Esempio n. 1
0
QSize PianoKeybd::sizeHint() const 
{ 
    return mapFromScene(sceneRect()).boundingRect().size();
}
Esempio n. 2
0
void DiagramDrawItem::setPos2(qreal x,qreal y)
{
	myPos2=mapFromScene(QPointF(x,y));
	myPolygon=createPath();
	setPolygon(myPolygon);
}
Esempio n. 3
0
GfxNoteItem *Item::createGfxNote(QPointF p0) {
  ASSERT(d);
  QPointF p1 = mapFromScene(DragLine::drag(scene(), mapToScene(p0), style()));
  return newGfxNote(p0, p1);
}
Esempio n. 4
0
void DrawingPolyItem::setPointPos(int index, const QPointF& scenePos)
{
	resizeItem(point(index), mapToParent(mapFromScene(scenePos)));
}
Esempio n. 5
0
bool IMEView::sceneEvent(QEvent* event)
{
	switch (event->type()) {
	case QEvent::GestureOverride: {
		// consume all gestures if we are handling touches
		QGestureEvent* ge = static_cast<QGestureEvent*>(event);
		QGesture* g = 0;

		if ((g = ge->gesture(Qt::TapGesture))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture(Qt::TapAndHoldGesture))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture(Qt::PinchGesture))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture((Qt::GestureType) SysMgrGestureFlick))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture((Qt::GestureType) SysMgrGestureSingleClick))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		else if ((g = ge->gesture((Qt::GestureType) SysMgrGestureSingleClick))) {
			if (acceptPoint(mapFromScene(ge->mapToGraphicsScene(g->hotSpot())))) {
				event->accept();
				return true;
			}
		}
		}
		break;
	case QEvent::Gesture: {
		QGestureEvent* ge = static_cast<QGestureEvent*>(event);
		QGesture* g = ge->gesture(Qt::TapGesture);
		if (g && g->state() == Qt::GestureFinished) {
			tapEvent(static_cast<QTapGesture*>(g));
			return true;
		}
		if (!g) {
			QGesture* g = ge->gesture((Qt::GestureType) SysMgrGestureScreenEdgeFlick);
			if (g && g->state() == Qt::GestureFinished) {
				screenEdgeFlickEvent(static_cast<ScreenEdgeFlickGesture*>(g));
				return true;
			}
		}
		}
		break;
	case QEvent::TouchBegin:
		touchBegin(static_cast<QTouchEvent*>(event));
		return event->isAccepted();
	case QEvent::TouchUpdate:
		touchUpdate(static_cast<QTouchEvent*>(event));
		return event->isAccepted();
	case QEvent::TouchEnd:
		touchEnd(static_cast<QTouchEvent*>(event));
		return event->isAccepted();
	default: 
		break;
	}
	return QGraphicsObject::sceneEvent(event);
}
/*!
    \reimp
 */
void HbRatingSlider::gestureEvent(QGestureEvent *event)
{
    Q_D (HbRatingSlider);
    if(event->gesture(Qt::TapGesture)) {
            HbTapGesture *tap = qobject_cast<HbTapGesture *>(event->gesture(Qt::TapGesture));
            switch(tap->state()) {
            case Qt::GestureStarted:
                {
                qreal xVal = mapFromScene(event->mapToGraphicsScene(tap->position( ))).x();
                int rating = d->calculateProgressValue(xVal);
                if(rating == -1) {
                    return;
                }
                if(d->mReadOnly) {    
                    event->ignore();
                    return;
                }
                QRectF rect = d->mTouchArea->boundingRect();
                if(rect.contains(xVal,0 )) {
                    HbWidgetFeedback::triggered(this, Hb::InstantPressed);
                    d->mMousePressed = true;
                    updatePrimitives();
                    rating = d->calculateProgressValue(xVal);
                    setCurrentRating(rating);
                    event->accept();
                }
                else {
                    event->ignore();
                }
                
                }
                break;
 
            case Qt::GestureFinished: // Reset state 
                {
            qreal xVal = mapFromScene(event->mapToGraphicsScene(tap->position( ))).x();
            QRectF rect = d->mTouchArea->boundingRect();
            int rating=0;
            if(rect.contains(xVal,0 )) {
                if(d->mReadOnly) {
                    event->ignore();
                    return;
                }

                if(!d->mMousePressed){
                    return;
                }

                if(xVal <0) {    
                    setCurrentRating(0);
                    emit ratingDone (d->mCurrentValue);
                    return;
                }

               rating = d->calculateProgressValue(xVal);
        
               if(!toolTip().isNull()) {
                    HbToolTip::showText(toolTip(),this);
                }    
                setCurrentRating(rating);
                HbWidgetFeedback::triggered(this, Hb::InstantReleased);
                if(d->mCurrentValue) {
                    emit ratingDone (d->mCurrentValue);
                }

                event->accept();
                d->mMousePressed = false;
                updatePrimitives();
            }            
            else {

                d->mMousePressed = false;
                updatePrimitives();

                if(xVal <rect.x() )  {

                    setCurrentRating(0);
                    emit ratingDone (d->mCurrentValue);
                }
            
            }
            



            }
            break;
            default: break;
            } 
    }else if(event->gesture(Qt::PanGesture)) {
                HbPanGesture *pan = qobject_cast<HbPanGesture *>(event->gesture(Qt::PanGesture));
                switch(pan->state()) {
                    case Qt::GestureUpdated:
                        {
                        if(!d->mMousePressed) {
                            return;
                        }
                        qreal xVal = mapFromScene(event->mapToGraphicsScene( pan->startPos()+pan->offset())).x();
                            QRectF rect = d->mTouchArea->boundingRect();
                            int rating=0;
                            if(rect.contains(xVal,0 )) {
                                if(d->mReadOnly) {
                                event->ignore();
                                return;
                            }
                            
                            if(xVal <0) {    
                                setCurrentRating(0);
                                return;
                            }

                                rating = d->calculateProgressValue(xVal);
                                
                                if(!toolTip().isNull()) {
                                    HbToolTip::showText(toolTip(),this);
                                }    
                                setCurrentRating(rating);
                                HbWidgetFeedback::continuousTriggered(this, Hb::ContinuousDragged);
                                emit ratingChanged (d->mCurrentValue);
                                event->accept();
                            }
                            else {
                                setCurrentRating(0);
                            }
                        }
                        break;
                    case Qt::GestureFinished: // Reset state 
                    {                          
                         qreal xVal = mapFromScene(event->mapToGraphicsScene( pan->startPos()+pan->offset())).x();
                         QRectF rect = d->mTouchArea->boundingRect();
                         d->mMousePressed = false;
                         updatePrimitives();
                         int rating=0;
                         if(rect.contains(xVal,0 )) {
                            if(d->mReadOnly) {
                               event->ignore();
                               return;
                             }
                         }

                         if(xVal <0) {    
                            setCurrentRating(0);
                            emit ratingDone (d->mCurrentValue);
                            return;
                          }

                          rating = d->calculateProgressValue(xVal);
                          setCurrentRating(rating);
                          HbWidgetFeedback::triggered(this, Hb::InstantReleased);
                          if(d->mCurrentValue) {
                             emit ratingDone (d->mCurrentValue);
                           }                       
                           event->accept();
                        
                      }
                     
					
					default:
                      break;
                }
    }
}
Esempio n. 7
0
void ExploreLiveView::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget * widget)
{
    if(!isReady) return;

	prePaint(painter);

	postPaint(painter);

	auto glwidget = (Viewer*)widget;
    if (glwidget && meshes.size())
	{
		QRectF parentRect = parentItem()->sceneBoundingRect();

        if (isCacheImage && cachedImage.isNull())
        {
            QOpenGLContext context;
            context.setShareContext(glwidget->context());
            context.setFormat(glwidget->format());
            context.create();

            QOffscreenSurface m_offscreenSurface;
            m_offscreenSurface.setFormat(context.format());
            m_offscreenSurface.create();

            context.makeCurrent(&m_offscreenSurface);

