void handle_init(AppContextRef app_ctx) { app = app_ctx; window_init(&window, "C25K for Pebble"); window_stack_push(&window, true ); main_menu_init(&window); }
void handle_init(AppContextRef ctx) { g_app_context = ctx; window_init(&window, "iPod"); window_stack_push(&window, true /* Animated */); main_menu_init(&window); init_library_menus(); ipod_state_init(); resource_init_current_app(&APP_RESOURCES); }
int main(int argc, char *argv[]) { printf("\n Starting Main menu Test ...\n"); SDL_Init(SDL_INIT_EVERYTHING); SDL_Event event; main_menu_init(); main_menu_event_handeler(event); main_menu_ticks(); printf(" Main menu Tests passed...\n"); return 0; }
static void init(void) { app_comm_set_sniff_interval(SNIFF_INTERVAL_REDUCED); app_message_register_inbox_received(in_received_handler); app_message_register_inbox_dropped(in_dropped_handler); app_message_register_outbox_sent(out_sent_handler); app_message_register_outbox_failed(out_failed_handler); app_message_open(app_message_inbox_size_maximum(), APP_MESSAGE_OUTBOX_SIZE_MINIMUM); dataitems = entry_list_init(dataitems_select_callback); main_menu_init(); main_menu_show(); }
void switchWindow(uint8_t newWindow) { switch(newWindow) { case 0: curWindow = 0; main_menu_init(); break; case 1: curWindow = 1; notification_window_init(); break; case 2: curWindow = 2; list_window_init(); break; } }
void Game::run() { main_menu_init(); uint32 startTime; // Create mouse input thread. unsigned threadID; HANDLE hThread; hThread = ( HANDLE ) _beginthreadex ( NULL, 0, ThreadRunner, this, 0, &threadID ); while ( true ) { if( m_restart_timer ) { startTime = timeGetTime(); m_restart_timer = false; } uint32 deltaTime = timeGetTime() - startTime; keyboard.poll(); //system("CLS"); switch( gs->gs ) { case main_menu: main_menu_run(); break; case edit_mode: edit_mode_run(); break; case build_mode: build_mode_run(); break; case run_mode: run_mode_run( deltaTime ); break; } WaitForSingleObject (hThread, INFINITE); } }
void switchWindow(int window) { switch (window) { case 0: main_menu_init(); break; case 1: call_window_init(); break; case 2: call_log_window_init(); break; case 3: contacts_window_init(); break; case 4: number_picker_window_init(); break; } }
void Game::exit_run_mode() { gs->views.pop_back(); main_menu_init(); m_change = true; }
static void dashboard_select_click_handler(ClickRecognizerRef recognizer, void *context) { main_menu_init(); }