Esempio n. 1
0
/*
 * Arguments: dpool_udata, [timeout (milliseconds)]
 * Returns: data_items (any) ...
 */
static int
dpool_get (lua_State *L)
{
    struct sys_thread *td = sys_thread_get();
    struct data_pool *dp = checkudata(L, 1, DPOOL_TYPENAME);
    const msec_t timeout = lua_isnoneornil(L, 2)
     ? TIMEOUT_INFINITE : (msec_t) lua_tointeger(L, 2);
    int nput;

    if (!td) luaL_argerror(L, 0, "Threading not initialized");

    lua_settop(L, 1);
    lua_getfenv(L, 1);  /* storage */
    lua_insert(L, 1);

    if ((dp->flags & DPOOL_GETONEMPTY) && !dp->n) {
	lua_rawgetp(L, 1, (void *) DPOOL_GETONEMPTY);
	lua_insert(L, 2);
	lua_call(L, 1, LUA_MULTRET);
	nput = lua_gettop(L) - 1;
	if (nput) return nput;
    }

    for (; ; ) {
	/* get from storage */
	if (dp->n) {
	    const int idx = dp->idx + 1;
	    int i;

	    lua_rawgeti(L, 1, idx);
	    nput = lua_tointeger(L, -1);
	    lua_pushnil(L);
	    lua_rawseti(L, 1, idx);
	    dp->idx = idx + nput;
	    for (i = dp->idx; i > idx; --i) {
		lua_rawgeti(L, 1, i);
		lua_pushnil(L);
		lua_rawseti(L, 1, i);
	    }
	    if (dp->idx == dp->top)
		dp->idx = dp->top = 0;
	    if (dp->n-- == dp->max) {
		thread_event_signal(&dp->tev);
	    }
	    return nput;
	}

	/* wait signal */
	{
	    int res;

	    dp->nwaits++;
	    res = thread_event_wait(&dp->tev, td, timeout);
	    dp->nwaits--;

	    sys_thread_check(td);
	    if (res) {
		if (res == 1) {
		    lua_pushboolean(L, 0);
		    return 1;  /* timed out */
		}
		return sys_seterror(L, 0);
	    }
	}

	/* get directly from another thread */
	nput = dp->nput;
	if (nput) {
	    dp->nput = 0;
	    luaL_checkstack(L, nput, NULL);
	    lua_xmove(dp->td->L, L, nput);
	    return nput;
	}
    }
}
Esempio n. 2
0
/******************************向栈中压入元素*************************************/
void	LuaWrapper::pushNil()									{	lua_pushnil(m_luaState);					}
int lua_Model_setMaterial(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 2:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    bool param1Valid;
                    gameplay::ScriptUtil::LuaArray<Material> param1 = gameplay::ScriptUtil::getObjectPointer<Material>(2, "Material", false, &param1Valid);
                    if (!param1Valid)
                        break;

                    Model* instance = getInstance(state);
                    instance->setMaterial(param1);
                    
                    return 0;
                }
            } while (0);

            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    Model* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->setMaterial(param1));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Material");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Model_setMaterial - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 3:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
                    lua_type(state, 3) == LUA_TNUMBER)
                {
                    // Get parameter 1 off the stack.
                    bool param1Valid;
                    gameplay::ScriptUtil::LuaArray<Material> param1 = gameplay::ScriptUtil::getObjectPointer<Material>(2, "Material", false, &param1Valid);
                    if (!param1Valid)
                        break;

                    // Get parameter 2 off the stack.
                    int param2 = (int)luaL_checkint(state, 3);

                    Model* instance = getInstance(state);
                    instance->setMaterial(param1, param2);
                    
                    return 0;
                }
            } while (0);

            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    const char* param2 = gameplay::ScriptUtil::getString(3, false);

                    Model* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->setMaterial(param1, param2));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Material");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    lua_type(state, 3) == LUA_TNUMBER)
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    int param2 = (int)luaL_checkint(state, 3);

                    Model* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->setMaterial(param1, param2));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Material");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Model_setMaterial - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 4:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) &&
                    (lua_type(state, 4) == LUA_TSTRING || lua_type(state, 4) == LUA_TNIL))
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    const char* param2 = gameplay::ScriptUtil::getString(3, false);

                    // Get parameter 3 off the stack.
                    const char* param3 = gameplay::ScriptUtil::getString(4, false);

                    Model* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->setMaterial(param1, param2, param3));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Material");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Model_setMaterial - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 5:
        {
            do
            {
                if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                    (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                    (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) &&
                    (lua_type(state, 4) == LUA_TSTRING || lua_type(state, 4) == LUA_TNIL) &&
                    lua_type(state, 5) == LUA_TNUMBER)
                {
                    // Get parameter 1 off the stack.
                    const char* param1 = gameplay::ScriptUtil::getString(2, false);

                    // Get parameter 2 off the stack.
                    const char* param2 = gameplay::ScriptUtil::getString(3, false);

                    // Get parameter 3 off the stack.
                    const char* param3 = gameplay::ScriptUtil::getString(4, false);

                    // Get parameter 4 off the stack.
                    int param4 = (int)luaL_checkint(state, 5);

                    Model* instance = getInstance(state);
                    void* returnPtr = ((void*)instance->setMaterial(param1, param2, param3, param4));
                    if (returnPtr)
                    {
                        gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                        object->instance = returnPtr;
                        object->owns = false;
                        luaL_getmetatable(state, "Material");
                        lua_setmetatable(state, -2);
                    }
                    else
                    {
                        lua_pushnil(state);
                    }

                    return 1;
                }
            } while (0);

            lua_pushstring(state, "lua_Model_setMaterial - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4 or 5).");
            lua_error(state);
            break;
        }
    }
    return 0;
}
Esempio n. 4
0
/*
** Unregisters a given C object from the registry
*/
static void lua_unregisterobj(lua_State *L, void *obj)
{
	lua_pushlightuserdata(L, obj);
	lua_pushnil(L);
	lua_settable(L, LUA_REGISTRYINDEX);
}
Esempio n. 5
0
/*****************************************************************************\
 file:GetAttribute(attrib)
\*****************************************************************************/
static int imluaFileGetAttribute (lua_State *L)
{
  int data_type;
  int i, count;
  const void *data;
  int as_string = 0;

  imFile *ifile = imlua_checkfile(L, 1);
  const char *attrib = luaL_checkstring(L, 2);

  data = imFileGetAttribute(ifile, attrib, &data_type, &count);
  if (!data)
  {
    lua_pushnil(L);
    return 1;
  }

  if (data_type == IM_BYTE && lua_isboolean(L, 3))
    as_string = lua_toboolean(L, 3);

  if (!as_string)
    lua_newtable(L);

  switch (data_type)
  {
  case IM_BYTE:
    {
      if (as_string)
      {
        lua_pushstring(L, (const char*)data);
      }
      else
      {
        imbyte *data_byte = (imbyte*) data;
        for (i = 0; i < count; i++, data_byte++)
        {
          lua_pushnumber(L, *data_byte);
          lua_rawseti(L, -2, i+1);
        }
      }
    }
    break;

  case IM_SHORT:
    {
      short *data_short = (short*) data;
      for (i = 0; i < count; i++, data_short += 2)
      {
        lua_pushnumber(L, *data_short);
        lua_rawseti(L, -2, i+1);
      }
    }
    break;

  case IM_USHORT:
    {
      imushort *data_ushort = (imushort*) data;
      for (i = 0; i < count; i++, data_ushort += 2)
      {
        lua_pushnumber(L, *data_ushort);
        lua_rawseti(L, -2, i+1);
      }
    }
    break;

  case IM_INT:
    {
      int *data_int = (int*) data;
      for (i = 0; i < count; i++, data_int++)
      {
        lua_pushnumber(L, *data_int);
        lua_rawseti(L, -2, i+1);
      }
    }
    break;

  case IM_FLOAT:
    {
      float *data_float = (float*) data;
      for (i = 0; i < count; i++, data_float++)
      {
        lua_pushnumber(L, *data_float);
        lua_rawseti(L, -2, i+1);
      }
    }
    break;

  case IM_CFLOAT:
    {
      float *data_float = (float*) data;
      for (i = 0; i < count; i++, data_float += 2)
      {
        imlua_newarrayfloat(L, data_float, 2, 1);
        lua_rawseti(L, -2, i+1);
      }        
    }
    break;

  case IM_DOUBLE:
    {
      double *data_double = (double*) data;
      for (i = 0; i < count; i++, data_double++)
      {
        lua_pushnumber(L, *data_double);
        lua_rawseti(L, -2, i+1);
      }
    }
    break;

  case IM_CDOUBLE:
    {
      double *data_double = (double*) data;
      for (i = 0; i < count; i++, data_double += 2)
      {
        imlua_newarraydouble(L, data_double, 2, 1);
        lua_rawseti(L, -2, i+1);
      }        
    }
    break;
  }

  lua_pushinteger(L, data_type);

  return 2;
}
Esempio n. 6
0
static int lua_iso8583_pack(lua_State *L)
{
	iso8583_userdata *iso8583u;
	char error[BUFSIZ];
	int n = lua_gettop(L);
	unsigned int iso8583_maxsize = ISO8583_MAXSIZE;
	unsigned char iso8583_data[ISO8583_MAXSIZE];

	if (n < 2) {
		lua_pushnil(L);
		lua_pushstring(L, "arguments error! too small!");
		return 2;
	}

	iso8583u = (iso8583_userdata *)luaL_checkudata(L, 1, "iso8583");

	if (!lua_istable(L, 2)) {
        lua_pushnil(L);
        lua_pushstring(L, "argument error! data must be table!");
        return 2;
    } 

	lua_pushnil(L);
	while(lua_next(L, 2) != 0) {

		if (lua_isnumber(L, -2)) {
			int i = lua_tointeger(L, -2);
			
			if (i >= 0 && i <= 128) {
				size_t size;
				const unsigned char *data;

				if (!lua_isstring(L, -1)) {
					lua_pushnil(L);
					snprintf(error, BUFSIZ, "data %d error! is not a string!", i);
					lua_pushstring(L, error);
					return 2;
				}

				data = (const unsigned char *)lua_tolstring(L, -1, &size);

				if (iso8583_set(iso8583u->handle, i, data, (unsigned int)size) != ISO8583_OK) {
					lua_pushnil(L);
					snprintf(error, BUFSIZ, "data %d error!", i);
					lua_pushstring(L, error);
					return 2;
				}
			}
		}

		lua_pop(L, 1);
	}

	lua_pop(L, 1);

	if (iso8583_pack(iso8583u->handle, iso8583_data, &iso8583_maxsize) != ISO8583_OK) {
		lua_pushnil(L);
		snprintf(error, BUFSIZ, "pack iso8583 error! %s", iso8583u->handle->error);
        lua_pushstring(L, error);
		return 2;
	}

	lua_pushlstring(L, (const char *)iso8583_data, iso8583_maxsize);
	
	return 1;
}
Esempio n. 7
0
static int
lua_dir(lua_State *L)
{
  int k = 0;
  const char *s = luaL_checkstring(L, 1);