            QOpenGLFramebufferObjectFormat fboformat;
            fboformat.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
            QOpenGLFramebufferObject renderFbo(cacheImageSize*1.5, cacheImageSize, fboformat);
            renderFbo.bind();

            glwidget->glEnable(GL_DEPTH_TEST);
            glwidget->glEnable(GL_BLEND);
            glwidget->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
            glwidget->glCullFace(GL_BACK);

            glwidget->glClearColor(0,0,0,0);
            glwidget->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
            glwidget->glViewport(0, 0, cacheImageSize*1.5, cacheImageSize);

	// XXX Fix
            // glwidget->glPointSize(10);	

            // Draw aux meshes
            for (auto mesh : meshes)
            {
                if (mesh.isPoints)
                    glwidget->drawOrientedPoints(mesh.points, mesh.normals, mesh.color, glwidget->pvm);
                else
                    glwidget->drawTriangles(mesh.color, mesh.points, mesh.normals, glwidget->pvm);
            }

            glwidget->glDisable(GL_DEPTH_TEST);
            glwidget->glFlush();

            renderFbo.release();

            cachedImage = renderFbo.toImage();
            isReady = true;

            // Thanks for sharing!
            glwidget->makeCurrent();
        }

        // Draw as image
        if(isCacheImage)
        {
            int w = shapeRect.width();
            painter->drawImage(w * -0.5, w * -0.5, cachedImage.scaledToWidth(w));
        }

        if(!isCacheImage)
        {
            auto r = shapeRect;

            // scale view
            double s = 1.5;
            r.setWidth(r.width() * s);
            r.setHeight(r.height() * s);

            r.moveCenter(this->mapToScene(boundingRect().center()));

            painter->beginNativePainting();

            auto v = scene()->views().first();
            QPoint viewDelta = v->mapFromScene(r.topLeft());
            if (viewDelta.manhattanLength() > 5) r.moveTopLeft(viewDelta);

            auto camera = ExploreProcess::defaultCamera(document->extent().length());

            glwidget->eyePos = camera.first;
            glwidget->pvm = camera.second;
            glwidget->glViewport(r.left(), v->height() - r.height() - r.top(), r.width(), r.height());

            // Clipping OpenGL
            glwidget->glEnable(GL_SCISSOR_TEST);
            glwidget->glScissor(parentRect.x(), v->height() - parentRect.height() - parentRect.top(), parentRect.width(), parentRect.height());

            glwidget->glClear(GL_DEPTH_BUFFER_BIT);

	// FIX  XXX
            // glwidget->glPointSize(2);

            // Draw aux meshes
            for (auto mesh : meshes)
            {
                if (mesh.isPoints)
                    glwidget->drawOrientedPoints(mesh.points, mesh.normals, mesh.color, glwidget->pvm);
                else
                    glwidget->drawTriangles(mesh.color, mesh.points, mesh.normals, glwidget->pvm);
            }

            glwidget->glDisable(GL_SCISSOR_TEST);

            painter->endNativePainting();
        }
	}
}
Esempio n. 8
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bool QgsComposerNodesItem::addNode( QPointF pt,
                                    const bool checkArea,
                                    const double radius )
{
  const QPointF start = mapFromScene( pt );
  double minDistance = std::numeric_limits<double>::max();
  double maxDistance = ( checkArea ) ? radius : minDistance;
  bool rc = false;
  int idx = -1;

  for ( int i = 0; i != mPolygon.size(); i++ )
  {
    // get nodes of polyline
    const QPointF pt1 = mPolygon.at( i );
    QPointF pt2 = mPolygon.first();
    if (( i + 1 ) != mPolygon.size() )
      pt2 = mPolygon.at( i + 1 );

    // compute line eq
    const double coef = ( pt2.y() - pt1.y() ) / ( pt2.x() - pt1.x() );
    const double b = pt1.y() - coef * pt1.x();

    double distance = std::numeric_limits<double>::max();
    if ( qIsInf( coef ) )
      distance = qAbs( pt1.x() - start.x() );
    else
    {
      const double coef2 = ( -1 / coef );
      const double b2 = start.y() - coef2 * start.x();

      QPointF inter;
      if ( qIsInf( coef2 ) )
      {
        distance = qAbs( pt1.y() - start.y() );
        inter.setX( start.x() );
        inter.setY( pt1.y() );
      }
      else
      {
        const double interx = ( b - b2 ) / ( coef2 - coef );
        const double intery = interx * coef2 + b2;
        inter.setX( interx );
        inter.setY( intery );
      }

      // check if intersection is within the line
      const double length1 = computeDistance( inter, pt1 );
      const double length2 = computeDistance( inter, pt2 );
      const double length3 = computeDistance( pt1, pt2 );
      const double length4 = length1 + length2;

      if ( qAbs( length3 - length4 ) < std::numeric_limits<float>::epsilon() )
        distance = computeDistance( inter, start );
    }

    if ( distance < minDistance && distance < maxDistance )
    {
      minDistance = distance;
      idx = i;
    }
  }

  if ( idx >= 0 )
  {
    rc = _addNode( idx, start, maxDistance );
    updateSceneRect();
  }

  return rc;
}
Esempio n. 9
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void PianoView::wheelEvent(QWheelEvent* event)
      {
      int step = event->delta() / 120;
      double xmag = transform().m11();
      double ymag = transform().m22();

      if (event->modifiers() == Qt::ControlModifier) {
            if (step > 0) {
                  for (int i = 0; i < step; ++i) {
                        if (xmag > 10.0)
                              break;
                        scale(1.1, 1.0);
                        xmag *= 1.1;
                        }
                  }
            else {
                  for (int i = 0; i < -step; ++i) {
                        if (xmag < 0.001)
                              break;
                        scale(.9, 1.0);
                        xmag *= .9;
                        }
                  }
            emit magChanged(xmag, ymag);

            int tpix  = (480 * 4) * xmag;
            magStep = -5;
            if (tpix <= 4000)
                  magStep = -4;
            if (tpix <= 2000)
                  magStep = -3;
            if (tpix <= 1000)
                  magStep = -2;
            if (tpix <= 500)
                  magStep = -1;
            if (tpix <= 128)
                  magStep = 0;
            if (tpix <= 64)
                  magStep = 1;
            if (tpix <= 32)
                  magStep = 2;
            if (tpix <= 16)
                  magStep = 3;
            if (tpix <= 8)
                  magStep = 4;
            if (tpix <= 4)
                  magStep = 5;
            if (tpix <= 2)
                  magStep = 6;

            //
            // if xpos <= 0, then the scene is centered
            // there is no scroll bar anymore sending
            // change signals, so we have to do it here:
            //
            double xpos = -(mapFromScene(QPointF()).x());
            if (xpos <= 0)
                  emit xposChanged(xpos);
            }
      else if (event->modifiers() == Qt::ShiftModifier) {
            QWheelEvent we(event->pos(), event->delta(), event->buttons(), 0, Qt::Horizontal);
            QGraphicsView::wheelEvent(&we);
            }
      else if (event->modifiers() == 0) {
            QGraphicsView::wheelEvent(event);
            }
      else if (event->modifiers() == (Qt::ShiftModifier | Qt::ControlModifier)) {
            if (step > 0) {
                  for (int i = 0; i < step; ++i) {
                        if (ymag > 3.0)
                              break;
                        scale(1.0, 1.1);
                        ymag *= 1.1;
                        }
                  }
            else {
                  for (int i = 0; i < -step; ++i) {
                        if (ymag < 0.4)
                              break;
                        scale(1.0, .9);
                        ymag *= .9;
                        }
                  }
            emit magChanged(xmag, ymag);
            }
      }
Esempio n. 10
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bool NodeBackDrop::isNearbyResizeHandle(const QPointF& scenePos)
{
    QPointF p = mapFromScene(scenePos);
    QPolygonF resizePoly = _imp->resizeHandle->polygon();
    return resizePoly.containsPoint(p,Qt::OddEvenFill);
}
Esempio n. 11
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QRectF Snake::boundingRect() const
{
    qreal minX = head.x();
    qreal minY = head.y();
    qreal maxX = head.x();
    qreal maxY = head.y();

    foreach (QPointF p, tail) {
        maxX = p.x() > maxX ? p.x() : maxX;
        maxY = p.y() > maxY ? p.y() : maxY;
        minX = p.x() < minX ? p.x() : minX;
        minY = p.y() < minY ? p.y() : minY;
    }

