LevelCube2::LevelCube2(float x, float y, float z){ num_triangles = 12; num_vertices = 8; Vertices = new Vertex[num_vertices]; Indexes = new GLushort[num_triangles * 3]; Colours = new RGBA[num_vertices]; buildBufferArrays(); buildColourArray(); bbox.reset(); bbox = shared_ptr<BoundingBox>(new BoundingBox(Point3(x, y, z), 1.0, 1.0, 1.0)); makeResources(); }
int main() { table tList; // Create table of events tList = createTable(NUMTASKS, NUMRES, OVERHEAD); // populateTask(tList.tasks, "name", run, per); // must be done from smallest to largest period populateTask(tList.tasks, "Compute Altitude Data", 1300, 2560); populateTask(tList.tasks + 1, "Compute Velocity Data", 4700, 40960); populateTask(tList.tasks + 2, "Compose Altitude Message", 9000, 61440); populateTask(tList.tasks + 3, "Display Data", 23000, 1000000); populateTask(tList.tasks + 4, "Compose Navigation Message", 38300, 1024000); populateTask(tList.tasks + 5, "Compute Position Data", 3000, 1280000); // Resources makeResources(&tList); // fillResource(&tList, task, res, useTime); fillResource(&tList, 0, 0, 200); fillResource(&tList, 0, 1, 0); fillResource(&tList, 1, 0, 200); fillResource(&tList, 1, 1, 0); fillResource(&tList, 2, 0, 150); fillResource(&tList, 2, 1, 3000); fillResource(&tList, 3, 0, 300); fillResource(&tList, 3, 1, 0); fillResource(&tList, 4, 0, 300); fillResource(&tList, 4, 1, 6000); fillResource(&tList, 5, 0, 200); fillResource(&tList, 5, 1, 0); // Blocking calculateBlocking(&tList); // Print table displayTable(&tList); // RMA algorithm if (rma(tList)) printf("\nAll tasks schedulable!\n\n"); return 0; }