void fsm_left_button(){ switch (g_state) { case STATE_MENU: if(menu_home()){ play_melody(MENU_SOUND); } g_state = STATE_MENU; break; case STATE_GAME: menu_home(); g_state = STATE_MENU; play_melody(MENU_SOUND); _delay_ms(50); send_state(g_state); break; case STATE_GAME_OVER: break; case STATE_CALIBRATE: menu_home(); g_state = STATE_MENU; break; case STATE_DEBUG: menu_home(); g_state = STATE_MENU; break; case STATE_PID: break; default: break; } }
void fsm_joy_left(){ switch (g_state) { case STATE_MENU: if(menu_back()){ play_melody(MENU_SOUND); } break; case STATE_GAME: break; case STATE_GAME_OVER: g_state = STATE_MENU; menu_home(); break; case STATE_CALIBRATE: break; case STATE_DEBUG: menu_back(); g_state = STATE_MENU; break; case STATE_PID: g_state = STATE_MENU; break; default: break; } }
cui_menu menu_credits(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); UI_button button_return; UI_InitBtn(&button_return, 400, 400, "Return"); button_return.img = GRRLIB_LoadTexture(button_png); button_return.font = font; while(!done){ cui_game_update_cursor(p_game->cursor); u32 pressed = WPAD_ButtonsDown(0); UI_UpdateBtn(&button_return, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); GRRLIB_PrintfTTF2 (20, 60, font, 20, 0xFFFFFFFF, "%s", "ChessUi -- a chess interface for Wii --"); GRRLIB_PrintfTTF2 (20, 80, font, 20, 0xFFFFFFFF, "%s", "Presented & programmed by TheDrev"); GRRLIB_PrintfTTF2 (20, 100, font, 20, 0xFFFFFFFF, "%s", "Using the FirstChess engine by Pham Hong Nguyen "); GRRLIB_PrintfTTF2 (20, 120, font, 20, 0xFFFFFFFF, "%s", "and piece graphismes by Wapcaplet"); GRRLIB_PrintfTTF2 (20, 140, font, 20, 0xFFFFFFFF, "%s", "and also the GRRLIB graphic library"); GRRLIB_PrintfTTF2 (20, 160, font, 20, 0xFFFFFFFF, "%s", "see http://wiibrew.org/wiki/Chessui for more details"); if(button_return.click){ done=true; next_state=CUI_MENU_MAIN; } if ( pressed & WPAD_BUTTON_HOME ){ if(!p_game->is_mute)AESND_Pause(true); if(menu_home(p_game) == CUI_MENU_EXIT){done=true;next_state=CUI_MENU_EXIT;} if(!p_game->is_mute)AESND_Pause(false); } UI_DrawBtn(&button_return); cui_cursor_display(p_game->cursor); GRRLIB_Render(); } GRRLIB_FreeTTF(font); free(button_return.text); GRRLIB_FreeTexture(button_return.img); return next_state; }
cui_menu menu_play(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; GRRLIB_texImg *tex_pieces = GRRLIB_LoadTexture(chess_classic_png); GRRLIB_texImg *tex_tile = GRRLIB_LoadTexture(keyboard_key_png); GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); bool is_debug = false; char coords[5]; char calculated_coords[5]; strcpy(coords, "d2d20"); strcpy(calculated_coords, "d2d20"); while(!done){ WPAD_IR(0, &ir); WPAD_ScanPads(); u32 pressed = WPAD_ButtonsDown(0); u32 released = WPAD_ButtonsUp(0); if(egg_check_s1_code(pressed, released)){ is_debug = true; p_game->board->tile_color1 = 0xc66300FF; p_game->board->tile_color2 = 0x632100FF; p_game->board->piece_color1 = 0x4242CCFF; p_game->board->piece_color2 = 0x444411FF; cui_board_init(p_game->board); if(voice) AESND_PlayVoice(voice, VOICE_STEREO8, warp, warp_size, VOICE_FREQ32KHZ, 1, false); } if ( pressed & WPAD_BUTTON_HOME ){ if(!p_game->is_mute)AESND_Pause(true); if(menu_home(p_game) == CUI_MENU_EXIT){done=true;next_state=CUI_MENU_EXIT;} if(!p_game->is_mute)AESND_Pause(false); } if ( pressed & WPAD_BUTTON_MINUS){ switch(menu_option(p_game)){ case CUI_MENU_OPTION_GFX:menu_option_gfx(p_game);break; case CUI_MENU_OPTION_SND:menu_option_snd(p_game);break; default:break; } } int index_offset_x = (p_game->cursor->hotspot_x - 40 / 2)/ 40 - 140 / 40; int index_offset_y = p_game->cursor->hotspot_y / 40 - 80 / 40; if (pressed & WPAD_BUTTON_B) { p_game->cursor->is_grabbing = true; if(index_offset_x >= 0 && index_offset_x < 8 && index_offset_y >= 0 && index_offset_y < 8){ coords[0] = 'a' + index_offset_x; coords[1] = '8' - index_offset_y; } } else if(released & WPAD_BUTTON_B){ p_game->cursor->is_grabbing = false; if(index_offset_x >= 0 && index_offset_x < 8 && index_offset_y >= 0 && index_offset_y < 8){ coords[2] = 'a' + index_offset_x; coords[3] = '8' - index_offset_y; coords[4] = 0; if(voice) AESND_PlayVoice(voice, VOICE_STEREO16, move_pcm, move_pcm_size, VOICE_FREQ48KHZ, 1, false); if(calculate_coords(coords, calculated_coords, p_game->engine)){ cui_board_read_core(p_game->board, p_game->engine); } } } cui_cursor_update(p_game->cursor, ir.x, ir.y, ir.angle); if(p_game->tex_wallpaper)GRRLIB_DrawImg(0, -50, p_game->tex_wallpaper, 1, 1, 1, 0XFFFFFFFF); cui_board_display(p_game->board, tex_pieces, tex_tile, font, index_offset_x, index_offset_y); cui_cursor_display(p_game->cursor); if(is_debug){ GRRLIB_PrintfTTF (20, 00, font, coords, 16, 0x424242FF); GRRLIB_PrintfTTF2 (20, 20, font, 16, 0xFFFFFFFF, "x:%.2f y:%.2f", ir.x, ir.y); GRRLIB_PrintfTTF2 (20, 40, font, 16, 0xFFFFFFFF, "x:%.2f y:%.2f", ir.x/40, ir.y/40); GRRLIB_PrintfTTF2 (20, 60, font, 16, 0xFFFFFFFF, "x:%d y:%d", index_offset_x, index_offset_y); GRRLIB_PrintfTTF (20, 80, font, p_game->cursor->is_grabbing?"GRAB":"POINT", 16, 0xFFFFFFFF); GRRLIB_Rectangle(p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, 4, 4, 0xFF4242FF, 1); } GRRLIB_Render(); } GRRLIB_FreeTexture(tex_pieces); GRRLIB_FreeTexture(tex_tile); GRRLIB_FreeTTF(font); return next_state; }
cui_menu menu_main(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); GRRLIB_texImg *tex_pieces = GRRLIB_LoadTexture(chess_classic_png); GRRLIB_texImg *tex_tile = GRRLIB_LoadTexture(keyboard_key_png); GRRLIB_texImg *tex_btn = GRRLIB_LoadTexture(button_png); UI_button button_newgame; UI_InitBtn(&button_newgame, 280, 120, "New game"); button_newgame.img = tex_btn; button_newgame.font = font; UI_button button_options; UI_InitBtn(&button_options, 280, 200, "Options"); button_options.img = tex_btn; button_options.font = font; UI_button button_credit; UI_InitBtn(&button_credit, 280, 280, "credit"); button_credit.img = tex_btn; button_credit.font = font; while(!done){ cui_game_update_cursor(p_game->cursor); u32 pressed = WPAD_ButtonsDown(0); GRRLIB_PrintfTTF (5, 5, font, "ChessUI", 96, 0x424242FF); UI_UpdateBtn(&button_newgame, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_options, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_credit, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); if(button_newgame.click){ done=true; next_state=CUI_MENU_PLAY; } if(button_options.click){ done=true; next_state=CUI_MENU_OPTION; } if(button_credit.click){ done=true; next_state=CUI_MENU_CREDITS; } if ( pressed & WPAD_BUTTON_HOME ){ if(!p_game->is_mute)AESND_Pause(true); if(menu_home(p_game) == CUI_MENU_EXIT){done=true;next_state=CUI_MENU_EXIT;} if(!p_game->is_mute)AESND_Pause(false); } if ( pressed & WPAD_BUTTON_A ){ if(voice) AESND_PlayVoice(voice, VOICE_STEREO16, button_click_pcm, button_click_pcm_size, VOICE_FREQ48KHZ, 1, false); } cui_board_demo(p_game->board, tex_pieces, tex_tile, font); UI_DrawBtn(&button_newgame); UI_DrawBtn(&button_options); UI_DrawBtn(&button_credit); cui_cursor_display(p_game->cursor); GRRLIB_Render(); } GRRLIB_FreeTTF(font); GRRLIB_FreeTexture(tex_btn); free(button_newgame.text); free(button_options.text); free(button_credit.text); return next_state; }