    QPointF tl = mapFromScene(QPointF(minX, minY));
    QPointF br = mapFromScene(QPointF(maxX, maxY));

    QRectF bound = QRectF(tl.x(),  // x
                          tl.y(),  // y
                          br.x() - tl.x() + SNAKE_SIZE,      // width
                          br.y() - tl.y() + SNAKE_SIZE       //height
                          );
    return bound;
}

QPainterPath Snake::shape() const
{
    QPainterPath path;
    path.setFillRule(Qt::WindingFill);
Esempio n. 12
0
bool NodeBackDrop::isNearbyHeader(const QPointF& scenePos) {
    QPointF p = mapFromScene(scenePos);
    QRectF headerBbox = _imp->header->boundingRect();
    headerBbox.adjust(-5, -5, 5, 5);
    return headerBbox.contains(p);
}
Esempio n. 13
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void GameView::resizeRubberBand(const QPointF &cursorPoint)
{
	if (rubberBand)
		rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized());
}
Esempio n. 14
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void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
	selectionOrigin = _selectionOrigin;
	rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
	rubberBand->show();
}
Esempio n. 15
0
void QDeclarativePinchArea::updatePinch()
{
    Q_D(QDeclarativePinchArea);
    if (d->touchPoints.count() == 0) {
        if (d->inPinch) {
            d->stealMouse = false;
            setKeepMouseGrab(false);
            d->inPinch = false;
            QPointF pinchCenter = mapFromScene(d->sceneLastCenter);
            QDeclarativePinchEvent pe(pinchCenter, d->pinchLastScale, d->pinchLastAngle, d->pinchRotation);
            pe.setStartCenter(d->pinchStartCenter);
            pe.setPreviousCenter(pinchCenter);
            pe.setPreviousAngle(d->pinchLastAngle);
            pe.setPreviousScale(d->pinchLastScale);
            pe.setStartPoint1(mapFromScene(d->sceneStartPoint1));
            pe.setStartPoint2(mapFromScene(d->sceneStartPoint2));
            pe.setPoint1(mapFromScene(d->lastPoint1));
            pe.setPoint2(mapFromScene(d->lastPoint2));
            emit pinchFinished(&pe);
            d->pinchStartDist = 0;
            d->pinchActivated = false;
            if (d->pinch && d->pinch->target())
                d->pinch->setActive(false);
        }
        return;
    }
    QTouchEvent::TouchPoint touchPoint1 = d->touchPoints.at(0);
    QTouchEvent::TouchPoint touchPoint2 = d->touchPoints.at(d->touchPoints. count() >= 2 ? 1 : 0);
    if (d->touchPoints.count() == 2
        && (touchPoint1.state() & Qt::TouchPointPressed || touchPoint2.state() & Qt::TouchPointPressed)) {
        d->id1 = touchPoint1.id();
        d->sceneStartPoint1 = touchPoint1.scenePos();
        d->sceneStartPoint2 = touchPoint2.scenePos();
        d->inPinch = false;
        d->pinchRejected = false;
        d->pinchActivated = true;
    } else if (d->pinchActivated && !d->pinchRejected) {
        const int dragThreshold = QApplication::startDragDistance();
        QPointF p1 = touchPoint1.scenePos();
        QPointF p2 = touchPoint2.scenePos();
        qreal dx = p1.x() - p2.x();
        qreal dy = p1.y() - p2.y();
        qreal dist = sqrt(dx*dx + dy*dy);
        QPointF sceneCenter = (p1 + p2)/2;
        qreal angle = QLineF(p1, p2).angle();
        if (d->touchPoints.count() == 1) {
            // If we only have one point then just move the center
            if (d->id1 == touchPoint1.id())
                sceneCenter = d->sceneLastCenter + touchPoint1.scenePos() - d->lastPoint1;
            else
                sceneCenter = d->sceneLastCenter + touchPoint2.scenePos() - d->lastPoint2;
            angle = d->pinchLastAngle;
        }
        d->id1 = touchPoint1.id();
        if (angle > 180)
            angle -= 360;
        if (!d->inPinch) {
            if (d->touchPoints.count() >= 2
                    && (qAbs(p1.x()-d->sceneStartPoint1.x()) > dragThreshold
                    || qAbs(p1.y()-d->sceneStartPoint1.y()) > dragThreshold
                    || qAbs(p2.x()-d->sceneStartPoint2.x()) > dragThreshold
                    || qAbs(p2.y()-d->sceneStartPoint2.y()) > dragThreshold)) {
                d->sceneStartCenter = sceneCenter;
                d->sceneLastCenter = sceneCenter;
                d->pinchStartCenter = mapFromScene(sceneCenter);
                d->pinchStartDist = dist;
                d->pinchStartAngle = angle;
                d->pinchLastScale = 1.0;
                d->pinchLastAngle = angle;
                d->pinchRotation = 0.0;
                d->lastPoint1 = p1;
                d->lastPoint2 = p2;
                QDeclarativePinchEvent pe(d->pinchStartCenter, 1.0, angle, 0.0);
                pe.setStartCenter(d->pinchStartCenter);
                pe.setPreviousCenter(d->pinchStartCenter);
                pe.setPreviousAngle(d->pinchLastAngle);
                pe.setPreviousScale(d->pinchLastScale);
                pe.setStartPoint1(mapFromScene(d->sceneStartPoint1));
                pe.setStartPoint2(mapFromScene(d->sceneStartPoint2));
                pe.setPoint1(mapFromScene(d->lastPoint1));
                pe.setPoint2(mapFromScene(d->lastPoint2));
                pe.setPointCount(d->touchPoints.count());
                emit pinchStarted(&pe);
                if (pe.accepted()) {
                    d->inPinch = true;
                    d->stealMouse = true;
                    QGraphicsScene *s = scene();
                    if (s && s->mouseGrabberItem() != this)
                        grabMouse();
                    setKeepMouseGrab(true);
                    if (d->pinch && d->pinch->target()) {
                        d->pinchStartPos = pinch()->target()->pos();
                        d->pinchStartScale = d->pinch->target()->scale();
                        d->pinchStartRotation = d->pinch->target()->rotation();
                        d->pinch->setActive(true);
                    }
                } else {
                    d->pinchRejected = true;
                }
            }
        } else if (d->pinchStartDist > 0) {
            qreal scale = dist ? dist / d->pinchStartDist : d->pinchLastScale;
            qreal da = d->pinchLastAngle - angle;
            if (da > 180)
                da -= 360;
            else if (da < -180)
                da += 360;
            d->pinchRotation += da;
            QPointF pinchCenter = mapFromScene(sceneCenter);
            QDeclarativePinchEvent pe(pinchCenter, scale, angle, d->pinchRotation);
            pe.setStartCenter(d->pinchStartCenter);
            pe.setPreviousCenter(mapFromScene(d->sceneLastCenter));
            pe.setPreviousAngle(d->pinchLastAngle);
            pe.setPreviousScale(d->pinchLastScale);
            pe.setStartPoint1(mapFromScene(d->sceneStartPoint1));
            pe.setStartPoint2(mapFromScene(d->sceneStartPoint2));
            pe.setPoint1(touchPoint1.pos());
            pe.setPoint2(touchPoint2.pos());
            pe.setPointCount(d->touchPoints.count());
            d->pinchLastScale = scale;
            d->sceneLastCenter = sceneCenter;
            d->pinchLastAngle = angle;
            d->lastPoint1 = touchPoint1.scenePos();
            d->lastPoint2 = touchPoint2.scenePos();
            emit pinchUpdated(&pe);
            if (d->pinch && d->pinch->target()) {
                qreal s = d->pinchStartScale * scale;
                s = qMin(qMax(pinch()->minimumScale(),s), pinch()->maximumScale());
                pinch()->target()->setScale(s);
                QPointF pos = sceneCenter - d->sceneStartCenter + d->pinchStartPos;
                if (pinch()->axis() & QDeclarativePinch::XAxis) {
                    qreal x = pos.x();
                    if (x < pinch()->xmin())
                        x = pinch()->xmin();
                    else if (x > pinch()->xmax())
                        x = pinch()->xmax();
                    pinch()->target()->setX(x);
                }
                if (pinch()->axis() & QDeclarativePinch::YAxis) {
                    qreal y = pos.y();
                    if (y < pinch()->ymin())
                        y = pinch()->ymin();
                    else if (y > pinch()->ymax())
                        y = pinch()->ymax();
                    pinch()->target()->setY(y);
                }
                if (d->pinchStartRotation >= pinch()->minimumRotation()
                        && d->pinchStartRotation <= pinch()->maximumRotation()) {
                    qreal r = d->pinchRotation + d->pinchStartRotation;
                    r = qMin(qMax(pinch()->minimumRotation(),r), pinch()->maximumRotation());
                    pinch()->target()->setRotation(r);
                }
            }
        }
    }
}
Esempio n. 16
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void EllipseTextureGraphicsItem::_doDrawOutput(QPainter* painter)
{
  Q_UNUSED(painter);
  // Get input and output ellipses.
  std::tr1::shared_ptr<Ellipse> inputEllipse  = std::tr1::static_pointer_cast<Ellipse>(_inputShape);
  std::tr1::shared_ptr<Ellipse> outputEllipse = std::tr1::static_pointer_cast<Ellipse>(_shape);

