void onDraw(SkCanvas* canvas) override { SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode)); SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode)); SkShader* shaders[] = { shader0.get(), shader1.get() }; SkPaint paint; paint.setColor(SK_ColorGREEN); const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { SkShader* shader = shaders[y]; canvas->save(); for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { paint.setAlpha(0xFF); paint.setShader(nullptr); canvas->drawRect(r, paint); paint.setAlpha(alpha); paint.setShader(shader); canvas->drawRect(r, paint); canvas->translate(r.width() + 5, 0); } canvas->restore(); canvas->translate(0, r.height() + 5); } }
void onDraw(SkCanvas* canvas) override { sk_sp<SkShader> shaders[] = { make_shader(SkBlendMode::kDstIn), make_shader(SkBlendMode::kSrcOver), }; SkPaint paint; paint.setColor(SK_ColorGREEN); const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { canvas->save(); for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { paint.setAlpha(0xFF); paint.setShader(nullptr); canvas->drawRect(r, paint); paint.setAlpha(alpha); paint.setShader(shaders[y]); canvas->drawRect(r, paint); canvas->translate(r.width() + 5, 0); } canvas->restore(); canvas->translate(0, r.height() + 5); } }
// Global instance void soso::setup(std::string path) { printf("soso setup\n"); GLuint vertex_shader, fragment_shader; vertex_shader = make_shader(GL_VERTEX_SHADER, (path + "/soso.vert").c_str()); fragment_shader = make_shader(GL_FRAGMENT_SHADER, (path + "/soso.frag").c_str()); program = make_program(vertex_shader, fragment_shader); // Bind attributes baseTexture = glGetUniformLocation(program, "baseTexture"); multipurposeMap = glGetUniformLocation(program, "multipurposeMap"); detailMap = glGetUniformLocation(program, "detailMap"); cubeMap = glGetUniformLocation(program, "cubeTextureMap"); maps = glGetUniformLocation(program, "maps"); scale = glGetUniformLocation(program, "scale"); reflectionScale = glGetUniformLocation(program, "reflectionScale"); fog = glGetUniformLocation(program, "fog"); fogSettings = glGetUniformLocation(program, "fogSettings"); ProjectionMatrix = glGetUniformLocation(program, "ProjectionMatrix"); ModelViewMatrix = glGetUniformLocation(program, "ModelViewMatrix"); Position = glGetUniformLocation(program, "Position"); //glBindAttribLocation(program, 1, "texCoord_buffer"); //glBindAttribLocation(program, 2, "normal_buffer"); printf("done %d %d %d %d\n", baseTexture, multipurposeMap, detailMap, cubeMap); }
GLProgram make_program(const char * _vshader_path,const char * _fshader_path){ std::string vshader_path = std::string(_vshader_path); std::string fshader_path = std::string(_fshader_path); GLProgram sprogram; sprogram.vertex_shader=make_shader(vshader_path,GL_VERTEX_SHADER); sprogram.fragment_shader=make_shader(fshader_path,GL_FRAGMENT_SHADER); sprogram.gl_ref = glCreateProgram(); glAttachShader(sprogram.gl_ref, sprogram.vertex_shader); glAttachShader(sprogram.gl_ref, sprogram.fragment_shader); glLinkProgram(sprogram.gl_ref); GLint status; glGetProgramiv (sprogram.gl_ref, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLint infoLogLength; glGetProgramiv(sprogram.gl_ref, GL_INFO_LOG_LENGTH, &infoLogLength); GLchar *strInfoLog = new GLchar[infoLogLength + 1]; glGetProgramInfoLog(sprogram.gl_ref, infoLogLength, NULL, strInfoLog); fprintf(stderr, "Linker failure: %s\n", strInfoLog); delete[] strInfoLog; } sprogram.link(); return sprogram; }
static void make_program(const char *vertex_source, const char *fragment_source) { GLuint program, shader; GLuint uniform; GLint status; program = glCreateProgram(); shader = make_shader(GL_VERTEX_SHADER, vertex_source); glAttachShader(program, shader); shader = make_shader(GL_FRAGMENT_SHADER, fragment_source); glAttachShader(program, shader); glBindAttribLocation(program, PIGLIT_ATTRIB_POS, "pos_attrib"); glBindAttribLocation(program, PIGLIT_ATTRIB_TEX, "tex_attrib"); glLinkProgram(program); glGetShaderiv(program, GL_LINK_STATUS, &status); if (!status) fprintf(stderr, "Program linking failed\n"); uniform = glGetUniformLocation(program, "tex"); glUseProgram(program); glUniform1i(uniform, 0); }
i32 load_simple_shader2(char * geomsrc, i32 gslen, char * vertsrc, i32 vslen, char * fragsrc, i32 fslen){ printf("GS\n"); i32 gs = make_shader(GL_GEOMETRY_SHADER, geomsrc, gslen); printf("FS\n"); i32 fs = make_shader(GL_FRAGMENT_SHADER, fragsrc, fslen); printf("VS\n"); i32 vs = make_shader(GL_VERTEX_SHADER, vertsrc, vslen); if(vs == -1 || fs == -1 || gs == -1){ if(gs > 0) glDeleteShader(gs); if(vs > 0) glDeleteShader(vs); if(fs > 0) glDeleteShader(fs); return -1; } u32 program = glCreateProgram(); glAttachShader(program, gs); glAttachShader(program, fs); glAttachShader(program, vs); glLinkProgram(program); glDeleteShader(fs); glDeleteShader(vs); glDeleteShader(gs); GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if(status == GL_FALSE){ GLint infoLogLength; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); GLchar strInfoLog[infoLogLength]; glGetProgramInfoLog(program, infoLogLength, NULL, strInfoLog); fprintf(stderr, "Linker failure: %s\n", strInfoLog); glDeleteProgram(program); return -1; } return (i32)program; }
void generate_debug_geometry(vector_buffer *vertices, vector_buffer *normals, geometry* out) { float temp[3]; vector_buffer debug; vector_init(&debug); for(int i = 0; i < out->vertex_count; ++i) { vec3_scale(vector_get(normals, i), 0.05f, temp); vec3_add(vector_get(vertices, i), temp, temp); vector_append(&debug, vector_get(vertices, i)); vector_append(&debug, temp); } out->debug_geometry.attributes.position = 3; make_buffer(out->debug_geometry.attributes.position, &out->debug_geometry.vertex_buffer, debug.data , (GLsizei) (out->vertex_count * 3 * 2 * sizeof(float))); out->debug_geometry.vertex_shader = make_shader(GL_VERTEX_SHADER, "shaders/debug_shader.v.glsl"); out->debug_geometry.fragment_shader = make_shader(GL_FRAGMENT_SHADER, "shaders/debug_shader.f.glsl"); out->debug_geometry.program = make_program(out->debug_geometry.vertex_shader, out->debug_geometry.fragment_shader); glBindAttribLocation(out->debug_geometry.program, out->debug_geometry.attributes.position, "position"); glLinkProgram(out->debug_geometry.program); out->debug_geometry.uniform.mvp_matrix = glGetUniformLocation(out->program, "mvp_matrix"); }
static int make_flag_programs(struct flag_shaders *out_shaders) { out_shaders->vertex_shader = make_shader(GL_VERTEX_SHADER, "flag.v.glsl"); if (out_shaders->vertex_shader == 0) return 0; out_shaders->flag_fragment_shader = make_shader(GL_FRAGMENT_SHADER, "flag.f.glsl"); if (out_shaders->flag_fragment_shader == 0) return 0; out_shaders->shadowmap_fragment_shader = make_shader(GL_FRAGMENT_SHADER, "flag-shadow-map.f.glsl"); if (out_shaders->shadowmap_fragment_shader == 0) return 0; out_shaders->flag_program = make_program(out_shaders->vertex_shader, out_shaders->flag_fragment_shader); if (out_shaders->flag_program == 0) return 0; out_shaders->shadowmap_program = make_program(out_shaders->vertex_shader, out_shaders->shadowmap_fragment_shader); if (out_shaders->shadowmap_program == 0) return 0; return 1; }
