Esempio n. 1
0
void iota_gfx_task_user(void) {
#if DEBUG_TO_SCREEN
  if (debug_enable) {
    return;
  }
#endif

  struct CharacterMatrix matrix;

  matrix_clear(&matrix);
  matrix_write_P(&matrix, PSTR("TKC1800"));
  
  uint8_t layer = biton32(layer_state);

  char buf[40];
  snprintf(buf,sizeof(buf), "Undef-%d", layer);
  matrix_write_P(&matrix, PSTR("\nLayer: "));
  matrix_write(&matrix, layer_lookup[layer]);

  // Host Keyboard LED Status
  char led[40];
    snprintf(led, sizeof(led), "\n\n%s  %s  %s",
            (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
            (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
            (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
  matrix_write(&matrix, led);
  matrix_update(&display, &matrix);
}
Esempio n. 2
0
void render_status(struct CharacterMatrix *matrix) {

  // Render to mode icon
  static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  if(keymap_config.swap_lalt_lgui==false){
    matrix_write(matrix, logo[0][0]);
    matrix_write_P(matrix, PSTR("\n"));
    matrix_write(matrix, logo[0][1]);
  }else{
    matrix_write(matrix, logo[1][0]);
    matrix_write_P(matrix, PSTR("\n"));
    matrix_write(matrix, logo[1][1]);
  }

  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  char buf[40];
  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  matrix_write_P(matrix, PSTR("\nLayer: "));
    switch (layer_state) {
        case L_BASE:
           matrix_write_P(matrix, PSTR("Default"));
           break;
        /* case L_FN:
           matrix_write_P(matrix, PSTR("FN"));
           break; */
        case L_ADJ:
        /* case L_ADJ_TRI: */
           matrix_write_P(matrix, PSTR("ADJ"));
           break;
        default:
           matrix_write(matrix, buf);
    }

  // Host Keyboard LED Status
  char led[40];
    snprintf(led, sizeof(led), "\n%s  %s  %s",
            (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
            (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
            (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
  matrix_write(matrix, led);
}
Esempio n. 3
0
void render_status(struct CharacterMatrix *matrix) {

  // Render to mode icon
  static char logo[][2][3] = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  int mode_number = get_enable_kc_lang() ? 0 : 1;
  matrix_write(matrix, logo[mode_number][0]);
  matrix_write(matrix, "\n");
  matrix_write(matrix, logo[mode_number][1]);

  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  char buf[40];
  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  matrix_write_P(matrix, PSTR("\nLayer: "));
  switch (biton32(layer_state)) {
    case L_BASE:
      matrix_write_P(matrix,
          default_layer_state == 1UL<<_EDVORAK ? PSTR("EDVORAK") : PSTR("QWERTY")
          );
      break;
    case _EDVORAKJ1:
    case _EDVORAKJ2:
      matrix_write_P(matrix, PSTR("JP_EXT"));
      break;
    case _RAISE:
      matrix_write_P(matrix, PSTR("Raise"));
      break;
    case _LOWER:
      matrix_write_P(matrix, PSTR("Lower"));
      break;
    case _ADJUST:
      matrix_write_P(matrix, PSTR("Adjust"));
      break;
    default:
      matrix_write(matrix, buf);
  }

  // Host Keyboard LED Status
  char led[40];
  snprintf(led, sizeof(led), "\n%s %s %s %s",
      get_enable_jp_extra_layer() && get_japanese_mode() ? "EXT" : "   ",
      (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NMLK" : "    ",
      (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
      (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
  matrix_write(matrix, led);
}
Esempio n. 4
0
void iota_gfx_task_user(void) {
#if DEBUG_TO_SCREEN
  if (debug_enable) {
    return;
  }
#endif

  struct CharacterMatrix matrix;

  matrix_clear(&matrix);
  matrix_write_P(&matrix, PSTR("USB: "));
#ifdef PROTOCOL_LUFA
  switch (USB_DeviceState) {
    case DEVICE_STATE_Unattached:
      matrix_write_P(&matrix, PSTR("Unattached"));
      break;
    case DEVICE_STATE_Suspended:
      matrix_write_P(&matrix, PSTR("Suspended"));
      break;
    case DEVICE_STATE_Configured:
      matrix_write_P(&matrix, PSTR("Connected"));
      break;
    case DEVICE_STATE_Powered:
      matrix_write_P(&matrix, PSTR("Powered"));
      break;
    case DEVICE_STATE_Default:
      matrix_write_P(&matrix, PSTR("Default"));
      break;
    case DEVICE_STATE_Addressed:
      matrix_write_P(&matrix, PSTR("Addressed"));
      break;
    default:
      matrix_write_P(&matrix, PSTR("Invalid"));
  }
#endif

// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below

  char buf[40];
  snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
  matrix_write_P(&matrix, PSTR("\n\nLayer: "));
    switch (layer_state) {
        case L_BASE:
           matrix_write_P(&matrix, PSTR("Default"));
           break;
        case L_RAISE:
           matrix_write_P(&matrix, PSTR("Raise"));
           break;
        case L_LOWER:
           matrix_write_P(&matrix, PSTR("Lower"));
           break;
        case L_ADJUST:
           matrix_write_P(&matrix, PSTR("ADJUST"));
           break;
        default:
           matrix_write(&matrix, buf);
 }

  // Host Keyboard LED Status
  char led[40];
    snprintf(led, sizeof(led), "\n%s  %s  %s",
            (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : "       ",
            (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : "    ",
            (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : "    ");
  matrix_write(&matrix, led);
  matrix_update(&display, &matrix);
}
Esempio n. 5
0
void iota_gfx_write_P(const char *data) {
  matrix_write_P(&display, data);
}