  // Start / end angle.
  //const float startAngle = 0;
  //const float endAngle   = 2*M_PI;

  //
  //float angle;
  QPointF currentInputPoint;
  QPointF prevInputPoint(0, 0);
  QPointF currentOutputPoint;
  QPointF prevOutputPoint(0, 0);

  // Input ellipse parameters.
  const QPointF& inputCenter         = inputEllipse->getCenter();
  const QPointF& inputControlCenter  = inputEllipse->getVertex(4);
  float    inputHorizRadius          = inputEllipse->getHorizontalRadius();
  float    inputVertRadius           = inputEllipse->getVerticalRadius();
  float    inputRotation             = inputEllipse->getRotationRadians();

  // Output ellipse parameters.
  const QPointF& outputCenter        = mapFromScene(outputEllipse->getCenter());
  const QPointF& outputControlCenter = mapFromScene(outputEllipse->getVertex(4));
  float    outputHorizRadius         = outputEllipse->getHorizontalRadius();
  float    outputVertRadius          = outputEllipse->getVerticalRadius();
  float    outputRotation            = outputEllipse->getRotationRadians();

  // Variation in angle at each step of the loop.
  const int N_TRIANGLES = 100;
  const float ANGLE_STEP = 2*M_PI/N_TRIANGLES;

  float circleAngle = 0;
  for (int i=0; i<=N_TRIANGLES; i++, circleAngle += ANGLE_STEP)
  {
    // Set next (current) points.
    _setPointOfEllipseAtAngle(currentInputPoint, inputCenter, inputHorizRadius, inputVertRadius, inputRotation, circleAngle);
    _setPointOfEllipseAtAngle(currentOutputPoint, outputCenter, outputHorizRadius, outputVertRadius, outputRotation, circleAngle);

    // We don't draw the first point.
    if (i > 0)
    {
      // Draw triangle.
      glBegin(GL_TRIANGLES);
      Util::setGlTexPoint(*_texture, inputControlCenter, outputControlCenter);
      Util::setGlTexPoint(*_texture, prevInputPoint,     prevOutputPoint);
      Util::setGlTexPoint(*_texture, currentInputPoint,  currentOutputPoint);
      glEnd();
    }

    // Save point for next iteration.
    prevInputPoint.setX(currentInputPoint.x());
    prevInputPoint.setY(currentInputPoint.y());
    prevOutputPoint.setX(currentOutputPoint.x());
    prevOutputPoint.setY(currentOutputPoint.y());
  }
}
Esempio n. 17
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QRect ImageView::sceneToViewport(const QRectF &rect) const
{
  QPoint topLeft = mapFromScene(rect.topLeft());
  QPoint bottomRight = mapFromScene(rect.bottomRight());
  return QRect(topLeft, bottomRight);
}
void AbstractGraphicsRectItem::updateBottomRight(const QPointF &newPos)
{
    QRectF r = rect();
    r.setBottomRight(mapFromScene(newPos));
    updateRect(r);
}
Esempio n. 19
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void QgsComposerMouseHandles::drawSelectedItemBounds( QPainter* painter )
{
  //draw dotted border around selected items to give visual feedback which items are selected
  QList<QgsComposerItem*> selectedItems = mComposition->selectedComposerItems( false );
  if ( selectedItems.size() == 0 )
  {
    return;
  }

  //use difference mode so that they are visible regardless of item colors
  painter->save();
  painter->setCompositionMode( QPainter::CompositionMode_Difference );

  // use a grey dashed pen - in difference mode this should always be visible
  QPen selectedItemPen = QPen( QColor( 144, 144, 144, 255 ) );
  selectedItemPen.setStyle( Qt::DashLine );
  selectedItemPen.setWidth( 0 );
  painter->setPen( selectedItemPen );
  painter->setBrush( Qt::NoBrush );

  QList<QgsComposerItem*>::iterator itemIter = selectedItems.begin();
  for ( ; itemIter != selectedItems.end(); ++itemIter )
  {
    //get bounds of selected item
    QPolygonF itemBounds;
    if ( mIsDragging && !( *itemIter )->positionLock() )
    {
      //if currently dragging, draw selected item bounds relative to current mouse position
      //first, get bounds of current item in scene coordinates
      QPolygonF itemSceneBounds = ( *itemIter )->mapToScene(( *itemIter )->rectWithFrame() );
      //now, translate it by the current movement amount
      //IMPORTANT - this is done in scene coordinates, since we don't want any rotation/non-translation transforms to affect the movement
      itemSceneBounds.translate( transform().dx(), transform().dy() );
      //finally, remap it to the mouse handle item's coordinate system so it's ready for drawing
      itemBounds = mapFromScene( itemSceneBounds );
    }
    else if ( mIsResizing && !( *itemIter )->positionLock() )
    {
      //if currently resizing, calculate relative resize of this item
      if ( selectedItems.size() > 1 )
      {
        //get item bounds in mouse handle item's coordinate system
        QRectF itemRect = mapRectFromItem(( *itemIter ), ( *itemIter )->rectWithFrame() );
        //now, resize it relative to the current resized dimensions of the mouse handles
        QgsComposerUtils::relativeResizeRect( itemRect, QRectF( -mResizeMoveX, -mResizeMoveY, mBeginHandleWidth, mBeginHandleHeight ), mResizeRect );
        itemBounds = QPolygonF( itemRect );
      }
      else
      {
        //single item selected
        itemBounds = rect();
      }
    }
    else
    {
      //not resizing or moving, so just map from scene bounds
      itemBounds = mapRectFromItem(( *itemIter ), ( *itemIter )->rectWithFrame() );
    }
    painter->drawPolygon( itemBounds );
  }
  painter->restore();
}
Esempio n. 20
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void SPoint::setPosition(QPointF point)
{
    position=mapFromScene(point);
}
Esempio n. 21
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void PolygonObject::updateRubber(QPainter* painter)
{
    int rubberMode = objectRubberMode();
    if(rubberMode == OBJ_RUBBER_POLYGON)
    {
        setObjectPos(objectRubberPoint("POLYGON_POINT_0"));

        bool ok = false;
        QString numStr = objectRubberText("POLYGON_NUM_POINTS");
        if(numStr.isNull()) return;
        int num = numStr.toInt(&ok);
        if(!ok) return;

        QString appendStr;
        QPainterPath rubberPath;
        rubberPath.moveTo(mapFromScene(objectRubberPoint("POLYGON_POINT_0")));
        for(int i = 1; i <= num; i++)
        {
            appendStr = "POLYGON_POINT_" + QString().setNum(i);
            QPointF appendPoint = mapFromScene(objectRubberPoint(appendStr));
            rubberPath.lineTo(appendPoint);
        }
        //rubberPath.lineTo(0,0);
        updatePath(rubberPath);

