int w_DistanceJoint_setDampingRatio(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setDampingRatio(arg1); return 0; }
int w_DistanceJoint_setFrequency(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setFrequency(arg1); return 0; }
int _wrap_DistanceJoint_setLength(lua_State * L) { DistanceJoint * t = luax_checkdistancejoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setLength(arg1); return 0; }
int w_DistanceJoint_getDampingRatio(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); lua_pushnumber(L, t->getDampingRatio()); return 1; }
int w_DistanceJoint_getFrequency(lua_State *L) { DistanceJoint *t = luax_checkdistancejoint(L, 1); lua_pushnumber(L, t->getFrequency()); return 1; }
int _wrap_DistanceJoint_getLength(lua_State * L) { DistanceJoint * t = luax_checkdistancejoint(L, 1); lua_pushnumber(L, t->getLength()); return 1; }