#ifdef _WIN32

  SB sb;
  struct _finddata_t info;
  long hfind;
  /* special cases */
  lua_createtable(L, 0, 0);
  if ((s[0]=='/' || s[0]=='\\') && 
      (s[1]=='/' || s[1]=='\\') && !s[2]) 
    {
      int drive;
      hfind = GetLogicalDrives();
      for (drive='A'; drive<='Z'; drive++)
        if (hfind & (1<<(drive-'A'))) {
          lua_pushfstring(L, "%c:/", drive);
          lua_rawseti(L, -2, ++k);
        }
    } 
  else if (dirp(L, 1)) {
    lua_pushliteral(L, "..");
    lua_rawseti(L, -2, ++k);
  } else {
    lua_pushnil(L);
    return 1;
  }
  /* files */
  sbinit(&sb);
  sbaddn(&sb, s, strlen(s));
  if (sb.len>0 && sb.buffer[sb.len-1]!='/' && sb.buffer[sb.len-1]!='\\')
    sbadd1(&sb, '/');
  sbaddn(&sb, "*.*", 3);
  sbadd1(&sb, 0);
  hfind = _findfirst(sb.buffer, &info);
  if (hfind != -1) {
    do {
      if (strcmp(".",info.name) && strcmp("..",info.name)) {
        lua_pushstring(L, info.name);
        lua_rawseti(L, -2, ++k);
      }
    } while ( _findnext(hfind, &info) != -1 );
    _findclose(hfind);
  }
  sbfree(&sb);

#else

  DIR *dirp;
  struct dirent *d;
  dirp = opendir(s);
  if (dirp) {
    lua_createtable(L, 0, 0);
    while ((d = readdir(dirp))) {
      int n = NAMLEN(d);
      lua_pushlstring(L, d->d_name, n);
      lua_rawseti(L, -2, ++k);
    }
    closedir(dirp);
  } else
    lua_pushnil(L);

#endif
  
  return 1;
}
Esempio n. 8
0
void read_object_properties(lua_State *L, int index,
		ObjectProperties *prop)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;
	if(!lua_istable(L, index))
		return;

	prop->hp_max = getintfield_default(L, -1, "hp_max", 10);

	getboolfield(L, -1, "physical", prop->physical);
	getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);

	getfloatfield(L, -1, "weight", prop->weight);

	lua_getfield(L, -1, "collisionbox");
	if(lua_istable(L, -1))
		prop->collisionbox = read_aabb3f(L, -1, 1.0);
	lua_pop(L, 1);

	getstringfield(L, -1, "visual", prop->visual);

	getstringfield(L, -1, "mesh", prop->mesh);

	lua_getfield(L, -1, "visual_size");
	if(lua_istable(L, -1))
		prop->visual_size = read_v2f(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, -1, "textures");
	if(lua_istable(L, -1)){
		prop->textures.clear();
		int table = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			if(lua_isstring(L, -1))
				prop->textures.push_back(lua_tostring(L, -1));
			else
				prop->textures.push_back("");
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);

	lua_getfield(L, -1, "colors");
	if(lua_istable(L, -1)){
		prop->colors.clear();
		int table = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			if(lua_isstring(L, -1))
				prop->colors.push_back(readARGB8(L, -1));
			else
				prop->colors.push_back(video::SColor(255, 255, 255, 255));
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);

	lua_getfield(L, -1, "spritediv");
	if(lua_istable(L, -1))
		prop->spritediv = read_v2s16(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, -1, "initial_sprite_basepos");
	if(lua_istable(L, -1))
		prop->initial_sprite_basepos = read_v2s16(L, -1);
	lua_pop(L, 1);

	getboolfield(L, -1, "is_visible", prop->is_visible);
	getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
	getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
	getfloatfield(L, -1, "stepheight", prop->stepheight);
	prop->stepheight*=BS;
	getboolfield(L, -1, "automatic_face_movement_dir", prop->automatic_face_movement_dir);
}
Esempio n. 9
0
ContentFeatures read_content_features(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	ContentFeatures f;

	/* Cache existence of some callbacks */
	lua_getfield(L, index, "on_construct");
	if(!lua_isnil(L, -1)) f.has_on_construct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "on_destruct");
	if(!lua_isnil(L, -1)) f.has_on_destruct = true;
	lua_pop(L, 1);
	lua_getfield(L, index, "after_destruct");
	if(!lua_isnil(L, -1)) f.has_after_destruct = true;
	lua_pop(L, 1);

	lua_getfield(L, index, "on_rightclick");
	f.rightclickable = lua_isfunction(L, -1);
	lua_pop(L, 1);
	
	/* Name */
	getstringfield(L, index, "name", f.name);

	/* Groups */
	lua_getfield(L, index, "groups");
	read_groups(L, -1, f.groups);
	lua_pop(L, 1);

	/* Visual definition */

	f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
			ScriptApiNode::es_DrawType,NDT_NORMAL);
	getfloatfield(L, index, "visual_scale", f.visual_scale);

	// tiles = {}
	lua_getfield(L, index, "tiles");
	// If nil, try the deprecated name "tile_images" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "tile_images",
				"Deprecated; new name is \"tiles\".");
		lua_getfield(L, index, "tile_images");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
		// Copy last value to all remaining textures
		if(i >= 1){
			TileDef lasttile = f.tiledef[i-1];
			while(i < 6){
				f.tiledef[i] = lasttile;
				i++;
			}
		}
	}
	lua_pop(L, 1);

	// special_tiles = {}
	lua_getfield(L, index, "special_tiles");
	// If nil, try the deprecated name "special_materials" instead
	if(lua_isnil(L, -1)){
		lua_pop(L, 1);
		warn_if_field_exists(L, index, "special_materials",
				"Deprecated; new name is \"special_tiles\".");
		lua_getfield(L, index, "special_materials");
	}
	if(lua_istable(L, -1)){
		int table = lua_gettop(L);
		lua_pushnil(L);
		int i = 0;
		while(lua_next(L, table) != 0){
			// Read tiledef from value
			f.tiledef_special[i] = read_tiledef(L, -1);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
			i++;
			if(i==6){
				lua_pop(L, 1);
				break;
			}
		}
	}
	lua_pop(L, 1);

	f.alpha = getintfield_default(L, index, "alpha", 255);

	bool usealpha = getboolfield_default(L, index,
			"use_texture_alpha", false);
	if (usealpha)
		f.alpha = 0;

	/* Other stuff */

	lua_getfield(L, index, "post_effect_color");
	if(!lua_isnil(L, -1))
		f.post_effect_color = readARGB8(L, -1);
	lua_pop(L, 1);

	f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
			ScriptApiNode::es_ContentParamType, CPT_NONE);
	f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
			ScriptApiNode::es_ContentParamType2, CPT2_NONE);

	// Warn about some deprecated fields
	warn_if_field_exists(L, index, "wall_mounted",
			"deprecated: use paramtype2 = 'wallmounted'");
	warn_if_field_exists(L, index, "light_propagates",
			"deprecated: determined from paramtype");
	warn_if_field_exists(L, index, "dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "extra_dug_item_rarity",
			"deprecated: use 'drop' field");
	warn_if_field_exists(L, index, "metadata_name",
			"deprecated: use on_add and metadata callbacks");

	// True for all ground-like things like stone and mud, false for eg. trees
	getboolfield(L, index, "is_ground_content", f.is_ground_content);
	f.light_propagates = (f.param_type == CPT_LIGHT);
	getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
	// This is used for collision detection.
	// Also for general solidness queries.
	getboolfield(L, index, "walkable", f.walkable);
	// Player can point to these
	getboolfield(L, index, "pointable", f.pointable);
	// Player can dig these
	getboolfield(L, index, "diggable", f.diggable);
	// Player can climb these
	getboolfield(L, index, "climbable", f.climbable);
	// Player can build on these
	getboolfield(L, index, "buildable_to", f.buildable_to);
	// Whether the node is non-liquid, source liquid or flowing liquid
	f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
			ScriptApiNode::es_LiquidType, LIQUID_NONE);
	// If the content is liquid, this is the flowing version of the liquid.
	getstringfield(L, index, "liquid_alternative_flowing",
			f.liquid_alternative_flowing);
	// If the content is liquid, this is the source version of the liquid.
	getstringfield(L, index, "liquid_alternative_source",
			f.liquid_alternative_source);
	// Viscosity for fluid flow, ranging from 1 to 7, with
	// 1 giving almost instantaneous propagation and 7 being
	// the slowest possible
	f.liquid_viscosity = getintfield_default(L, index,
			"liquid_viscosity", f.liquid_viscosity);
	f.liquid_range = getintfield_default(L, index,
			"liquid_range", f.liquid_range);
	f.leveled = getintfield_default(L, index, "leveled", f.leveled);

	getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
	getstringfield(L, index, "freezemelt", f.freezemelt);
	f.drowning = getintfield_default(L, index,
			"drowning", f.drowning);
	// Amount of light the node emits
	f.light_source = getintfield_default(L, index,
			"light_source", f.light_source);
	f.damage_per_second = getintfield_default(L, index,
			"damage_per_second", f.damage_per_second);

	lua_getfield(L, index, "node_box");
	if(lua_istable(L, -1))
		f.node_box = read_nodebox(L, -1);
	lua_pop(L, 1);

	lua_getfield(L, index, "selection_box");
	if(lua_istable(L, -1))
		f.selection_box = read_nodebox(L, -1);
 	lua_pop(L, 1);

	// Set to true if paramtype used to be 'facedir_simple'
	getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
	// Set to true if wall_mounted used to be set to true
	getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);