enum e_cui_menu menu_option_gfx(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; u32 option_tile_color_1 = p_game->board->tile_color1; u32 option_tile_color_2 = p_game->board->tile_color2; u32 option_piece_color_1 = p_game->board->piece_color1; u32 option_piece_color_2 = p_game->board->piece_color2; GRRLIB_texImg *tex_tile = GRRLIB_LoadTexture(keyboard_key_png); GRRLIB_texImg *tex_pieces = GRRLIB_LoadTexture(chess_classic_png); GRRLIB_texImg *tex_up = GRRLIB_LoadTexture(scrollbar_arrowup_png); GRRLIB_texImg *tex_down = GRRLIB_LoadTexture(scrollbar_arrowdown_png); GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); int i,j; UI_button button_color[4][8]; //tile 1, tile 2, piece 1, piece 2 | R-+, G-+, B-+, A-+, for(i=0;i<4;i++){ for(j=0;j<8;j++){ UI_InitBtn(&button_color[i][j], 120 + j*64, 64 + i*80, NULL); button_color[i][j].img = j%2==0?tex_down:tex_up; } } UI_button button_return; UI_InitBtn(&button_return, 500, 400, "apply"); button_return.img = GRRLIB_LoadTexture(button_png); button_return.font = font; UI_button button_cancel; UI_InitBtn(&button_cancel, 350, 400, "cancel"); button_cancel.img = GRRLIB_LoadTexture(button_png); button_cancel.font = font; while(!done){ cui_game_update_cursor(p_game->cursor); u32 pressed = WPAD_ButtonsDown(0); u32* color_to_modify=NULL; u32 mask; for(i=0;i<4;i++){ for(j=0;j<8;j++){ UI_UpdateBtn(&button_color[i][j], p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); if(button_color[i][j].click){ switch(i){ case 0:color_to_modify = &option_tile_color_1;break; case 1:color_to_modify = &option_tile_color_2;break; case 2:color_to_modify = &option_piece_color_1;break; case 3:color_to_modify = &option_piece_color_2;break; } if(j==0 || j==1)mask=0x06000000; if(j==2 || j==3)mask=0x00060000; if(j==4 || j==5)mask=0x00000600; if(j==6 || j==7)mask=0x00000006; *color_to_modify+=j%2==0?-mask:mask; } } } UI_UpdateBtn(&button_cancel, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_return, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); if(button_return.click){ if((option_tile_color_1 != p_game->board->tile_color1) || (option_tile_color_2 != p_game->board->tile_color2)){ p_game->board->tile_color1 = option_tile_color_1; p_game->board->tile_color2 = option_tile_color_2; cui_board_init(p_game->board); } if(option_tile_color_1 != p_game->board->piece_color1)p_game->board->piece_color1=option_piece_color_1; if(option_tile_color_2 != p_game->board->piece_color2)p_game->board->piece_color2=option_piece_color_2; done=true; next_state=CUI_MENU_MAIN; } if(button_cancel.click){ done=true; next_state=CUI_MENU_MAIN; } if ( pressed & WPAD_BUTTON_HOME ){ if(!p_game->is_mute)AESND_Pause(true); if(menu_home(p_game) == CUI_MENU_EXIT){done=true;next_state=CUI_MENU_EXIT;} if(!p_game->is_mute)AESND_Pause(false); } GRRLIB_DrawImg(380, 80+140, tex_tile, 0, 2, 2, option_tile_color_1); GRRLIB_DrawImg(380, 180+140, tex_tile, 0, 2, 2, option_tile_color_2); GRRLIB_DrawImg(380+80, 80+140, tex_tile, 0, 2, 2, option_tile_color_2); GRRLIB_DrawImg(380+80, 180+140, tex_tile, 0, 2, 2, option_tile_color_1); GRRLIB_DrawImg(380+160, 80+140, tex_tile, 0, 2, 2, option_tile_color_1); GRRLIB_DrawImg(380+160, 180+140, tex_tile, 0, 2, 2, option_tile_color_2); GRRLIB_DrawImg(380, 80, tex_pieces, 0, 2, 2, option_piece_color_2); GRRLIB_DrawImg(380, 180, tex_pieces, 0, 2, 2, option_piece_color_1); GRRLIB_PrintfTTF (145, 0, font, "RED GREEN BLUE ALPHA", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40, font, "Tiles color #1", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40+80, font, "Tiles color #2", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40+80*2, font, "Pieces color #1", 20, 0xFFFFFFFF); GRRLIB_PrintfTTF (15, 40+80*3, font, "Pieces color #2", 20, 0xFFFFFFFF); for(i=0;i<4;i++){ for(j=0;j<8;j++){ UI_DrawBtn(&button_color[i][j]); } } UI_DrawBtn(&button_return); UI_DrawBtn(&button_cancel); GRRLIB_Line(235, 25, 235, 350, 0xFFFFFFFF); GRRLIB_Line(235+64*2, 25, 235+64*2, 350, 0xFFFFFFFF); GRRLIB_Line(235+64*4, 25, 235+64*4, 350, 0xFFFFFFFF); GRRLIB_Line(235+64*6, 25, 235+64*6, 350, 0xFFFFFFFF); cui_cursor_display(p_game->cursor); GRRLIB_Render(); } GRRLIB_FreeTexture(tex_tile); GRRLIB_FreeTexture(tex_pieces); GRRLIB_FreeTexture(tex_up); GRRLIB_FreeTexture(tex_down); GRRLIB_FreeTTF(font); free(button_return.text); free(button_cancel.text); return next_state; }
enum e_cui_menu menu_option(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); /* UI_button button_general; UI_InitBtn(&button_general, 280, 120, "General"); button_general.img = GRRLIB_LoadTexture(button_png); button_general.font = font; */ UI_button button_graphics; UI_InitBtn(&button_graphics, 280, 200, "Graphics"); button_graphics.img = GRRLIB_LoadTexture(button_png); button_graphics.font = font; UI_button button_sounds; UI_InitBtn(&button_sounds, 280, 280, "Sounds"); button_sounds.img = GRRLIB_LoadTexture(button_png); button_sounds.font = font; UI_button button_return; UI_InitBtn(&button_return, 400, 400, "Return"); button_return.img = GRRLIB_LoadTexture(button_png); button_return.font = font; while(!done){ cui_game_update_cursor(p_game->cursor); u32 pressed = WPAD_ButtonsDown(0); //UI_UpdateBtn(&button_general, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_graphics, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_sounds, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_return, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); /*if(button_general.click){ done=true; next_state=CUI_MENU_OPTION_GENERAL; }*/ if(button_graphics.click){ done=true; next_state=CUI_MENU_OPTION_GFX; } if(button_sounds.click){ done=true; next_state=CUI_MENU_OPTION_SND; } if(button_return.click){ done=true; next_state=CUI_MENU_MAIN; } if ( pressed & WPAD_BUTTON_HOME ){ if(!p_game->is_mute)AESND_Pause(true); if(menu_home(p_game) == CUI_MENU_EXIT){done=true;next_state=CUI_MENU_EXIT;} if(!p_game->is_mute)AESND_Pause(false); } //UI_DrawBtn(&button_general); UI_DrawBtn(&button_graphics); UI_DrawBtn(&button_sounds); UI_DrawBtn(&button_return); cui_cursor_display(p_game->cursor); GRRLIB_Render(); } GRRLIB_FreeTexture(button_graphics.img);free(button_graphics.text); GRRLIB_FreeTexture(button_sounds.img);free(button_sounds.text); GRRLIB_FreeTexture(button_return.img);free(button_return.text); GRRLIB_FreeTTF(font); //GRRLIB_F(font); return next_state; }
enum e_cui_menu menu_option_snd(cui_game* p_game) { cui_menu next_state = CUI_MENU_MAIN; bool done=false; GRRLIB_ttfFont* font = GRRLIB_LoadTTF(font_ttf, font_ttf_size); GRRLIB_texImg *tex_btn = GRRLIB_LoadTexture(button_png); UI_button button_sounds; UI_InitBtn(&button_sounds, 200, 280, "Mute"); button_sounds.img = tex_btn; button_sounds.font = font; UI_button button_return; UI_InitBtn(&button_return, 400, 400, "Return"); button_return.img = tex_btn; button_return.font = font; int i; UI_button button_type[4]; for(i=0;i<4;i++){ char text[7]; sprintf(text, "TYPE %c", 'A'+i); UI_InitBtn(&button_type[i], 50+150*i, 100, text); button_type[i].img = tex_btn; button_type[i].font = font; } while(!done){ cui_game_update_cursor(p_game->cursor); u32 pressed = WPAD_ButtonsDown(0); for(i=0;i<4;i++){ UI_UpdateBtn(&button_type[i], p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); } UI_UpdateBtn(&button_sounds, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); UI_UpdateBtn(&button_return, p_game->cursor->hotspot_x, p_game->cursor->hotspot_y, pressed & WPAD_BUTTON_A); for(i=0;i<4;i++){ if(button_type[i].click){ switch(i){ case 0:MODPlay_SetMOD(&play,bg_music);MODPlay_Start(&play);break; case 1:MODPlay_SetMOD(&play,bg_music_b);MODPlay_Start(&play);break; case 2:MODPlay_SetMOD(&play,bg_music_c);MODPlay_Start(&play);break; case 3:MODPlay_SetMOD(&play,bg_music_d);MODPlay_Start(&play);break; } } } if(button_sounds.click){ p_game->is_mute = !p_game->is_mute; AESND_Pause(p_game->is_mute); } if(button_return.click){ done=true; next_state=CUI_MENU_MAIN; } if ( pressed & WPAD_BUTTON_HOME ){ if(!p_game->is_mute)AESND_Pause(true); if(menu_home(p_game) == CUI_MENU_EXIT){done=true;next_state=CUI_MENU_EXIT;} if(!p_game->is_mute)AESND_Pause(false); } for(i=0;i<4;i++){ UI_DrawBtn(&button_type[i]); } UI_DrawBtn(&button_sounds); UI_DrawBtn(&button_return); cui_cursor_display(p_game->cursor); GRRLIB_Render(); } free(button_sounds.text); free(button_return.text); free(button_type[0].text); free(button_type[1].text); free(button_type[2].text); free(button_type[3].text); GRRLIB_FreeTexture(tex_btn); GRRLIB_FreeTTF(font); return next_state; }
int main(int argc, char **argv) { GRRLIB_Init(); // Initialise the attached controllers WPAD_Init(); WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR); // Initialise the audio subsystem AESND_Init(NULL); MODPlay_Init(&play); MODPlay_SetMOD(&play,bg_music); MODPlay_SetVolume(&play,63,63); MODPlay_Start(&play); cui_cursor cursor; cursor.tex[0]=GRRLIB_LoadTexture(player1_point_png); cursor.tex[1]=GRRLIB_LoadTexture(player1_grab_png); cursor.is_grabbing=false; cui_board board; ENGINE engine = FIRSTCHESS; if(engine == TSCP){ int i; for (i=0; i < CUI_TILE_NB; i++) { board.piece[i]=init_piece[i]; if(init_color[i] == 1){ board.color[i]=CUI_BLACK; }else if (init_color[i] == 6){ board.color[i]=CUI_EMPTY; }else if (init_color[i] == 0){ board.color[i]=CUI_WHITE; } } init_hash(); init_board(); open_book(); gen(); } cui_board_read_core(&board, engine); GRRLIB_SetBackgroundColour(0x030, 0x30, 0x42, 0xFF); board.tile_color1 = 0xAAAAAAFF; board.tile_color2 = 0x444444FF; board.piece_color1 = 0xAAAAAAFF; board.piece_color2 = 0x444444FF; cui_board_init(&board); cui_game game; game.board = &board; game.engine = engine; game.cursor = &cursor; game.is_mute = false; GRRLIB_texImg *tex_wallpaper = GRRLIB_LoadTexture(wall_jpg); game.tex_wallpaper = tex_wallpaper; voice = AESND_AllocateVoice(aesnd_callback); AESND_SetVoiceVolume(voice, 0xFF, 0xFF); AESND_SetVoiceStream(voice, true); cui_menu current_state = CUI_MENU_MAIN; while(current_state != CUI_MENU_EXIT) { switch(current_state){ case CUI_MENU_MAIN: current_state=menu_main(&game);break; case CUI_MENU_PLAY: current_state=menu_play(&game);break; case CUI_MENU_OPTION:current_state=menu_option(&game);break; case CUI_MENU_OPTION_GENERAL:current_state=menu_option_general(&game);break; case CUI_MENU_OPTION_GFX:current_state=menu_option_gfx(&game);break; case CUI_MENU_OPTION_SND:current_state=menu_option_snd(&game);break; case CUI_MENU_CREDITS:current_state=menu_credits(&game);break; case CUI_MENU_PAUSE:current_state=menu_pause(&game);break; case CUI_MENU_HOME:current_state=menu_home(&game);break; case CUI_MENU_EXIT:current_state=menu_exit(&game);break; default:break; } } GRRLIB_FreeTexture(tex_wallpaper); GRRLIB_FreeTexture(cursor.tex[0]); GRRLIB_FreeTexture(cursor.tex[1]); GRRLIB_Exit(); return 0; }