Esempio n. 1
0
/**
 * Generate the depth /stencil test code.
 */
static void
generate_depth_stencil(LLVMBuilderRef builder,
                       const struct lp_fragment_shader_variant_key *key,
                       struct lp_type src_type,
                       struct lp_build_mask_context *mask,
                       LLVMValueRef stencil_refs[2],
                       LLVMValueRef src,
                       LLVMValueRef dst_ptr,
                       LLVMValueRef facing,
                       LLVMValueRef counter)
{
   const struct util_format_description *format_desc;
   struct lp_type dst_type;

   if (!key->depth.enabled && !key->stencil[0].enabled && !key->stencil[1].enabled)
      return;

   format_desc = util_format_description(key->zsbuf_format);
   assert(format_desc);

   /*
    * Depths are expected to be between 0 and 1, even if they are stored in
    * floats. Setting these bits here will ensure that the lp_build_conv() call
    * below won't try to unnecessarily clamp the incoming values.
    */
   if(src_type.floating) {
      src_type.sign = FALSE;
      src_type.norm = TRUE;
   }
   else {
      assert(!src_type.sign);
      assert(src_type.norm);
   }

   /* Pick the depth type. */
   dst_type = lp_depth_type(format_desc, src_type.width*src_type.length);

   /* FIXME: Cope with a depth test type with a different bit width. */
   assert(dst_type.width == src_type.width);
   assert(dst_type.length == src_type.length);

   /* Convert fragment Z from float to integer */
   lp_build_conv(builder, src_type, dst_type, &src, 1, &src, 1);

   dst_ptr = LLVMBuildBitCast(builder,
                              dst_ptr,
                              LLVMPointerType(lp_build_vec_type(dst_type), 0), "");
   lp_build_depth_stencil_test(builder,
                               &key->depth,
                               key->stencil,
                               dst_type,
                               format_desc,
                               mask,
                               stencil_refs,
                               src,
                               dst_ptr,
                               facing,
                               counter);
}
Esempio n. 2
0
/**
 * Generate the depth test.
 */
static void
generate_depth(LLVMBuilderRef builder,
               const struct lp_fragment_shader_variant_key *key,
               struct lp_type src_type,
               struct lp_build_mask_context *mask,
               LLVMValueRef src,
               LLVMValueRef dst_ptr)
{
   const struct util_format_description *format_desc;
   struct lp_type dst_type;

   if(!key->depth.enabled)
      return;

   format_desc = util_format_description(key->zsbuf_format);
   assert(format_desc);

   /* Pick the depth type. */
   dst_type = lp_depth_type(format_desc, src_type.width*src_type.length);

   /* FIXME: Cope with a depth test type with a different bit width. */
   assert(dst_type.width == src_type.width);
   assert(dst_type.length == src_type.length);

#if 1
   src = lp_build_clamped_float_to_unsigned_norm(builder,
                                                 src_type,
                                                 dst_type.width,
                                                 src);
#else
   lp_build_conv(builder, src_type, dst_type, &src, 1, &src, 1);
#endif

   lp_build_depth_test(builder,
                       &key->depth,
                       dst_type,
                       format_desc,
                       mask,
                       src,
                       dst_ptr);
}
Esempio n. 3
0
/**
 * Generate code for performing depth and/or stencil tests.
 * We operate on a vector of values (typically n 2x2 quads).
 *
 * \param depth  the depth test state
 * \param stencil  the front/back stencil state
 * \param type  the data type of the fragment depth/stencil values
 * \param format_desc  description of the depth/stencil surface
 * \param mask  the alive/dead pixel mask for the quad (vector)
 * \param stencil_refs  the front/back stencil ref values (scalar)
 * \param z_src  the incoming depth/stencil values (n 2x2 quad values, float32)
 * \param zs_dst  the depth/stencil values in framebuffer
 * \param face  contains boolean value indicating front/back facing polygon
 */
void
lp_build_depth_stencil_test(struct gallivm_state *gallivm,
                            const struct pipe_depth_state *depth,
                            const struct pipe_stencil_state stencil[2],
                            struct lp_type z_src_type,
                            const struct util_format_description *format_desc,
                            struct lp_build_mask_context *mask,
                            LLVMValueRef stencil_refs[2],
                            LLVMValueRef z_src,
                            LLVMValueRef z_fb,
                            LLVMValueRef s_fb,
                            LLVMValueRef face,
                            LLVMValueRef *z_value,
                            LLVMValueRef *s_value,
                            boolean do_branch)
{
   LLVMBuilderRef builder = gallivm->builder;
   struct lp_type z_type;
   struct lp_build_context z_bld;
   struct lp_build_context s_bld;
   struct lp_type s_type;
   unsigned z_shift = 0, z_width = 0, z_mask = 0;
   LLVMValueRef z_dst = NULL;
   LLVMValueRef stencil_vals = NULL;
   LLVMValueRef z_bitmask = NULL, stencil_shift = NULL;
   LLVMValueRef z_pass = NULL, s_pass_mask = NULL;
   LLVMValueRef orig_mask = lp_build_mask_value(mask);
   LLVMValueRef front_facing = NULL;
   boolean have_z, have_s;