        //Ensure the path isn't updated until the number of points is changed again
        setObjectRubberText("POLYGON_NUM_POINTS", QString());
    }
    else if(rubberMode == OBJ_RUBBER_POLYGON_INSCRIBE)
    {
        setObjectPos(objectRubberPoint("POLYGON_CENTER"));

        quint16 numSides = objectRubberPoint("POLYGON_NUM_SIDES").x();

        QPointF inscribePoint = mapFromScene(objectRubberPoint("POLYGON_INSCRIBE_POINT"));
        QLineF inscribeLine = QLineF(QPointF(0,0), inscribePoint);
        qreal inscribeAngle = inscribeLine.angle();
        qreal inscribeInc = 360.0/numSides;

        if(painter) drawRubberLine(inscribeLine, painter, VIEW_COLOR_CROSSHAIR);

        QPainterPath inscribePath;
        //First Point
        inscribePath.moveTo(inscribePoint);
        //Remaining Points
        for(int i = 1; i < numSides; i++)
        {
            inscribeLine.setAngle(inscribeAngle + inscribeInc*i);
            inscribePath.lineTo(inscribeLine.p2());
        }
        updatePath(inscribePath);
    }
    else if(rubberMode == OBJ_RUBBER_POLYGON_CIRCUMSCRIBE)
    {
        setObjectPos(objectRubberPoint("POLYGON_CENTER"));

        quint16 numSides = objectRubberPoint("POLYGON_NUM_SIDES").x();

        QPointF circumscribePoint = mapFromScene(objectRubberPoint("POLYGON_CIRCUMSCRIBE_POINT"));
        QLineF circumscribeLine = QLineF(QPointF(0,0), circumscribePoint);
        qreal circumscribeAngle = circumscribeLine.angle();
        qreal circumscribeInc = 360.0/numSides;

        if(painter) drawRubberLine(circumscribeLine, painter, VIEW_COLOR_CROSSHAIR);

        QPainterPath circumscribePath;
        //First Point
        QLineF prev(circumscribeLine.p2(), QPointF(0,0));
        prev = prev.normalVector();
        circumscribeLine.setAngle(circumscribeAngle + circumscribeInc);
        QLineF perp(circumscribeLine.p2(), QPointF(0,0));
        perp = perp.normalVector();
        QPointF iPoint;
        perp.intersect(prev, &iPoint);
        circumscribePath.moveTo(iPoint);
        //Remaining Points
        for(int i = 2; i <= numSides; i++)
        {
            prev = perp;
            circumscribeLine.setAngle(circumscribeAngle + circumscribeInc*i);
            perp = QLineF(circumscribeLine.p2(), QPointF(0,0));
            perp = perp.normalVector();
            perp.intersect(prev, &iPoint);
            circumscribePath.lineTo(iPoint);
        }
        updatePath(circumscribePath);
    }
    else if(rubberMode == OBJ_RUBBER_GRIP)
    {
        if(painter)
        {
            int elemCount = normalPath.elementCount();
            QPointF gripPoint = objectRubberPoint("GRIP_POINT");
            if(gripIndex == -1) gripIndex = findIndex(gripPoint);
            if(gripIndex == -1) return;

            int m = 0;
            int n = 0;

            if(!gripIndex)                    { m = elemCount-1; n = 1; }
            else if(gripIndex == elemCount-1) { m = elemCount-2; n = 0; }
            else                              { m = gripIndex-1; n = gripIndex+1; }
            QPainterPath::Element em = normalPath.elementAt(m);
            QPainterPath::Element en = normalPath.elementAt(n);
            QPointF emPoint = QPointF(em.x, em.y);
            QPointF enPoint = QPointF(en.x, en.y);
            painter->drawLine(emPoint, mapFromScene(objectRubberPoint(QString())));
            painter->drawLine(enPoint, mapFromScene(objectRubberPoint(QString())));

            QLineF rubLine(mapFromScene(gripPoint), mapFromScene(objectRubberPoint(QString())));
            drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR);
        }
    }
}
Esempio n. 22
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void CircleObject::updateRubber(QPainter* painter)
{
    int rubberMode = objectRubberMode();
    if(rubberMode == OBJ_RUBBER_CIRCLE_1P_RAD)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_RADIUS");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        if(painter) drawRubberLine(itemLine, painter, VIEW_COLOR_CROSSHAIR);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_1P_DIA)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_DIAMETER");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        if(painter) drawRubberLine(itemLine, painter, VIEW_COLOR_CROSSHAIR);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_2P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_TAN2");
        QLineF sceneLine(sceneTan1Point, sceneQSnapPoint);
        setObjectCenter(sceneLine.pointAt(0.5));
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_3P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneTan2Point = objectRubberPoint("CIRCLE_TAN2");
        QPointF sceneTan3Point = objectRubberPoint("CIRCLE_TAN3");

        double sceneCenterX;
        double sceneCenterY;
        getArcCenter(sceneTan1Point.x(), sceneTan1Point.y(),
                     sceneTan2Point.x(), sceneTan2Point.y(),
                     sceneTan3Point.x(), sceneTan3Point.y(),
                     &sceneCenterX, &sceneCenterY);
        QPointF sceneCenterPoint(sceneCenterX, sceneCenterY);
        QLineF sceneLine(sceneCenterPoint, sceneTan3Point);
        setObjectCenter(sceneCenterPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_GRIP)
    {
        if(painter)
        {
            QPointF gripPoint = objectRubberPoint("GRIP_POINT");
            if(gripPoint == objectCenter())
            {
                painter->drawEllipse(rect().translated(mapFromScene(objectRubberPoint(QString()))-mapFromScene(gripPoint)));
            }
            else
            {
                qreal gripRadius = QLineF(objectCenter(), objectRubberPoint(QString())).length();
                painter->drawEllipse(QPointF(), gripRadius, gripRadius);
            }

            QLineF rubLine(mapFromScene(gripPoint), mapFromScene(objectRubberPoint(QString())));
            drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR);
        }
    }
}
Esempio n. 23
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//virtual
bool AlphabetPage::tapAndHoldGesture(QTapAndHoldGesture *tapHoldEvent,QGestureEvent * baseGestureEvent)
{
//	qDebug() << __PRETTY_FUNCTION__ << ": Tap-N-Hold Gesture";

	//if nothing is tracking, reject
	int mainTouchId;
	if (!anyTouchTracking(&mainTouchId))
	{
		qDebug() << __PRETTY_FUNCTION__ << ": Rejected; touch FSM reports no touchId is currently tracked";
		return true;
	}
	//TODO: MULTI-TOUCH: here is where I can get into deep trouble; I've just assumed that the main touch point is part of this gesture. It need not be
	if (!okToUseTapAndHold(mainTouchId))
	{
		qDebug() << __PRETTY_FUNCTION__ << ": Rejected; a previous gesture has already claimed touch id " << mainTouchId;
		return true;
	}

	AlphabetIconLayout * pAlphaLayout = qobject_cast<AlphabetIconLayout *>(m_qp_iconLayout);
	if (!pAlphaLayout)
	{
		qDebug() << __PRETTY_FUNCTION__ << ": Rejected; There doesn't seem to be a layout on this page (or it isn't an Alpha layout)";
		return true;
	}

	//if I'm not in reorder mode, then flip to it now; this is just going to change all the graphics in the icons
	// and enable them to sense taps on special, decorator areas
	setPageMode(PageMode::Reorder);	//note calling this when already in Reorder mode does nothing, so it's ok to just call it and avoid the "if"

	QPointF positionOfTapICS = mapFromScene(baseGestureEvent->mapToGraphicsScene(tapHoldEvent->hotSpot()));
//	qDebug() << "tap-n-hold position from the event: " << positionOfTapICS;

	//TODO: TEMP: the tap coordinate is in PAGE ICS...the layout ICS is a little bit different. It needs to be mapped for total correctness
	//		for now, this will work
	QPointF positionOfTapLayoutCS = layoutCoordinateFromPageCoordinate(positionOfTapICS);

