Esempio n. 1
0
Mat4f getModelViewMatrix(){
	GLfloat m[16];
	glGetFloatv(GL_MODELVIEW_MATRIX, m);
	Mat4f matMV(m[0], m[1], m[2], m[3],
		m[4], m[5], m[6], m[7],
		m[8], m[9], m[10], m[11],
		m[12], m[13], m[14], m[15]);

	return matMV.transpose(); // convert to row major
}
Esempio n. 2
0
// getModelViewMatrix will return a copy of the
// current OpenGL MODELVIEW matrix.
Mat4<float> SampleModel::getModelViewMatrix() {
	/**************************
	**
	**	GET THE OPENGL MODELVIEW MATRIX
	**
	**	Since OpenGL stores it's matricies in
	**	column major order and our library
	**	use row major order, we will need to
	**	transpose what OpenGL gives us before returning.
	**
	**	Hint:  Use look up glGetFloatv or glGetDoublev
	**	for how to get these values from OpenGL.
	**
	*******************************/
	GLfloat m[16];
	glGetFloatv(GL_MODELVIEW_MATRIX, m);
	Mat4f matMV(m[0], m[1], m[2], m[3],
		m[4], m[5], m[6], m[7],
		m[8], m[9], m[10], m[11],
		m[12], m[13], m[14], m[15]);
	return matMV.transpose(); // because the matrix GL returns is column major
							  // convert to row major
}