	// Sound table
	lua_getfield(L, index, "sounds");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "footstep");
		read_soundspec(L, -1, f.sound_footstep);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dig");
		read_soundspec(L, -1, f.sound_dig);
		lua_pop(L, 1);
		lua_getfield(L, -1, "dug");
		read_soundspec(L, -1, f.sound_dug);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	return f;
}
Esempio n. 10
0
int PhysicObject::methodsBridge(lua_State* luaVM) {
	if (isCurrentMethod("applyImpulse")) {
		applyImpulse(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)), CVector(lua_tonumber(luaVM, 4), lua_tonumber(luaVM, 5), lua_tonumber(luaVM, 6)));
		return 0;
	}
	if (isCurrentMethod("applyForce")) {
		applyForce(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)), CVector(lua_tonumber(luaVM, 4), lua_tonumber(luaVM, 5), lua_tonumber(luaVM, 6)));
		return 0;
	}
	if (isCurrentMethod("setLinearVelocity")) {
		setLinearVelocity(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)));
		return 0;
	}
	if (isCurrentMethod("getLinearVelocity")) {
		luaPushVector(luaVM, getLinearVelocity().x, getLinearVelocity().y, getLinearVelocity().z);
		return 1;
	}
	if (isCurrentMethod("setMass")) {
		setMass(lua_tonumber(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("getMass")) {
		lua_pushnumber(luaVM, getMass());
		return 1;
	}
	if (isCurrentMethod("setCollisionShapeType")) {
		setCollisionShapeType((CollisionShapeType)lua_tointeger(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("getCollisionShapeType")) {
		lua_pushinteger(luaVM, getCollisionShapeType());
		return 1;
	}
	if (isCurrentMethod("enablePhysics")) {
		enablePhysics(lua_toboolean(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("isEnabledPhysics")) {
		lua_pushboolean(luaVM, isEnabledPhysics());
		return 1;
	}
	if (isCurrentMethod("setAngularFactor")) {
		setAngularFactor(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)));
		return 0;
	}
	if (isCurrentMethod("getAngularFactor")) {
		luaPushVector(luaVM, getAngularFactor().x, getAngularFactor().y, getAngularFactor().z);
		return 1;
	}
	if (isCurrentMethod("setLinearFactor")) {
		setLinearFactor(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)));
		return 0;
	}
	if (isCurrentMethod("getLinearFactor")) {
		luaPushVector(luaVM, getLinearFactor().x, getLinearFactor().y, getLinearFactor().z);
		return 1;
	}
	if (isCurrentMethod("setTrigger")) {
		setTrigger(lua_toboolean(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("isTrigger")) {
		lua_pushboolean(luaVM, isTrigger());
		return 1;
	}
	if (isCurrentMethod("getCollisionShape")) {
		if (getCollisionShape() == NULL) {
			lua_pushnil(luaVM);
		} else {
			lua_getglobal(luaVM, getCollisionShape()->getGOID().c_str());
		}
		return 1;
	}
	if (isCurrentMethod("setCollisionShape")) {
		if (lua_isnil(luaVM, 1)) {
			setCollisionShape(NULL);
			return 0;
		}
		lua_pushstring(luaVM, "cpointer");
		lua_gettable(luaVM, -2);
		GOCollisionShape* o = (GOCollisionShape*)lua_tointeger(luaVM, -1);
		setCollisionShape(o);
		lua_pop(luaVM, -1);
		return 0;
	}
	if (isCurrentMethod("setEnableDeactivation")) {
		setEnableDeactivation(lua_toboolean(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("isEnableDeactivation")) {
		lua_pushboolean(luaVM, isEnableDeactivation());
		return 1;
	}
	if (isCurrentMethod("setFriction")) {
		setFriction(lua_tonumber(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("getFriction")) {
		lua_pushnumber(luaVM, getFriction());
		return 1;
	}
	if (isCurrentMethod("setRestitution")) {
		setRestitution(lua_tonumber(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("getRestitution")) {
		lua_pushnumber(luaVM, getRestitution());
		return 1;
	}
	if (isCurrentMethod("setLinearDumping")) {
		setLinearDumping(lua_tonumber(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("getLinearDumping")) {
		lua_pushnumber(luaVM, getLinearDumping());
		return 1;
	}
	if (isCurrentMethod("setAngularDumping")) {
		setAngularDumping(lua_tonumber(luaVM, 1));
		return 0;
	}
	if (isCurrentMethod("getAngularDumping")) {
		lua_pushnumber(luaVM, getAngularDumping());
		return 1;
	}
	if (isCurrentMethod("setAngularVelocity")) {
		setAngularVelocity(CVector(lua_tonumber(luaVM, 1), lua_tonumber(luaVM, 2), lua_tonumber(luaVM, 3)));
		return 0;
	}
	if (isCurrentMethod("getAngularVelocity")) {
		CVector av = getAngularVelocity();
		luaPushVector(luaVM, av.x, av.y, av.z);
		return 1;
	}
	if (isCurrentMethod("addConstraint")) {
		if (lua_isnil(luaVM, 1)) {
			return 0;
		}
		lua_pushstring(luaVM, "cpointer");
		lua_gettable(luaVM, -2);
		GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1);
		addConstraint(o);
		lua_pop(luaVM, -1);
		return 0;
	}
	if (isCurrentMethod("getConstraints")) {
		lua_newtable(luaVM);
		int tableIndex = lua_gettop(luaVM);
		vector<GOConstraint*> objs;
		for (unsigned int i = 0; i < constraints.size(); ++i) {
			if (constraints.at(i)->id == "undefined" || constraints.at(i)->id == "") continue;
			objs.push_back(constraints.at(i));
		}
		for (unsigned int i = 0; i < objs.size(); ++i) {
			lua_pushinteger(luaVM, i+1);
			lua_getglobal(luaVM, objs.at(i)->id.c_str());
			lua_settable (luaVM, tableIndex);
		}
		return 1;
	}
	if (isCurrentMethod("removeConstraint")) {
		if (lua_isnil(luaVM, 1)) {
			return 0;
		}
		lua_pushstring(luaVM, "cpointer");
		lua_gettable(luaVM, -2);
		GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1);
		removeConstraint(o);
		lua_pop(luaVM, -1);
		return 0;
	}
	if (isCurrentMethod("removeAllConstrains")) {
		removeAllConstraints();
		return 0;
	}
	if (isCurrentMethod("secondObjectForConstraint")) {
		if (lua_isnil(luaVM, 1)) {
			return 0;
		}
		lua_pushstring(luaVM, "cpointer");
		lua_gettable(luaVM, -2);
		GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1);
		secondObjectForConstraint(o);
		lua_pop(luaVM, -1);
		return 0;
	}
	if (isCurrentMethod("isSecondObjectForConstraints")) {
		lua_newtable(luaVM);
		int tableIndex = lua_gettop(luaVM);
		vector<GOConstraint*> objs;
		for (unsigned int i = 0; i < secondObjectForConstraints.size(); ++i) {
			if (secondObjectForConstraints.at(i)->id == "undefined" || secondObjectForConstraints.at(i)->id == "") continue;
			objs.push_back(secondObjectForConstraints.at(i));
		}
		for (unsigned int i = 0; i < objs.size(); ++i) {
			lua_pushinteger(luaVM, i+1);
			lua_getglobal(luaVM, objs.at(i)->id.c_str());
			lua_settable (luaVM, tableIndex);
		}
		return 1;
	}
	if (isCurrentMethod("notUseAsSecondObjectForConstraint")) {
		if (lua_isnil(luaVM, 1)) {
			return 0;
		}
		lua_pushstring(luaVM, "cpointer");
		lua_gettable(luaVM, -2);
		GOConstraint* o = (GOConstraint*)lua_tointeger(luaVM, -1);
		notUseAsSecondObjectForConstraint(o);
		lua_pop(luaVM, -1);
		return 0;
	}

	return LuaBridge::methodsBridge(luaVM);
}
Esempio n. 11
0
static int b_pack (lua_State *L) {
  luaL_Buffer b;
  int native;
  const char *fmt = luaL_checkstring(L, 1);
  int endian = getendianess(&fmt, &native);
  int align = getalign(&fmt);
  int arg = 2;
  int totalsize = 0;
  void *p;
  lua_pushnil(L);  /* mark to separate arguments from string buffer */
  luaL_buffinit(L, &b);
  for (; *fmt; arg++) {
    int opt = *fmt++;
    int size = optsize(opt, &fmt);
    int toalign = gettoalign(L, align, opt, size);
    while ((totalsize&(toalign-1)) != 0) {
       luaL_putchar(&b, '\0');
       totalsize++;
    }
    switch (opt) {
      case ' ': break;  /* ignore white spaces */
      case 'b': case 'B': case 'h': case 'H':
      case 'l': case 'L': case 'i': case 'I': {  /* integer types */
        putinteger(L, &b, arg, endian, size);
        break;
      }
      case 'x': {
        arg--;  /* undo increment */
        luaL_putchar(&b, '\0');
        break;
      }
      case 'f': {
        float f = (float)luaL_checknumber(L, arg);
        if (endian != native) invertbytes((char *)&f, size);
        luaL_addlstring(&b, (char *)&f, size);
        break;
      }
      case 'd': {
        double d = luaL_checknumber(L, arg);
        if (endian != native) invertbytes((char *)&d, size);
        luaL_addlstring(&b, (char *)&d, size);
        break;
      }
      case 'c': case 's': {
        size_t l;
        const char *s = luaL_checklstring(L, arg, &l);
        if (size == 0) size = l;
        luaL_argcheck(L, l >= (size_t)size, arg, "string too short");
        luaL_addlstring(&b, s, size);
        if (opt == 's') {
          luaL_putchar(&b, '\0');  /* add zero at the end */
          size++;
        }
        break;
      }
      case 'p': {
        luaL_argcheck(L, lua_isuserdata(L, arg) || lua_isnil(L, arg), arg, "userdata, light userdata, or nil required");
        p = lua_touserdata(L, arg);
        luaL_addlstring(&b, (char*)&p, size);
        break;
      }
      default: invalidformat(L, opt);
    }
    totalsize += size;
  }
  luaL_pushresult(&b);
  return 1;
}
Esempio n. 12
0
void LuaSerializer::pickle(lua_State *l, int idx, std::string &out, const char *key = NULL)
{
	static char buf[256];

	LUA_DEBUG_START(l);

	switch (lua_type(l, idx)) {
		case LUA_TNIL:
			break;

		case LUA_TNUMBER: {
			snprintf(buf, sizeof(buf), "f%f\n", lua_tonumber(l, idx));
			out += buf;
			break;
		}

		case LUA_TBOOLEAN: {
			snprintf(buf, sizeof(buf), "b%d", lua_toboolean(l, idx) ? 1 : 0);
			out += buf;
			break;
		}

		case LUA_TSTRING: {
			lua_pushvalue(l, idx);
			const char *str = lua_tostring(l, -1);
			snprintf(buf, sizeof(buf), "s%lu\n", strlen(str));
			out += buf;
			out += str;
			lua_pop(l, 1);
			break;
		}

		case LUA_TTABLE: {
			out += "t";
			lua_pushvalue(l, idx);
			lua_pushnil(l);
			while (lua_next(l, -2)) {
				if (key) {
					pickle(l, -2, out, key);
					pickle(l, -1, out, key);
				}
				else {
					lua_pushvalue(l, -2);
					const char *k = lua_tostring(l, -1);
					pickle(l, -3, out, k);
					pickle(l, -2, out, k);
					lua_pop(l, 1);
				}
				lua_pop(l, 1);
			}
			lua_pop(l, 1);
			out += "n";
			break;
		}

		case LUA_TUSERDATA: {
			out += "u";
			lid *idp = static_cast<lid*>(lua_touserdata(l, idx));
			LuaObjectBase *lo = LuaObjectBase::Lookup(*idp);
			if (!lo)
				Error("Lua serializer '%s' tried to serialize object with id 0x%08x, but it no longer exists", key, *idp);

			// XXX object wrappers should really have Serialize/Unserialize
			// methods to deal with this
			if (lo->Isa("SystemPath")) {
				SystemPath *sbp = dynamic_cast<SystemPath*>(lo->m_object);
				snprintf(buf, sizeof(buf), "SystemPath\n%d\n%d\n%d\n%d\n%d\n",
					sbp->sectorX, sbp->sectorY, sbp->sectorZ, sbp->systemIndex, sbp->bodyIndex);
				out += buf;
				break;
			}

			if (lo->Isa("Body")) {
				Body *b = dynamic_cast<Body*>(lo->m_object);
				snprintf(buf, sizeof(buf), "Body\n%d\n", Serializer::LookupBody(b));
				out += buf;
				break;
			}