	//first, it there is an icon already in motion, silently consume event (yum!)
	if (m_qp_cached_trackingIcon)
	{
		qDebug() << __PRETTY_FUNCTION__ << ": Rejected; Already tracking an icon";
		return true;
	}

	//tell the layout to start tracking an icon at the position given

	if (!pAlphaLayout->startTrackingIcon(positionOfTapLayoutCS,m_trackingIconUids))
	{
		qDebug() << __PRETTY_FUNCTION__ << ": Rejected; No icon found at tap-n-hold coordinate " << positionOfTapLayoutCS;
		return true;
	}

	//grab the icon ptr from the icon heap
	m_qp_cached_trackingIcon = IconHeap::iconHeap()->getIcon(m_trackingIconUids.second,FindIconHint::Copied);
	if (!m_qp_cached_trackingIcon)
	{
		//TODO: TEMP: DEBUG: this doesn't have to end fatally - but until I'm ready for release of the code, i'd like to catch heap-fail problems explicitly
		//DIE!!!
		qCritical() << __PRETTY_FUNCTION__ << ": icon heap doesn't have icon uid " << m_trackingIconUids.second;		/// <<<--- This should abort the whole process
		return true;
	}

//	QDrag *drag = new QDrag(baseGestureEvent->widget());
//	QMimeData *mimeData = new QMimeData;
//
//	mimeData->setText("something");
//	drag->setMimeData(mimeData);
////	drag->setPixmap(0);
//
//	qDebug() << "exec!";
//	Qt::DropAction dropAction = drag->exec();
//	qDebug() << "post exec";

	m_qp_cached_trackingIcon->slotEnableIconAutoRepaint();
	m_qp_cached_trackingIcon->take(this);	///theoretically this could be rejected! //TODO: handling
	m_qp_cached_trackingIcon->setVisible(true);
	m_qp_cached_trackingIcon->setPos(positionOfTapICS);
	m_qp_cached_trackingIcon->update();
	return true;

}
Esempio n. 24
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//! [4]
void Mouse::timerEvent(QTimerEvent *)
{
//! [4]
    // Don't move too far away
//! [5]
    QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
    if (lineToCenter.length() > 150) {
        qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length());
        if (lineToCenter.dy() < 0)
            angleToCenter = TwoPi - angleToCenter;
        angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);

        if (angleToCenter < Pi && angleToCenter > Pi / 4) {
            // Rotate left
            angle += (angle < -Pi / 2) ? 0.25 : -0.25;
        } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) {
            // Rotate right
            angle += (angle < Pi / 2) ? 0.25 : -0.25;
        }
    } else if (::sin(angle) < 0) {
        angle += 0.25;
    } else if (::sin(angle) > 0) {
        angle -= 0.25;
//! [5] //! [6]
    }
//! [6]

    // Try not to crash with any other mice
//! [7]
    QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF()
                                                       << mapToScene(0, 0)
                                                       << mapToScene(-30, -50)
                                                       << mapToScene(30, -50));
    foreach (QGraphicsItem *item, dangerMice) {
        if (item == this)
            continue;
        
        QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
        qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length());
        if (lineToMouse.dy() < 0)
            angleToMouse = TwoPi - angleToMouse;
        angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);

        if (angleToMouse >= 0 && angleToMouse < Pi / 2) {
            // Rotate right
            angle += 0.5;
        } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) {
            // Rotate left
            angle -= 0.5;
//! [7] //! [8]
        }
//! [8] //! [9]
    }
//! [9]

    // Add some random movement
//! [10]
    if (dangerMice.size() > 1 && (qrand() % 10) == 0) {
        if (qrand() % 1)
            angle += (qrand() % 100) / 500.0;
        else
            angle -= (qrand() % 100) / 500.0;
    }
//! [10]

//! [11]
    speed += (-50 + qrand() % 100) / 100.0;

    qreal dx = ::sin(angle) * 10;
    mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5;

    rotate(dx);
    setPos(mapToParent(0, -(3 + sin(speed) * 3)));
}
QgsMapCanvasAnnotationItem::MouseMoveAction QgsMapCanvasAnnotationItem::moveActionForPosition( QPointF pos ) const
{
  QPointF itemPos = mapFromScene( pos );

  int cursorSensitivity = 7;

  if ( mAnnotation && mAnnotation->hasFixedMapPosition() &&
       std::fabs( itemPos.x() ) < cursorSensitivity && std::fabs( itemPos.y() ) < cursorSensitivity ) //move map point if position is close to the origin
  {
    return MoveMapPosition;
  }

  QPointF offset = mAnnotation && mAnnotation->hasFixedMapPosition() ? mAnnotation->frameOffsetFromReferencePoint() : QPointF( 0, 0 );
  QSizeF frameSize = mAnnotation ? mAnnotation->frameSize() : QSizeF( 0, 0 );

  bool left, right, up, down;
  left = std::fabs( itemPos.x() - offset.x() ) < cursorSensitivity;
  right = std::fabs( itemPos.x() - ( offset.x() + frameSize.width() ) ) < cursorSensitivity;
  up = std::fabs( itemPos.y() - offset.y() ) < cursorSensitivity;
  down = std::fabs( itemPos.y() - ( offset.y() + frameSize.height() ) ) < cursorSensitivity;

  if ( left && up )
  {
    return ResizeFrameLeftUp;
  }
  else if ( right && up )
  {
    return ResizeFrameRightUp;
  }
  else if ( left && down )
  {
    return ResizeFrameLeftDown;
  }
  else if ( right && down )
  {
    return ResizeFrameRightDown;
  }
  if ( left )
  {
    return ResizeFrameLeft;
  }
  if ( right )
  {
    return ResizeFrameRight;
  }
  if ( up )
  {
    return ResizeFrameUp;
  }
  if ( down )
  {
    return ResizeFrameDown;
  }

  //finally test if pos is in the frame area
  if ( itemPos.x() >= offset.x() && itemPos.x() <= ( offset.x() + frameSize.width() )
       && itemPos.y() >= offset.y() && itemPos.y() <= ( offset.y() + frameSize.height() ) )
  {
    return MoveFramePosition;
  }
  return NoAction;
}
void CircleObject::updateRubber(QPainter* painter)
{
    int rubberMode = objectRubberMode();
    if(rubberMode == OBJ_RUBBER_CIRCLE_1P_RAD)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_RADIUS");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        if(painter) painter->drawLine(itemLine);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_1P_DIA)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_DIAMETER");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        if(painter) painter->drawLine(itemLine);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_2P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_TAN2");
        QLineF sceneLine(sceneTan1Point, sceneQSnapPoint);
        setObjectCenter(sceneLine.pointAt(0.5));
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_3P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneTan2Point = objectRubberPoint("CIRCLE_TAN2");
        QPointF sceneTan3Point = objectRubberPoint("CIRCLE_TAN3");

        double sceneCenterX;
        double sceneCenterY;
        getArcCenter(sceneTan1Point.x(), sceneTan1Point.y(),
                     sceneTan2Point.x(), sceneTan2Point.y(),
                     sceneTan3Point.x(), sceneTan3Point.y(),
                     &sceneCenterX, &sceneCenterY);
        QPointF sceneCenterPoint(sceneCenterX, sceneCenterY);
        QLineF sceneLine(sceneCenterPoint, sceneTan3Point);
        setObjectCenter(sceneCenterPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        updatePath();
    }
}
Esempio n. 27
0
void
Panned::slotEnsurePositionPointerInView(bool page)
{
    if (!m_pointerVisible || !scene()) return;

    // scroll horizontally only

    double x = m_pointerTop.x();
    double y = m_pointerTop.y();

    //!!! n.b. should probably behave differently if the pointer is
    //!!! not full height

    int hMin = horizontalScrollBar()->minimum();
    int hMax = horizontalScrollBar()->maximum();

    double leftDist = 0.15;
    double rightDist = 0.15;

    int w = width();                        // View width in pixels
    QRectF r = mapToScene(0, 0, w, 1).boundingRect();
    double ws = r.width();                  // View width in scene units
    double left = r.x();                    // View left x in scene units
    double right = left + ws;               // View right x in scene units

