Esempio n. 1
0
void Geometry::render()
{
	sp_.use();
	sp_.get_uniform<Eigen::Matrix4f>("proj").set(mainCamera()->projection());
	sp_.get_uniform<Eigen::Matrix4f>("view").set(mainCamera()->view()*pose_);
	sp_.get_uniform<Eigen::Vector3f>("material").set(material_);
	va_.bind();
	mesh_.render();
}
Esempio n. 2
0
void MyScene::yaw(pfloat32 deltaAngle)
{
    deltaAngle = deltaAngle * P_PI / 180.0f;
    PCamera *camera = mainCamera();
    pfloat32 x = camera->transform().rotationX();
    camera->transform().setRotationX(x + deltaAngle);
}
Esempio n. 3
0
void MyScene::pan(pfloat32 deltaAngle)
{
    deltaAngle = deltaAngle * P_PI / 180.0f;
    PCamera *camera = mainCamera();
    pfloat32 y = camera->transform().rotationY();
    camera->transform().setRotationY(y + deltaAngle);
}