void cube::init() { glGenVertexArrays(1, &cube_vao); glBindVertexArray(cube_vao); glGenBuffers(1, &cube_vbo); glBindBuffer(GL_ARRAY_BUFFER, cube_vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(cube_vertices), cube_vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (GLvoid*)0); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (GLvoid*)(sizeof(GLfloat) * 3)); glEnableVertexAttribArray(2); glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (GLvoid*)(sizeof(GLfloat) * 6)); auto cube_vts = make_shader("mesh.vsh", GL_VERTEX_SHADER); auto cube_fsh = make_shader("mesh.fsh", GL_FRAGMENT_SHADER); cube_shader.attachShader(cube_vts); cube_shader.attachShader(cube_fsh); cube_shader.link(); cube_shader.use(); cube_uniforms.mvp_loc = glGetUniformLocation(cube_shader.get(), "ModelViewProjection"); cube_uniforms.mv_loc = glGetUniformLocation(cube_shader.get(), "ModelView"); cube_uniforms.m_loc = glGetUniformLocation(cube_shader.get(), "Model"); cube_uniforms.view_loc = glGetUniformLocation(cube_shader.get(), "view_dir"); cube_uniforms.num_point_lights = glGetUniformLocation(cube_shader.get(), "num_point_lights"); d_loc[0] = glGetUniformLocation(cube_shader.get(), "texture_diffuse"); s_loc[0] = glGetUniformLocation(cube_shader.get(), "texture_specular"); }
// Global instance void null::setup(std::string path) { printf("null setup\n"); GLuint vertex_shader, fragment_shader; vertex_shader = make_shader(GL_VERTEX_SHADER, (path + "/null.vert").c_str()); fragment_shader = make_shader(GL_FRAGMENT_SHADER, (path + "/null.frag").c_str()); program = make_program(vertex_shader, fragment_shader); printf("done\n"); }
BoidRenderer::BoidRenderer(const BoidSystem& bs_, std::string vshader_fname, std::string fshader_fname, int width, int height) : bs(bs_), fov_angle_deg(60.0f), near_plane(0.0625f), far_plane(1024.0f), vertex_shader_fname(vshader_fname), fragment_shader_fname(fshader_fname) { update_projection_matrix((float)width/height); // vertex buffer GLuint vb; glGenBuffers(1, &vb); vertex_buffer = vb; glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, bs.size()*3*sizeof(GL_FLOAT), NULL, GL_DYNAMIC_DRAW); if (!vertex_buffer) throw std::runtime_error("failed to create vertex_buffer"); vertex_shader = make_shader( GL_VERTEX_SHADER, vertex_shader_fname.c_str()); if (!vertex_shader) throw std::runtime_error("failed to create vertex_shader"); fragment_shader = make_shader( GL_FRAGMENT_SHADER, fragment_shader_fname.c_str()); if (!fragment_shader) throw std::runtime_error("failed to create fragment_shader"); program = make_program( vertex_shader, fragment_shader); if (!program) throw std::runtime_error("failed to compile shader program"); attributes.position = glGetAttribLocation( program, "position"); if (attributes.position == -1) throw std::runtime_error("failed to find 'position' attribute in shader program"); uniforms.pmatrix = glGetUniformLocation( program, "pmatrix"); if (uniforms.pmatrix == -1) throw std::runtime_error("failed to find 'pmatrix' uniform in shader program"); uniforms.mvmatrix = glGetUniformLocation( program, "mvmatrix"); if (uniforms.mvmatrix == -1) throw std::runtime_error("failed to find 'mvmatrix' uniform in shader program"); }
void marching_cubes(float threshold, scan_data *data, int debug, geometry* out) { float temp[3]; vector_buffer vertices; vector_buffer normals; vector_init(&vertices); vector_init(&normals); for (size_t x = 0; x < data->length; x++) for (size_t y = 0; y < data->width; y++) for (size_t z = 0; z < data->height; z++) { march_cube(x, y, z, step_size, threshold, data, &vertices, &normals); } out->vertex_count = (GLuint) vertices.size; out->attributes.position = 0; out->attributes.normal = 1; make_buffer(out->attributes.position, &out->vertex_buffer, vertices.data , (GLsizei) (out->vertex_count * 3 * sizeof(float))); make_buffer(out->attributes.normal, &out->vertex_buffer, normals.data , (GLsizei) (out->vertex_count * 3 * sizeof(float))); out->vertex_shader = make_shader(GL_VERTEX_SHADER, "shaders/diffuse_shader.v.glsl"); out->fragment_shader = make_shader(GL_FRAGMENT_SHADER, "shaders/diffuse_shader.f.glsl"); out->program = make_program(out->vertex_shader, out->fragment_shader); glBindAttribLocation(out->program, out->attributes.position, "position"); glBindAttribLocation(out->program, out->attributes.normal, "normal"); glLinkProgram(out->program); out->uniform.mvp_matrix = glGetUniformLocation(out->program, "mvp_matrix"); out->uniform.normal_matrix = glGetUniformLocation(out->program, "normal_matrix"); out->center[0] = 0.0f; out->center[1] = 0.0f; out->center[2] = 0.0f; for(size_t i = 0; i < out->vertex_count; ++i) { vec3_scale(vertices.data[i], -1.0f / out->vertex_count, temp); vec3_add(out->center, temp, out->center); } if(debug) { generate_debug_geometry(&vertices, &normals, out); } vector_free(&vertices); vector_free(&normals); }
const shader_program& tip_model::shader() { if (tip_model::s_shader == nullptr) { auto vertex = make_shader(shaders::tip_model::vertex, GL_VERTEX_SHADER); auto geometry = make_shader(shaders::tip_model::geometry, GL_GEOMETRY_SHADER); auto fragment = make_shader(shaders::tip_model::fragment, GL_FRAGMENT_SHADER); tip_model::s_shader = make_shader_program({ vertex, geometry, fragment }); } return *tip_model::s_shader; }
/* Creates a program object using the specified vertex and fragment text */ static GLuint make_shader_program(const char ** vertex_lines, size_t num_vertex_lines, const char ** fragment_lines, size_t num_fragment_lines) { GLuint program = 0u; GLint program_ok; GLuint vertex_shader = 0u; GLuint fragment_shader = 0u; GLsizei log_length; char info_log[8192]; vertex_shader = make_shader(GL_VERTEX_SHADER, vertex_lines, num_vertex_lines); if (vertex_shader != 0u) { fragment_shader = make_shader(GL_FRAGMENT_SHADER, fragment_lines, num_fragment_lines); if (fragment_shader != 0u) { /* make the program that connect the two shader and link it */ program = glCreateProgram(); if (program != 0u) { /* attach both shader and link */ glAttachShader(program, vertex_shader); glAttachShader(program, fragment_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &program_ok); if (program_ok != GL_TRUE) { fprintf(stderr, "ERROR, failed to link shader program\n"); glGetProgramInfoLog(program, 8192, &log_length, info_log); fprintf(stderr, "ERROR: \n%s\n\n", info_log); glDeleteProgram(program); glDeleteShader(fragment_shader); glDeleteShader(vertex_shader); program = 0u; } } } else { fprintf(stderr, "ERROR: Unable to load fragment shader\n"); glDeleteShader(vertex_shader); } } else { fprintf(stderr, "ERROR: Unable to load vertex shader\n"); } return program; }