    QRectF sr = sceneRect();
    double length = sr.width();             // Scene horizontal length
    double x1 = sr.x();                     // Scene x minimum value
    double x2 = x1 + length;                // Scene x maximum value

    double leftThreshold = left + ws * leftDist;
    double rightThreshold = right - ws * rightDist;
    // double delta = x - leftThreshold;

    // Is x inside the scene? If not do nothing.
    if ((x < x1) || (x > x2)) return;

//    std::cerr << "page = " << page << std::endl;

    int value = horizontalScrollBar()->value();

//    std::cerr << "x = " << x << ", left = " << left << ", leftThreshold = " << leftThreshold << ", right = " << right << ", rightThreshold = " << rightThreshold << std::endl;

    // Is x inside the view?
//  if (x < leftThreshold || (x > rightThreshold && x < right && page)) {
    // Allow a little room for x to overshoot the left threshold when the scrollbar is updated.
    if (x < leftThreshold - 100 || (x > rightThreshold && x < right && page)) {
//        std::cerr << "big scroll (x is off left, or paging)" << std::endl;
        // scroll to have the left of the view, plus threshold, at x
        value = hMin + (((x - ws * leftDist) - x1) * (hMax - hMin)) / (length - ws);
    } else if (x > rightThreshold) {
//        std::cerr << "small scroll (x is off right and not paging)" << std::endl;
        value = hMin + (((x - ws * (1.0 - rightDist)) - x1) * (hMax - hMin)) / (length - ws);
    }

    if (value < hMin) value = hMin;
    else if (value > hMax) value = hMax;


    // If pointer doesn't fit vertically inside current view,
    // mouseMoveEvent may be called from scene when ensureVisible()
    // is called.
    // Then setupMouseEvent() and setCurrentStaff() will be called from scene.
    // Then slotUpdatePointerPosition() and slotpointerPositionChanged() will
    // be called from NotationWidget.
    // Then again Panned::slotEnsurePositionPointerInView() and probably the
    // is moved again : this is an infinite recursive call loop which leads to
    // crash.

    // To avoid it, ensureVisible() should not be called on a rectangle
    // highter than the view :

    // Convert pointer height from scene coords to pixels
    int hPointerPx = mapFromScene(0, 0, 1,
                                  m_pointerHeight).boundingRect().height();

    // Compute new pointer height and margin to ensure than pointer + margin
    // vertically fit inside current view (default ensureVisible() margins
    // are 50 pixels)
    double ph;        // New height to call ensureVisible()
    double ymargin;   // New vertical margin to call ensureVisible()
    int h = height();
    if (h < hPointerPx) {
        // If pointer is taller than view replace it with a smaller object
        // and use null margins
        ph = (m_pointerHeight * h) / hPointerPx;
        ymargin = 0;
    } else if (h < (hPointerPx + 100)) {
        // If pointer is smaller than view but taller than view + margins
        // keep pointer as is but use null margins
        ph = m_pointerHeight;
        ymargin = 0;
    } else {
        // Sizes are OK : don't change anything
        ph = m_pointerHeight;
        ymargin = 50;             // Keep default margin
    }

    // before h scroll
    if (y != 0) {
        if (ph > 6) ph = ph - 5;      // for safety
        ensureVisible(QRectF(x, y, 1, ph), 50, ymargin);
    }

    horizontalScrollBar()->setValue(value);
}
NonPdfFrameHandle::NonPdfFrameHandle (QGraphicsScene &scene,
                                      QGraphicsView &view,
                                      const QPointF &pointReference,
                                      int orientationFlags,
                                      NonPdfCropping &nonPdfCropping,
                                      int zValue) :
  m_nonPdfCropping (nonPdfCropping),
  m_orientationFlags (orientationFlags),
  m_disableEventsWhileMovingAutomatically (false),
  m_scene (scene),
  m_view (view)
{
  const double SUBTLE_OPACITY = 0.2;

  // Advantages of using ItemIgnoresTransformations:
  //   1) handles do not get bigger or smaller depending on the size of the image
  //   2) handles never get ugly when zoomed in
  //   3) handles never get too tiny when zoomed out
  // Disadvantages of using ItemIgnoresTransformation:
  //   1) Resizing the preview window with ItemIgnoresTransformations moves the handles out of position
  //   2) More conversions back and forth between untransformed and transformed coordinates. This was the deal breaker since
  //      the transformations were undocumented and ultimately too difficult
  // The solution is to have constant-size handles WITHOUT ItemIgnoresTransformations. This means resizing the window
  // also involves resizing the handles, but everything else is pretty easy
  //
  // ItemIgnoresTransformations flag must agree with the QGraphicsRectItem used for the frame box by PdfCropping
  setFlags (QGraphicsItem::ItemIsMovable |
            QGraphicsItem::ItemIsSelectable |
            QGraphicsItem::ItemSendsScenePositionChanges);

  // Fill with nice color for better visibility. Note that the pen is disabled by overriding the paint method
  setBrush (QBrush (Qt::blue));
  setVisible (true);
  setZValue (zValue);
  setOpacity (SUBTLE_OPACITY);
  setPos (pointReference); // Point position is handled in scene/view coordinates

  // Add to scene
  scene.addItem (this);

  QSize handleSize = m_nonPdfCropping.windowSize() / HANDLE_SIZE_AS_FRACTION_OF_WINDOW_SIZE;

  // Adjust positions of handles that are not at the top left so handles are laid out symmetrically
  QPointF pointPos = pointReference;
  if ((orientationFlags & NonPdfCropping::NON_PDF_CROPPING_LEFT) != 0) {
    pointPos.setX (pointPos.x() - handleSize.width() / 2.0);
  } else if ((orientationFlags & NonPdfCropping::NON_PDF_CROPPING_RIGHT) != 0) {
    pointPos.setX (pointPos.x() + handleSize.width() / 2.0);
  }
  if ((orientationFlags & NonPdfCropping::NON_PDF_CROPPING_TOP) != 0) {
    pointPos.setY (pointPos.y() - handleSize.height() / 2.0);
  } else if ((orientationFlags & NonPdfCropping::NON_PDF_CROPPING_BOTTOM) != 0) {
    pointPos.setY (pointPos.y() + handleSize.height() / 2.0);
  }

  // Start with geometry. Since point positions are handled in scene/view coordinates, we have to convert
  // to local coordinates for the rectangle
  QPointF topLeftLocal = mapFromScene (pointPos);

  setRect (QRectF (topLeftLocal,
                   handleSize));
}
Esempio n. 29
0
/**
	Handle the user-induced transformation from \a initial_selection_rect to \a new_selection_rect
*/
void PartEllipse::handleUserTransformation(const QRectF &initial_selection_rect, const QRectF &new_selection_rect) {
	QList<QPointF> mapped_points = mapPoints(initial_selection_rect, new_selection_rect, saved_points_);
	setRect(QRectF(mapFromScene(mapped_points.at(0)), mapFromScene(mapped_points.at(1))));
}
Esempio n. 30
0
void QQuickPinchArea::updatePinch()
{
    Q_D(QQuickPinchArea);

    QQuickWindow *win = window();

    if (d->touchPoints.count() < 2) {
        setKeepMouseGrab(false);
        QQuickWindow *c = window();
        if (c && c->mouseGrabberItem() == this)
            ungrabMouse();
    }

    if (d->touchPoints.count() == 0) {
        if (d->inPinch) {
            d->inPinch = false;
            QPointF pinchCenter = mapFromScene(d->sceneLastCenter);
            QQuickPinchEvent pe(pinchCenter, d->pinchLastScale, d->pinchLastAngle, d->pinchRotation);
            pe.setStartCenter(d->pinchStartCenter);
            pe.setPreviousCenter(pinchCenter);
            pe.setPreviousAngle(d->pinchLastAngle);
            pe.setPreviousScale(d->pinchLastScale);
            pe.setStartPoint1(mapFromScene(d->sceneStartPoint1));
            pe.setStartPoint2(mapFromScene(d->sceneStartPoint2));
            pe.setPoint1(mapFromScene(d->lastPoint1));
            pe.setPoint2(mapFromScene(d->lastPoint2));
            emit pinchFinished(&pe);
            d->pinchStartDist = 0;
            d->pinchActivated = false;
            if (d->pinch && d->pinch->target())
                d->pinch->setActive(false);
        }
        d->initPinch = false;
        d->pinchRejected = false;
        d->stealMouse = false;
        return;
    }

