Esempio n. 1
0
void handle_init(AppContextRef app_ctx) {
  app = app_ctx;

  window_init(&window, "C25K for Pebble");
  window_stack_push(&window, true );
  main_menu_init(&window);
}
Esempio n. 2
0
void handle_init(AppContextRef ctx) {
    g_app_context = ctx;
    window_init(&window, "iPod");
    window_stack_push(&window, true /* Animated */);
    main_menu_init(&window);
    init_library_menus();
    ipod_state_init();
    resource_init_current_app(&APP_RESOURCES);
}
Esempio n. 3
0
int main(int argc, char *argv[]) {
	printf("\n Starting Main menu  Test ...\n");

	SDL_Init(SDL_INIT_EVERYTHING);
	SDL_Event event;

	main_menu_init();
	main_menu_event_handeler(event);
	main_menu_ticks();

	printf(" Main menu Tests passed...\n");
	return 0;
}
Esempio n. 4
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static void init(void) {
  app_comm_set_sniff_interval(SNIFF_INTERVAL_REDUCED);
  app_message_register_inbox_received(in_received_handler);
  app_message_register_inbox_dropped(in_dropped_handler);
  app_message_register_outbox_sent(out_sent_handler);
  app_message_register_outbox_failed(out_failed_handler);
  app_message_open(app_message_inbox_size_maximum(), APP_MESSAGE_OUTBOX_SIZE_MINIMUM);

  dataitems = entry_list_init(dataitems_select_callback);  
  	
  main_menu_init();
  main_menu_show();
}
void switchWindow(uint8_t newWindow)
{
	switch(newWindow)
	{
	case 0:
		curWindow = 0;
		main_menu_init();
		break;
	case 1:
		curWindow = 1;
		notification_window_init();
		break;
	case 2:
		curWindow = 2;
		list_window_init();
		break;
	}
}
Esempio n. 6
0
void Game::run() {

	main_menu_init();
	uint32 startTime;

	// Create mouse input thread.
	unsigned threadID;
	HANDLE hThread;
	hThread = ( HANDLE ) _beginthreadex ( NULL, 0, ThreadRunner, this, 0, &threadID );

	while ( true ) {

		if( m_restart_timer ) {
			startTime = timeGetTime();
			m_restart_timer = false;
		}

		uint32 deltaTime = timeGetTime() - startTime;

		keyboard.poll();

		//system("CLS");
		switch( gs->gs ) {
			case main_menu:
				main_menu_run();
				break;
			case edit_mode:
				edit_mode_run();
				break;
			case build_mode:
				build_mode_run();
				break;
			case run_mode:
				run_mode_run( deltaTime );
				break;
		}

		WaitForSingleObject (hThread, INFINITE);
  }

	
}
void switchWindow(int window)
{
	switch (window)
	{
	case 0:
		main_menu_init();
		break;
	case 1:
		call_window_init();
		break;
	case 2:
		call_log_window_init();
		break;
	case 3:
		contacts_window_init();
		break;
	case 4:
		number_picker_window_init();
		break;
	}
}
Esempio n. 8
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void Game::exit_run_mode() {
	gs->views.pop_back();
	main_menu_init();
	m_change = true;
}
Esempio n. 9
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static void dashboard_select_click_handler(ClickRecognizerRef recognizer, void *context) {
  main_menu_init();
}