// ---------------------------------------------------------------------------
//  XMLPlatformUtils: Init/term methods
// ---------------------------------------------------------------------------
void XMLPlatformUtils::Initialize(const char*          const locale 
                                , const char*          const nlsHome
                                ,       PanicHandler*  const panicHandler
                                ,       MemoryManager* const memoryManager
                                ,       bool                 toInitStatics)
{
    //
    //  Effects of overflow:
    //  . resouce re-allocations
    //  . consequently resource leaks
    //  . potentially terminate() may never get executed
    //
    //  We got to prevent overflow from happening.
    //  no error or exception
    //
    if (gInitFlag == LONG_MAX)
        return;
	
    //
    //  Make sure we haven't already been initialized. Note that this is not
    //  thread safe and is not intended for that. Its more for those COM
    //  like processes that cannot keep up with whether they have initialized
    //  us yet or not.
    //
    gInitFlag++;

    if (gInitFlag > 1)
      return;

    // Set pluggable memory manager
    if (!fgMemoryManager)
    {
        if (memoryManager)
        {
            fgMemoryManager = memoryManager;
            fgMemMgrAdopted = false;
        }
        else
        {
            fgMemoryManager = new MemoryManagerImpl();
        }
    }

    /***
     * Panic Handler:
     *
     ***/
    if (!panicHandler)
    {
        fgDefaultPanicHandler = new DefaultPanicHandler();
    }
    else
    {
        fgUserPanicHandler = panicHandler;
    }
    
    //
    //  Call the platform init method, which is implemented in each of the
    //  per-platform implementation cpp files. This one does the very low
    //  level per-platform setup. It cannot use any XML util services at all,
    //  i.e. only native services.
    //
    platformInit();

    // Create the local sync mutex
    gSyncMutex = new XMLMutex(fgMemoryManager);

	// Create the mutex for the static data cleanup list
    gXMLCleanupListMutex = new XMLMutex(fgMemoryManager);
    fgAtomicMutex = new XMLMutex(fgMemoryManager);

    //
    //  Ask the per-platform code to make the desired transcoding service for
    //  us to use. This call cannot throw any exceptions or do anything that
    //  cause any transcoding to happen. It should create the service and
    //  return it or zero if it cannot.
    //
    //  This one also cannot use any utility services. It can only create a
    //  transcoding service object and return it.
    //
    //  If we cannot make one, then we call panic to end the process.
    //
    fgTransService = makeTransService();

    if (!fgTransService)
        panic(PanicHandler::Panic_NoTransService);

    // Initialize the transcoder service
    fgTransService->initTransService();

    //
    //  Try to create a default local code page transcoder. This is the one
    //  that will be used internally by the XMLString class. If we cannot
    //  create one, then call the panic method.
    //
    XMLLCPTranscoder* defXCode = XMLPlatformUtils::fgTransService->makeNewLCPTranscoder();
    if (!defXCode)
        panic(PanicHandler::Panic_NoDefTranscoder);
    XMLString::initString(defXCode, fgMemoryManager);

    //
    //  Now lets ask the per-platform code to give us an instance of the type
    //  of network access implementation he wants to use. This can return
    //  a zero pointer if this platform doesn't want to support this.
    //
    fgNetAccessor = makeNetAccessor();

    /***
     * Message Loader:
     *
     *     Locale setting 
     *     nlsHome setting 
     ***/
    XMLMsgLoader::setLocale(locale);
    XMLMsgLoader::setNLSHome(nlsHome);

    if (toInitStatics) {
        XMLInitializer::InitializeAllStaticData();
    }
}
Esempio n. 2
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// ---------------------------------------------------------------------------
//  XMLPlatformUtils: Init/term methods
// ---------------------------------------------------------------------------
void XMLPlatformUtils::Initialize(const char*          const locale
                                , const char*          const nlsHome
                                ,       PanicHandler*  const panicHandler
                                ,       MemoryManager* const memoryManager)
{
    //
    //  Effects of overflow:
    //  . resouce re-allocations
    //  . consequently resource leaks
    //  . potentially terminate() may never get executed
    //
    //  We got to prevent overflow from happening.
    //  no error or exception
    //
    if (gInitFlag == LONG_MAX)
        return;

