImage as a direct bit copy
    CGContextRef destContext = context()->platformContext();
    CGContextSaveGState(destContext);
    if (coordinateSystem == LogicalCoordinateSystem)
        CGContextConcatCTM(destContext, AffineTransform(wkGetUserToBaseCTM(destContext)).inverse());
    else
        CGContextConcatCTM(destContext, AffineTransform(CGContextGetCTM(destContext)).inverse());
    wkCGContextResetClip(destContext);
    CGContextSetInterpolationQuality(destContext, kCGInterpolationNone);
    CGContextSetAlpha(destContext, 1.0);
    CGContextSetBlendMode(destContext, kCGBlendModeCopy);
    CGContextSetShadowWithColor(destContext, CGSizeZero, 0, 0);

    // Draw the image in CG coordinate space
    IntPoint destPointInCGCoords(destPoint.x() + sourceRect.x(), (coordinateSystem == LogicalCoordinateSystem ? logicalSize() : internalSize()).height() - (destPoint.y() + sourceRect.y()) - sourceRect.height());
    IntRect destRectInCGCoords(destPointInCGCoords, sourceCopySize);
    RetainPtr<CGImageRef> sourceCopyImage(AdoptCF, sourceCopy->copyNativeImage());
    CGContextDrawImage(destContext, destRectInCGCoords, sourceCopyImage.get());
    CGContextRestoreGState(destContext);
#endif
}