void main_init() { EngineVersion = Version(ACI_VERSION_STR " " SPECIAL_VERSION); #if defined (BUILD_STR) EngineVersion.BuildInfo = BUILD_STR; #endif SavedgameLowestBackwardCompatVersion = Version(SVG_VERSION_BWCOMPAT_MAJOR, SVG_VERSION_BWCOMPAT_MINOR, SVG_VERSION_BWCOMPAT_RELEASE, SVG_VERSION_BWCOMPAT_REVISION); SavedgameLowestForwardCompatVersion = Version(SVG_VERSION_FWCOMPAT_MAJOR, SVG_VERSION_FWCOMPAT_MINOR, SVG_VERSION_FWCOMPAT_RELEASE, SVG_VERSION_FWCOMPAT_REVISION); Common::AssetManager::CreateInstance(); main_pre_init(); main_create_platform_driver(); }
void main_init() { Common::AssetManager::CreateInstance(); main_pre_init(); main_create_platform_driver(); }