    //
    //  Make sure we haven't already been initialized. Note that this is not
    //  thread safe and is not intended for that. Its more for those COM
    //  like processes that cannot keep up with whether they have initialized
    //  us yet or not.
    //
    gInitFlag++;

    if (gInitFlag > 1)
      return;

    // Set pluggable memory manager
    if (!fgMemoryManager)
    {
        if (memoryManager)
        {
            fgMemoryManager = memoryManager;
            fgMemMgrAdopted = false;
        }
        else
        {
            fgMemoryManager = new MemoryManagerImpl();
        }
    }

    /***
     * Panic Handler:
     *
     ***/
    if (!panicHandler)
    {
        fgDefaultPanicHandler = new DefaultPanicHandler();
    }
    else
    {
        fgUserPanicHandler = panicHandler;
    }


    // Determine our endianness (with regard to a XMLCh 16-bit word)
    union {
    	XMLCh ch;
    	unsigned char ar[sizeof(XMLCh)];
    } endianTest;
    endianTest.ch = 1;
    fgXMLChBigEndian = (endianTest.ar[sizeof(XMLCh)-1] == 1);

    // Determine if we can use SSE2 functions
#if defined(MATCH_HAVE_CPUID_INTRINSIC)
    int CPUInfo[4]={0};
    __cpuid(CPUInfo, 1);
    if(CPUInfo[3] & (1UL << 26))
        fgSSE2ok = true;
    else
        fgSSE2ok = false;
#elif defined(MATCH_HAVE_GETCPUID)
    unsigned int eax, ebx, ecx, edx;
    if(!__get_cpuid (1, &eax, &ebx, &ecx, &edx) || (edx & (1UL << 26))==0)
        fgSSE2ok = false;
    else
        fgSSE2ok = true;
#elif defined(MATCH_HAVE_SSE2_INTRINSIC)
    // if we cannot find out at runtime, assume the define has it right
    fgSSE2ok = true;
#else
    fgSSE2ok = false;
#endif

    // Initialize the platform-specific mutex and file mgrs
    fgMutexMgr		= makeMutexMgr(fgMemoryManager);
    fgFileMgr		= makeFileMgr(fgMemoryManager);


    // Create the local sync mutex
    gSyncMutex = new XMLMutex(fgMemoryManager);

    // Create the global "atomic operations" mutex.
    fgAtomicMutex = new XMLMutex(fgMemoryManager);

    //
    //  Ask the per-platform code to make the desired transcoding service for
    //  us to use. This call cannot throw any exceptions or do anything that
    //  cause any transcoding to happen. It should create the service and
    //  return it or zero if it cannot.
    //
    //  This one also cannot use any utility services. It can only create a
    //  transcoding service object and return it.
    //
    //  If we cannot make one, then we call panic to end the process.
    //
    XMLInitializer::initializeTransService(); // TransService static data.

    fgTransService = makeTransService();

    if (!fgTransService)
        panic(PanicHandler::Panic_NoTransService);

    // Initialize the transcoder service
    fgTransService->initTransService();

    //
    //  Try to create a default local code page transcoder. This is the one
    //  that will be used internally by the XMLString class. If we cannot
    //  create one, then call the panic method.
    //
    XMLLCPTranscoder* defXCode = XMLPlatformUtils::fgTransService->makeNewLCPTranscoder(fgMemoryManager);
    if (!defXCode)
        panic(PanicHandler::Panic_NoDefTranscoder);
    XMLString::initString(defXCode, fgMemoryManager);

    //
    //  Now lets ask the per-platform code to give us an instance of the type
    //  of network access implementation he wants to use. This can return
    //  a zero pointer if this platform doesn't want to support this.
    //
    fgNetAccessor = makeNetAccessor();

    /***
     * Message Loader:
     *
     *     Locale setting
     *     nlsHome setting
     ***/
    XMLMsgLoader::setLocale(locale);
    XMLMsgLoader::setNLSHome(nlsHome);

    // Initialize static data.
    //
    XMLInitializer::initializeStaticData();
}