			Error("Lua serializer '%s' tried to serialize unsupported userdata value", key);
			break;
		}

		default:
			Error("Lua serializer '%s' tried to serialize %s value", key, lua_typename(l, lua_type(l, idx)));
			break;
	}

	LUA_DEBUG_END(l, 0);
}
Esempio n. 13
0
/*
static void stackDump (lua_State *L) {
      int i;
      int top = lua_gettop(L);
      for (i = 1; i <= top; i++) {  // repeat for each level 
        int t = lua_type(L, i);
		printf("%i:	", (top-i+1));
		switch (t) {
    
          case LUA_TSTRING:  // strings 
            printf("[string]");
            break;
    
          case LUA_TBOOLEAN:  // booleans 
            printf(lua_toboolean(L, i) ? "true" : "false");
            break;
    
          case LUA_TNUMBER:  // numbers 
            printf("%g", lua_tonumber(L, i));
            break;
    
          default:  // other values 
            printf("%s", lua_typename(L, t));
            break;
    
        }
        printf("\n");  // put a separator 
      }
      printf("\n----------\n");  // end the listing 
	  }
*/
SYMID
lua_syck_parser_handler(SyckParser *p, SyckNode *n)
{
	struct parser_xtra *bonus = (struct parser_xtra *)p->bonus;
	int o, o2, o3 = -1;
	SYMID oid;
	int i;

	if(!lua_checkstack(bonus->L, 1))
		luaL_error(bonus->orig,"syck parser wanted too much stack space.");
	
	switch (n->kind) {
		case syck_str_kind:
			if (n->type_id == NULL || strcmp(n->type_id, "str") == 0) {
				lua_pushlstring(bonus->L, n->data.str->ptr, n->data.str->len);
				o = lua_gettop(bonus->L);
			}
			else if (strcmp(n->type_id, "null") == 0)
			{
				lua_pushnil(bonus->L);
				o = lua_gettop(bonus->L);
			}
			else if (strcmp(n->type_id, "bool#yes") == 0)
			{
				lua_pushboolean(bonus->L, 1);
				o = lua_gettop(bonus->L);
			}
			else if (strcmp(n->type_id, "bool#no") == 0)
			{
				lua_pushboolean(bonus->L, 0);
				o = lua_gettop(bonus->L);
			}
			else if (strcmp(n->type_id, "float") == 0 || strcmp(n->type_id, "float#fix") == 0 || strcmp(n->type_id, "float#exp") == 0) 
			{
				double f;
				syck_str_blow_away_commas(n);
				f = strtod(n->data.str->ptr, NULL);
				lua_pushnumber(bonus->L, f);
				o = lua_gettop(bonus->L);
			}
			else if (strcmp(n->type_id, "int#hex") == 0)
			{
				long intVal = strtol(n->data.str->ptr, NULL, 16);
				lua_pushnumber(bonus->L, intVal);
				o = lua_gettop(bonus->L);
			}
			else if (strcmp(n->type_id, "int") == 0)
			{
				long intVal = strtol(n->data.str->ptr, NULL, 10);
				lua_pushnumber(bonus->L, intVal);
				o = lua_gettop(bonus->L);                 
			}
			else
			{
				lua_pushlstring(bonus->L, n->data.str->ptr, n->data.str->len);
				o = lua_gettop(bonus->L);
			}
			break;

		case syck_seq_kind:
			lua_newtable(bonus->L);
			o = lua_gettop(bonus->L);
			for ( i=0; i < n->data.list->idx; i++ )
			{
				oid = syck_seq_read(n, i);
				syck_lookup_sym(p, oid, (char **)&o2);
				lua_pushvalue(bonus->L, o2);
				lua_rawseti(bonus->L, o, i+1);
			}
			break;

		case syck_map_kind:
			lua_newtable(bonus->L);
			o = lua_gettop(bonus->L);
			for ( i=0; i < n->data.pairs->idx; i++ )
			{
				oid = syck_map_read(n, map_key, i);
				syck_lookup_sym(p, oid, (char **)&o2);
				oid = syck_map_read(n, map_value, i);
				syck_lookup_sym(p, oid, (char **)&o3);

				lua_pushvalue(bonus->L, o2);
				lua_pushvalue(bonus->L, o3);
				lua_settable(bonus->L, o);
			}
			break;
	}
	oid = syck_add_sym(p, (char *)o);
	return oid;
}
Esempio n. 14
0
void lua_syck_emitter_handler(SyckEmitter *e, st_data_t data)
{
	struct emitter_xtra *bonus = (struct emitter_xtra *)e->bonus;
	int type = lua_type(bonus->L, -1);
	char buf[32];		/* find a better way, if possible */
	
	switch (type)
	{
		case LUA_TBOOLEAN:
			if (lua_toboolean(bonus->L, -1))
				strcpy(buf, "true");
			else
				strcpy(buf, "false");
			syck_emit_scalar(e, "boolean", scalar_none, 0, 0, 0, (char *)buf, strlen(buf));
			break;
		case LUA_TSTRING:
			syck_emit_scalar(e, "string", scalar_none, 0, 0, 0, (char *)lua_tostring(bonus->L, -1), lua_strlen(bonus->L, -1));
			break;
		case LUA_TNUMBER:
			; lua_Number lnum; //is it an int or a float?
			lnum = lua_tonumber(bonus->L, -1);
			int asInt = lnum;
			if(asInt == lnum)
				snprintf(buf, sizeof(buf), "%i", asInt);
			else
			{
				snprintf(buf, sizeof(buf), "%f", lnum);
				/* Remove trailing zeroes after the decimal point */
				int k;
				for (k = strlen(buf) - 1; buf[k] == '0' && buf[k - 1] != '.'; k--)
					buf[k] = '\0';
			}
			syck_emit_scalar(e, "number", scalar_none, 0, 0, 0, buf, strlen(buf));
			break;
		case LUA_TTABLE:
			if (luaL_getn(bonus->L, -1) > 0) {			/* treat it as an array */
				syck_emit_seq(e, "table", seq_none);
				lua_pushnil(bonus->L);  /* first key */
				while (lua_next(bonus->L, -2) != 0) {
					/* `key' is at index -2 and `value' at index -1 */
					syck_emit_item(e, bonus->id++);
					lua_pop(bonus->L, 1);  /* removes `value'; keeps `key' for next iteration */

				}
				syck_emit_end(e);
			} else {									/* treat it as a map */
				syck_emit_map(e, "table", map_none);
				lua_pushnil(bonus->L);
				while (lua_next(bonus->L, -2) != 0) {
					lua_pushvalue(bonus->L, -2);
					syck_emit_item(e, bonus->id++);
					lua_pop(bonus->L, 1);
					syck_emit_item(e, bonus->id++);
					lua_pop(bonus->L, 1);
				}
				syck_emit_end(e);
			}
			break;
	}

	bonus->id++;
}
Esempio n. 15
0
/* Get fields in an existing slurmctld job record.
 *
 * This is an incomplete list of job record fields. Add more as needed and
 * send patches to [email protected].
 */
static int _job_rec_field(const struct job_record *job_ptr,
                          const char *name)
{
	int i;

	if (job_ptr == NULL) {
		error("_job_rec_field: job_ptr is NULL");
		lua_pushnil (L);
	} else if (!strcmp(name, "account")) {
		lua_pushstring (L, job_ptr->account);
	} else if (!strcmp(name, "burst_buffer")) {
		lua_pushstring (L, job_ptr->burst_buffer);
	} else if (!strcmp(name, "comment")) {
		lua_pushstring (L, job_ptr->comment);
	} else if (!strcmp(name, "direct_set_prio")) {
		lua_pushnumber (L, job_ptr->direct_set_prio);
	} else if (!strcmp(name, "gres")) {
		lua_pushstring (L, job_ptr->gres);
	} else if (!strcmp(name, "job_id")) {
		lua_pushnumber (L, job_ptr->job_id);
	} else if (!strcmp(name, "job_state")) {
		lua_pushnumber (L, job_ptr->job_state);
	} else if (!strcmp(name, "licenses")) {
		lua_pushstring (L, job_ptr->licenses);
	} else if (!strcmp(name, "max_cpus")) {
		if (job_ptr->details)
			lua_pushnumber (L, job_ptr->details->max_cpus);
		else
			lua_pushnumber (L, 0);
	} else if (!strcmp(name, "max_nodes")) {
		if (job_ptr->details)
			lua_pushnumber (L, job_ptr->details->max_nodes);
		else
			lua_pushnumber (L, 0);
	} else if (!strcmp(name, "min_cpus")) {
		if (job_ptr->details)
			lua_pushnumber (L, job_ptr->details->min_cpus);
		else
			lua_pushnumber (L, 0);
	} else if (!strcmp(name, "min_nodes")) {
		if (job_ptr->details)
			lua_pushnumber (L, job_ptr->details->min_nodes);
		else
			lua_pushnumber (L, 0);
	} else if (!strcmp(name, "nice")) {
		if (job_ptr->details)
			lua_pushnumber (L, job_ptr->details->nice);
		else
			lua_pushnumber (L, (uint16_t)NO_VAL);
	} else if (!strcmp(name, "partition")) {
		lua_pushstring (L, job_ptr->partition);
	} else if (!strcmp(name, "priority")) {
		lua_pushnumber (L, job_ptr->priority);
	} else if (!strcmp(name, "qos")) {
		if (job_ptr->qos_ptr) {
			slurmdb_qos_rec_t *qos_ptr =
				(slurmdb_qos_rec_t *)job_ptr->qos_ptr;
			lua_pushstring (L, qos_ptr->name);
		} else {
			lua_pushnil (L);
		}
	} else if (!strcmp(name, "req_switch")) {
		lua_pushnumber (L, job_ptr->req_switch);
	} else if (!strcmp(name, "spank_job_env")) {
		if ((job_ptr->spank_job_env_size == 0) ||
		    (job_ptr->spank_job_env == NULL)) {
			lua_pushnil (L);
		} else {
			lua_newtable(L);
			for (i = 0; i < job_ptr->spank_job_env_size; i++) {
				if (job_ptr->spank_job_env[i] != NULL) {
					lua_pushnumber (L, i);
					lua_pushstring (L,
						job_ptr->spank_job_env[i]);
					lua_settable (L, -3);
				}
			}
		}
	} else if (!strcmp(name, "spank_job_env_size")) {
		lua_pushnumber (L, job_ptr->spank_job_env_size);
	} else if (!strcmp(name, "time_limit")) {
		lua_pushnumber (L, job_ptr->time_limit);
	} else if (!strcmp(name, "time_min")) {
		lua_pushnumber (L, job_ptr->time_min);
	} else if (!strcmp(name, "wait4switch")) {
		lua_pushnumber (L, job_ptr->wait4switch);
	} else if (!strcmp(name, "wckey")) {
		lua_pushstring (L, job_ptr->wckey);
    } else if (!strcmp(name, "spank_job_env")) {
        if (job_ptr->spank_job_env_size == 0 || job_ptr->spank_job_env == NULL) {
            lua_pushnil (L);
        } else {
            int idx = 0;
            int lidx = 1;
            lua_newtable(L);
            for (idx = 0; idx < job_ptr->spank_job_env_size; idx++) {
                if (job_ptr->spank_job_env[idx] != NULL) {
                    lua_pushnumber (L, lidx++);
                    lua_pushstring (L, job_ptr->spank_job_env[idx]);
                    lua_settable (L, -3);
                }
            }
        }
    } else if (!strcmp(name, "spank_job_env_size")) {
        lua_pushnumber (L, job_ptr->spank_job_env_size);
	} else {
		lua_pushnil (L);
	}

