void LVL_Npc::Activate() { if(is_activity) activationTimeout = setup->deactivetionDelay; else activationTimeout = 150; if(isActivated) return; setPaused(false); deActivatable = ((setup->deactivation)||(!setup->activity)); //!< Allow deactivation of this NPC when it going offscreen wasDeactivated=false; animator.start(); isActivated=true; if(!data.event_activate.isEmpty()) LvlSceneP::s->events.triggerEvent(data.event_activate); if(isLuaNPC){ try{ lua_onActivated(); } catch (luabind::error& e) { LvlSceneP::s->getLuaEngine()->postLateShutdownError(e); } } }
void LVL_Npc::Activate() { if(is_activity) activationTimeout = setup->setup.deactivationDelay; else activationTimeout = 150; if(isActivated) return; setPaused(false); deActivatable = ((setup->setup.deactivation) || (!setup->setup.activity)); //!< Allow deactivation of this NPC when it going offscreen wasDeactivated = false; if(m_spawnedGeneratorType != LevelScene::GENERATOR_PROJECTILE) setSpeed(0.0, 0.0); animator.start(); isActivated = true; if(!data.event_activate.isEmpty()) m_scene->events.triggerEvent(data.event_activate); if(isLuaNPC) { try { lua_onActivated(); } catch(luabind::error &e) { m_scene->getLuaEngine()->postLateShutdownError(e); } } lua_activate_neighbours();//Also activate neighours }