Esempio n. 1
0
//------------------------------------------------------------------------------
void webcam_t::makePicture()
{ 
  vector_t C = *pos - *G;
  
  GLfloat x = C.x + offset[0]*N->x + offset[1]*T->x;
  GLfloat y = C.y + offset[0]*N->y + offset[1]*T->y;
  GLfloat z = -z - offset[2];  
  GLfloat dx = direction[0]*N->x + direction[1]*T->x;
  GLfloat dy = direction[0]*N->y + direction[1]*T->y;
  GLfloat dz = -direction[2];    
  
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 	//Efface le frame buffer et le Z-buffer
  glMatrixMode(GL_MODELVIEW); 	                        //Choisit la matrice MODELVIEW
  glLoadIdentity(); 	                                  //Réinitialise la matrice
  gluLookAt(x,y,z,
            x+dx,y+dy,z+dz,
            0.,0.,-1.);

  make_scene(); 
}
Esempio n. 2
0
int main(void) {
  scene *sc = make_scene();
  png_render(sc, WIDTH, HEIGHT, "dof.png");
  return 0;
}
Esempio n. 3
0
//------------------------------------------------------------------------------
void webcam_t::display()
{  
  make_scene();
  
  glutSwapBuffers();
}