    QTouchEvent::TouchPoint touchPoint1 = d->touchPoints.at(0);
    QTouchEvent::TouchPoint touchPoint2 = d->touchPoints.at(d->touchPoints. count() >= 2 ? 1 : 0);

    if (touchPoint1.state() == Qt::TouchPointPressed)
        d->sceneStartPoint1 = touchPoint1.scenePos();

    if (touchPoint2.state() == Qt::TouchPointPressed)
        d->sceneStartPoint2 = touchPoint2.scenePos();

    QRectF bounds = clipRect();
    // Pinch is not started unless there are exactly two touch points
    // AND one or more of the points has just now been pressed (wasn't pressed already)
    // AND both points are inside the bounds.
    if (d->touchPoints.count() == 2
            && (touchPoint1.state() & Qt::TouchPointPressed || touchPoint2.state() & Qt::TouchPointPressed) &&
            bounds.contains(touchPoint1.pos()) && bounds.contains(touchPoint2.pos())) {
        d->id1 = touchPoint1.id();
        d->pinchActivated = true;
        d->initPinch = true;

        int touchMouseId = QQuickWindowPrivate::get(win)->touchMouseId;
        if (touchPoint1.id() == touchMouseId || touchPoint2.id() == touchMouseId) {
            if (win && win->mouseGrabberItem() != this) {
                grabMouse();
            }
        }
    }
    if (d->pinchActivated && !d->pinchRejected) {
        const int dragThreshold = qApp->styleHints()->startDragDistance();
        QPointF p1 = touchPoint1.scenePos();
        QPointF p2 = touchPoint2.scenePos();
        qreal dx = p1.x() - p2.x();
        qreal dy = p1.y() - p2.y();
        qreal dist = sqrt(dx*dx + dy*dy);
        QPointF sceneCenter = (p1 + p2)/2;
        qreal angle = QLineF(p1, p2).angle();
        if (d->touchPoints.count() == 1) {
            // If we only have one point then just move the center
            if (d->id1 == touchPoint1.id())
                sceneCenter = d->sceneLastCenter + touchPoint1.scenePos() - d->lastPoint1;
            else
                sceneCenter = d->sceneLastCenter + touchPoint2.scenePos() - d->lastPoint2;
            angle = d->pinchLastAngle;
        }
        d->id1 = touchPoint1.id();
        if (angle > 180)
            angle -= 360;
        if (!d->inPinch || d->initPinch) {
            if (d->touchPoints.count() >= 2) {
                if (d->initPinch) {
                    if (!d->inPinch)
                        d->pinchStartDist = dist;
                    d->initPinch = false;
                }
                d->sceneStartCenter = sceneCenter;
                d->sceneLastCenter = sceneCenter;
                d->pinchStartCenter = mapFromScene(sceneCenter);
                d->pinchStartAngle = angle;
                d->pinchLastScale = 1.0;
                d->pinchLastAngle = angle;
                d->pinchRotation = 0.0;
                d->lastPoint1 = p1;
                d->lastPoint2 = p2;
                if (qAbs(dist - d->pinchStartDist) >= dragThreshold ||
                        (pinch()->axis() != QQuickPinch::NoDrag &&
                         (qAbs(p1.x()-d->sceneStartPoint1.x()) >= dragThreshold
                          || qAbs(p1.y()-d->sceneStartPoint1.y()) >= dragThreshold
                          || qAbs(p2.x()-d->sceneStartPoint2.x()) >= dragThreshold
                          || qAbs(p2.y()-d->sceneStartPoint2.y()) >= dragThreshold))) {
                    QQuickPinchEvent pe(d->pinchStartCenter, 1.0, angle, 0.0);
                    d->pinchStartDist = dist;
                    pe.setStartCenter(d->pinchStartCenter);
                    pe.setPreviousCenter(d->pinchStartCenter);
                    pe.setPreviousAngle(d->pinchLastAngle);
                    pe.setPreviousScale(d->pinchLastScale);
                    pe.setStartPoint1(mapFromScene(d->sceneStartPoint1));
                    pe.setStartPoint2(mapFromScene(d->sceneStartPoint2));
                    pe.setPoint1(mapFromScene(d->lastPoint1));
                    pe.setPoint2(mapFromScene(d->lastPoint2));
                    pe.setPointCount(d->touchPoints.count());
                    emit pinchStarted(&pe);
                    if (pe.accepted()) {
                        d->inPinch = true;
                        d->stealMouse = true;
                        if (win && win->mouseGrabberItem() != this)
                            grabMouse();
                        setKeepMouseGrab(true);
                        grabTouchPoints(QVector<int>() << touchPoint1.id() << touchPoint2.id());
                        d->inPinch = true;
                        d->stealMouse = true;
                        if (d->pinch && d->pinch->target()) {
                            d->pinchStartPos = pinch()->target()->position();
                            d->pinchStartScale = d->pinch->target()->scale();
                            d->pinchStartRotation = d->pinch->target()->rotation();
                            d->pinch->setActive(true);
                        }
                    } else {
                        d->pinchRejected = true;
                    }
                }
            }
        } else if (d->pinchStartDist > 0) {
            qreal scale = dist ? dist / d->pinchStartDist : d->pinchLastScale;
            qreal da = d->pinchLastAngle - angle;
            if (da > 180)
                da -= 360;
            else if (da < -180)
                da += 360;
            d->pinchRotation += da;
            QPointF pinchCenter = mapFromScene(sceneCenter);
            QQuickPinchEvent pe(pinchCenter, scale, angle, d->pinchRotation);
            pe.setStartCenter(d->pinchStartCenter);
            pe.setPreviousCenter(mapFromScene(d->sceneLastCenter));
            pe.setPreviousAngle(d->pinchLastAngle);
            pe.setPreviousScale(d->pinchLastScale);
            pe.setStartPoint1(mapFromScene(d->sceneStartPoint1));
            pe.setStartPoint2(mapFromScene(d->sceneStartPoint2));
            pe.setPoint1(touchPoint1.pos());
            pe.setPoint2(touchPoint2.pos());
            pe.setPointCount(d->touchPoints.count());
            d->pinchLastScale = scale;
            d->sceneLastCenter = sceneCenter;
            d->pinchLastAngle = angle;
            d->lastPoint1 = touchPoint1.scenePos();
            d->lastPoint2 = touchPoint2.scenePos();
            emit pinchUpdated(&pe);
            if (d->pinch && d->pinch->target()) {
                qreal s = d->pinchStartScale * scale;
                s = qMin(qMax(pinch()->minimumScale(),s), pinch()->maximumScale());
                pinch()->target()->setScale(s);
                QPointF pos = sceneCenter - d->sceneStartCenter + d->pinchStartPos;
                if (pinch()->axis() & QQuickPinch::XAxis) {
                    qreal x = pos.x();
                    if (x < pinch()->xmin())
                        x = pinch()->xmin();
                    else if (x > pinch()->xmax())
                        x = pinch()->xmax();
                    pinch()->target()->setX(x);
                }
                if (pinch()->axis() & QQuickPinch::YAxis) {
                    qreal y = pos.y();
                    if (y < pinch()->ymin())
                        y = pinch()->ymin();
                    else if (y > pinch()->ymax())
                        y = pinch()->ymax();
                    pinch()->target()->setY(y);
                }
                if (d->pinchStartRotation >= pinch()->minimumRotation()
                        && d->pinchStartRotation <= pinch()->maximumRotation()) {
                    qreal r = d->pinchRotation + d->pinchStartRotation;
                    r = qMin(qMax(pinch()->minimumRotation(),r), pinch()->maximumRotation());
                    pinch()->target()->setRotation(r);
                }
            }
        }
    }
}