int Renderer::init(const std::string &v_shader, const std::string &f_shader) { GLuint vert_shader = make_shader(GL_VERTEX_SHADER, v_shader); GLuint frag_shader = make_shader(GL_FRAGMENT_SHADER, f_shader); if (!vert_shader || !frag_shader) { return -1; } shader_prog = make_program({ vert_shader, frag_shader }); if (!shader_prog) { return -1; } return 0; }
/* * Load and create all of our resources: */ static int make_resources(void) { g_resources.vertex_buffer = make_buffer( GL_ARRAY_BUFFER, g_vertex_buffer_data, sizeof(g_vertex_buffer_data) ); g_resources.element_buffer = make_buffer( GL_ELEMENT_ARRAY_BUFFER, g_element_buffer_data, sizeof(g_element_buffer_data) ); g_resources.textures[0] = make_texture("data/hello1.tga"); g_resources.textures[1] = make_texture("data/hello2.tga"); if (g_resources.textures[0] == 0 || g_resources.textures[1] == 0) return 0; g_resources.vertex_shader = make_shader( GL_VERTEX_SHADER, "hello-gl.v.glsl" ); if (g_resources.vertex_shader == 0) return 0; g_resources.fragment_shader = make_shader( GL_FRAGMENT_SHADER, "hello-gl.f.glsl" ); if (g_resources.fragment_shader == 0) return 0; g_resources.program = make_program(g_resources.vertex_shader, g_resources.fragment_shader); if (g_resources.program == 0) return 0; g_resources.uniforms.fade_factor = glGetUniformLocation(g_resources.program, "fade_factor"); g_resources.uniforms.textures[0] = glGetUniformLocation(g_resources.program, "textures[0]"); g_resources.uniforms.textures[1] = glGetUniformLocation(g_resources.program, "textures[1]"); g_resources.attributes.position = glGetAttribLocation(g_resources.program, "position"); return 1; }
GLuint make_program(const std::string& vertexname, const std::string& fragmentname) { GLuint vertex_shader = make_shader(GL_VERTEX_SHADER, vertexname); if (vertex_shader == 0) return 0; GLuint fragment_shader = make_shader(GL_FRAGMENT_SHADER, fragmentname); if (fragment_shader == 0) return 0; GLuint program = make_program(vertex_shader, fragment_shader); if (program == 0) return 0; return program; }
Shader* make_shader(const char* vertex_shader, const char* fragment_shader) { return make_shader({ {vertex_shader, GL_VERTEX_SHADER}, {fragment_shader, GL_FRAGMENT_SHADER}, }); }
static void dopatch(SkCanvas* canvas, const SkColor colors[], sk_sp<SkImage> img = nullptr) { SkPaint paint; const SkBlendMode modes[] = { SkBlendMode::kSrc, SkBlendMode::kDst, SkBlendMode::kModulate, }; SkPoint texStorage[4]; const SkPoint* tex = gTexCoords; sk_sp<SkShader> shader; if (img) { SkScalar w = img->width(); SkScalar h = img->height(); shader = img->makeShader(); texStorage[0].set(0, 0); texStorage[1].set(w, 0); texStorage[2].set(w, h); texStorage[3].set(0, h); tex = texStorage; } else { shader = make_shader(); } canvas->save(); for (int y = 0; y < 3; y++) { for (int x = 0; x < 4; x++) { canvas->save(); canvas->translate(x * 350.0f, y * 350.0f); switch (x) { case 0: canvas->drawPatch(gCubics, nullptr, nullptr, modes[y], paint); break; case 1: canvas->drawPatch(gCubics, colors, nullptr, modes[y], paint); break; case 2: paint.setShader(shader); canvas->drawPatch(gCubics, nullptr, tex, modes[y], paint); paint.setShader(nullptr); break; case 3: paint.setShader(shader); canvas->drawPatch(gCubics, colors, tex, modes[y], paint); paint.setShader(nullptr); break; default: break; } draw_control_points(canvas, gCubics); canvas->restore(); } } canvas->restore(); }
// not this function take the vertex shader file as input static int make_resources(const char *vertex_shader_file) { g_resources.vertex_buffer = make_buffer(GL_ARRAY_BUFFER, g_vertex_buffer_data, sizeof(g_vertex_buffer_data)); g_resources.element_buffer = make_buffer(GL_ELEMENT_ARRAY_BUFFER, g_element_buffer_data, sizeof(g_element_buffer_data)); /* make textures*/ g_resources.textures[0] = make_texture("hello1.tga"); g_resources.textures[1] = make_texture("hello2.tga"); if(g_resources.textures[0] == 0 || g_resources.textures[1] == 0) { return 0; } /*make shaders */ g_resources.vertex_shader = make_shader(GL_VERTEX_SHADER, vertex_shader_file); if(g_resources.vertex_shader == 0) { return 0; } g_resources.fragment_shader = make_shader(GL_FRAGMENT_SHADER, "hello-gl.f.glsl"); if(g_resources.fragment_shader == 0) { return 0; } g_resources.program = make_program(g_resources.vertex_shader, g_resources.fragment_shader); if(g_resources.program == 0) { return 0; } g_resources.uniforms.timer = glGetUniformLocation(g_resources.program, "timer"); g_resources.uniforms.textures[0] = glGetUniformLocation(g_resources.program, "textures[0]"); g_resources.uniforms.textures[1] = glGetUniformLocation(g_resources.program, "textures[1]"); g_resources.attributes.position = glGetAttribLocation(g_resources.program, "position"); return 1; }
int program_make(struct program *prog, struct shader **shader, int num) { int i; GLchar log[256] = "nil"; GLsizei len = 0; GLint res = GL_FALSE; if (!prog) { errno = EFAULT; return -1; } timeinit(); prog->id = glCreateProgram(); if (prog->id == 0) { glerr("glCreateProgram() failed"); return -1; } prog->shader = shader; prog->shader_num = num; for (i = 0; i < num; i++) { if (make_shader(shader[i]) < 0) { _err("shader %s failed\n", shader[i]->name); goto err; } glAttachShader(prog->id, shader[i]->id); } timestart(); glLinkProgram(prog->id); glGetProgramiv(prog->id, GL_LINK_STATUS, &res); if (res != GL_TRUE) { _err("failed to link program\n"); goto err; } timestop("program %d linked\n", prog->id); return prog->id; err: if (prog->id > 0) { glGetProgramInfoLog(prog->id, sizeof (log), &len, log); _msg("len: %d, log: %s\n", len, log); } program_clean(prog); return -1; }
static int make_resources(void) { g_resources.vertex_buffer = make_buffer( GL_ARRAY_BUFFER, g_vertex_buffer_data, sizeof(g_vertex_buffer_data)); g_resources.element_buffer = make_buffer( GL_ELEMENT_ARRAY_BUFFER, g_element_buffer_data, sizeof(g_element_buffer_data)); g_resources.vertex_shader = make_shader( GL_VERTEX_SHADER, "gl.v.glsl"); if (g_resources.vertex_shader == 0) return 0; g_resources.fragment_shader = make_shader( GL_FRAGMENT_SHADER, "gl.f.glsl"); if (g_resources.fragment_shader == 0) return 0; g_resources.program = make_program( g_resources.vertex_shader, g_resources.fragment_shader); if (g_resources.program == 0) return 0; g_resources.attributes.position = glGetAttribLocation(g_resources.program, "position"); return 1; }
/* * Load and create all of our resources: */ int GameAsset::make_resources(void) { vertex_buffer = make_buffer( GL_ARRAY_BUFFER, g_vertex_buffer_data, 3 * sizeof(GLfloat) * this->num_vertices ); element_buffer = make_buffer( GL_ELEMENT_ARRAY_BUFFER, g_element_buffer_data, 3 * sizeof(GLushort) * this->num_triangles ); vertex_shader = make_shader( GL_VERTEX_SHADER, this->v_shader.c_str() ); if (vertex_shader == 0) return 0; fragment_shader = make_shader( GL_FRAGMENT_SHADER, this->f_shader.c_str() ); if (fragment_shader == 0) return 0; program = make_program(vertex_shader, fragment_shader); if (program == 0) return 0; position_attrib = glGetAttribLocation(program, "position"); tx_uniform = glGetUniformLocation(program, "tx"); return 1; }