	return 1;
}
Esempio n. 16
0
ToolCapabilities read_tool_capabilities(
		lua_State *L, int table)
{
	ToolCapabilities toolcap;
	getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
	getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
	lua_getfield(L, table, "groupcaps");
	if(lua_istable(L, -1)){
		int table_groupcaps = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table_groupcaps) != 0){
			// key at index -2 and value at index -1
			std::string groupname = luaL_checkstring(L, -2);
			if(lua_istable(L, -1)){
				int table_groupcap = lua_gettop(L);
				// This will be created
				ToolGroupCap groupcap;
				// Read simple parameters
				getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
				getintfield(L, table_groupcap, "uses", groupcap.uses);
				// DEPRECATED: maxwear
				float maxwear = 0;
				if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
					if(maxwear != 0)
						groupcap.uses = 1.0/maxwear;
					else
						groupcap.uses = 0;
					infostream<<script_get_backtrace(L)<<std::endl;
					infostream<<"WARNING: field \"maxwear\" is deprecated; "
							<<"should replace with uses=1/maxwear"<<std::endl;
				}
				// Read "times" table
				lua_getfield(L, table_groupcap, "times");
				if(lua_istable(L, -1)){
					int table_times = lua_gettop(L);
					lua_pushnil(L);
					while(lua_next(L, table_times) != 0){
						// key at index -2 and value at index -1
						int rating = luaL_checkinteger(L, -2);
						float time = luaL_checknumber(L, -1);
						groupcap.times[rating] = time;
						// removes value, keeps key for next iteration
						lua_pop(L, 1);
					}
				}
				lua_pop(L, 1);
				// Insert groupcap into toolcap
				toolcap.groupcaps[groupname] = groupcap;
			}
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);

	lua_getfield(L, table, "damage_groups");
	if(lua_istable(L, -1)){
		int table_damage_groups = lua_gettop(L);
		lua_pushnil(L);
		while(lua_next(L, table_damage_groups) != 0){
			// key at index -2 and value at index -1
			std::string groupname = luaL_checkstring(L, -2);
			u16 value = luaL_checkinteger(L, -1);
			toolcap.damageGroups[groupname] = value;
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	}
	lua_pop(L, 1);
	return toolcap;
}
Esempio n. 17
0
static int _get_job_req_field(const struct job_descriptor *job_desc,
			      const char *name)
{
	int i;

	if (job_desc == NULL) {
		error("%s: job_desc is NULL", __func__);
		lua_pushnil (L);
	} else if (!strcmp(name, "account")) {
		lua_pushstring (L, job_desc->account);
	} else if (!strcmp(name, "acctg_freq")) {
		lua_pushstring (L, job_desc->acctg_freq);
	} else if (!strcmp(name, "alloc_node")) {
		lua_pushstring (L, job_desc->alloc_node);
	} else if (!strcmp(name, "begin_time")) {
		lua_pushnumber (L, job_desc->begin_time);
	} else if (!strcmp(name, "boards_per_node")) {
		lua_pushnumber (L, job_desc->boards_per_node);
	} else if (!strcmp(name, "burst_buffer")) {
		lua_pushstring (L, job_desc->burst_buffer);
	} else if (!strcmp(name, "clusters")) {
		lua_pushstring (L, job_desc->clusters);
	} else if (!strcmp(name, "comment")) {
		lua_pushstring (L, job_desc->comment);
	} else if (!strcmp(name, "contiguous")) {
		lua_pushnumber (L, job_desc->contiguous);
	} else if (!strcmp(name, "cores_per_socket")) {
		lua_pushnumber (L, job_desc->cores_per_socket);
	} else if (!strcmp(name, "cpu_freq_min")) {
		lua_pushnumber (L, job_desc->cpu_freq_min);
	} else if (!strcmp(name, "cpu_freq_max")) {
		lua_pushnumber (L, job_desc->cpu_freq_max);
	} else if (!strcmp(name, "cpu_freq_gov")) {
		lua_pushnumber (L, job_desc->cpu_freq_gov);
	} else if (!strcmp(name, "cpus_per_task")) {
		lua_pushnumber (L, job_desc->cpus_per_task);
	} else if (!strcmp(name, "default_account")) {
		lua_pushstring (L, _get_default_account(job_desc->user_id));
	} else if (!strcmp(name, "default_qos")) {
		lua_pushstring (L, _get_default_qos(job_desc->user_id,
						    job_desc->account,
						    job_desc->partition));
	} else if (!strcmp(name, "dependency")) {
		lua_pushstring (L, job_desc->dependency);
	} else if (!strcmp(name, "end_time")) {
		lua_pushnumber (L, job_desc->end_time);
	} else if (!strcmp(name, "environment")) {
		_push_job_env ((struct job_descriptor *)job_desc); // No const
	} else if (!strcmp(name, "exc_nodes")) {
		lua_pushstring (L, job_desc->exc_nodes);
	} else if (!strcmp(name, "features")) {
		lua_pushstring (L, job_desc->features);
	} else if (!strcmp(name, "gres")) {
		lua_pushstring (L, job_desc->gres);
	} else if (!strcmp(name, "group_id")) {
		lua_pushnumber (L, job_desc->group_id);
	} else if (!strcmp(name, "licenses")) {
		lua_pushstring (L, job_desc->licenses);
	} else if (!strcmp(name, "mail_type")) {
		lua_pushnumber (L, job_desc->mail_type);
	} else if (!strcmp(name, "mail_user")) {
		lua_pushstring (L, job_desc->mail_user);
	} else if (!strcmp(name, "max_cpus")) {
		lua_pushnumber (L, job_desc->max_cpus);
	} else if (!strcmp(name, "max_nodes")) {
		lua_pushnumber (L, job_desc->max_nodes);
	} else if (!strcmp(name, "min_cpus")) {
		lua_pushnumber (L, job_desc->min_cpus);
	} else if (!strcmp(name, "min_nodes")) {
		lua_pushnumber (L, job_desc->min_nodes);
	} else if (!strcmp(name, "name")) {
		lua_pushstring (L, job_desc->name);
	} else if (!strcmp(name, "nice")) {
		lua_pushnumber (L, job_desc->nice);
	} else if (!strcmp(name, "ntasks_per_board")) {
		lua_pushnumber (L, job_desc->ntasks_per_board);
	} else if (!strcmp(name, "ntasks_per_core")) {
		lua_pushnumber (L, job_desc->ntasks_per_core);
	} else if (!strcmp(name, "ntasks_per_node")) {
		lua_pushnumber (L, job_desc->ntasks_per_node);
	} else if (!strcmp(name, "ntasks_per_socket")) {
		lua_pushnumber (L, job_desc->ntasks_per_socket);
	} else if (!strcmp(name, "num_tasks")) {
		lua_pushnumber (L, job_desc->num_tasks);
	} else if (!strcmp(name, "partition")) {
		lua_pushstring (L, job_desc->partition);
	} else if (!strcmp(name, "power_flags")) {
		lua_pushnumber (L, job_desc->power_flags);
	} else if (!strcmp(name, "pn_min_cpus")) {
		lua_pushnumber (L, job_desc->pn_min_cpus);
	} else if (!strcmp(name, "pn_min_memory")) {
		lua_pushnumber (L, job_desc->pn_min_memory);
	} else if (!strcmp(name, "pn_min_tmp_disk")) {
		lua_pushnumber (L, job_desc->pn_min_tmp_disk);
	} else if (!strcmp(name, "priority")) {
		lua_pushnumber (L, job_desc->priority);
	} else if (!strcmp(name, "qos")) {
		lua_pushstring (L, job_desc->qos);
	} else if (!strcmp(name, "req_nodes")) {
		lua_pushstring (L, job_desc->req_nodes);
	} else if (!strcmp(name, "req_switch")) {
		lua_pushnumber (L, job_desc->req_switch);
	} else if (!strcmp(name, "requeue")) {
		lua_pushnumber (L, job_desc->requeue);
	} else if (!strcmp(name, "reservation")) {
		lua_pushstring (L, job_desc->reservation);
	} else if (!strcmp(name, "script")) {
		lua_pushstring (L, job_desc->script);
	} else if (!strcmp(name, "shared")) {
		lua_pushnumber (L, job_desc->shared);
	} else if (!strcmp(name, "sicp_mode")) {
		lua_pushnumber (L, job_desc->sicp_mode);
	} else if (!strcmp(name, "sockets_per_board")) {
		lua_pushnumber (L, job_desc->sockets_per_board);
	} else if (!strcmp(name, "sockets_per_node")) {
		lua_pushnumber (L, job_desc->sockets_per_node);
	} else if (!strcmp(name, "spank_job_env")) {
		if ((job_desc->spank_job_env_size == 0) ||
		    (job_desc->spank_job_env == NULL)) {
			lua_pushnil (L);
		} else {
			lua_newtable(L);
			for (i = 0; i < job_desc->spank_job_env_size; i++) {
				if (job_desc->spank_job_env[i] != NULL) {
					lua_pushnumber (L, i);
					lua_pushstring (L,
						job_desc->spank_job_env[i]);
					lua_settable (L, -3);
				}
			}
		}
	} else if (!strcmp(name, "spank_job_env_size")) {
		lua_pushnumber (L, job_desc->spank_job_env_size);
	} else if (!strcmp(name, "std_err")) {
		lua_pushstring (L, job_desc->std_err);
	} else if (!strcmp(name, "std_in")) {
		lua_pushstring (L, job_desc->std_in);
	} else if (!strcmp(name, "std_out")) {
		lua_pushstring (L, job_desc->std_out);
	} else if (!strcmp(name, "threads_per_core")) {
		lua_pushnumber (L, job_desc->threads_per_core);
	} else if (!strcmp(name, "time_limit")) {
		lua_pushnumber (L, job_desc->time_limit);
	} else if (!strcmp(name, "time_min")) {
		lua_pushnumber (L, job_desc->time_min);
	} else if (!strcmp(name, "user_id")) {
		lua_pushnumber (L, job_desc->user_id);
	} else if (!strcmp(name, "wait4switch")) {
		lua_pushnumber (L, job_desc->wait4switch);
	} else if (!strcmp(name, "work_dir")) {
		lua_pushstring (L, job_desc->work_dir);
	} else if (!strcmp(name, "wckey")) {
		lua_pushstring (L, job_desc->wckey);
    } else if (!strcmp(name, "spank_job_env")) {
        if (job_desc->spank_job_env_size == 0 || job_desc->spank_job_env == NULL) {
            lua_pushnil (L);
        } else {
            int idx = 0;
            int lidx = 1;
            lua_newtable(L);
            for (idx = 0; idx < job_desc->spank_job_env_size; idx++) {
                if (job_desc->spank_job_env[idx] != NULL) {
                    lua_pushnumber (L, lidx++);
                    lua_pushstring (L, job_desc->spank_job_env[idx]);
                    lua_settable (L, -3);
                }
            }
        }
    } else if (!strcmp(name, "spank_job_env_size")) {
        lua_pushnumber (L, job_desc->spank_job_env_size);
	} else {
		lua_pushnil (L);
	}