   /*
    * Depths are expected to be between 0 and 1, even if they are stored in
    * floats. Setting these bits here will ensure that the lp_build_conv() call
    * below won't try to unnecessarily clamp the incoming values.
    */
   if(z_src_type.floating) {
      z_src_type.sign = FALSE;
      z_src_type.norm = TRUE;
   }
   else {
      assert(!z_src_type.sign);
      assert(z_src_type.norm);
   }

   /* Pick the type matching the depth-stencil format. */
   z_type = lp_depth_type(format_desc, z_src_type.length);

   /* Pick the intermediate type for depth operations. */
   z_type.width = z_src_type.width;
   assert(z_type.length == z_src_type.length);

   /* FIXME: for non-float depth/stencil might generate better code
    * if we'd always split it up to use 128bit operations.
    * For stencil we'd almost certainly want to pack to 8xi16 values,
    * for z just run twice.
    */

   /* Sanity checking */
   {
      const unsigned z_swizzle = format_desc->swizzle[0];
      const unsigned s_swizzle = format_desc->swizzle[1];

      assert(z_swizzle != UTIL_FORMAT_SWIZZLE_NONE ||
             s_swizzle != UTIL_FORMAT_SWIZZLE_NONE);

      assert(depth->enabled || stencil[0].enabled);

      assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS);
      assert(format_desc->block.width == 1);
      assert(format_desc->block.height == 1);

      if (stencil[0].enabled) {
         assert(s_swizzle < 4);
         assert(format_desc->channel[s_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED);
         assert(format_desc->channel[s_swizzle].pure_integer);
         assert(!format_desc->channel[s_swizzle].normalized);
         assert(format_desc->channel[s_swizzle].size == 8);
      }

      if (depth->enabled) {
         assert(z_swizzle < 4);
         if (z_type.floating) {
            assert(z_swizzle == 0);
            assert(format_desc->channel[z_swizzle].type ==
                   UTIL_FORMAT_TYPE_FLOAT);
            assert(format_desc->channel[z_swizzle].size == 32);
         }
         else {
            assert(format_desc->channel[z_swizzle].type ==
                   UTIL_FORMAT_TYPE_UNSIGNED);
            assert(format_desc->channel[z_swizzle].normalized);
            assert(!z_type.fixed);
         }
      }
   }


   /* Setup build context for Z vals */
   lp_build_context_init(&z_bld, gallivm, z_type);

   /* Setup build context for stencil vals */
   s_type = lp_int_type(z_type);
   lp_build_context_init(&s_bld, gallivm, s_type);

   /* Compute and apply the Z/stencil bitmasks and shifts.
    */
   {
      unsigned s_shift, s_mask;

      z_dst = z_fb;
      stencil_vals = s_fb;

      have_z = get_z_shift_and_mask(format_desc, &z_shift, &z_width, &z_mask);
      have_s = get_s_shift_and_mask(format_desc, &s_shift, &s_mask);

      if (have_z) {
         if (z_mask != 0xffffffff) {
            z_bitmask = lp_build_const_int_vec(gallivm, z_type, z_mask);
         }

         /*
          * Align the framebuffer Z 's LSB to the right.
          */
         if (z_shift) {
            LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
            z_dst = LLVMBuildLShr(builder, z_dst, shift, "z_dst");
         } else if (z_bitmask) {
            z_dst = LLVMBuildAnd(builder, z_dst, z_bitmask, "z_dst");
         } else {
            lp_build_name(z_dst, "z_dst");
         }
      }

      if (have_s) {
         if (s_shift) {
            LLVMValueRef shift = lp_build_const_int_vec(gallivm, s_type, s_shift);
            stencil_vals = LLVMBuildLShr(builder, stencil_vals, shift, "");
            stencil_shift = shift;  /* used below */
         }

         if (s_mask != 0xffffffff) {
            LLVMValueRef mask = lp_build_const_int_vec(gallivm, s_type, s_mask);
            stencil_vals = LLVMBuildAnd(builder, stencil_vals, mask, "");
         }

         lp_build_name(stencil_vals, "s_dst");
      }
   }

   if (stencil[0].enabled) {

      if (face) {
         LLVMValueRef zero = lp_build_const_int32(gallivm, 0);