GLuint ShaderAPITest::make_program(const char *vs_src, const char *fs_src) { GLuint id, vs, fs; assert_no_error(); id = glCreateProgram(); if (vs_src) { vs = make_shader(GL_VERTEX_SHADER, vs_src); glAttachShader(id, vs); glDeleteShader(vs); } if (fs_src) { fs = make_shader(GL_FRAGMENT_SHADER, fs_src); glAttachShader(id, fs); glDeleteShader(fs); } glLinkProgram(id); check_link_status(id); glUseProgram(id); glDeleteProgram(id); assert_no_error(); return id; }
static void test_draw(SkCanvas* canvas, const char label[]) { SkPaint paint; paint.setAntiAlias(true); paint.setLCDRenderText(true); paint.setDither(true); paint.setShader(make_shader())->unref(); canvas->drawRect(SkRect::MakeWH(W, H), paint); paint.setShader(NULL); paint.setColor(SK_ColorWHITE); paint.setTextSize(32); paint.setTextAlign(SkPaint::kCenter_Align); canvas->drawText(label, strlen(label), W / 2, H * 3 / 4, paint); }
void onDraw(int loops, SkCanvas* canvas) override { static const SkRect kPartialClip = SkRect::MakeLTRB(50, 50, 400, 400); static const SkRRect kComplexClip = SkRRect::MakeRectXY(kPartialClip, 15, 15); // Small to limit fill cost, but intersects the clips to confound batching static const SkRect kInterruptRect = SkRect::MakeXYWH(200, 200, 3, 3); // For the draw that sits between consecutive clears, use a shader that is simple but // requires local coordinates so that Ganesh does not convert it into a solid color rect, // which could then turn into a scissored-clear behind the scenes. SkPaint interruptPaint; interruptPaint.setShader(make_shader()); GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext(); if (rtc) { // Tricks the GrRenderTargetOpList into thinking it cannot reset its draw op list on // a fullscreen clear. If we don't do this, fullscreen clear ops would be created and // constantly discard the previous iteration's op so execution would only invoke one // actual clear on the GPU (not what we want to measure). rtc->setNeedsStencil(); } for (int i = 0; i < loops; i++) { canvas->save(); switch(fType) { case kPartial_ClearType: canvas->clipRect(kPartialClip); break; case kComplex_ClearType: canvas->clipRRect(kComplexClip); break; case kFull_ClearType: // Don't add any extra clipping, since it defaults to the entire "device" break; } // The clear we care about measuring canvas->clear(SK_ColorBLUE); canvas->restore(); // Perform as minimal a draw as possible that intersects with the clear region in // order to prevent the clear ops from being batched together. canvas->drawRect(kInterruptRect, interruptPaint); } }
static void do_draw(sk_canvas_t* canvas) { sk_paint_t* paint = sk_paint_new(); sk_paint_set_antialias(paint, true); sk_paint_set_color(paint, 0xFFFFFFFF); sk_canvas_draw_paint(canvas, paint); sk_rect_t r = { 10, 10, W - 10, H - 10 }; sk_paint_set_color(paint, 0xFFFF0000); sk_canvas_draw_rect(canvas, &r, paint); sk_shader_t* shader = make_shader(); sk_paint_set_shader(paint, shader); sk_shader_unref(shader); sk_canvas_draw_oval(canvas, &r, paint); sk_paint_delete(paint); }
void onOnceBeforeDraw() override { const SkScalar X = 150; const SkScalar Y = 150; fPts[0].set(0, 0); fPts[1].set(X/2, 10); fPts[2].set(X, 0); fPts[3].set(10, Y/2); fPts[4].set(X/2, Y/2); fPts[5].set(X-10, Y/2); fPts[6].set(0, Y); fPts[7].set(X/2, Y-10); fPts[8].set(X, Y); const SkScalar w = 200; const SkScalar h = 200; fTexs[0].set(0, 0); fTexs[1].set(w/2, 0); fTexs[2].set(w, 0); fTexs[3].set(0, h/2); fTexs[4].set(w/2, h/2); fTexs[5].set(w, h/2); fTexs[6].set(0, h); fTexs[7].set(w/2, h); fTexs[8].set(w, h); fShader = make_shader(w, h); SkRandom rand; for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) { fColors[i] = rand.nextU() | 0xFF000000; } }
void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref<Font> & large_font, Ref<Texture>& default_icon, Ref<StyleBox>& default_style, float p_scale) { scale=p_scale; tex_cache = memnew( TexCacheMap ); //Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png)); // Font Colors Color control_font_color = Color::html("e0e0e0"); Color control_font_color_lower = Color::html("a0a0a0"); Color control_font_color_low = Color::html("b0b0b0"); Color control_font_color_hover = Color::html("f0f0f0"); Color control_font_color_disabled = Color(0.9,0.9,0.9,0.2); Color control_font_color_pressed = Color::html("ffffff"); Color font_color_selection = Color::html("7d7d7d"); // Panel t->set_stylebox("panel","Panel", make_stylebox( panel_bg_png,0,0,0,0) ); // Focus Ref<StyleBoxTexture> focus = make_stylebox( focus_png,5,5,5,5); for(int i=0;i<4;i++) { focus->set_expand_margin_size(Margin(i),1 *scale); } // Button Ref<StyleBox> sb_button_normal = sb_expand( make_stylebox( button_normal_png,4,4,4,4,6,3,6,3),2,2,2,2); Ref<StyleBox> sb_button_pressed = sb_expand( make_stylebox( button_pressed_png,4,4,4,4,6,3,6,3),2,2,2,2); Ref<StyleBox> sb_button_hover = sb_expand( make_stylebox( button_hover_png,4,4,4,4,6,2,6,2),2,2,2,2); Ref<StyleBox> sb_button_disabled = sb_expand( make_stylebox( button_disabled_png,4,4,4,4,6,2,6,2),2,2,2,2); Ref<StyleBox> sb_button_focus = sb_expand( make_stylebox( button_focus_png,4,4,4,4,6,2,6,2),2,2,2,2); t->set_stylebox("normal","Button", sb_button_normal); t->set_stylebox("pressed","Button", sb_button_pressed); t->set_stylebox("hover","Button", sb_button_hover); t->set_stylebox("disabled","Button", sb_button_disabled); t->set_stylebox("focus","Button", sb_button_focus); t->set_font("font","Button", default_font ); t->set_color("font_color","Button", control_font_color ); t->set_color("font_color_pressed","Button", control_font_color_pressed ); t->set_color("font_color_hover","Button", control_font_color_hover ); t->set_color("font_color_disabled","Button", control_font_color_disabled ); t->set_constant("hseparation","Button", 2 *scale); // LinkButton t->set_font("font","LinkButton", default_font ); t->set_color("font_color","LinkButton", control_font_color ); t->set_color("font_color_pressed","LinkButton", control_font_color_pressed ); t->set_color("font_color_hover","LinkButton", control_font_color_hover ); t->set_constant("underline_spacing","LinkButton", 2 *scale); // ColorPickerButton t->set_stylebox("normal","ColorPickerButton", sb_button_normal); t->set_stylebox("pressed","ColorPickerButton", sb_button_pressed); t->set_stylebox("hover","ColorPickerButton", sb_button_hover); t->set_stylebox("disabled","ColorPickerButton", sb_button_disabled); t->set_stylebox("focus","ColorPickerButton", sb_button_focus); t->set_font("font","ColorPickerButton", default_font ); t->set_color("font_color","ColorPickerButton", Color(1,1,1,1) ); t->set_color("font_color_pressed","ColorPickerButton", Color(0.8,0.8,0.8,1) ); t->set_color("font_color_hover","ColorPickerButton", Color(1,1,1,1) ); t->set_color("font_color_disabled","ColorPickerButton", Color(0.9,0.9,0.9,0.3) ); t->set_constant("hseparation","ColorPickerButton", 2 *scale); // ToolButton Ref<StyleBox> tb_empty = memnew( StyleBoxEmpty ); tb_empty->set_default_margin(MARGIN_LEFT,6 *scale); tb_empty->set_default_margin(MARGIN_RIGHT,6 *scale); tb_empty->set_default_margin(MARGIN_TOP,4 *scale); tb_empty->set_default_margin(MARGIN_BOTTOM,4 *scale); t->set_stylebox("normal","ToolButton", tb_empty); t->set_stylebox("pressed","ToolButton", make_stylebox( button_pressed_png,4,4,4,4) ); t->set_stylebox("hover","ToolButton", make_stylebox( button_normal_png,4,4,4,4) ); t->set_stylebox("disabled","ToolButton", make_empty_stylebox(4,4,4,4) ); t->set_stylebox("focus","ToolButton", focus ); t->set_font("font","ToolButton", default_font ); t->set_color("font_color","ToolButton", control_font_color ); t->set_color("font_color_pressed","ToolButton", control_font_color_pressed ); t->set_color("font_color_hover","ToolButton", control_font_color_hover ); t->set_color("font_color_disabled","ToolButton", Color(0.9,0.95,1,0.3) ); t->set_constant("hseparation","ToolButton", 3 ); // OptionButton Ref<StyleBox> sb_optbutton_normal = sb_expand( make_stylebox( option_button_normal_png,4,4,21,4,6,3,21,3),2,2,2,2); Ref<StyleBox> sb_optbutton_pressed = sb_expand( make_stylebox( option_button_pressed_png,4,4,21,4,6,3,21,3),2,2,2,2); Ref<StyleBox> sb_optbutton_hover = sb_expand( make_stylebox( option_button_hover_png,4,4,21,4,6,2,21,2),2,2,2,2); Ref<StyleBox> sb_optbutton_disabled = sb_expand( make_stylebox( option_button_disabled_png,4,4,21,4,6,2,21,2),2,2,2,2); Ref<StyleBox> sb_optbutton_focus = sb_expand( make_stylebox( button_focus_png,4,4,4,4,6,2,6,2),2,2,2,2); t->set_stylebox("normal","OptionButton", sb_optbutton_normal ); t->set_stylebox("pressed","OptionButton", sb_optbutton_pressed ); t->set_stylebox("hover","OptionButton", sb_optbutton_hover ); t->set_stylebox("disabled","OptionButton", sb_optbutton_disabled ); t->set_stylebox("focus","OptionButton", sb_button_focus ); t->set_icon("arrow","OptionButton", make_icon( option_arrow_png ) ); t->set_font("font","OptionButton", default_font ); t->set_color("font_color","OptionButton", control_font_color ); t->set_color("font_color_pressed","OptionButton", control_font_color_pressed ); t->set_color("font_color_hover","OptionButton", control_font_color_hover ); t->set_color("font_color_disabled","OptionButton", control_font_color_disabled ); t->set_constant("hseparation","OptionButton", 2 *scale); t->set_constant("arrow_margin","OptionButton", 2 *scale); // MenuButton t->set_stylebox("normal","MenuButton", sb_button_normal ); t->set_stylebox("pressed","MenuButton", sb_button_pressed ); t->set_stylebox("hover","MenuButton", sb_button_pressed ); t->set_stylebox("disabled","MenuButton", make_empty_stylebox(0,0,0,0) ); t->set_stylebox("focus","MenuButton", sb_button_focus ); t->set_font("font","MenuButton", default_font ); t->set_color("font_color","MenuButton", control_font_color ); t->set_color("font_color_pressed","MenuButton", control_font_color_pressed ); t->set_color("font_color_hover","MenuButton", control_font_color_hover ); t->set_color("font_color_disabled","MenuButton", Color(1,1,1,0.3) ); t->set_constant("hseparation","MenuButton", 3 *scale); // ButtonGroup t->set_stylebox("panel","ButtonGroup", memnew( StyleBoxEmpty )); // CheckBox Ref<StyleBox> cbx_empty = memnew( StyleBoxEmpty ); cbx_empty->set_default_margin(MARGIN_LEFT,22 *scale); cbx_empty->set_default_margin(MARGIN_RIGHT,4 *scale); cbx_empty->set_default_margin(MARGIN_TOP,4 *scale); cbx_empty->set_default_margin(MARGIN_BOTTOM,5 *scale); Ref<StyleBox> cbx_focus = focus; cbx_focus->set_default_margin(MARGIN_LEFT,4 *scale); cbx_focus->set_default_margin(MARGIN_RIGHT,22 *scale); cbx_focus->set_default_margin(MARGIN_TOP,4 *scale); cbx_focus->set_default_margin(MARGIN_BOTTOM,5 *scale); t->set_stylebox("normal","CheckBox", cbx_empty ); t->set_stylebox("pressed","CheckBox", cbx_empty ); t->set_stylebox("disabled","CheckBox", cbx_empty ); t->set_stylebox("hover","CheckBox", cbx_empty ); t->set_stylebox("focus","CheckBox", cbx_focus ); t->set_icon("checked", "CheckBox", make_icon(checked_png)); t->set_icon("unchecked", "CheckBox", make_icon(unchecked_png)); t->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png)); t->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); t->set_font("font","CheckBox", default_font ); t->set_color("font_color","CheckBox", control_font_color ); t->set_color("font_color_pressed","CheckBox", control_font_color_pressed ); t->set_color("font_color_hover","CheckBox", control_font_color_hover ); t->set_color("font_color_disabled","CheckBox", control_font_color_disabled ); t->set_constant("hseparation","CheckBox",4 *scale); t->set_constant("check_vadjust","CheckBox",0 *scale); // CheckButton Ref<StyleBox> cb_empty = memnew( StyleBoxEmpty ); cb_empty->set_default_margin(MARGIN_LEFT,6 *scale); cb_empty->set_default_margin(MARGIN_RIGHT,70 *scale); cb_empty->set_default_margin(MARGIN_TOP,4 *scale); cb_empty->set_default_margin(MARGIN_BOTTOM,4 *scale); t->set_stylebox("normal","CheckButton", cb_empty ); t->set_stylebox("pressed","CheckButton", cb_empty ); t->set_stylebox("disabled","CheckButton", cb_empty ); t->set_stylebox("hover","CheckButton", cb_empty ); t->set_stylebox("focus","CheckButton", focus ); t->set_icon("on","CheckButton", make_icon(toggle_on_png) ); t->set_icon("off","CheckButton", make_icon(toggle_off_png)); t->set_font("font","CheckButton", default_font ); t->set_color("font_color","CheckButton", control_font_color ); t->set_color("font_color_pressed","CheckButton", control_font_color_pressed ); t->set_color("font_color_hover","CheckButton", control_font_color_hover ); t->set_color("font_color_disabled","CheckButton", control_font_color_disabled ); t->set_constant("hseparation","CheckButton",4 *scale); t->set_constant("check_vadjust","CheckButton",0 *scale); // Label t->set_font("font","Label", default_font ); t->set_color("font_color","Label", Color(1,1,1) ); t->set_color("font_color_shadow","Label", Color(0,0,0,0) ); t->set_constant("shadow_offset_x","Label", 1 *scale); t->set_constant("shadow_offset_y","Label", 1 *scale); t->set_constant("shadow_as_outline","Label", 0 *scale); t->set_constant("line_spacing","Label", 3 *scale); // LineEdit t->set_stylebox("normal","LineEdit", make_stylebox( line_edit_png,5,5,5,5) ); t->set_stylebox("focus","LineEdit", focus ); t->set_stylebox("read_only","LineEdit", make_stylebox( line_edit_disabled_png,6,6,6,6) ); t->set_font("font","LineEdit", default_font ); t->set_color("font_color","LineEdit", control_font_color ); t->set_color("font_color_selected","LineEdit", Color(0,0,0) ); t->set_color("cursor_color","LineEdit", control_font_color_hover ); t->set_color("selection_color","LineEdit", font_color_selection ); t->set_constant("minimum_spaces","LineEdit", 12 *scale); // ProgressBar t->set_stylebox("bg","ProgressBar", make_stylebox( progress_bar_png,4,4,4,4,0,0,0,0) ); t->set_stylebox("fg","ProgressBar", make_stylebox( progress_fill_png,6,6,6,6,2,1,2,1) ); t->set_font("font","ProgressBar", default_font ); t->set_color("font_color","ProgressBar", control_font_color_hover ); t->set_color("font_color_shadow","ProgressBar", Color(0,0,0) ); // TextEdit t->set_stylebox("normal","TextEdit", make_stylebox( tree_bg_png,3,3,3,3) ); t->set_stylebox("focus","TextEdit", focus ); t->set_stylebox("completion","TextEdit", make_stylebox( tree_bg_png,3,3,3,3) ); t->set_icon("tab","TextEdit", make_icon( tab_png) ); t->set_font("font","TextEdit", default_font ); t->set_color("completion_background_color", "TextEdit",Color::html("2C2A32")); t->set_color("completion_selected_color", "TextEdit",Color::html("434244")); t->set_color("completion_existing_color", "TextEdit",Color::html("21dfdfdf")); t->set_color("completion_scroll_color","TextEdit", control_font_color_pressed ); t->set_color("completion_font_color","TextEdit", Color::html("aaaaaa")); t->set_color("font_color","TextEdit", control_font_color ); t->set_color("font_color_selected","TextEdit", Color(0,0,0) ); t->set_color("selection_color","TextEdit", font_color_selection ); t->set_color("mark_color","TextEdit", Color(1.0,0.4,0.4,0.4) ); t->set_color("breakpoint_color","TextEdit", Color(0.8,0.8,0.4,0.2) ); t->set_color("current_line_color","TextEdit", Color(0.25,0.25,0.26,0.8) ); t->set_color("caret_color","TextEdit", control_font_color ); t->set_color("caret_background_color", "TextEdit", Color::html("000000")); t->set_color("symbol_color","TextEdit", control_font_color_hover ); t->set_color("brace_mismatch_color","TextEdit", Color(1,0.2,0.2) ); t->set_color("line_number_color","TextEdit",Color::html("66aaaaaa")); t->set_color("function_color","TextEdit",Color::html("66a2ce")); t->set_color("member_variable_color","TextEdit",Color::html("e64e59")); t->set_color("number_color","TextEdit",Color::html("EB9532")); t->set_color("word_highlighted_color","TextEdit",Color(0.8,0.9,0.9,0.15)); t->set_constant("completion_lines","TextEdit", 7 ); t->set_constant("completion_max_width","TextEdit", 50 ); t->set_constant("completion_scroll_width","TextEdit", 3 ); t->set_constant("line_spacing","TextEdit",4 *scale); Ref<Texture> empty_icon = memnew( ImageTexture ); // HScrollBar t->set_stylebox("scroll","HScrollBar", make_stylebox( scroll_bg_png,5,5,5,5,0,0,0,0) ); t->set_stylebox("scroll_focus","HScrollBar", make_stylebox( scroll_bg_png,5,5,5,5,0,0,0,0) ); t->set_stylebox("grabber","HScrollBar", make_stylebox( scroll_grabber_png,5,5,5,5,2,2,2,2) ); t->set_stylebox("grabber_hilite","HScrollBar", make_stylebox( scroll_grabber_hl_png,5,5,5,5,2,2,2,2) ); t->set_icon("increment","HScrollBar",empty_icon); t->set_icon("increment_hilite","HScrollBar",empty_icon); t->set_icon("decrement","HScrollBar",empty_icon); t->set_icon("decrement_hilite","HScrollBar",empty_icon); // VScrollBar t->set_stylebox("scroll","VScrollBar", make_stylebox( scroll_bg_png,5,5,5,5,0,0,0,0) ); t->set_stylebox("scroll_focus","VScrollBar", make_stylebox( scroll_bg_png,5,5,5,5,0,0,0,0) ); t->set_stylebox("grabber","VScrollBar", make_stylebox( scroll_grabber_png,5,5,5,5,2,2,2,2) ); t->set_stylebox("grabber_hilite","VScrollBar", make_stylebox( scroll_grabber_hl_png,5,5,5,5,2,2,2,2) ); t->set_icon("increment","VScrollBar",empty_icon); t->set_icon("increment_hilite","VScrollBar",empty_icon); t->set_icon("decrement","VScrollBar",empty_icon); t->set_icon("decrement_hilite","VScrollBar",empty_icon); // HSlider t->set_stylebox("slider","HSlider", make_stylebox( hslider_bg_png,4,4,4,4) ); t->set_stylebox("grabber_hilite","HSlider", make_stylebox( hslider_grabber_hl_png,6,6,6,6) ); t->set_stylebox("focus","HSlider", focus ); t->set_icon("grabber","HSlider", make_icon( hslider_grabber_png ) ); t->set_icon("grabber_hilite","HSlider", make_icon( hslider_grabber_hl_png ) ); t->set_icon("tick","HSlider", make_icon( hslider_tick_png ) ); // VSlider t->set_stylebox("slider","VSlider", make_stylebox( vslider_bg_png,4,4,4,4) ); t->set_stylebox("grabber_hilite","VSlider", make_stylebox( vslider_grabber_hl_png,6,6,6,6) ); t->set_stylebox("focus","HSlider", focus ); t->set_icon("grabber","VSlider", make_icon( vslider_grabber_png) ); t->set_icon("grabber_hilite","VSlider", make_icon( vslider_grabber_hl_png ) ); t->set_icon("tick","VSlider", make_icon( vslider_tick_png ) ); // SpinBox t->set_icon("updown","SpinBox",make_icon(spinbox_updown_png)); // WindowDialog Ref<StyleBoxTexture> style_pp_win = sb_expand(make_stylebox( popup_window_png,10,30,10,8),8,26,8,4); /*for(int i=0;i<4;i++) style_pp_win->set_expand_margin_size((Margin)i,3); style_pp_win->set_expand_margin_size(MARGIN_TOP,26);*/ t->set_stylebox("panel","WindowDialog", style_pp_win ); t->set_icon("close","WindowDialog", make_icon( close_png ) ); t->set_icon("close_hilite","WindowDialog", make_icon( close_hl_png ) ); t->set_font("title_font","WindowDialog", large_font ); t->set_color("title_color","WindowDialog", Color(0,0,0) ); t->set_constant("close_h_ofs","WindowDialog", 22 *scale); t->set_constant("close_v_ofs","WindowDialog", 20 *scale); t->set_constant("titlebar_height","WindowDialog", 18 *scale); t->set_constant("title_height","WindowDialog", 20 *scale); // File Dialog t->set_icon("reload","FileDialog",make_icon( icon_reload_png )); // Popup Ref<StyleBoxTexture> style_pp = sb_expand( make_stylebox( popup_bg_png,5,5,5,5,4,4,4,4),2,2,2,2); Ref<StyleBoxTexture> selected = make_stylebox( selection_png,6,6,6,6); for(int i=0;i<4;i++) { selected->set_expand_margin_size(Margin(i),2 *scale); } t->set_stylebox("panel","PopupPanel", style_pp ); // PopupMenu t->set_stylebox("panel","PopupMenu", make_stylebox( popup_bg_png,4,4,4,4,10,10,10,10) ); t->set_stylebox("panel_disabled","PopupMenu", make_stylebox( popup_bg_disabled_png,4,4,4,4) ); t->set_stylebox("hover","PopupMenu", selected ); t->set_stylebox("separator","PopupMenu", make_stylebox( vseparator_png,3,3,3,3) ); t->set_icon("checked","PopupMenu", make_icon(checked_png) ); t->set_icon("unchecked","PopupMenu", make_icon(unchecked_png) ); t->set_icon("submenu","PopupMenu", make_icon(submenu_png) ); t->set_font("font","PopupMenu", default_font ); t->set_color("font_color","PopupMenu", control_font_color ); t->set_color("font_color_accel","PopupMenu", Color(0.7,0.7,0.7,0.8) ); t->set_color("font_color_disabled","PopupMenu", Color(0.4,0.4,0.4,0.8) ); t->set_color("font_color_hover","PopupMenu", control_font_color ); t->set_constant("hseparation","PopupMenu",4 *scale); t->set_constant("vseparation","PopupMenu",4 *scale); // GraphNode Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,16,24,16,5); Ref<StyleBoxTexture> graphsbcomment = make_stylebox(graph_node_comment_png,6,24,6,5,16,24,16,5); Ref<StyleBoxTexture> graphsbcommentselected = make_stylebox(graph_node_comment_focus_png,6,24,6,5,16,24,16,5); Ref<StyleBoxTexture> graphsbselected = make_stylebox(graph_node_selected_png,6,24,6,5,16,24,16,5); Ref<StyleBoxTexture> graphsbdefault = make_stylebox(graph_node_default_png,4,4,4,4,6,4,4,4); Ref<StyleBoxTexture> graphsbdeffocus = make_stylebox(graph_node_default_focus_png,4,4,4,4,6,4,4,4); Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png,6,24,6,5,16,24,16,5); Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png,6,24,6,5,16,24,16,5); //graphsb->set_expand_margin_size(MARGIN_LEFT,10); //graphsb->set_expand_margin_size(MARGIN_RIGHT,10); t->set_stylebox("frame","GraphNode", graphsb ); t->set_stylebox("selectedframe","GraphNode", graphsbselected ); t->set_stylebox("defaultframe", "GraphNode", graphsbdefault ); t->set_stylebox("defaultfocus", "GraphNode", graphsbdeffocus ); t->set_stylebox("comment", "GraphNode", graphsbcomment ); t->set_stylebox("commentfocus", "GraphNode", graphsbcommentselected ); t->set_stylebox("breakpoint", "GraphNode", graph_bpoint ); t->set_stylebox("position", "GraphNode", graph_position ); t->set_constant("separation","GraphNode", 1 *scale); t->set_icon("port","GraphNode", make_icon( graph_port_png ) ); t->set_icon("close","GraphNode", make_icon( graph_node_close_png ) ); t->set_icon("resizer","GraphNode", make_icon( window_resizer_png ) ); t->set_font("title_font","GraphNode", default_font ); t->set_color("title_color","GraphNode", Color(0,0,0,1)); t->set_constant("title_offset","GraphNode", 20 *scale); t->set_constant("close_offset","GraphNode", 18 *scale); t->set_constant("port_offset","GraphNode", 3 *scale); // Tree Ref<StyleBoxTexture> tree_selected = make_stylebox( selection_png,4,4,4,4,8,0,8,0); Ref<StyleBoxTexture> tree_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,0,8,0); t->set_stylebox("bg","Tree", make_stylebox( tree_bg_png,4,4,4,5) ); t->set_stylebox("bg_focus","Tree", focus ); t->set_stylebox("selected","Tree", tree_selected_oof ); t->set_stylebox("selected_focus","Tree", tree_selected ); t->set_stylebox("cursor","Tree", focus ); t->set_stylebox("cursor_unfocused","Tree", focus ); t->set_stylebox("button_pressed","Tree",make_stylebox( button_pressed_png,4,4,4,4)); t->set_stylebox("title_button_normal","Tree", make_stylebox( tree_title_png,4,4,4,4) ); t->set_stylebox("title_button_pressed","Tree", make_stylebox( tree_title_pressed_png,4,4,4,4) ); t->set_stylebox("title_button_hover","Tree", make_stylebox( tree_title_png,4,4,4,4) ); t->set_icon("checked","Tree",make_icon(checked_png)); t->set_icon("unchecked","Tree",make_icon(unchecked_png)); t->set_icon("updown","Tree",make_icon(updown_png)); t->set_icon("select_arrow","Tree",make_icon(dropdown_png)); t->set_icon("arrow","Tree",make_icon(arrow_down_png)); t->set_icon("arrow_collapsed","Tree",make_icon(arrow_right_png)); t->set_font("title_button_font","Tree", default_font ); t->set_font("font","Tree", default_font ); t->set_color("title_button_color","Tree", control_font_color ); t->set_color("font_color","Tree", control_font_color_low ); t->set_color("font_color_selected","Tree", control_font_color_pressed ); t->set_color("selection_color","Tree", Color(0.1,0.1,1,0.8) ); t->set_color("cursor_color","Tree", Color(0,0,0) ); t->set_color("guide_color","Tree", Color(0,0,0,0.1) ); t->set_color("drop_position_color","Tree", Color(1,0.3,0.2) ); t->set_color("relationship_line_color", "Tree", Color::html("464646") ); t->set_constant("hseparation","Tree",4 *scale); t->set_constant("vseparation","Tree",4 *scale); t->set_constant("guide_width","Tree",2 *scale); t->set_constant("item_margin","Tree",12 *scale); t->set_constant("button_margin","Tree",4 *scale); t->set_constant("draw_relationship_lines", "Tree", 0); t->set_constant("scroll_border", "Tree", 4); t->set_constant("scroll_speed", "Tree", 12); // ItemList Ref<StyleBoxTexture> item_selected = make_stylebox( selection_png,4,4,4,4,8,2,8,2); Ref<StyleBoxTexture> item_selected_oof = make_stylebox( selection_oof_png,4,4,4,4,8,2,8,2); t->set_stylebox("bg","ItemList", make_stylebox( tree_bg_png,4,4,4,5) ); t->set_stylebox("bg_focus","ItemList", focus ); t->set_constant("hseparation","ItemList",4); t->set_constant("vseparation","ItemList",2); t->set_constant("icon_margin","ItemList",4); t->set_constant("line_separation","ItemList",2 *scale); t->set_font("font","ItemList", default_font ); t->set_color("font_color","ItemList", control_font_color_lower ); t->set_color("font_color_selected","ItemList", control_font_color_pressed ); t->set_color("guide_color","ItemList", Color(0,0,0,0.1) ); t->set_stylebox("selected","ItemList", item_selected_oof ); t->set_stylebox("selected_focus","ItemList", item_selected ); t->set_stylebox("cursor","ItemList", focus ); t->set_stylebox("cursor_unfocused","ItemList", focus ); // TabContainer Ref<StyleBoxTexture> tc_sb = sb_expand( make_stylebox( tab_container_bg_png,4,4,4,4,4,4,4,4),3,3,3,3); tc_sb->set_expand_margin_size(MARGIN_TOP,2 *scale); tc_sb->set_default_margin(MARGIN_TOP,8 *scale); t->set_stylebox("tab_fg","TabContainer", sb_expand( make_stylebox( tab_current_png,4,4,4,1,16,4,16,4),2,2,2,2) ); t->set_stylebox("tab_bg","TabContainer", sb_expand( make_stylebox( tab_behind_png,5,5,5,1,16,6,16,4),3,0,3,3) ); t->set_stylebox("panel","TabContainer", tc_sb ); t->set_icon("increment","TabContainer",make_icon( scroll_button_right_png)); t->set_icon("increment_hilite","TabContainer",make_icon( scroll_button_right_hl_png)); t->set_icon("decrement","TabContainer",make_icon( scroll_button_left_png)); t->set_icon("decrement_hilite","TabContainer",make_icon( scroll_button_left_hl_png)); t->set_icon("menu","TabContainer",make_icon( tab_menu_png)); t->set_icon("menu_hilite","TabContainer",make_icon( tab_menu_hl_png)); t->set_font("font","TabContainer", default_font ); t->set_color("font_color_fg","TabContainer", control_font_color_hover ); t->set_color("font_color_bg","TabContainer", control_font_color_low ); t->set_constant("side_margin","TabContainer", 8 *scale); t->set_constant("top_margin","TabContainer", 24 *scale); t->set_constant("label_valign_fg","TabContainer", 0 *scale); t->set_constant("label_valign_bg","TabContainer", 2 *scale); t->set_constant("hseparation","TabContainer", 4 *scale); // Tabs t->set_stylebox("tab_fg","Tabs", sb_expand( make_stylebox( tab_current_png,4,3,4,1,16,3,16,2),2,2,2,2) ); t->set_stylebox("tab_bg","Tabs", sb_expand( make_stylebox( tab_behind_png,5,4,5,1,16,5,16,2),3,3,3,3) ); t->set_stylebox("panel","Tabs",tc_sb ); t->set_stylebox("button_pressed","Tabs", make_stylebox( button_pressed_png,4,4,4,4) ); t->set_stylebox("button","Tabs", make_stylebox( button_normal_png,4,4,4,4) ); t->set_icon("increment","Tabs",make_icon( scroll_button_right_png)); t->set_icon("increment_hilite","Tabs",make_icon( scroll_button_right_hl_png)); t->set_icon("decrement","Tabs",make_icon( scroll_button_left_png)); t->set_icon("decrement_hilite","Tabs",make_icon( scroll_button_left_hl_png)); t->set_icon("close","Tabs",make_icon( tab_close_png)); t->set_font("font","Tabs", default_font ); t->set_color("font_color_fg","Tabs", control_font_color_hover ); t->set_color("font_color_bg","Tabs", control_font_color_low ); t->set_constant("top_margin","Tabs", 24 *scale); t->set_constant("label_valign_fg","Tabs", 0 *scale); t->set_constant("label_valign_bg","Tabs", 2 *scale); t->set_constant("hseparation","Tabs", 4 *scale); // Separators t->set_stylebox("separator","HSeparator", make_stylebox( vseparator_png,3,3,3,3) ); t->set_stylebox("separator","VSeparator", make_stylebox( hseparator_png,3,3,3,3) ); t->set_icon("close","Icons", make_icon(icon_close_png)); t->set_font("normal","Fonts", default_font ); t->set_font("large","Fonts", large_font ); t->set_constant("separation","HSeparator", 4 *scale); t->set_constant("separation","VSeparator", 4 *scale); // Dialogs t->set_constant("margin","Dialogs",8 *scale); t->set_constant("button_margin","Dialogs",32 *scale); // FileDialog t->set_icon("folder","FileDialog",make_icon(icon_folder_png)); t->set_color("files_disabled","FileDialog",Color(0,0,0,0.7)); // colorPicker t->set_constant("value_height","ColorPicker", 23 *scale); t->set_constant("value_width","ColorPicker", 50 *scale); t->set_constant("color_width","ColorPicker", 100 *scale); t->set_constant("label_width","ColorPicker", 20 *scale); t->set_constant("hseparator","ColorPicker", 4 *scale); t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) ); t->set_icon("add_preset","ColorPicker", make_icon( icon_add_png ) ); t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, "")); t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, "")); // TooltipPanel Ref<StyleBoxTexture> style_tt = make_stylebox( tooltip_bg_png,4,4,4,4); for(int i=0;i<4;i++) style_tt->set_expand_margin_size((Margin)i,4 *scale); t->set_stylebox("panel","TooltipPanel", style_tt ); t->set_font("font","TooltipLabel", default_font ); t->set_color("font_color","TooltipLabel", Color(0,0,0) ); t->set_color("font_color_shadow","TooltipLabel", Color(0,0,0,0.1) ); t->set_constant("shadow_offset_x","TooltipLabel", 1 ); t->set_constant("shadow_offset_y","TooltipLabel", 1 ); // RichTextLabel t->set_stylebox("focus","RichTextLabel", focus ); t->set_font("normal_font","RichTextLabel", default_font ); t->set_font("bold_font","RichTextLabel", default_font ); t->set_font("italics_font","RichTextLabel", default_font ); t->set_font("bold_italics_font","RichTextLabel", default_font ); t->set_font("mono_font","RichTextLabel", default_font ); t->set_color("default_color","RichTextLabel", control_font_color ); t->set_color("font_color_selected","RichTextLabel", font_color_selection ); t->set_color("selection_color","RichTextLabel", Color(0.1,0.1,1,0.8) ); t->set_constant("line_separation","RichTextLabel", 1 *scale); t->set_constant("table_hseparation","RichTextLabel", 3 *scale); t->set_constant("table_vseparation","RichTextLabel", 3 *scale); // Containers t->set_stylebox("bg","VSplitContainer", make_stylebox( vsplit_bg_png,1,1,1,1) ); t->set_stylebox("bg","HSplitContainer", make_stylebox( hsplit_bg_png,1,1,1,1) ); t->set_icon("grabber","VSplitContainer",make_icon(vsplitter_png)); t->set_icon("grabber","HSplitContainer",make_icon(hsplitter_png)); t->set_constant("separation","HBoxContainer",4 *scale); t->set_constant("separation","VBoxContainer",4 *scale); t->set_constant("margin_left","MarginContainer",8 *scale); t->set_constant("margin_top","MarginContainer",0 *scale); t->set_constant("margin_right","MarginContainer",0 *scale); t->set_constant("margin_bottom","MarginContainer",0 *scale); t->set_constant("hseparation","GridContainer",4 *scale); t->set_constant("vseparation","GridContainer",4 *scale); t->set_constant("separation","HSplitContainer",12 *scale); t->set_constant("separation","VSplitContainer",12 *scale); t->set_constant("autohide","HSplitContainer",1 *scale); t->set_constant("autohide","VSplitContainer",1 *scale); // HButtonArray t->set_stylebox("normal","HButtonArray", make_stylebox( button_normal_png,4,4,4,4,0,4,22,4) ); t->set_stylebox("selected","HButtonArray", make_stylebox( button_pressed_png,4,4,4,4,0,4,22,4) ); t->set_stylebox("hover","HButtonArray", make_stylebox( button_hover_png,4,4,4,4) ); t->set_font("font","HButtonArray", default_font); t->set_font("font_selected","HButtonArray", default_font); t->set_color("font_color","HButtonArray", control_font_color_low ); t->set_color("font_color_selected","HButtonArray", control_font_color_hover ); t->set_constant("icon_separator","HButtonArray", 4 *scale ); t->set_constant("button_separator","HButtonArray", 8 *scale ); t->set_stylebox("focus","HButtonArray", focus ); // VButtonArray t->set_stylebox("normal","VButtonArray", make_stylebox( button_normal_png,4,4,4,4,0,4,22,4) ); t->set_stylebox("selected","VButtonArray", make_stylebox( button_pressed_png,4,4,4,4,0,4,22,4) ); t->set_stylebox("hover","VButtonArray", make_stylebox( button_hover_png,4,4,4,4) ); t->set_font("font","VButtonArray", default_font); t->set_font("font_selected","VButtonArray", default_font); t->set_color("font_color","VButtonArray", control_font_color_low ); t->set_color("font_color_selected","VButtonArray", control_font_color_hover ); t->set_constant("icon_separator","VButtonArray", 4 *scale); t->set_constant("button_separator","VButtonArray", 8 *scale); t->set_stylebox("focus","VButtonArray", focus ); // ReferenceFrame Ref<StyleBoxTexture> ttnc = make_stylebox( full_panel_bg_png,8,8,8,8); ttnc->set_draw_center(false); t->set_stylebox("border","ReferenceFrame", make_stylebox( reference_border_png,4,4,4,4) ); t->set_stylebox("panelnc","Panel", ttnc ); t->set_stylebox("panelf","Panel", tc_sb ); Ref<StyleBoxTexture> sb_pc = make_stylebox( tab_container_bg_png,4,4,4,4,7,7,7,7); t->set_stylebox("panel","PanelContainer", sb_pc ); t->set_icon("minus","GraphEdit", make_icon(icon_zoom_less_png) ); t->set_icon("reset","GraphEdit", make_icon(icon_zoom_reset_png) ); t->set_icon("more","GraphEdit", make_icon(icon_zoom_more_png) ); t->set_icon("snap","GraphEdit", make_icon(icon_snap_png) ); t->set_stylebox("bg","GraphEdit", make_stylebox( tree_bg_png,4,4,4,5) ); t->set_color("grid_minor","GraphEdit", Color(1,1,1,0.05) ); t->set_color("grid_major","GraphEdit", Color(1,1,1,0.2) ); t->set_constant("bezier_len_pos","GraphEdit", 80*scale ); t->set_constant("bezier_len_neg","GraphEdit", 160*scale ); t->set_icon( "logo","Icons", make_icon(logo_png) ); // Theme default_icon= make_icon(error_icon_png) ; default_style = make_stylebox( error_icon_png,2,2,2,2) ; memdelete( tex_cache ); }
GLuint load_shader(GLenum type, const char *path) { char *data = load_file(path); GLuint result = make_shader(type, data); free(data); return result; }