	return 1;
}
Esempio n. 18
0
bool read_schematic(lua_State *L, int index, DecoSchematic *dschem, Server *server) {
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	INodeDefManager *ndef = server->getNodeDefManager();

	if (lua_istable(L, index)) {
		lua_getfield(L, index, "size");
		v3s16 size = read_v3s16(L, -1);
		lua_pop(L, 1);
		
		int numnodes = size.X * size.Y * size.Z;
		MapNode *schemdata = new MapNode[numnodes];
		int i = 0;
		
		lua_getfield(L, index, "data");
		luaL_checktype(L, -1, LUA_TTABLE);
		
		lua_pushnil(L);
		while (lua_next(L, -2)) {
			if (i < numnodes) {
				// same as readnode, except param1 default is MTSCHEM_PROB_CONST
				lua_getfield(L, -1, "name");
				const char *name = luaL_checkstring(L, -1);
				lua_pop(L, 1);
				
				u8 param1;
				lua_getfield(L, -1, "param1");
				param1 = !lua_isnil(L, -1) ? lua_tonumber(L, -1) : MTSCHEM_PROB_ALWAYS;
				lua_pop(L, 1);
	
				u8 param2;
				lua_getfield(L, -1, "param2");
				param2 = !lua_isnil(L, -1) ? lua_tonumber(L, -1) : 0;
				lua_pop(L, 1);
				
				schemdata[i] = MapNode(ndef, name, param1, param2);
			}
			
			i++;
			lua_pop(L, 1);
		}
		
		dschem->size      = size;
		dschem->schematic = schemdata;
		
		if (i != numnodes) {
			errorstream << "read_schematic: incorrect number of "
				"nodes provided in raw schematic data (got " << i <<
				", expected " << numnodes << ")." << std::endl;
			return false;
		}
	} else if (lua_isstring(L, index)) {
		dschem->filename = std::string(lua_tostring(L, index));
	} else {
		errorstream << "read_schematic: missing schematic "
			"filename or raw schematic data" << std::endl;
		return false;
	}
	
	return true;
}
Esempio n. 19
0
static int lua_iso8583_new(lua_State *L)
{
	struct iso8583 *iso8583h;
	iso8583_userdata *iso8583u = (iso8583_userdata *)lua_newuserdata(L, sizeof(iso8583_userdata));
	char error[BUFSIZ];

	iso8583u->handle = NULL;

	luaL_getmetatable(L, "iso8583");
	lua_setmetatable(L, -2);

	iso8583h = iso8583u->handle = iso8583_create();

	if (!iso8583h) {
		lua_pushnil(L);
		lua_pushstring(L, "alloc memory failed!");
		return 2;
	}

    if (lua_istable(L, 1)) {
    	lua_pushnil(L);  
		while (lua_next(L, 1) != 0)	{
			if (lua_isnumber(L, -2)) {
				int i = lua_tointeger(L, -2);

				if (i >= 0 && i <= 128) {
					if (lua_istable(L, -1)) {
						int size;
						int type;
						int align;
						int compress;
						char pad;
						
						// get size
						lua_getfield(L, -1, "size");
						
						if (!lua_isnumber(L, -1)) {
							lua_pushnil(L);
							snprintf(error, BUFSIZ, "field %d error! the size is not a number!", i);
							lua_pushstring(L, error);
							return 2;
						}

						size = lua_tointeger(L, -1);

						if (size < 0) {
							lua_pushnil(L);
							snprintf(error, BUFSIZ, "field %d error! the size is little then 0! size = %d", i, size);
							lua_pushstring(L, error);
							return 2;
						}

						lua_pop(L, 1);

						// get type
						lua_getfield(L, -1, "type");

						if (!lua_isnumber(L, -1)) {
							lua_pushnil(L);
							snprintf(error, BUFSIZ, "field %d error! the type is invalid!", i);
							lua_pushstring(L, error);
							return 2;
						}
						
						type = lua_tointeger(L, -1);

						lua_pop(L, 1);

						// get align;
						lua_getfield(L, -1, "align");

						if (!lua_isnumber(L, -1)) {
							lua_pushnil(L);
							snprintf(error, BUFSIZ, "field %d error! the align is invalid!", i);
							lua_pushstring(L, error);
							return 2;
						}
						
						align = lua_tointeger(L, -1);

						lua_pop(L, 1);

						// get compress;
						lua_getfield(L, -1, "compress");

						if (!lua_isnumber(L, -1)) {
							lua_pushnil(L);
							snprintf(error, BUFSIZ, "field %d error! the compress is invalid!", i);
							lua_pushstring(L, error);
							return 2;
						}
						
						compress = lua_tointeger(L, -1);

						lua_pop(L, 1);

						// get pad;
						lua_getfield(L, -1, "pad");

						if (!lua_isstring(L, -1) || !lua_objlen(L, -1)) {
							lua_pushnil(L);
							snprintf(error, BUFSIZ, "field %d error! the pad is invalid!", i);
							lua_pushstring(L, error);
							return 2;
						}
						
						pad = *lua_tostring(L, -1);

						lua_pop(L, 1);

						// define field
						if (iso8583_define(iso8583h, i, (unsigned int)size, pad, (unsigned int)type, 
											(unsigned int)align, (unsigned int)compress) != ISO8583_OK) {
							lua_pushnil(L);
							snprintf(error, BUFSIZ, "field %u error! the field is invalid! size = %u, "
													"pad = %c, type = %u, align = %u, compress = %u!", 
										i, size, pad, type, align, compress);
							lua_pushstring(L, error);
							return 2;
						}
					}
				}
			}
			lua_pop(L, 1);
		}
	}

    return 1;
}
Esempio n. 20
0
void Lua_V2::GammaEnabled() {
	warning("Lua_V2::GammaEnabled: implement opcode, pushing nil");
	lua_pushnil();
}
Esempio n. 21
0
static int 
lua_getregistryvalue(lua_State *L)
{
#ifdef _WIN32
    static char *keynames[] = {
        "HKEY_CLASSES_ROOT",
        "HKEY_CURRENT_CONFIG",
        "HKEY_CURRENT_USER",
        "HKEY_LOCAL_MACHINE",
        "HKEY_USERS",
        NULL };
    static HKEY keys[] = { 
        HKEY_CLASSES_ROOT, 
        HKEY_CURRENT_CONFIG, 
        HKEY_CURRENT_USER, 
        HKEY_LOCAL_MACHINE, 
        HKEY_USERS 
    };

    HKEY rkey = keys[ luaL_checkoption(L, 1, NULL, keynames) ];
    const char *subkey = luaL_checkstring(L, 2);
    const char *value = luaL_checkstring(L, 3);
    HKEY skey;
    DWORD type;
    DWORD len = 0;
    char *data = NULL;
    LONG res;
    res = RegOpenKeyExA(rkey, subkey, 0, KEY_READ, &skey);
    if (res != ERROR_SUCCESS)
    {
        lua_pushnil(L);
        lua_pushinteger(L, res);
        if (res == ERROR_FILE_NOT_FOUND)
            lua_pushstring(L, "subkey not found");
        if (res == ERROR_ACCESS_DENIED)
            lua_pushstring(L, "subkey access denied");
        else
            return 2;
        return 3;
    }
    res = RegQueryValueExA(skey, value, NULL, &type, (LPBYTE)data, &len);
    if (len > 0)
    {
        len += 8;
        data = (char*)malloc(len);
        if (! data) 
            luaL_error(L, "out of memory");
        res = RegQueryValueExA(skey, value, NULL, &type, (LPBYTE)data, &len);
    }
    RegCloseKey(skey);
    if (res != ERROR_SUCCESS)
    {
        if (data) 
            free(data);
        lua_pushnil(L);
        lua_pushinteger(L, res);
        if (res == ERROR_FILE_NOT_FOUND)
            lua_pushstring(L, "value not found");
        if (res == ERROR_ACCESS_DENIED)
            lua_pushstring(L, "value access denied");
        else
            return 2;
        return 3;
    }
    switch(type)
    {
    case REG_DWORD:
      lua_pushinteger(L, (lua_Integer)*(const DWORD*)data);
      if (data) 
          free(data);
      return 1;
    case REG_EXPAND_SZ:
      if (data && len > 0)
      {
          if ((len = ExpandEnvironmentStrings(data, NULL, 0)) > 0)
          {
            char *buf = (char*)malloc(len + 8);
            if (!buf) 
                luaL_error(L, "out of memory");
            len = ExpandEnvironmentStrings(data, buf, len+8);
            free(data);
            data = buf;
          }
      }
      /* fall thru */
    case REG_SZ:
      if (data && len > 0)
        if (((const char*)data)[len-1] == 0)  
          len -= 1;
      /* fall thru */
    case REG_BINARY:
      if (data && len > 0)
        lua_pushlstring(L, (const char*)data, (int)len);
      else
        lua_pushliteral(L, "");
      if (data) 
          free(data);
      return 1;
      /* unimplemented */
    case REG_QWORD:
    case REG_MULTI_SZ:
    default:
      lua_pushnil(L);
      lua_pushinteger(L, res);
      lua_pushfstring(L, "getting registry type %d not implemented", type);
      return 3;
    }
#else
    luaL_error(L, "This function exists only on windows");
    return 0;
#endif
}
Esempio n. 22
0
bool luaW_toconfig(lua_State *L, int index, config &cfg)
{
	if (!lua_checkstack(L, LUA_MINSTACK))
		return false;

	// Get the absolute index of the table.
	index = lua_absindex(L, index);
	int initial_top = lua_gettop(L);

	switch (lua_type(L, index))
	{
		case LUA_TTABLE:
			break;
		case LUA_TUSERDATA:
		{
			if (vconfig * ptr = static_cast<vconfig *> (luaL_testudata(L, index, vconfigKey))) {
				cfg = ptr->get_parsed_config();
				return true;
			} else {
				return false;
			}
		}
		case LUA_TNONE:
		case LUA_TNIL:
			return true;
		default:
			return false;
	}