         /* front_facing = face != 0 ? ~0 : 0 */
         front_facing = LLVMBuildICmp(builder, LLVMIntNE, face, zero, "");
         front_facing = LLVMBuildSExt(builder, front_facing,
                                      LLVMIntTypeInContext(gallivm->context,
                                             s_bld.type.length*s_bld.type.width),
                                      "");
         front_facing = LLVMBuildBitCast(builder, front_facing,
                                         s_bld.int_vec_type, "");
      }

      /* convert scalar stencil refs into vectors */
      stencil_refs[0] = lp_build_broadcast_scalar(&s_bld, stencil_refs[0]);
      stencil_refs[1] = lp_build_broadcast_scalar(&s_bld, stencil_refs[1]);

      s_pass_mask = lp_build_stencil_test(&s_bld, stencil,
                                          stencil_refs, stencil_vals,
                                          front_facing);

      /* apply stencil-fail operator */
      {
         LLVMValueRef s_fail_mask = lp_build_andnot(&s_bld, orig_mask, s_pass_mask);
         stencil_vals = lp_build_stencil_op(&s_bld, stencil, S_FAIL_OP,
                                            stencil_refs, stencil_vals,
                                            s_fail_mask, front_facing);
      }
   }

   if (depth->enabled) {
      /*
       * Convert fragment Z to the desired type, aligning the LSB to the right.
       */

      assert(z_type.width == z_src_type.width);
      assert(z_type.length == z_src_type.length);
      assert(lp_check_value(z_src_type, z_src));
      if (z_src_type.floating) {
         /*
          * Convert from floating point values
          */

         if (!z_type.floating) {
            z_src = lp_build_clamped_float_to_unsigned_norm(gallivm,
                                                            z_src_type,
                                                            z_width,
                                                            z_src);
         }
      } else {
         /*
          * Convert from unsigned normalized values.
          */

         assert(!z_src_type.sign);
         assert(!z_src_type.fixed);
         assert(z_src_type.norm);
         assert(!z_type.floating);
         if (z_src_type.width > z_width) {
            LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_src_type,
                                                        z_src_type.width - z_width);
            z_src = LLVMBuildLShr(builder, z_src, shift, "");
         }
      }
      assert(lp_check_value(z_type, z_src));

      lp_build_name(z_src, "z_src");

      /* compare src Z to dst Z, returning 'pass' mask */
      z_pass = lp_build_cmp(&z_bld, depth->func, z_src, z_dst);

      if (!stencil[0].enabled) {
         /* We can potentially skip all remaining operations here, but only
          * if stencil is disabled because we still need to update the stencil
          * buffer values.  Don't need to update Z buffer values.
          */
         lp_build_mask_update(mask, z_pass);

         if (do_branch) {
            lp_build_mask_check(mask);
            do_branch = FALSE;
         }
      }

      if (depth->writemask) {
         LLVMValueRef zselectmask;

         /* mask off bits that failed Z test */
         zselectmask = LLVMBuildAnd(builder, orig_mask, z_pass, "");

         /* mask off bits that failed stencil test */
         if (s_pass_mask) {
            zselectmask = LLVMBuildAnd(builder, zselectmask, s_pass_mask, "");
         }

         /* Mix the old and new Z buffer values.
          * z_dst[i] = zselectmask[i] ? z_src[i] : z_dst[i]
          */
         z_dst = lp_build_select(&z_bld, zselectmask, z_src, z_dst);
      }

      if (stencil[0].enabled) {
         /* update stencil buffer values according to z pass/fail result */
         LLVMValueRef z_fail_mask, z_pass_mask;

         /* apply Z-fail operator */
         z_fail_mask = lp_build_andnot(&s_bld, orig_mask, z_pass);
         stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_FAIL_OP,
                                            stencil_refs, stencil_vals,
                                            z_fail_mask, front_facing);

