static boolean begin_binning( struct lp_setup_context *setup ) { struct lp_scene *scene = setup->scene; boolean need_zsload = FALSE; boolean ok; assert(scene); assert(scene->fence == NULL); /* Always create a fence: */ scene->fence = lp_fence_create(MAX2(1, setup->num_threads)); if (!scene->fence) return FALSE; ok = try_update_scene_state(setup); if (!ok) return FALSE; if (setup->fb.zsbuf && ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && util_format_is_depth_and_stencil(setup->fb.zsbuf->format)) need_zsload = TRUE; LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__, setup->clear.flags >> 2, need_zsload ? "clear": "load"); if (setup->clear.flags & PIPE_CLEAR_COLOR) { unsigned cbuf; for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) { assert(PIPE_CLEAR_COLOR0 == 1 << 2); if (setup->clear.flags & (1 << (2 + cbuf))) { union lp_rast_cmd_arg clearrb_arg; struct lp_rast_clear_rb *cc_scene = (struct lp_rast_clear_rb *) lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb)); if (!cc_scene) { return FALSE; } cc_scene->cbuf = cbuf; cc_scene->color_val = setup->clear.color_val[cbuf]; clearrb_arg.clear_rb = cc_scene; if (!lp_scene_bin_everywhere(scene, LP_RAST_OP_CLEAR_COLOR, clearrb_arg)) return FALSE; } } } if (setup->fb.zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { ok = lp_scene_bin_everywhere( scene, LP_RAST_OP_CLEAR_ZSTENCIL, lp_rast_arg_clearzs( setup->clear.zsvalue, setup->clear.zsmask)); if (!ok) return FALSE; } } setup->clear.flags = 0; setup->clear.zsmask = 0; setup->clear.zsvalue = 0; scene->had_queries = !!setup->active_binned_queries; LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__); return TRUE; }
static void begin_binning( struct lp_setup_context *setup ) { struct lp_scene *scene = setup->scene; boolean need_zsload = FALSE; boolean ok; unsigned i, j; assert(scene); assert(scene->fence == NULL); /* Always create a fence: */ scene->fence = lp_fence_create(MAX2(1, setup->num_threads)); /* Initialize the bin flags and x/y coords: */ for (i = 0; i < scene->tiles_x; i++) { for (j = 0; j < scene->tiles_y; j++) { scene->tile[i][j].x = i; scene->tile[i][j].y = j; } } ok = try_update_scene_state(setup); assert(ok); if (setup->fb.zsbuf && ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && util_format_is_depth_and_stencil(setup->fb.zsbuf->format)) need_zsload = TRUE; LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__, (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load", need_zsload ? "clear": "load"); if (setup->fb.nr_cbufs) { if (setup->clear.flags & PIPE_CLEAR_COLOR) { ok = lp_scene_bin_everywhere( scene, LP_RAST_OP_CLEAR_COLOR, setup->clear.color ); assert(ok); } } if (setup->fb.zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { if (!need_zsload) scene->has_depthstencil_clear = TRUE; ok = lp_scene_bin_everywhere( scene, LP_RAST_OP_CLEAR_ZSTENCIL, lp_rast_arg_clearzs( setup->clear.zsvalue, setup->clear.zsmask)); assert(ok); } } if (setup->active_query) { ok = lp_scene_bin_everywhere( scene, LP_RAST_OP_BEGIN_QUERY, lp_rast_arg_query(setup->active_query) ); assert(ok); } setup->clear.flags = 0; setup->clear.zsmask = 0; setup->clear.zsvalue = 0; LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__); }