	// First convert the children (integer indices).
	for (int i = 1, i_end = lua_rawlen(L, index); i <= i_end; ++i)
	{
		lua_rawgeti(L, index, i);
		if (!lua_istable(L, -1)) return_misformed();
		lua_rawgeti(L, -1, 1);
		char const *m = lua_tostring(L, -1);
		if (!m) return_misformed();
		lua_rawgeti(L, -2, 2);
		if (!luaW_toconfig(L, -1, cfg.add_child(m)))
			return_misformed();
		lua_pop(L, 3);
	}

	// Then convert the attributes (string indices).
	for (lua_pushnil(L); lua_next(L, index); lua_pop(L, 1))
	{
		if (lua_isnumber(L, -2)) continue;
		if (!lua_isstring(L, -2)) return_misformed();
		config::attribute_value &v = cfg[lua_tostring(L, -2)];
		if (lua_istable(L, -1)) {
			int subindex = lua_absindex(L, -1);
			std::ostringstream str;
			for (int i = 1, i_end = lua_rawlen(L, subindex); i <= i_end; ++i, lua_pop(L, 1)) {
				lua_rawgeti(L, -1, i);
				config::attribute_value item;
				if (!luaW_toscalar(L, -1, item)) return_misformed();
				if (i > 1) str << ',';
				str << item;
			}
			// If there are any string keys, it's misformed
			for (lua_pushnil(L); lua_next(L, subindex); lua_pop(L, 1)) {
				if (!lua_isnumber(L, -2)) return_misformed();
			}
			v = str.str();
		} else if (!luaW_toscalar(L, -1, v)) return_misformed();
	}

	lua_settop(L, initial_top);
	return true;
}
Esempio n. 23
0
/*
** Pushes the indexed value onto the lua stack
*/
static void push_column(lua_State *L, int i, cur_data *cur) {
	int varcharlen;
	struct tm timevar;
	char timestr[256];
	ISC_STATUS blob_stat;
	isc_blob_handle blob_handle = 0;
	ISC_QUAD blob_id;
	luaL_Buffer b;
	char *buffer;
	unsigned short actual_seg_len;

	if( (cur->out_sqlda->sqlvar[i].sqlind != NULL) &&
		(*(cur->out_sqlda->sqlvar[i].sqlind) != 0) ) {
		/* a null field? */
		lua_pushnil(L);
	} else {
		switch(cur->out_sqlda->sqlvar[i].sqltype & ~1) {
		case SQL_VARYING:
			varcharlen = (int)isc_vax_integer(cur->out_sqlda->sqlvar[i].sqldata, 2);
			lua_pushlstring(L, cur->out_sqlda->sqlvar[i].sqldata+2, varcharlen);
			break;
		case SQL_TEXT:
			lua_pushlstring(L, cur->out_sqlda->sqlvar[i].sqldata, cur->out_sqlda->sqlvar[i].sqllen);
			break;
		case SQL_SHORT:
			luasql_pushinteger(L, *(short*)(cur->out_sqlda->sqlvar[i].sqldata));
			break;
		case SQL_LONG:
			luasql_pushinteger(L, *(long*)(cur->out_sqlda->sqlvar[i].sqldata));
			break;
		case SQL_INT64:
			luasql_pushinteger(L, *(ISC_INT64*)(cur->out_sqlda->sqlvar[i].sqldata));
			break;
		case SQL_FLOAT:
			lua_pushnumber(L, *(float*)(cur->out_sqlda->sqlvar[i].sqldata));
			break;
		case SQL_DOUBLE:
			lua_pushnumber(L, *(double*)(cur->out_sqlda->sqlvar[i].sqldata));
			break;
		case SQL_TYPE_TIME:
			isc_decode_sql_time((ISC_TIME*)(cur->out_sqlda->sqlvar[i].sqldata), &timevar);
			strftime(timestr, 255, "%X", &timevar);
			lua_pushstring(L, timestr);
			break;
		case SQL_TYPE_DATE:
			isc_decode_sql_date((ISC_DATE*)(cur->out_sqlda->sqlvar[i].sqldata), &timevar);
			strftime(timestr, 255, "%x", &timevar);
			lua_pushstring(L, timestr);
			break;
		case SQL_TIMESTAMP:
			isc_decode_timestamp((ISC_TIMESTAMP*)(cur->out_sqlda->sqlvar[i].sqldata), &timevar);
			strftime(timestr, 255, "%x %X", &timevar);
			lua_pushstring(L, timestr);
			break;
		case SQL_BLOB:
			/* get the BLOB ID and open it */
			memcpy(&blob_id, cur->out_sqlda->sqlvar[i].sqldata, sizeof(ISC_QUAD));
			isc_open_blob2(	cur->env->status_vector,
							&cur->conn->db, &cur->conn->transaction,
							&blob_handle, &blob_id, 0, NULL );
			/* fetch the blob data */
			luaL_buffinit(L, &b);
			buffer = luaL_prepbuffer(&b);

			blob_stat = isc_get_segment(	cur->env->status_vector,
											&blob_handle, &actual_seg_len,
											LUAL_BUFFERSIZE, buffer );
			while(blob_stat == 0 || cur->env->status_vector[1] == isc_segment) {
				luaL_addsize(&b, actual_seg_len);
				buffer = luaL_prepbuffer(&b);
				blob_stat = isc_get_segment(	cur->env->status_vector,
												&blob_handle, &actual_seg_len,
												LUAL_BUFFERSIZE, buffer );
			}

			/* finnished, close the BLOB */
			isc_close_blob(cur->env->status_vector, &blob_handle);
			blob_handle = 0;

			luaL_pushresult(&b);
			break;
		default:
			lua_pushstring(L, "<unsupported data type>");
			break;
		}
	}
}
Esempio n. 24
0
void LuaParser::ReloadQuests() {
	loaded_.clear();
	errors_.clear();
	lua_encounter_events_registered.clear();
	lua_encounters_loaded.clear();

	for (auto encounter : lua_encounters) {
		encounter.second->Depop();
	}
	lua_encounters.clear();

	if(L) {
		lua_close(L);
	}

	L = luaL_newstate();
	luaL_openlibs(L);

	if(luaopen_bit(L) != 1) {
		std::string error = lua_tostring(L, -1);
		AddError(error);
	}

	if(luaL_dostring(L, "math.randomseed(os.time())")) {
		std::string error = lua_tostring(L, -1);
		AddError(error);
	}

#ifdef SANITIZE_LUA_LIBS
	//io
	lua_pushnil(L);
	lua_setglobal(L, "io");

	//some os/debug are okay some are not
	lua_getglobal(L, "os");
	lua_pushnil(L);
	lua_setfield(L, -2, "exit");
	lua_pushnil(L);
	lua_setfield(L, -2, "execute");
	lua_pushnil(L);
	lua_setfield(L, -2, "getenv");
	lua_pushnil(L);
	lua_setfield(L, -2, "remove");
	lua_pushnil(L);
	lua_setfield(L, -2, "rename");
	lua_pushnil(L);
	lua_setfield(L, -2, "setlocale");
	lua_pushnil(L);
	lua_setfield(L, -2, "tmpname");
	lua_pop(L, 1);

	lua_pushnil(L);
	lua_setglobal(L, "collectgarbage");

	lua_pushnil(L);
	lua_setglobal(L, "loadfile");

#endif

	// lua 5.2+ defines these
#if defined(LUA_VERSION_MAJOR) && defined(LUA_VERSION_MINOR)
	const char lua_version[] = LUA_VERSION_MAJOR "." LUA_VERSION_MINOR;
#elif LUA_VERSION_NUM == 501
	const char lua_version[] = "5.1";
#else
#error Incompatible lua version
#endif

#ifdef WINDOWS
	const char libext[] = ".dll";
#else
	// lua doesn't care OSX doesn't use sonames
	const char libext[] = ".so";
#endif

	lua_getglobal(L, "package");
	lua_getfield(L, -1, "path");
	std::string module_path = lua_tostring(L,-1);
	module_path += ";./" + Config->LuaModuleDir + "?.lua;./" + Config->LuaModuleDir + "?/init.lua";
	// luarock paths using lua_modules as tree
	// to path it adds foo/share/lua/5.1/?.lua and foo/share/lua/5.1/?/init.lua
	module_path += ";./" + Config->LuaModuleDir + "share/lua/" + lua_version + "/?.lua";
	module_path += ";./" + Config->LuaModuleDir + "share/lua/" + lua_version + "/?/init.lua";
	lua_pop(L, 1);
	lua_pushstring(L, module_path.c_str());
	lua_setfield(L, -2, "path");
	lua_pop(L, 1);

	lua_getglobal(L, "package");
	lua_getfield(L, -1, "cpath");
	module_path = lua_tostring(L, -1);
	module_path += ";./" + Config->LuaModuleDir + "?" + libext;
	// luarock paths using lua_modules as tree
	// luarocks adds foo/lib/lua/5.1/?.so for cpath
	module_path += ";./" + Config->LuaModuleDir + "lib/lua/" + lua_version + "/?" + libext;
	lua_pop(L, 1);
	lua_pushstring(L, module_path.c_str());
	lua_setfield(L, -2, "cpath");
	lua_pop(L, 1);

	MapFunctions(L);

	//load init
	std::string path = Config->QuestDir;
	path += "/";
	path += QUEST_GLOBAL_DIRECTORY;
	path += "/script_init.lua";

	FILE *f = fopen(path.c_str(), "r");
	if(f) {
		fclose(f);

		if(luaL_dofile(L, path.c_str())) {
			std::string error = lua_tostring(L, -1);
			AddError(error);
		}
	}

	//zone init - always loads after global
	if(zone) {
		std::string zone_script = Config->QuestDir;
		zone_script += "/";
		zone_script += zone->GetShortName();
		zone_script += "/script_init_v";
		zone_script += std::to_string(zone->GetInstanceVersion());
		zone_script += ".lua";
		f = fopen(zone_script.c_str(), "r");
		if(f) {
			fclose(f);

			if(luaL_dofile(L, zone_script.c_str())) {
				std::string error = lua_tostring(L, -1);
				AddError(error);
			}

			return;
		}

		zone_script = Config->QuestDir;
		zone_script += "/";
		zone_script += zone->GetShortName();
		zone_script += "/script_init.lua";
		f = fopen(zone_script.c_str(), "r");
		if(f) {
			fclose(f);

			if(luaL_dofile(L, zone_script.c_str())) {
				std::string error = lua_tostring(L, -1);
				AddError(error);
			}
		}
	}
}
Esempio n. 25
0
/**
 * @brief Gets a planet.
 *
 * Possible values of param:
 *    - nil : -OBSOLETE- Gets the current landed planet or nil if there is none. Use planet.cur() instead.
 *    - bool : Gets a random planet.
 *    - faction : Gets random planet belonging to faction matching the number.
 *    - string : Gets the planet by name.
 *    - table : Gets random planet belonging to any of the factions in the
 *               table.
 *
 * @usage p,s = planet.get( "Anecu" ) -- Gets planet by name
 * @usage p,s = planet.get( faction.get( "Empire" ) ) -- Gets random Empire planet
 * @usage p,s = planet.get(true) -- Gets completely random planet
 * @usage p,s = planet.get( { faction.get("Empire"), faction.get("Dvaered") } ) -- Random planet belonging to Empire or Dvaered
 *    @luaparam param See description.
 *    @luareturn Returns the planet and the system it belongs to.
 * @luafunc get( param )
 */
static int planetL_get( lua_State *L )
{
   int i;
   int *factions;
   int nfactions;
   char **planets;
   int nplanets;
   const char *rndplanet;
   LuaPlanet planet;
   LuaSystem luasys;
   LuaFaction *f;
   Planet *pnt;
   StarSystem *sys;
   char *sysname;

   rndplanet = NULL;
   planets   = NULL;
   nplanets  = 0;