         /* apply Z-pass operator */
         z_pass_mask = LLVMBuildAnd(builder, orig_mask, z_pass, "");
         stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
                                            stencil_refs, stencil_vals,
                                            z_pass_mask, front_facing);
      }
   }
   else {
      /* No depth test: apply Z-pass operator to stencil buffer values which
       * passed the stencil test.
       */
      s_pass_mask = LLVMBuildAnd(builder, orig_mask, s_pass_mask, "");
      stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP,
                                         stencil_refs, stencil_vals,
                                         s_pass_mask, front_facing);
   }

   /* Put Z and stencil bits in the right place */
   if (have_z && z_shift) {
      LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift);
      z_dst = LLVMBuildShl(builder, z_dst, shift, "");
   }
   if (stencil_vals && stencil_shift)
      stencil_vals = LLVMBuildShl(builder, stencil_vals,
                                  stencil_shift, "");

   /* Finally, merge the z/stencil values */
   if (format_desc->block.bits <= 32) {
      if (have_z && have_s)
         *z_value = LLVMBuildOr(builder, z_dst, stencil_vals, "");
      else if (have_z)
         *z_value = z_dst;
      else
         *z_value = stencil_vals;
      *s_value = *z_value;
   }
   else {
      *z_value = z_dst;
      *s_value = stencil_vals;
   }

   if (s_pass_mask)
      lp_build_mask_update(mask, s_pass_mask);

   if (depth->enabled && stencil[0].enabled)
      lp_build_mask_update(mask, z_pass);
}
Esempio n. 4
0
/**
 * Store depth/stencil values.
 * Incoming values are swizzled (typically n 2x2 quads), stored linear.
 * If there's a mask it will do select/store otherwise just store.
 *
 * \param type  the data type of the fragment depth/stencil values
 * \param format_desc  description of the depth/stencil surface
 * \param mask  the alive/dead pixel mask for the quad (vector)
 * \param z_fb  z values read from fb (with padding)
 * \param s_fb  s values read from fb (with padding)
 * \param loop_counter  the current loop iteration
 * \param depth_ptr  pointer to the depth/stencil values of this 4x4 block
 * \param depth_stride  stride of the depth/stencil buffer
 * \param z_value the depth values to store (with padding)
 * \param s_value the stencil values to store (with padding)
 */
void
lp_build_depth_stencil_write_swizzled(struct gallivm_state *gallivm,
                                      struct lp_type z_src_type,
                                      const struct util_format_description *format_desc,
                                      struct lp_build_mask_context *mask,
                                      LLVMValueRef z_fb,
                                      LLVMValueRef s_fb,
                                      LLVMValueRef loop_counter,
                                      LLVMValueRef depth_ptr,
                                      LLVMValueRef depth_stride,
                                      LLVMValueRef z_value,
                                      LLVMValueRef s_value)
{
   struct lp_build_context z_bld;
   LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
   LLVMBuilderRef builder = gallivm->builder;
   LLVMValueRef mask_value = NULL;
   LLVMValueRef zs_dst1, zs_dst2;
   LLVMValueRef zs_dst_ptr1, zs_dst_ptr2;
   LLVMValueRef depth_offset1, depth_offset2;
   LLVMTypeRef load_ptr_type;
   unsigned depth_bytes = format_desc->block.bits / 8;
   struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
   struct lp_type z_type = zs_type;
   struct lp_type zs_load_type = zs_type;

   zs_load_type.length = zs_load_type.length / 2;
   load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);

   z_type.width = z_src_type.width;

   lp_build_context_init(&z_bld, gallivm, z_type);

   /*
    * This is far from ideal, at least for late depth write we should do this
    * outside the fs loop to avoid all the swizzle stuff.
    */
   if (z_src_type.length == 4) {
      LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
                                          lp_build_const_int32(gallivm, 1), "");
      LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
                                          lp_build_const_int32(gallivm, 2), "");
      LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
                                          depth_stride, "");
      depth_offset1 = LLVMBuildMul(builder, looplsb,
                                   lp_build_const_int32(gallivm, depth_bytes * 2), "");
      depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");
   }
   else {
      unsigned i;
      LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
                                         lp_build_const_int32(gallivm, 1), "");
      assert(z_src_type.length == 8);
      depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
      /*
       * We load 2x4 values, and need to swizzle them (order
       * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
       */
      for (i = 0; i < 8; i++) {
         shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
      }
   }

   depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");

   zs_dst_ptr1 = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
   zs_dst_ptr1 = LLVMBuildBitCast(builder, zs_dst_ptr1, load_ptr_type, "");
   zs_dst_ptr2 = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
   zs_dst_ptr2 = LLVMBuildBitCast(builder, zs_dst_ptr2, load_ptr_type, "");

   if (format_desc->block.bits > 32) {
      s_value = LLVMBuildBitCast(builder, s_value, z_bld.vec_type, "");
   }

   if (mask) {
      mask_value = lp_build_mask_value(mask);
      z_value = lp_build_select(&z_bld, mask_value, z_value, z_fb);
      if (format_desc->block.bits > 32) {
         s_fb = LLVMBuildBitCast(builder, s_fb, z_bld.vec_type, "");
         s_value = lp_build_select(&z_bld, mask_value, s_value, s_fb);
      }
   }

   if (zs_type.width < z_src_type.width) {
      /* Truncate ZS values (e.g., when writing to Z16_UNORM) */
      z_value = LLVMBuildTrunc(builder, z_value,
                               lp_build_int_vec_type(gallivm, zs_type), "");
   }

   if (format_desc->block.bits <= 32) {
      if (z_src_type.length == 4) {
         zs_dst1 = lp_build_extract_range(gallivm, z_value, 0, 2);
         zs_dst2 = lp_build_extract_range(gallivm, z_value, 2, 2);
      }
      else {
         assert(z_src_type.length == 8);
         zs_dst1 = LLVMBuildShuffleVector(builder, z_value, z_value,
                                          LLVMConstVector(&shuffles[0],
                                                          zs_load_type.length), "");
         zs_dst2 = LLVMBuildShuffleVector(builder, z_value, z_value,
                                          LLVMConstVector(&shuffles[4],
                                                          zs_load_type.length), "");
      }
   }
   else {
      if (z_src_type.length == 4) {
         zs_dst1 = lp_build_interleave2(gallivm, z_type,
                                        z_value, s_value, 0);
         zs_dst2 = lp_build_interleave2(gallivm, z_type,
                                        z_value, s_value, 1);
      }
      else {
         unsigned i;
         LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 2];
         assert(z_src_type.length == 8);
         for (i = 0; i < 8; i++) {
            shuffles[i*2] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
            shuffles[i*2+1] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2 +
                                                   z_src_type.length);
         }
         zs_dst1 = LLVMBuildShuffleVector(builder, z_value, s_value,
                                          LLVMConstVector(&shuffles[0],
                                                          z_src_type.length), "");
         zs_dst2 = LLVMBuildShuffleVector(builder, z_value, s_value,
                                          LLVMConstVector(&shuffles[8],
                                                          z_src_type.length), "");
      }
      zs_dst1 = LLVMBuildBitCast(builder, zs_dst1,
                                 lp_build_vec_type(gallivm, zs_load_type), "");
      zs_dst2 = LLVMBuildBitCast(builder, zs_dst2,
                                 lp_build_vec_type(gallivm, zs_load_type), "");
   }

   LLVMBuildStore(builder, zs_dst1, zs_dst_ptr1);
   LLVMBuildStore(builder, zs_dst2, zs_dst_ptr2);
}
Esempio n. 5
0
/**
 * Load depth/stencil values.
 * The stored values are linear, swizzle them.
 *
 * \param type  the data type of the fragment depth/stencil values
 * \param format_desc  description of the depth/stencil surface
 * \param loop_counter  the current loop iteration
 * \param depth_ptr  pointer to the depth/stencil values of this 4x4 block
 * \param depth_stride  stride of the depth/stencil buffer
 * \param z_fb  contains z values loaded from fb (may include padding)
 * \param s_fb  contains s values loaded from fb (may include padding)
 */
void
lp_build_depth_stencil_load_swizzled(struct gallivm_state *gallivm,
                                     struct lp_type z_src_type,
                                     const struct util_format_description *format_desc,
                                     LLVMValueRef depth_ptr,
                                     LLVMValueRef depth_stride,
                                     LLVMValueRef *z_fb,
                                     LLVMValueRef *s_fb,
                                     LLVMValueRef loop_counter)
{
   LLVMBuilderRef builder = gallivm->builder;
   LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH / 4];
   LLVMValueRef zs_dst1, zs_dst2;
   LLVMValueRef zs_dst_ptr;
   LLVMValueRef depth_offset1, depth_offset2;
   LLVMTypeRef load_ptr_type;
   unsigned depth_bytes = format_desc->block.bits / 8;
   struct lp_type zs_type = lp_depth_type(format_desc, z_src_type.length);
   struct lp_type zs_load_type = zs_type;