   /* Get the landed planet */
   if (lua_gettop(L) == 0) {
      if (land_planet != NULL) {
         planet.id = planet_index( land_planet );
         lua_pushplanet(L,planet);
         luasys.id = system_index( system_get( planet_getSystem(land_planet->name) ) );
         lua_pushsystem(L,luasys);
         return 2;
      }
      NLUA_ERROR(L,"Attempting to get landed planet when player not landed.");
      return 0; /* Not landed. */
   }

   /* If boolean return random. */
   else if (lua_isboolean(L,1)) {
      pnt = planet_get( space_getRndPlanet() );
      planet.id    = planet_index( pnt );
      lua_pushplanet(L,planet);
      luasys.id      = system_index( system_get( planet_getSystem(pnt->name) ) );
      lua_pushsystem(L,luasys);
      return 2;
   }

   /* Get a planet by faction */
   else if (lua_isfaction(L,1)) {
      f = lua_tofaction(L,1);
      planets = space_getFactionPlanet( &nplanets, &f->f, 1 );
   }

   /* Get a planet by name */
   else if (lua_isstring(L,1)) {
      rndplanet = lua_tostring(L,1);
   }

   /* Get a planet from faction list */
   else if (lua_istable(L,1)) {
      /* Get table length and preallocate. */
      nfactions = (int) lua_objlen(L,1);
      factions = malloc( sizeof(int) * nfactions );
      /* Load up the table. */
      lua_pushnil(L);
      i = 0;
      while (lua_next(L, -2) != 0) {
         f = lua_tofaction(L, -1);
         factions[i++] = f->f;
         lua_pop(L,1);
      }

      /* get the planets */
      planets = space_getFactionPlanet( &nplanets, factions, nfactions );
      free(factions);
   }
   else 
      NLUA_INVALID_PARAMETER(L); /* Bad Parameter */

   /* No suitable planet found */
   if ((rndplanet == NULL) && ((planets == NULL) || nplanets == 0))
      return 0;
   /* Pick random planet */
   else if (rndplanet == NULL) {
      rndplanet = planets[RNG(0,nplanets-1)];
      free(planets);
   }

   /* Push the planet */
   pnt = planet_get(rndplanet); /* The real planet */
   if (pnt == NULL) {
      NLUA_ERROR(L, "Planet '%s' not found in stack", rndplanet);
      return 0;
   }
   sysname = planet_getSystem(rndplanet);
   if (sysname == NULL) {
      NLUA_ERROR(L, "Planet '%s' is not placed in a system", rndplanet);
      return 0;
   }
   sys = system_get( sysname );
   if (sys == NULL) {
      NLUA_ERROR(L, "Planet '%s' can't find system '%s'", rndplanet, sysname); 
      return 0;
   }
   planet.id = planet_index( pnt );
   lua_pushplanet(L,planet);
   luasys.id = system_index( sys );
   lua_pushsystem(L,luasys);
   return 2;
}
Esempio n. 26
0
  void LuaContext::PushJson(const Json::Value& value)
  {
    if (value.isString())
    {
      const std::string s = value.asString();
      lua_pushlstring(lua_, s.c_str(), s.size());
    }
    else if (value.isDouble())
    {
      lua_pushnumber(lua_, value.asDouble());
    }
    else if (value.isInt())
    {
      lua_pushinteger(lua_, value.asInt());
    }
    else if (value.isUInt())
    {
      lua_pushinteger(lua_, value.asUInt());
    }
    else if (value.isBool())
    {
      lua_pushboolean(lua_, value.asBool());
    }
    else if (value.isNull())
    {
      lua_pushnil(lua_);
    }
    else if (value.isArray())
    {
      lua_newtable(lua_);

      // http://lua-users.org/wiki/SimpleLuaApiExample
      for (Json::Value::ArrayIndex i = 0; i < value.size(); i++)
      {
        // Push the table index (note the "+1" because of Lua conventions)
        lua_pushnumber(lua_, i + 1);

        // Push the value of the cell
        PushJson(value[i]);

        // Stores the pair in the table
        lua_rawset(lua_, -3);
      }
    }
    else if (value.isObject())
    {
      lua_newtable(lua_);

      Json::Value::Members members = value.getMemberNames();

      for (Json::Value::Members::const_iterator 
             it = members.begin(); it != members.end(); ++it)
      {
        // Push the index of the cell
        lua_pushlstring(lua_, it->c_str(), it->size());

        // Push the value of the cell
        PushJson(value[*it]);

        // Stores the pair in the table
        lua_rawset(lua_, -3);
      }
    }
    else
    {
      throw LuaException("Unsupported JSON conversion");
    }
  }
int lua_Model_getMaterial(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                Model* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getMaterial());
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Material");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Model_getMaterial - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        case 2:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                lua_type(state, 2) == LUA_TNUMBER)
            {
                // Get parameter 1 off the stack.
                int param1 = (int)luaL_checkint(state, 2);

                Model* instance = getInstance(state);
                void* returnPtr = ((void*)instance->getMaterial(param1));
                if (returnPtr)
                {
                    gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
                    object->instance = returnPtr;
                    object->owns = false;
                    luaL_getmetatable(state, "Material");
                    lua_setmetatable(state, -2);
                }
                else
                {
                    lua_pushnil(state);
                }

                return 1;
            }

            lua_pushstring(state, "lua_Model_getMaterial - Failed to match the given parameters to a valid function signature.");
            lua_error(state);
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
            lua_error(state);
            break;
        }
    }
    return 0;
}
Esempio n. 28
0
  void LuaContext::GetJson(Json::Value& result,
                           int top)
  {
    if (lua_istable(lua_, top))
    {
      Json::Value tmp = Json::objectValue;
      bool isArray = true;
      size_t size = 0;

      // Code adapted from: http://stackoverflow.com/a/6142700/881731
      
      // Push another reference to the table on top of the stack (so we know
      // where it is, and this function can work for negative, positive and
      // pseudo indices
      lua_pushvalue(lua_, top);
      // stack now contains: -1 => table
      lua_pushnil(lua_);
      // stack now contains: -1 => nil; -2 => table
      while (lua_next(lua_, -2))
      {
        // stack now contains: -1 => value; -2 => key; -3 => table
        // copy the key so that lua_tostring does not modify the original
        lua_pushvalue(lua_, -2);
        // stack now contains: -1 => key; -2 => value; -3 => key; -4 => table
        std::string key(lua_tostring(lua_, -1));
        Json::Value v;
        GetJson(v, -2);

        tmp[key] = v;

        size += 1;
        try
        {
          if (boost::lexical_cast<size_t>(key) != size)
          {
            isArray = false;
          }
        }
        catch (boost::bad_lexical_cast&)
        {
          isArray = false;
        }
        
        // pop value + copy of key, leaving original key
        lua_pop(lua_, 2);
        // stack now contains: -1 => key; -2 => table
      }
      // stack now contains: -1 => table (when lua_next returns 0 it pops the key
      // but does not push anything.)
      // Pop table
      lua_pop(lua_, 1);

      // Stack is now the same as it was on entry to this function

      if (isArray)
      {
        result = Json::arrayValue;
        for (size_t i = 0; i < size; i++)
        {
          result.append(tmp[boost::lexical_cast<std::string>(i + 1)]);
        }
      }
      else
      {
        result = tmp;
      }
    }
    else if (lua_isnil(lua_, top))
    {
      result = Json::nullValue;
    }
    else if (lua_isboolean(lua_, top))
    {
      result = lua_toboolean(lua_, top) ? true : false;
    }
    else if (lua_isnumber(lua_, top))
    {
      // Convert to "int" if truncation does not loose precision
      double value = static_cast<double>(lua_tonumber(lua_, top));
      int truncated = static_cast<int>(value);

      if (std::abs(value - static_cast<double>(truncated)) <= 
          std::numeric_limits<double>::epsilon())
      {
        result = truncated;
      }
      else
      {
        result = value;
      }
    }
    else if (lua_isstring(lua_, top))
    {
      // Caution: The "lua_isstring()" case must be the last, since
      // Lua can convert most types to strings by default.
      result = std::string(lua_tostring(lua_, top));
    }
    else
    {
      LOG(WARNING) << "Unsupported Lua type when returning Json";
      result = Json::nullValue;
    }
  }
Esempio n. 29
0
void deleteUserdata(lua_State *L, void *ptr)
{
    lua_pushnil(L);
    lua_rawsetp(L, LUA_REGISTRYINDEX, ptr);
}
Esempio n. 30
0
static int
qltimer_add(lua_State *state) {
  int         timeout, cycle;
  const char *mod, *func;
  qactor_t   *actor;
  qdict_t    *args;
  qengine_t  *engine;
  qid_t       id;
  qltimer_t  *timer;

  timeout = (int)lua_tonumber(state, 1);
  cycle   = (int)lua_tonumber(state, 2);
  mod     = lua_tostring(state, 3);
  func    = lua_tostring(state, 4);
  if (timeout < 0 || cycle < 0 || mod == NULL || func == NULL) {
    lua_pushnil(state);
    lua_pushliteral(state, "wrong param");
    return 2;
  }

  /* if there exist mod.fun? */
  lua_getglobal(state, mod);
  if (!lua_istable(state, -1)) {
    lua_pushnil(state);
    lua_pushfstring(state, "mod %s not exist", mod);
    return 2;
  }

  lua_getfield(state, -1, func);
  if (!lua_isfunction(state, -1)) {
    lua_pushnil(state);
    lua_pushfstring(state, "%s.%s is not lua function", mod, func);
    return 2;
  }
  /* pop the result */
  lua_pop(state, -1);

  args = qdict_new(5);
  if (args == NULL) {
    lua_pushnil(state);
    lua_pushliteral(state, "create args table error");
    return 2;
  }

  if (qlua_copy_table(state, 4, args) != QOK) {
    qdict_free(args);
    lua_pushnil(state);
    lua_pushliteral(state, "copy args table error");
    return 2;
  }

  timer = new_timer(args, mod, func);
  if (timer == NULL) {
    qdict_free(args);
    lua_pushnil(state);
    lua_pushliteral(state, "create timer error");
    return 2;
  }

  actor = qlua_get_actor(state);
  engine = qactor_get_engine(actor->aid);
  id = qtimer_add(engine, timeout, timer_handler,
                  free_timer, cycle, timer);
  timer->state = state;
  timer->id = id;
  timer->engine = engine;
  qdict_set_numdata(actor->timers, id, timer, engine_free_timer);

  lua_pushnumber(state, id);

  return 1;
}