   zs_load_type.length = zs_load_type.length / 2;
   load_ptr_type = LLVMPointerType(lp_build_vec_type(gallivm, zs_load_type), 0);

   if (z_src_type.length == 4) {
      unsigned i;
      LLVMValueRef looplsb = LLVMBuildAnd(builder, loop_counter,
                                          lp_build_const_int32(gallivm, 1), "");
      LLVMValueRef loopmsb = LLVMBuildAnd(builder, loop_counter,
                                          lp_build_const_int32(gallivm, 2), "");
      LLVMValueRef offset2 = LLVMBuildMul(builder, loopmsb,
                                          depth_stride, "");
      depth_offset1 = LLVMBuildMul(builder, looplsb,
                                   lp_build_const_int32(gallivm, depth_bytes * 2), "");
      depth_offset1 = LLVMBuildAdd(builder, depth_offset1, offset2, "");

      /* just concatenate the loaded 2x2 values into 4-wide vector */
      for (i = 0; i < 4; i++) {
         shuffles[i] = lp_build_const_int32(gallivm, i);
      }
   }
   else {
      unsigned i;
      LLVMValueRef loopx2 = LLVMBuildShl(builder, loop_counter,
                                         lp_build_const_int32(gallivm, 1), "");
      assert(z_src_type.length == 8);
      depth_offset1 = LLVMBuildMul(builder, loopx2, depth_stride, "");
      /*
       * We load 2x4 values, and need to swizzle them (order
       * 0,1,4,5,2,3,6,7) - not so hot with avx unfortunately.
       */
      for (i = 0; i < 8; i++) {
         shuffles[i] = lp_build_const_int32(gallivm, (i&1) + (i&2) * 2 + (i&4) / 2);
      }
   }

   depth_offset2 = LLVMBuildAdd(builder, depth_offset1, depth_stride, "");

   /* Load current z/stencil values from z/stencil buffer */
   zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset1, 1, "");
   zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
   zs_dst1 = LLVMBuildLoad(builder, zs_dst_ptr, "");
   zs_dst_ptr = LLVMBuildGEP(builder, depth_ptr, &depth_offset2, 1, "");
   zs_dst_ptr = LLVMBuildBitCast(builder, zs_dst_ptr, load_ptr_type, "");
   zs_dst2 = LLVMBuildLoad(builder, zs_dst_ptr, "");

   *z_fb = LLVMBuildShuffleVector(builder, zs_dst1, zs_dst2,
                                  LLVMConstVector(shuffles, zs_type.length), "");
   *s_fb = *z_fb;

   if (format_desc->block.bits < z_src_type.width) {
      /* Extend destination ZS values (e.g., when reading from Z16_UNORM) */
      *z_fb = LLVMBuildZExt(builder, *z_fb,
                            lp_build_int_vec_type(gallivm, z_src_type), "");
   }

   else if (format_desc->block.bits > 32) {
      /* rely on llvm to handle too wide vector we have here nicely */
      unsigned i;
      struct lp_type typex2 = zs_type;
      struct lp_type s_type = zs_type;
      LLVMValueRef shuffles1[LP_MAX_VECTOR_LENGTH / 4];
      LLVMValueRef shuffles2[LP_MAX_VECTOR_LENGTH / 4];
      LLVMValueRef tmp;

      typex2.width = typex2.width / 2;
      typex2.length = typex2.length * 2;
      s_type.width = s_type.width / 2;
      s_type.floating = 0;

      tmp = LLVMBuildBitCast(builder, *z_fb,
                             lp_build_vec_type(gallivm, typex2), "");

      for (i = 0; i < zs_type.length; i++) {
         shuffles1[i] = lp_build_const_int32(gallivm, i * 2);
         shuffles2[i] = lp_build_const_int32(gallivm, i * 2 + 1);
      }
      *z_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
                                     LLVMConstVector(shuffles1, zs_type.length), "");
      *s_fb = LLVMBuildShuffleVector(builder, tmp, tmp,
                                     LLVMConstVector(shuffles2, zs_type.length), "");
      *s_fb = LLVMBuildBitCast(builder, *s_fb,
                               lp_build_vec_type(gallivm, s_type), "");
      lp_build_name(*s_fb, "s_dst");
   }

   lp_build_name(*z_fb, "z_dst");
   lp_build_name(*s_fb, "s_dst");
   lp_build_name(*z_fb, "z_dst");
}